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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-06 23:47:39 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-06 23:47:39 +0000
commitc886922cc0b8c32ead0459b581f51ff60fdebbd4 (patch)
tree98c9b3036116ebfefde32c8c278639b767e2d305 /Gem/develop
parentff954ec3b2de3f0bce8aee70680469468896df7d (diff)
Gem 427a3d0e61d61e64e76facfa905c120356383bab osx/x86_64
built 'master:427a3d0e61d61e64e76facfa905c120356383bab' for osx/x86_64
Diffstat (limited to 'Gem/develop')
-rw-r--r--Gem/develop/include/Gem/Base/CPPExtern.h191
-rw-r--r--Gem/develop/include/Gem/Base/GemBase.h47
-rw-r--r--Gem/develop/include/Gem/Base/GemContext.h12
-rw-r--r--Gem/develop/include/Gem/Base/GemGluObj.h60
-rw-r--r--Gem/develop/include/Gem/Base/GemPathBase.h56
-rw-r--r--Gem/develop/include/Gem/Base/GemPixDualObj.h282
-rw-r--r--Gem/develop/include/Gem/Base/GemPixObj.h59
-rw-r--r--Gem/develop/include/Gem/Base/GemShape.h54
-rw-r--r--Gem/develop/include/Gem/Base/GemWindow.h17
-rw-r--r--Gem/develop/include/Gem/Base/TextBase.h44
-rw-r--r--Gem/develop/include/Gem/Gem/Cache.h54
-rw-r--r--Gem/develop/include/Gem/Gem/ContextData.h182
-rw-r--r--Gem/develop/include/Gem/Gem/Dylib.h25
-rw-r--r--Gem/develop/include/Gem/Gem/Event.h1
-rw-r--r--Gem/develop/include/Gem/Gem/Exception.h9
-rw-r--r--Gem/develop/include/Gem/Gem/ExportDef.h4
-rw-r--r--Gem/develop/include/Gem/Gem/Files.h20
-rw-r--r--Gem/develop/include/Gem/Gem/GLStack.h10
-rw-r--r--Gem/develop/include/Gem/Gem/Image.h76
-rw-r--r--Gem/develop/include/Gem/Gem/ImageIO.h199
-rw-r--r--Gem/develop/include/Gem/Gem/Loaders.h2
-rw-r--r--Gem/develop/include/Gem/Gem/Manager.h139
-rw-r--r--Gem/develop/include/Gem/Gem/PBuffer.h35
-rw-r--r--Gem/develop/include/Gem/Gem/PixConvert.h28
-rw-r--r--Gem/develop/include/Gem/Gem/Properties.h147
-rw-r--r--Gem/develop/include/Gem/Gem/Rectangle.h27
-rw-r--r--Gem/develop/include/Gem/Gem/Settings.h36
-rw-r--r--Gem/develop/include/Gem/Gem/State.h57
-rw-r--r--Gem/develop/include/Gem/Gem/Version.h16
-rw-r--r--Gem/develop/include/Gem/Gem/glew.h5904
-rw-r--r--Gem/develop/include/Gem/Gem/glxew.h147
-rw-r--r--Gem/develop/include/Gem/Gem/wglew.h401
-rw-r--r--Gem/develop/include/Gem/RTE/Array.h49
-rw-r--r--Gem/develop/include/Gem/RTE/MessageCallbacks.h140
-rw-r--r--Gem/develop/include/Gem/RTE/RTE.h87
-rw-r--r--Gem/develop/include/Gem/Utils/Functions.h171
-rw-r--r--Gem/develop/include/Gem/Utils/GLUtil.h111
-rw-r--r--Gem/develop/include/Gem/Utils/GemMath.h12
-rw-r--r--Gem/develop/include/Gem/Utils/GemString.h22
-rw-r--r--Gem/develop/include/Gem/Utils/Matrix.h66
-rw-r--r--Gem/develop/include/Gem/Utils/PixPete.h229
-rw-r--r--Gem/develop/include/Gem/Utils/SIMD.h20
-rw-r--r--Gem/develop/include/Gem/Utils/SynchedWorkerThread.h80
-rw-r--r--Gem/develop/include/Gem/Utils/Thread.h89
-rw-r--r--Gem/develop/include/Gem/Utils/ThreadMutex.h41
-rw-r--r--Gem/develop/include/Gem/Utils/ThreadSemaphore.h43
-rw-r--r--Gem/develop/include/Gem/Utils/Vector.h56
-rw-r--r--Gem/develop/include/Gem/Utils/WorkerThread.h124
-rw-r--r--Gem/develop/include/Gem/Utils/any.h475
-rw-r--r--Gem/develop/include/Gem/Utils/nop.h1
-rw-r--r--Gem/develop/include/Gem/plugins/PluginFactory.h172
-rw-r--r--Gem/develop/include/Gem/plugins/PluginFactoryTimple.h84
-rw-r--r--Gem/develop/include/Gem/plugins/film.h26
-rw-r--r--Gem/develop/include/Gem/plugins/imageloader.h66
-rw-r--r--Gem/develop/include/Gem/plugins/imagesaver.h166
-rw-r--r--Gem/develop/include/Gem/plugins/record.h14
-rw-r--r--Gem/develop/include/Gem/plugins/video.h349
57 files changed, 5665 insertions, 5369 deletions
diff --git a/Gem/develop/include/Gem/Base/CPPExtern.h b/Gem/develop/include/Gem/Base/CPPExtern.h
index 1f296d9..9b1d25c 100644
--- a/Gem/develop/include/Gem/Base/CPPExtern.h
+++ b/Gem/develop/include/Gem/Base/CPPExtern.h
@@ -24,8 +24,9 @@ LOG
class CPPExtern;
/* forward declaration of a generic exception handler for GemExceptions */
-namespace gem {
- GEM_EXTERN void catchGemException(const char*objname, const t_object*obj);
+namespace gem
+{
+GEM_EXTERN void catchGemException(const char*objname, const t_object*obj);
};
/*-----------------------------------------------------------------
@@ -43,15 +44,14 @@ DESCRIPTION
the vtable.
-----------------------------------------------------------------*/
-struct GEM_EXTERN Obj_header
-{
- //////////
- // The obligatory object header
- t_object pd_obj;
+struct GEM_EXTERN Obj_header {
+ //////////
+ // The obligatory object header
+ t_object pd_obj;
- //////////
- // Our data structure
- CPPExtern *data;
+ //////////
+ // Our data structure
+ CPPExtern *data;
// This has a dummy arg so that NT won't complain
void *operator new(size_t, void *location, void *dummy);
@@ -89,69 +89,72 @@ DESCRIPTION
-----------------------------------------------------------------*/
class GEM_EXTERN CPPExtern
{
- public:
-
- //////////
- // Constructor
- CPPExtern(void);
-
- //////////
- // The Pd header
- t_object *x_obj;
-
- //////////
- // Destructor
- virtual ~CPPExtern(void) = 0;
-
- //////////
- // Get the object's canvas
- const t_canvas *getCanvas(void) const { return(m_canvas); }
-
- //////////
- // This is a holder - don't touch it
- static t_object *m_holder;
-
- //////////
- // my name
- static char *m_holdname;
- t_symbol *m_objectname;
-
- protected:
-
- //////////
- // Creation callback
- static void real_obj_setupCallback(t_class *) {}
-
- ///////////
- // called directly before the destructor
- // normally you should not override this (use the dtor!)
