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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
commit095b7e513f736567848173f2572d8b329ad75af9 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Gem/develop/include/Gem/Utils/Vector.h
parent15b30fe20b401d079c2b3c6a8e77eee827813de3 (diff)
Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64
built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64
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diff --git a/Gem/develop/include/Gem/Utils/Vector.h b/Gem/develop/include/Gem/Utils/Vector.h
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-/*-----------------------------------------------------------------
-LOG
- GEM - Graphics Environment for Multimedia
-
- vector-classes
-
- zmoelnig@iem.at, tigital@mac.com
-
- For information on usage and redistribution, and for a DISCLAIMER OF ALL
- WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
-
------------------------------------------------------------------*/
-
-#ifndef _INCLUDE__GEM_UTILS_VECTOR_H_
-#define _INCLUDE__GEM_UTILS_VECTOR_H_
-
-#include "Gem/ExportDef.h"
-
-
-
-// This is our 2D point class. This will be used to store the UV coordinates.
-class GEM_EXTERN CVector2 {
-public:
- float x, y;
-};
-
-
-// This is our basic 3D point/vector class
-class GEM_EXTERN CVector3 {
-public:
- // the elements of a vector:
- float x, y, z;
-
- // A default constructor
- CVector3(void);
-
- // This is our constructor that allows us to initialize our data upon creating an instance
- CVector3(float X, float Y, float Z);
-
- // Here we overload the + operator so we can add vectors together
- CVector3 operator+(CVector3 vVector) const;
-
- // Here we overload the - operator so we can subtract vectors
- CVector3 operator-(CVector3 vVector) const;
-
- // Here we overload the - operator so we can negate the vector
- CVector3 operator-(void) const;
-
- // Here we overload the * operator so we can multiply by scalars
- CVector3 operator*(float num) const;
-
- // Here we overload the * operator so we can dot-multiply
- float operator*(CVector3 vVector) const;
-
- // cross-multiplication
- CVector3 cross(CVector3 vVector) const;
-
- // Here we overload the / operator so we can divide by a scalar
- CVector3 operator/(float num) const;
-
-
- // here we calculate the absolute-value of the vector
- float abs(void) const;
-
- // here we calculate the square of the absolute-value of the vector
- float abs2(void) const;
-
- // here we normalize the vector
- CVector3 normalize(void) const;
-
- // here we compare 2 vectors on approx. equality
- bool equals(CVector3 vVector, float epsilon) const;
-
-
-};
-
-#endif /* _INCLUDE__GEM_UTILS_VECTOR_H_ */