- // if you do override this, make sure that you call the parent as well
- virtual void beforeDeletion();
-
- private:
-
- //////////
- // The canvas that the object is in
- t_canvas *m_canvas;
-
- public:
- // these call pd's print-functions, and eventually prepend the object's name
- void startpost(const char*format, ...) const;
- void post(const char*format, ...) const;
- void endpost(void) const;
- void verbose(const int level, const char*format, ...) const;
- void error(const char*format, ...) const; /* internally uses pd_error() */
-
- // searches for a file based on the parent abstraction's path
- // wraps open_via_path() and canvas_makefilename()
- // the full filename is returned
- // if the file does not exist, it is constructed
- std::string findFile(const std::string&filename, const std::string&ext) const;
- std::string findFile(const std::string&filename) const;
-
- private:
- mutable bool m_endpost; /* internal state for startpost/post/endpost */
- static bool checkGemVersion(const int major, const int minor);
+public:
+
+ //////////
+ // Constructor
+ CPPExtern(void);
+
+ //////////
+ // The Pd header
+ t_object *x_obj;
+
+ //////////
+ // Destructor
+ virtual ~CPPExtern(void) = 0;
+
+ //////////
+ // Get the object's canvas
+ const t_canvas *getCanvas(void) const
+ {
+ return(m_canvas);
+ }
+
+ //////////
+ // This is a holder - don't touch it
+ static t_object *m_holder;
+
+ //////////
+ // my name
+ static char *m_holdname;
+ t_symbol *m_objectname;
+
+protected:
+
+ //////////
+ // Creation callback
+ static void real_obj_setupCallback(t_class *) {}
+
+ ///////////
+ // called directly before the destructor
+ // normally you should not override this (use the dtor!)
+ // if you do override this, make sure that you call the parent as well
+ virtual void beforeDeletion();
+
+private:
+
+ //////////
+ // The canvas that the object is in
+ t_canvas *m_canvas;
+
+public:
+ // these call pd's print-functions, and eventually prepend the object's name
+ void startpost(const char*format, ...) const;
+ void post(const char*format, ...) const;
+ void endpost(void) const;
+ void verbose(const int level, const char*format, ...) const;
+ void error(const char*format, ...) const; /* internally uses pd_error() */
+
+ // searches for a file based on the parent abstraction's path
+ // wraps open_via_path() and canvas_makefilename()
+ // the full filename is returned
+ // if the file does not exist, it is constructed
+ std::string findFile(const std::string&filename, const std::string&ext) const;
+ std::string findFile(const std::string&filename) const;
+
+private:
+ mutable bool m_endpost; /* internal state for startpost/post/endpost */
+ static bool checkGemVersion(const int major, const int minor);
CPPExtern(const CPPExtern&);
virtual CPPExtern&operator=(const CPPExtern&);
};
@@ -160,17 +163,17 @@ class GEM_EXTERN CPPExtern
// This should be used in the header
////////////////////////////////////////
-#define CPPEXTERN_HEADER(NEW_CLASS, PARENT_CLASS) \
-public: \
-static void obj_freeCallback(void *data) \
-{ CPPExtern *mydata = ((Obj_header *)data)->data; \
- GetMyClass(data)->beforeDeletion(); \
- delete mydata; \
- ((Obj_header *)data)->Obj_header::~Obj_header(); } \
-static void real_obj_setupCallback(t_class *classPtr) \
-{ PARENT_CLASS::real_obj_setupCallback(classPtr); \
- NEW_CLASS::obj_setupCallback(classPtr); } \
-private: \
+#define CPPEXTERN_HEADER(NEW_CLASS, PARENT_CLASS) \
+public: \
+static void obj_freeCallback(void *data) \
+{ CPPExtern *mydata = ((Obj_header *)data)->data; \
+ GetMyClass(data)->beforeDeletion(); \
+ delete mydata; \
+ ((Obj_header *)data)->Obj_header::~Obj_header(); } \
+static void real_obj_setupCallback(t_class *classPtr) \
+{ PARENT_CLASS::real_obj_setupCallback(classPtr); \
+ NEW_CLASS::obj_setupCallback(classPtr); } \
+private: \
static inline NEW_CLASS *GetMyClass(void *data) {return((NEW_CLASS *)((Obj_header *)data)->data);} \
static void obj_setupCallback(t_class *classPtr);
@@ -182,7 +185,7 @@ static void obj_setupCallback(t_class *classPtr);
//
// NO ARGUMENTS
/////////////////////////////////////////////////
-#define CPPEXTERN_NEW(NEW_CLASS) \
+#define CPPEXTERN_NEW(NEW_CLASS) \
REAL_NEW__CLASS(NEW_CLASS); \
static void* create_ ## NEW_CLASS (void) \
REAL_NEW__CREATE1(NEW_CLASS) \
@@ -207,7 +210,7 @@ static void obj_setupCallback(t_class *classPtr);
//
// GIMME ARGUMENT
/////////////////////////////////////////////////
-#define CPPEXTERN_NEW_WITH_GIMME(NEW_CLASS) \
+#define CPPEXTERN_NEW_WITH_GIMME(NEW_CLASS) \
REAL_NEW__CLASS(NEW_CLASS); \
static void* create_ ## NEW_CLASS (t_symbol*s, int argc, t_atom*argv) \
REAL_NEW__CREATE1(NEW_CLASS) \
@@ -220,7 +223,7 @@ static void obj_setupCallback(t_class *classPtr);
//
// TWO ARGUMENTS
/////////////////////////////////////////////////
-#define CPPEXTERN_NEW_WITH_TWO_ARGS(NEW_CLASS, TYPE, PD_TYPE, TTWO, PD_TWO) \
+#define CPPEXTERN_NEW_WITH_TWO_ARGS(NEW_CLASS, TYPE, PD_TYPE, TTWO, PD_TWO) \
REAL_NEW__CLASS(NEW_CLASS); \
static void* create_ ## NEW_CLASS (TYPE arg, TTWO arg2) \
REAL_NEW__CREATE1(NEW_CLASS) \
@@ -233,7 +236,7 @@ static void obj_setupCallback(t_class *classPtr);
//
// THREE ARGUMENTS
/////////////////////////////////////////////////
-#define CPPEXTERN_NEW_WITH_THREE_ARGS(NEW_CLASS, TYPE, PD_TYPE, TTWO, PD_TWO, TTHREE, PD_THREE) \
+#define CPPEXTERN_NEW_WITH_THREE_ARGS(NEW_CLASS, TYPE, PD_TYPE, TTWO, PD_TWO, TTHREE, PD_THREE) \
REAL_NEW__CLASS(NEW_CLASS); \
static void* create_ ## NEW_CLASS (TYPE arg, TTWO arg2, TTHREE arg3) \
REAL_NEW__CREATE1(NEW_CLASS) \
@@ -338,11 +341,11 @@ static void obj_setupCallback(t_class *classPtr);
# else
# define POST_AUTOREGISTER(NEW_CLASS)
# endif
-# define AUTO_REGISTER_CLASS(NEW_CLASS) \
- class NEW_CLASS ## _cppclass { \
- public: \
+# define AUTO_REGISTER_CLASS(NEW_CLASS) \
+ class NEW_CLASS ## _cppclass { \
+ public: \
NEW_CLASS ## _cppclass(void) {POST_AUTOREGISTER(NEW_CLASS); NEW_CLASS ## _setup(); } \
-}; \
+}; \
static NEW_CLASS ## _cppclass NEW_CLASS ## _instance
#endif
@@ -358,7 +361,7 @@ static void obj_setupCallback(t_class *classPtr);
# define SET_HELPSYMBOL(NEW_CLASS) \
class_sethelpsymbol(NEW_CLASS ## _class, gensym(HELPSYMBOL_BASE #NEW_CLASS))
# else
-# define SET_HELPSYMBOL(NEW_CLASS) \
+# define SET_HELPSYMBOL(NEW_CLASS) \
class_sethelpsymbol(NEW_CLASS ## _class, gensym(HELPSYMBOL_BASE HELPSYMBOL))
# endif
@@ -376,4 +379,4 @@ static void obj_setupCallback(t_class *classPtr);
// macros for boilerplate code to object messages
#include "RTE/MessageCallbacks.h"
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Base/GemBase.h b/Gem/develop/include/Gem/Base/GemBase.h
index faf490b..8ff4678 100644
--- a/Gem/develop/include/Gem/Base/GemBase.h
+++ b/Gem/develop/include/Gem/Base/GemBase.h
@@ -34,7 +34,7 @@ class GemState;
-----------------------------------------------------------------*/
class GEM_EXTERN GemBase : public CPPExtern
{
- protected:
+protected:
//////////
// Constructor
@@ -42,10 +42,10 @@ class GEM_EXTERN GemBase : public CPPExtern
//////////
// Destructor
- virtual ~GemBase();
+ virtual ~GemBase();
//////////
- virtual void render(GemState *state) = 0;
+ virtual void render(GemState *state) = 0;
//////////
void continueRender(GemState *state);
@@ -53,22 +53,25 @@ class GEM_EXTERN GemBase : public CPPExtern
//////////
// After objects below you in the chain have finished.
// You should reset all GEM/OpenGL states here.
- virtual void postrender(GemState *) { ; }
+ virtual void postrender(GemState *) { ; }
//////////
// Called when rendering stops
#if 1/*(jmz) this seems to be for gem2pdp*/
- virtual void stoprender() { realStopRendering(); }
+ virtual void stoprender()
+ {
+ realStopRendering();
+ }
#endif
//////////
// If you care about the start of rendering
- virtual void startRendering() { ; }
+ virtual void startRendering() { ; }
//////////
// If you care about the stop of rendering
- virtual void stopRendering() { ; }
+ virtual void stopRendering() { ; }
//////////
@@ -78,18 +81,18 @@ class GEM_EXTERN GemBase : public CPPExtern
//////////
// If anything in the object has changed
- virtual void setModified();
+ virtual void setModified();
//////////
// Don't mess with this unless you know what you are doing.
- GemCache *m_cache;
+ GemCache *m_cache;
//////////
// check whether this object has changed
bool m_modified;
//////////
// The outlet
- t_outlet *m_out1;
+ t_outlet *m_out1;
//////////
@@ -103,22 +106,28 @@ class GEM_EXTERN GemBase : public CPPExtern
//////////
// creation callback
- static void real_obj_setupCallback(t_class *classPtr)
- { CPPExtern::real_obj_setupCallback(classPtr); GemBase::obj_setupCallback(classPtr); }
+ static void real_obj_setupCallback(t_class *classPtr)
+ {
+ CPPExtern::real_obj_setupCallback(classPtr);
+ GemBase::obj_setupCallback(classPtr);
+ }
enum RenderState {INIT, ENABLED, DISABLED, RENDERING, MODIFIED};
- private:
+private:
- void realStopRendering();
+ void realStopRendering();
void gem_startstopMess(int state);
void gem_renderMess(GemCache* cache, GemState* state);
- static inline GemBase *GetMyClass(void *data) {return((GemBase *)((Obj_header *)data)->data);}
+ static inline GemBase *GetMyClass(void *data)
+ {
+ return((GemBase *)((Obj_header *)data)->data);
+ }
friend class gemhead;
- static void obj_setupCallback(t_class *classPtr);
- static void gem_MessCallback(void *, t_symbol *,int, t_atom*);
+ static void obj_setupCallback(t_class *classPtr);
+ static void gem_MessCallback(void *, t_symbol *,int, t_atom*);
/* whether the object is internally disabled or not
* objects are to be disabled, if the system cannot make use of them, e.g. because of unsupported openGL features
@@ -126,10 +135,10 @@ class GEM_EXTERN GemBase : public CPPExtern
gem::ContextData<bool>m_enabled;
gem::ContextData<enum RenderState>m_state;
- protected:
+protected:
enum RenderState getState(void);
virtual void beforeDeletion(void);
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Base/GemContext.h b/Gem/develop/include/Gem/Base/GemContext.h
index 7081051..a34d145 100644
--- a/Gem/develop/include/Gem/Base/GemContext.h
+++ b/Gem/develop/include/Gem/Base/GemContext.h
@@ -28,13 +28,15 @@ typedef struct GLXEWContextStruct GLXEWContext;
typedef struct GLEWContextStruct GLEWContext;
-namespace gem {
-class GEM_EXTERN Context {
- private:
+namespace gem
+{
+class GEM_EXTERN Context
+{
+private:
class PIMPL;
PIMPL*m_pimpl;
- public:
+public:
Context(void);
Context(const Context&);
virtual ~Context(void);
@@ -47,7 +49,7 @@ class GEM_EXTERN Context {
// make context uncurrent
bool pop(void);
- public:
+public:
static unsigned int getContextId(void);
static GLEWContext*getGlewContext(void);
#ifdef GemGlewXContext
diff --git a/Gem/develop/include/Gem/Base/GemGluObj.h b/Gem/develop/include/Gem/Base/GemGluObj.h
index a08e33a..2fc9303 100644
--- a/Gem/develop/include/Gem/Base/GemGluObj.h
+++ b/Gem/develop/include/Gem/Base/GemGluObj.h
@@ -50,43 +50,49 @@ DESCRIPTION
-----------------------------------------------------------------*/
class GEM_EXTERN GemGluObj : public GemShape
{
- public:
+public:
- //////////
- // Constructor
+ //////////
+ // Constructor
GemGluObj(t_floatarg size, t_floatarg slices=10.f, t_floatarg stacks=0.f);
- protected:
+protected:
- //////////
- // Destructor
- virtual ~GemGluObj();
+ //////////
+ // Destructor
+ virtual ~GemGluObj();
- //////////
- // The number of slices in the quadric
- void numSlicesMess(int numSlices);
- void numSlicesMess(int numSlices, int numStacks);
+ //////////
+ // The number of slices in the quadric
+ void numSlicesMess(int numSlices);
+ void numSlicesMess(int numSlices, int numStacks);
- //////////
- // The number of slices
- int m_numSlices, m_numStacks;
+ //////////
+ // The number of slices
+ int m_numSlices, m_numStacks;
- //////////
- t_inlet *m_sliceInlet;
+ //////////
+ t_inlet *m_sliceInlet;
- //////////
- // creation callback
- static void real_obj_setupCallback(t_class *classPtr)
- { GemShape::real_obj_setupCallback(classPtr); GemGluObj::obj_setupCallback(classPtr); }
+ //////////
+ // creation callback
+ static void real_obj_setupCallback(t_class *classPtr)
+ {
+ GemShape::real_obj_setupCallback(classPtr);
+ GemGluObj::obj_setupCallback(classPtr);
+ }
- private:
+private:
- static inline GemGluObj *GetMyClass(void *data) {return((GemGluObj *)((Obj_header *)data)->data);}
+ static inline GemGluObj *GetMyClass(void *data)
+ {
+ return((GemGluObj *)((Obj_header *)data)->data);
+ }
- //////////
- // Static member functions
- static void obj_setupCallback(t_class *classPtr);
- static void numSlicesMessCallback(void *data, t_symbol*, int, t_atom*);
+ //////////
+ // Static member functions
+ static void obj_setupCallback(t_class *classPtr);
+ static void numSlicesMessCallback(void *data, t_symbol*, int, t_atom*);
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Base/GemPathBase.h b/Gem/develop/include/Gem/Base/GemPathBase.h
index 2d24619..e1f7264 100644
--- a/Gem/develop/include/Gem/Base/GemPathBase.h
+++ b/Gem/develop/include/Gem/Base/GemPathBase.h
@@ -29,43 +29,43 @@ DESCRIPTION
-----------------------------------------------------------------*/
class GEM_EXTERN GemPathBase : public CPPExtern
{
- CPPEXTERN_HEADER(GemPathBase, CPPExtern);
+ CPPEXTERN_HEADER(GemPathBase, CPPExtern);
- public:
+public:
- //////////
- // Constructor
- GemPathBase(int argc, t_atom *argv);
+ //////////
+ // Constructor
+ GemPathBase(int argc, t_atom *argv);
- protected:
+protected:
- //////////
- // Destructor
- virtual ~GemPathBase();
+ //////////
+ // Destructor
+ virtual ~GemPathBase();
- //////////
- // When an open is received
- virtual void openMess(t_symbol *arrayname);
+ //////////
+ // When an open is received
+ virtual void openMess(t_symbol *arrayname);
- //////////
- // When a float val is received
- virtual void floatMess(t_float val);
+ //////////
+ // When a float val is received
+ virtual void floatMess(t_float val);
- ///////////
- // do the actual interpolation
- virtual void lookupFunc(t_float x, t_float *ret, int numDimen, int npnts, t_float *pnts) = 0;
+ ///////////
+ // do the actual interpolation
+ virtual void lookupFunc(t_float x, t_float *ret, int numDimen, int npnts, t_float *pnts) = 0;
- //////////
- // The number of dimensions
- int m_numDimens;
+ //////////
+ // The number of dimensions
+ int m_numDimens;
- //////////
- // The array
- t_garray *m_array;
+ //////////
+ // The array
+ t_garray *m_array;
- //////////
- // The outlet
- t_outlet *m_out1;
+ //////////
+ // The outlet
+ t_outlet *m_out1;
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Base/GemPixDualObj.h b/Gem/develop/include/Gem/Base/GemPixDualObj.h
index 88ffabc..bb1f02d 100644
--- a/Gem/develop/include/Gem/Base/GemPixDualObj.h
+++ b/Gem/develop/include/Gem/Base/GemPixDualObj.h
@@ -36,155 +36,161 @@ DESCRIPTION
-----------------------------------------------------------------*/
class GEM_EXTERN GemPixDualObj : public GemPixObj
{
- public:
+public:
- //////////
- // Constructor
- GemPixDualObj();
+ //////////
+ // Constructor
+ GemPixDualObj();
- protected:
+protected:
- //////////
- // Destructor
- virtual ~GemPixDualObj();
+ //////////
+ // Destructor
+ virtual ~GemPixDualObj();
- void render(GemState *state);
+ void render(GemState *state);
- //////////
- // Derived classes should NOT override this!
- // This makes sure that the images are the same size.
- // This calls the other process functions based on the input images.
- virtual void processImage(imageStruct &image);
+ //////////
+ // Derived classes should NOT override this!
+ // This makes sure that the images are the same size.
+ // This calls the other process functions based on the input images.
+ virtual void processImage(imageStruct &image);
#ifndef NEW_DUAL_PIX
- //////////
- // The derived class HAS override this.
- // This is called whenever a new image comes through and
- // both of the image structs are RGBA
- virtual void processDualImage(imageStruct &image, imageStruct &right) = 0;
-
- //////////
- // The derived class CAN override this.
- // This is called whenever a new image comes through and both
- // of the image structs are gray8.
- // The default behavior is to output an error.
- virtual void processDualGray(imageStruct &image, imageStruct &right);
-
- //////////
- // The derived class CAN override this.
- // This is called whenever a new image comes through and
- // the left image is an RGBA while the right is a gray8.
- // The default behavior is to output an error.
- virtual void processRightGray(imageStruct &image, imageStruct &right);
-
- //////////
- // The derived class CAN override this.
- // This is called whenever a new image comes through and
- // the left image is a gray8, the right is an RGBA
- // The default behavior is to output an error.
- virtual void processLeftGray(imageStruct &image, imageStruct &right);
-
- //////////
- // The derived class CAN override this.
- // This is called whenever a new image comes through and both
- // of the image structs are YUV.
- // The default behavior is to output an error.
- virtual void processDualYUV(imageStruct &image, imageStruct &right);
-
- //////////
- // The derived class CAN override this.
- // This is called whenever a new image comes through and
- // the left image is an RGBA while the right is a YUV.
- // The default behavior is to output an error.
- virtual void processRightYUV(imageStruct &image, imageStruct &right);
-
- //////////
- // The derived class CAN override this.
- // This is called whenever a new image comes through and
- // the left image is a YUV, the right is an RGBA
- // The default behavior is to output an error.
- virtual void processLeftYUV(imageStruct &image, imageStruct &right);
+ //////////
+ // The derived class HAS override this.
+ // This is called whenever a new image comes through and
+ // both of the image structs are RGBA
+ virtual void processDualImage(imageStruct &image, imageStruct &right) = 0;
+
+ //////////
+ // The derived class CAN override this.
+ // This is called whenever a new image comes through and both
+ // of the image structs are gray8.
+ // The default behavior is to output an error.
+ virtual void processDualGray(imageStruct &image, imageStruct &right);
+
+ //////////
+ // The derived class CAN override this.
+ // This is called whenever a new image comes through and
+ // the left image is an RGBA while the right is a gray8.
+ // The default behavior is to output an error.
+ virtual void processRightGray(imageStruct &image, imageStruct &right);
+
+ //////////
+ // The derived class CAN override this.
+ // This is called whenever a new image comes through and
+ // the left image is a gray8, the right is an RGBA
+ // The default behavior is to output an error.
+ virtual void processLeftGray(imageStruct &image, imageStruct &right);
+
+ //////////
+ // The derived class CAN override this.
+ // This is called whenever a new image comes through and both
+ // of the image structs are YUV.
+ // The default behavior is to output an error.
+ virtual void processDualYUV(imageStruct &image, imageStruct &right);
+
+ //////////
+ // The derived class CAN override this.
+ // This is called whenever a new image comes through and
+ // the left image is an RGBA while the right is a YUV.
+ // The default behavior is to output an error.
+ virtual void processRightYUV(imageStruct &image, imageStruct &right);
+
+ //////////
+ // The derived class CAN override this.
+ // This is called whenever a new image comes through and
+ // the left image is a YUV, the right is an RGBA
+ // The default behavior is to output an error.
+ virtual void processLeftYUV(imageStruct &image, imageStruct &right);
#else
- //////////
- // The derived class SHOULD override this, if it provides a method for "all" formats
- virtual void processDualImage(imageStruct &left, imageStruct &right);
- // Here come the more specific dual-processors
- // The derived class SHOULD override these as needed
-
- /* for simplicity this is done via preprocessor defines:
- * the functions defined are like :
- ** processRGBA_RGBA(left, right);
- */
-
-#define PROCESS_DUALIMAGE(CS1, CS2) \
- virtual void process##CS1 ##_##CS2 (imageStruct &left, imageStruct &right){processDualImage(left, right);}
- PROCESS_DUALIMAGE(RGBA, RGBA);
- PROCESS_DUALIMAGE(RGBA, Gray);
- PROCESS_DUALIMAGE(RGBA, YUV );
-
- PROCESS_DUALIMAGE(Gray, RGBA);
- PROCESS_DUALIMAGE(Gray, Gray);
- PROCESS_DUALIMAGE(Gray, YUV );
-
- PROCESS_DUALIMAGE(YUV, RGBA);
- PROCESS_DUALIMAGE(YUV, Gray);
- PROCESS_DUALIMAGE(YUV, YUV );
+ //////////
+ // The derived class SHOULD override this, if it provides a method for "all" formats
+ virtual void processDualImage(imageStruct &left, imageStruct &right);
+ // Here come the more specific dual-processors
+ // The derived class SHOULD override these as needed
+
+ /* for simplicity this is done via preprocessor defines:
+ * the functions defined are like :
+ ** processRGBA_RGBA(left, right);
+ */
+
+#define PROCESS_DUALIMAGE(CS1, CS2) \
+ virtual void process##CS1 ##_##CS2 (imageStruct &left, imageStruct &right){processDualImage(left, right);}
+ PROCESS_DUALIMAGE(RGBA, RGBA);
+ PROCESS_DUALIMAGE(RGBA, Gray);
+ PROCESS_DUALIMAGE(RGBA, YUV );
+
+ PROCESS_DUALIMAGE(Gray, RGBA);
+ PROCESS_DUALIMAGE(Gray, Gray);
+ PROCESS_DUALIMAGE(Gray, YUV );
+
+ PROCESS_DUALIMAGE(YUV, RGBA);
+ PROCESS_DUALIMAGE(YUV, Gray);
+ PROCESS_DUALIMAGE(YUV, YUV );
#undef PROCESS_DUALIMAGE
- /* for simplicity this is done via preprocessor defines:
- * the functions defined are like :
- ** processRGBA_Altivec(left, right);
- */
-#define PROCESS_DUALIMAGE_SIMD(CS1, CS2,_SIMD_EXT) \
- virtual void process##CS1 ##_##_SIMD_EXT (imageStruct &left, imageStruct &right){ \
- process##CS1 ##_##CS2 (left, right);}
-
- PROCESS_DUALIMAGE_SIMD(RGBA, RGBA, MMX);
- PROCESS_DUALIMAGE_SIMD(RGBA, MMX , SSE2);
- PROCESS_DUALIMAGE_SIMD(RGBA, RGBA, Altivec);
-
- PROCESS_DUALIMAGE_SIMD(YUV , YUV , MMX);
- PROCESS_DUALIMAGE_SIMD(YUV , MMX , SSE2);
- PROCESS_DUALIMAGE_SIMD(YUV , YUV , Altivec);
-
- PROCESS_DUALIMAGE_SIMD(Gray, Gray, MMX);
- PROCESS_DUALIMAGE_SIMD(Gray, MMX , SSE2);
- PROCESS_DUALIMAGE_SIMD(Gray, Gray, Altivec);
+ /* for simplicity this is done via preprocessor defines:
+ * the functions defined are like :
+ ** processRGBA_Altivec(left, right);
+ */
+#define PROCESS_DUALIMAGE_SIMD(CS1, CS2,_SIMD_EXT) \
+ virtual void process##CS1 ##_##_SIMD_EXT (imageStruct &left, imageStruct &right){ \
+ process##CS1 ##_##CS2 (left, right);}
+
+ PROCESS_DUALIMAGE_SIMD(RGBA, RGBA, MMX);
+ PROCESS_DUALIMAGE_SIMD(RGBA, MMX, SSE2);
+ PROCESS_DUALIMAGE_SIMD(RGBA, RGBA, Altivec);
+
+ PROCESS_DUALIMAGE_SIMD(YUV, YUV, MMX);
+ PROCESS_DUALIMAGE_SIMD(YUV, MMX, SSE2);
+ PROCESS_DUALIMAGE_SIMD(YUV, YUV, Altivec);
+
+ PROCESS_DUALIMAGE_SIMD(Gray, Gray, MMX);
+ PROCESS_DUALIMAGE_SIMD(Gray, MMX, SSE2);
+ PROCESS_DUALIMAGE_SIMD(Gray, Gray, Altivec);
#undef PROCESS_DUALIMAGE_SIMD
#endif
- //////////
- virtual void postrender(GemState *);
- virtual void stopRendering();
- virtual void rightstopRendering() { ; }
- virtual void rightRender(GemState *state);
- virtual void rightPostrender(GemState *) { ; }
- virtual void rightStoprender() { ; }
-
- //////////
- GemCache *m_cacheRight;
-
- //////////
- pixBlock *m_pixRight;
-
- int m_pixRightValid;
- int org_pixRightValid;
-
- //////////
- t_inlet *m_inlet;
-
- //////////
- // creation callback
- static void real_obj_setupCallback(t_class *classPtr)
- { GemPixObj::real_obj_setupCallback(classPtr); GemPixDualObj::obj_setupCallback(classPtr); }
-
- private:
-
- static inline GemPixDualObj *GetMyClass(void *data) {return((GemPixDualObj *)((Obj_header *)data)->data);}
-
- //////////
- // Static member functions
- static void obj_setupCallback(t_class *classPtr);
- static void gem_rightMessCallback(void *x, t_symbol *s, int argc, t_atom *argv);
+ //////////
+ virtual void postrender(GemState *);
+ virtual void stopRendering();
+ virtual void rightstopRendering() { ; }
+ virtual void rightRender(GemState *state);
+ virtual void rightPostrender(GemState *) { ; }
+ virtual void rightStoprender() { ; }
+
+ //////////
+ GemCache *m_cacheRight;
+
+ //////////
+ pixBlock *m_pixRight;
+
+ int m_pixRightValid;
+ int org_pixRightValid;
+
+ //////////
+ t_inlet *m_inlet;
+
+ //////////
+ // creation callback
+ static void real_obj_setupCallback(t_class *classPtr)
+ {
+ GemPixObj::real_obj_setupCallback(classPtr);
+ GemPixDualObj::obj_setupCallback(classPtr);
+ }
+
+private:
+
+ static inline GemPixDualObj *GetMyClass(void *data)
+ {
+ return((GemPixDualObj *)((Obj_header *)data)->data);
+ }
+
+ //////////
+ // Static member functions
+ static void obj_setupCallback(t_class *classPtr);
+ static void gem_rightMessCallback(void *x, t_symbol *s, int argc, t_atom *argv);
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Base/GemPixObj.h b/Gem/develop/include/Gem/Base/GemPixObj.h
index b964ad3..b6a4076 100644
--- a/Gem/develop/include/Gem/Base/GemPixObj.h
+++ b/Gem/develop/include/Gem/Base/GemPixObj.h
@@ -34,65 +34,65 @@ DESCRIPTION
-----------------------------------------------------------------*/
class GEM_EXTERN GemPixObj : public GemBase
{
- public:
+public:
//////////
// Constructor
GemPixObj();
- protected:
+protected:
//////////
// Destructor
- virtual ~GemPixObj() { }
+ virtual ~GemPixObj() { }
//////////
// The derived class should override this if it provides
// processing independent of the image.format
// This is called whenever a new image comes through.
// The default is to output an error
- virtual void processImage(imageStruct &image);
+ virtual void processImage(imageStruct &image);
//////////
// The derived class should override this.
// This is called whenever a new RGB image comes through.
// The default is to call processImage().
- virtual void processRGBImage(imageStruct &image);
+ virtual void processRGBImage(imageStruct &image);
//////////
// The derived class should override this.
// This is called whenever a new RGBA image comes through.
// The default is to call processImage().
- virtual void processRGBAImage(imageStruct &image);
+ virtual void processRGBAImage(imageStruct &image);
// SIMD-optimized functions: by default the non-optimized function is called
- virtual void processRGBAMMX(imageStruct &image);
- virtual void processRGBASSE2(imageStruct &image);
- virtual void processRGBAAltivec(imageStruct &image);
+ virtual void processRGBAMMX(imageStruct &image);
+ virtual void processRGBASSE2(imageStruct &image);
+ virtual void processRGBAAltivec(imageStruct &image);
//////////
// The derived class should override this.
// This is called whenever a new gray8 image comes through.
// The default is to call processImage().
- virtual void processGrayImage(imageStruct &image);
+ virtual void processGrayImage(imageStruct &image);
// SIMD-optimized functions: by default the non-optimized function is called
- virtual void processGrayMMX(imageStruct &image);
- virtual void processGraySSE2(imageStruct &image);
- virtual void processGrayAltivec(imageStruct &image);
+ virtual void processGrayMMX(imageStruct &image);
+ virtual void processGraySSE2(imageStruct &image);
+ virtual void processGrayAltivec(imageStruct &image);
//////////
// The derived class should override this.
// This is called whenever a new YUV422 image comes through.
// The default is to call processImage().
- virtual void processYUVImage(imageStruct &image);
+ virtual void processYUVImage(imageStruct &image);
// SIMD-optimized functions: by default the non-optimized function is called
- virtual void processYUVMMX(imageStruct &image);
- virtual void processYUVSSE2(imageStruct &image);
- virtual void processYUVAltivec(imageStruct &image);
+ virtual void processYUVMMX(imageStruct &image);
+ virtual void processYUVSSE2(imageStruct &image);
+ virtual void processYUVAltivec(imageStruct &image);
//////////
// If the derived class needs the image resent.
- // This sets the dirty bit on the pixBlock.
- void setPixModified();
+ // This sets the dirty bit on the pixBlock.
+ void setPixModified();
//////////
// Turn on/off processing
@@ -114,36 +114,41 @@ class GEM_EXTERN GemPixObj : public GemBase
//////////
// creation callback
- static void real_obj_setupCallback(t_class *classPtr) {
+ static void real_obj_setupCallback(t_class *classPtr)
+ {
GemBase::real_obj_setupCallback(classPtr);
GemPixObj::obj_setupCallback(classPtr);
}
//////////
// The derived class should NOT override this unless they have some
- // very special behavior.
+ // very special behavior.
// Do the rendering, which calls processImage or processGrayImage, etc...
// save the image-information
- virtual void render(GemState *state);
+ virtual void render(GemState *state);
// turn the pointer back to the old data after rendering
virtual void postrender(GemState *state);
- void startRendering(void) {
+ void startRendering(void)
+ {
//post("start rendering");
setPixModified();
}
- private:
+private:
- static inline GemPixObj *GetMyClass(void *data) {return((GemPixObj *)((Obj_header *)data)->data);}
+ static inline GemPixObj *GetMyClass(void *data)
+ {
+ return((GemPixObj *)((Obj_header *)data)->data);
+ }
//////////
// static member functions
static void obj_setupCallback(t_class *classPtr);
- protected:
+protected:
virtual void SIMD(int);
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Base/GemShape.h b/Gem/develop/include/Gem/Base/GemShape.h
index 6f25cea..47395c2 100644
--- a/Gem/develop/include/Gem/Base/GemShape.h
+++ b/Gem/develop/include/Gem/Base/GemShape.h
@@ -36,7 +36,7 @@
class TexCoord;
class GEM_EXTERN GemShape : public GemBase
{
- public:
+public:
//////////
// Constructor
@@ -44,59 +44,59 @@ class GEM_EXTERN GemShape : public GemBase
explicit GemShape(t_floatarg size);
GemShape();
- protected:
+protected:
//////////
// Destructor
virtual ~GemShape();
//-----------------------------------
- // GROUP: Access functions
+ // GROUP: Access functions
//-----------------------------------
//////////
// The width of the lines in line draw mode
- void linewidthMess(float linewidth);
+ void linewidthMess(float linewidth);
//////////
// The size of the object
- void sizeMess(float size);
+ void sizeMess(float size);
//////////
// How the object should be drawn
- virtual void typeMess(t_symbol *type);
+ virtual void typeMess(t_symbol *type);
//-----------------------------------
- // GROUP: Utility functions
+ // GROUP: Utility functions
//-----------------------------------
void SetVertex(GemState* state,float x, float y, float z,
- float tx, float ty,
- int curCoord);
+ float tx, float ty,
+ int curCoord);
void SetVertex(GemState* state,float x, float y, float z,
- float s, float t, float r, float q,
- int curCoord);
+ float s, float t, float r, float q,
+ int curCoord);
//-----------------------------------
- // GROUP: Member variables
+ // GROUP: Member variables
//-----------------------------------
//////////
// The line width for GL_LINE mode
- GLfloat m_linewidth;
+ GLfloat m_linewidth;
//////////
// The size of the object
- GLfloat m_size;
+ GLfloat m_size;
//////////
// The drawing style (GL_LINE, GL_POLYGON, etc)
- GLenum m_drawType;
+ GLenum m_drawType;
//////////
// do we want blending?
- GLboolean m_blend;
+ GLboolean m_blend;
void blendMess(float blend);
@@ -114,23 +114,29 @@ class GEM_EXTERN GemShape : public GemBase
t_inlet *m_inlet;
//-----------------------------------
- // GROUP: Setup functions
+ // GROUP: Setup functions
//-----------------------------------
//////////
// creation callback
- static void real_obj_setupCallback(t_class *classPtr)
- { GemBase::real_obj_setupCallback(classPtr); GemShape::obj_setupCallback(classPtr); }
+ static void real_obj_setupCallback(t_class *classPtr)
+ {
+ GemBase::real_obj_setupCallback(classPtr);
+ GemShape::obj_setupCallback(classPtr);
+ }
- private:
+private:
- static inline GemShape *GetMyClass(void *data) {return((GemShape *)((Obj_header *)data)->data);}
+ static inline GemShape *GetMyClass(void *data)
+ {
+ return((GemShape *)((Obj_header *)data)->data);
+ }
//////////
// static member functions
- static void obj_setupCallback(t_class *classPtr);
+ static void obj_setupCallback(t_class *classPtr);
- protected:
+protected:
int m_texType, m_texNum;
TexCoord*m_texCoords;
bool m_lighting;
@@ -138,4 +144,4 @@ class GEM_EXTERN GemShape : public GemBase
std::map<std::string, GLenum>m_drawTypes;
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Base/GemWindow.h b/Gem/develop/include/Gem/Base/GemWindow.h
index b1bdc7f..f2946f8 100644
--- a/Gem/develop/include/Gem/Base/GemWindow.h
+++ b/Gem/develop/include/Gem/Base/GemWindow.h
@@ -27,20 +27,21 @@ CLASS
DESCRIPTION
-----------------------------------------------------------------*/
-namespace gem {
- class Context;
+namespace gem
+{
+class Context;
};
class GemBase;
class GEM_EXTERN GemWindow : public CPPExtern
{
- CPPEXTERN_HEADER(GemWindow, CPPExtern);
+ CPPEXTERN_HEADER(GemWindow, CPPExtern);
- private:
+private:
class PIMPL;
PIMPL*m_pimpl;
- public:
+public:
//////////
// Constructor
@@ -50,7 +51,7 @@ class GEM_EXTERN GemWindow : public CPPExtern
// Destructor
virtual ~GemWindow(void);
- public:
+public:
/* OUTPUT */
/* an outlet to propagate information to the patch... mainly callbacks from the context */
@@ -196,7 +197,7 @@ class GEM_EXTERN GemWindow : public CPPExtern
/* fallback callback */
virtual void anyMess(t_symbol*s, int argc, t_atom*argv);
- protected:
+protected:
unsigned int m_width, m_height;
// common properties of GemWindow's
@@ -217,4 +218,4 @@ class GEM_EXTERN GemWindow : public CPPExtern
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Base/TextBase.h b/Gem/develop/include/Gem/Base/TextBase.h
index de1ebbe..2b553c4 100644
--- a/Gem/develop/include/Gem/Base/TextBase.h
+++ b/Gem/develop/include/Gem/Base/TextBase.h
@@ -62,14 +62,14 @@ class GEM_EXTERN TextBase : public GemBase
{
CPPEXTERN_HEADER(TextBase, GemBase);
- public:
+public:
//////////
// Constructor with args
TextBase(int argc, t_atom *argv);
- protected:
+protected:
//////////
// Destructor
@@ -77,7 +77,7 @@ class GEM_EXTERN TextBase : public GemBase
//////////
// Do the rendering
- virtual void render(GemState*);
+ virtual void render(GemState*);
//////////
// break a string according to '\n'
@@ -87,13 +87,19 @@ class GEM_EXTERN TextBase : public GemBase
//////////
// Set the text string from an ASCII list
virtual void stringMess(int argc, t_atom *argv);
- void stringMess(t_symbol*, int argc, t_atom*argv) { stringMess(argc, argv); }
+ void stringMess(t_symbol*, int argc, t_atom*argv)
+ {
+ stringMess(argc, argv);
+ }
//-- /moocow
//////////
// Set the text string
virtual void textMess(int argc, t_atom *argv);
- void textMess(t_symbol*, int argc, t_atom*argv) { textMess(argc, argv); }
+ void textMess(t_symbol*, int argc, t_atom*argv)
+ {
+ textMess(argc, argv);
+ }
//////////
// The font to use
@@ -105,12 +111,12 @@ class GEM_EXTERN TextBase : public GemBase
//////////
// Set the font size
- virtual void setFontSize(float size);
+ virtual void setFontSize(float size);
virtual void setFontSize();
//////////
// Set the precision for rendering
- virtual void setPrecision(float prec);
+ virtual void setPrecision(float prec);
//////////
// The different types of justification
@@ -135,11 +141,11 @@ class GEM_EXTERN TextBase : public GemBase
// x1,...,z2 just defines the bounding box of the rendered string.
// y_offset is the offset of the current line
virtual Justification justifyFont(float x1, float y1, float z1,
- float x2, float y2, float z2, float y_offset=0);
+ float x2, float y2, float z2, float y_offset=0);
//-----------------------------------
- // GROUP: Member variables
+ // GROUP: Member variables
//-----------------------------------
//////////
@@ -163,27 +169,27 @@ class GEM_EXTERN TextBase : public GemBase
//////////
// The font fize
- float m_fontSize;
+ float m_fontSize;
//////////
// The font depth (only for extruded fonts)
- float m_fontDepth;
+ float m_fontDepth;
//////////
// The rendering precision
- float m_precision;
+ float m_precision;
//////////
// The width justification
- JustifyWidth m_widthJus;
+ JustifyWidth m_widthJus;
//////////
// The height justification
- JustifyHeight m_heightJus;
+ JustifyHeight m_heightJus;
//////////
// The depth justification
- JustifyDepth m_depthJus;
+ JustifyDepth m_depthJus;
//////////
// The inlet
@@ -208,7 +214,7 @@ class GEM_EXTERN TextBase : public GemBase
//////////
// The font structure
#ifdef FTGL
- FTFont *m_font;
+ FTFont *m_font;
/* this should delete (m_font) if it is notnull and recreate it.
* a pointer to the new structure is returned (and is set to m_font).
* if creation fails, the font is cleaned-up and NULL is returned
@@ -227,7 +233,7 @@ class GEM_EXTERN TextBase : public GemBase
virtual void renderLine(const wchar_t*line,float dist);
#endif
- private:
+private:
///////////
// helpers:
@@ -239,7 +245,7 @@ class GEM_EXTERN TextBase : public GemBase
//////////
// Static member functions
- static void justifyMessCallback(void *data, t_symbol *, int, t_atom*);
+ static void justifyMessCallback(void *data, t_symbol *, int, t_atom*);
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Gem/Cache.h b/Gem/develop/include/Gem/Gem/Cache.h
index d75803f..0ab44f2 100644
--- a/Gem/develop/include/Gem/Gem/Cache.h
+++ b/Gem/develop/include/Gem/Gem/Cache.h
@@ -32,43 +32,43 @@ DESCRIPTION
#define GEMCACHE_MAGIC 0x1234567
class GEM_EXTERN GemCache
{
- public:
+public:
- //////////
- // Constructor
- explicit GemCache(gemhead *parent);
+ //////////
+ // Constructor
+ explicit GemCache(gemhead *parent);
- explicit GemCache(const GemCache&);
+ explicit GemCache(const GemCache&);
- //////////
- // Destructor
- virtual ~GemCache(void);
+ //////////
+ // Destructor
+ virtual ~GemCache(void);
- virtual GemCache& operator=(const GemCache&);
+ virtual GemCache& operator=(const GemCache&);
- //////////
- // Was a modification made which will void a display list?
- bool dirty;
+ //////////
+ // Was a modification made which will void a display list?
+ bool dirty;
- //////////
- // Should the image be resent?
- bool resendImage;
+ //////////
+ // Should the image be resent?
+ bool resendImage;
- //////////
- // has the Vertex-Array changed?
- bool vertexDirty;
+ //////////
+ // has the Vertex-Array changed?
+ bool vertexDirty;
- //////////
- // re-set (like creation, but without instantiating
- void reset(gemhead*parent);
+ //////////
+ // re-set (like creation, but without instantiating
+ void reset(gemhead*parent);
- //////////
- gemhead *m_parent;
+ //////////
+ gemhead *m_parent;
- //////////
- // indicates a valid cache
- int m_magic;
+ //////////
+ // indicates a valid cache
+ int m_magic;
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Gem/ContextData.h b/Gem/develop/include/Gem/Gem/ContextData.h
index 0b764b6..81ce395 100644
--- a/Gem/develop/include/Gem/Gem/ContextData.h
+++ b/Gem/develop/include/Gem/Gem/ContextData.h
@@ -35,10 +35,12 @@
-----------------------------------------------------------------*/
-namespace gem {
+namespace gem
+{
-class GEM_EXTERN ContextDataBase {
- protected:
+class GEM_EXTERN ContextDataBase
+{
+protected:
static const int INVALID_CONTEXT;
virtual int getCurContext(void);
virtual ~ContextDataBase(void);
@@ -46,107 +48,107 @@ class GEM_EXTERN ContextDataBase {
template<class ContextDataType = int>
- class GEM_EXTERN ContextData : ContextDataBase
- {
- private:
- public:
-
- //////////
- // Constructor
- /* coverity[uninit_member] we track the un-initialization ourselves */
- ContextData(void) : m_haveDefaultValue(false) {;}
+class GEM_EXTERN ContextData : ContextDataBase
+{
+private:
+public:
- explicit ContextData(ContextDataType v) : m_haveDefaultValue(true), m_defaultValue(v) {;}
+ //////////
+ // Constructor
+ /* coverity[uninit_member] we track the un-initialization ourselves */
+ ContextData(void) : m_haveDefaultValue(false) {;}
- virtual ~ContextData() {
- m_ContextDataVector.clear();
- }
+ explicit ContextData(ContextDataType v) : m_haveDefaultValue(true), m_defaultValue(v) {;}
- /**
- * returns the context-specific value
- *
- * @usage ContextData<GLenum>m_fun; m_fun=GL_FUNC_ADD;
- *
- * @pre We have a valid context.
- * @note Should only be called from the draw function.
- * Results are un-defined if there is no valid context
+ virtual ~ContextData()
+ {
+ m_ContextDataVector.clear();
+ }
+
+ /**
+ * returns the context-specific value
+ *
+ * @usage ContextData<GLenum>m_fun; m_fun=GL_FUNC_ADD;
+ *
+ * @pre We have a valid context.
+ * @note Should only be called from the draw function.
+ * Results are un-defined if there is no valid context
+ */
+ virtual operator ContextDataType()
+ {
+ return (*getPtrToCur());
+ }
+
+ /**
+ * assigns a value to the correct context
+ *
+ * @pre We have a valid context.
+ * @note Should only be called from the draw function.
+ * Results are un-defined if there is no valid context
+ */
+ virtual ContextDataType&operator = (ContextDataType value)
+ {
+ /* simplistic approach to handle out-of-context assignments:
+ * assign the value to all context instances
+ * and use it as default value for future contexts
*/
- virtual operator ContextDataType()
- {
- return (*getPtrToCur());
+ if(INVALID_CONTEXT==getCurContext()) {
+ doSetAll(value);
+ m_defaultValue=value;
+ m_haveDefaultValue=true;
}
- /**
- * assigns a value to the correct context
- *
- * @pre We have a valid context.
- * @note Should only be called from the draw function.
- * Results are un-defined if there is no valid context
- */
- virtual ContextDataType&operator = (ContextDataType value)
- {
- /* simplistic approach to handle out-of-context assignments:
- * assign the value to all context instances
- * and use it as default value for future contexts
- */
- if(INVALID_CONTEXT==getCurContext()) {
- doSetAll(value);
- m_defaultValue=value; m_haveDefaultValue=true;
- }
+ return (*getPtrToCur()=value);
+ }
- return (*getPtrToCur()=value);
- }
+private:
+ bool m_haveDefaultValue;
+ ContextDataType m_defaultValue;
+ std::vector<ContextDataType*> m_ContextDataVector;
- private:
- bool m_haveDefaultValue;
- ContextDataType m_defaultValue;
- std::vector<ContextDataType*> m_ContextDataVector;
-
-
- /* Makes sure that the vector is at least requiredSize large */
- void checkSize(unsigned int requiredSize)
- {
- if(requiredSize > m_ContextDataVector.size())
- {
- m_ContextDataVector.reserve(requiredSize); // Resize smartly
- while(m_ContextDataVector.size() < requiredSize) // Add any new items needed
- {
- if(m_haveDefaultValue) {
- m_ContextDataVector.push_back(new ContextDataType(m_defaultValue));
- } else {
- m_ContextDataVector.push_back(new ContextDataType);
- }
- }
+
+ /* Makes sure that the vector is at least requiredSize large */
+ void checkSize(unsigned int requiredSize)
+ {
+ if(requiredSize > m_ContextDataVector.size()) {
+ m_ContextDataVector.reserve(requiredSize); // Resize smartly
+ while(m_ContextDataVector.size() < requiredSize) { // Add any new items needed
+ if(m_haveDefaultValue) {
+ m_ContextDataVector.push_back(new ContextDataType(m_defaultValue));
+ } else {
+ m_ContextDataVector.push_back(new ContextDataType);
}
+ }
}
+ }
+
+ /**
+ * Returns a pointer to the correct data element in the current context.
+ *
+ * @pre We have a valid context.
+ * @post Synchronized.
+ * @note ASSERT: Same context is rendered by same thread each time.
+ */
+ ContextDataType* getPtrToCur(void)
+ {
+ // Get current context
+ int context_id = getCurContext();
+ // Cache ref for better performance
+ checkSize(context_id+1); // Make sure we are large enough (+1 since we have index)
- /**
- * Returns a pointer to the correct data element in the current context.
- *
- * @pre We have a valid context.
- * @post Synchronized.
- * @note ASSERT: Same context is rendered by same thread each time.
- */
- ContextDataType* getPtrToCur(void)
- {
- // Get current context
- int context_id = getCurContext();
- // Cache ref for better performance
- checkSize(context_id+1); // Make sure we are large enough (+1 since we have index)
-
- return m_ContextDataVector[context_id];
- }
+ return m_ContextDataVector[context_id];
+ }
- void doSetAll(ContextDataType v)
- {
- unsigned int i=0;
- for(i=0; i< m_ContextDataVector.size(); i++) {
- *m_ContextDataVector[i]=v;
- }
+ void doSetAll(ContextDataType v)
+ {
+ unsigned int i=0;
+ for(i=0; i< m_ContextDataVector.size(); i++) {
+ *m_ContextDataVector[i]=v;
}
- };
+ }
+};
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Gem/Dylib.h b/Gem/develop/include/Gem/Gem/Dylib.h
index 30fea7e..f145e8b 100644
--- a/Gem/develop/include/Gem/Gem/Dylib.h
+++ b/Gem/develop/include/Gem/Gem/Dylib.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- - registers a loader with Pd
+ - registers a loader with Pd
Copyright (c) 2010-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
For information on usage and redistribution, and for a DISCLAIMER OF ALL
@@ -20,18 +20,19 @@ LOG
class GemDylibHandle;
class CPPExtern;
-class GEM_EXTERN GemDylib {
- private:
+class GEM_EXTERN GemDylib
+{
+private:
GemDylibHandle*m_handle;
- public:
+public:
GemDylib(const CPPExtern*obj,
- const std::string&libname,
- const std::string&extension=std::string("")
- ); // throws GemException
+ const std::string&libname,
+ const std::string&extension=std::string("")
+ ); // throws GemException
GemDylib(const std::string&libname,
- const std::string&extension=std::string("")
- ); // throws GemException
+ const std::string&extension=std::string("")
+ ); // throws GemException
GemDylib(const GemDylib&);
@@ -48,15 +49,15 @@ class GEM_EXTERN GemDylib {
// if <procname> exists in dylib, return it, else return NULL
function_t proc(const std::string&procname);
- public:
+public:
/**
* LoadLib(): convenience function that searches a library named <baselibname> and then runs <procname>()
* if "extension" is NULL, a platform-specific default is used
* on success "true" is returned, else "false
*/
static bool LoadLib(const std::string&procname,
- const std::string&baselibname,
- const std::string&fileext=std::string(""));
+ const std::string&baselibname,
+ const std::string&fileext=std::string(""));
static const std::string getDefaultExtension(void);
diff --git a/Gem/develop/include/Gem/Gem/Event.h b/Gem/develop/include/Gem/Gem/Event.h
index 2c76722..648f650 100644
--- a/Gem/develop/include/Gem/Gem/Event.h
+++ b/Gem/develop/include/Gem/Gem/Event.h
@@ -101,4 +101,3 @@ GEM_EXTERN extern void triggerKeyboardEvent(char *string, int value, int state);
GEM_EXTERN extern void triggerResizeEvent(int xSize, int ySize);
#endif // for header file
-
diff --git a/Gem/develop/include/Gem/Gem/Exception.h b/Gem/develop/include/Gem/Gem/Exception.h
index 76d0bbe..aa542c2 100644
--- a/Gem/develop/include/Gem/Gem/Exception.h
+++ b/Gem/develop/include/Gem/Gem/Exception.h
@@ -38,7 +38,7 @@ typedef struct _text t_object;
class GEM_EXTERN GemException
{
- public:
+public:
GemException(void);
explicit GemException(const char*error);
explicit GemException(const std::string&error);
@@ -46,12 +46,13 @@ class GEM_EXTERN GemException
virtual const char *what(void) const;
virtual void report(const char*origin=0) const;
- private:
+private:
const char*ErrorString;
};
-namespace gem {
- GEM_EXTERN void catchGemException(const char*name=NULL, const t_object*obj=NULL);
+namespace gem
+{
+GEM_EXTERN void catchGemException(const char*name=NULL, const t_object*obj=NULL);
};
diff --git a/Gem/develop/include/Gem/Gem/ExportDef.h b/Gem/develop/include/Gem/Gem/ExportDef.h
index eb169eb..686856b 100644
--- a/Gem/develop/include/Gem/Gem/ExportDef.h
+++ b/Gem/develop/include/Gem/Gem/ExportDef.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- Export crap
+ Export crap
Copyright (c) 1997-1999 Mark Danks. mark@danks.org
Copyright (c) Günther Geiger. geiger@epy.co.at
@@ -68,4 +68,4 @@ LOG
# define GEM_EXTERN GEM_IMPORT
#endif
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Gem/Files.h b/Gem/develop/include/Gem/Gem/Files.h
index 08a178e..94a7b1a 100644
--- a/Gem/develop/include/Gem/Gem/Files.h
+++ b/Gem/develop/include/Gem/Gem/Files.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- - file handling with Gem
+ - file handling with Gem
Copyright (c) 2010-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
For information on usage and redistribution, and for a DISCLAIMER OF ALL
@@ -20,20 +20,22 @@ LOG
#include "Gem/ExportDef.h"
class CPPExtern;
-namespace gem {
+namespace gem
+{
- namespace files {
+namespace files
+{
- GEM_EXTERN std::vector<std::string>getFilenameListing(const std::string&pattern);
- GEM_EXTERN std::string expandEnv(const std::string&, bool bashfilename=false);
+GEM_EXTERN std::vector<std::string>getFilenameListing(const std::string&pattern);
+GEM_EXTERN std::string expandEnv(const std::string&, bool bashfilename=false);
- GEM_EXTERN std::string getExtension(const std::string&filename, bool make_lowercase=false);
+GEM_EXTERN std::string getExtension(const std::string&filename, bool make_lowercase=false);
- GEM_EXTERN std::string getFullpath(const std::string&, const CPPExtern*obj=NULL);
+GEM_EXTERN std::string getFullpath(const std::string&, const CPPExtern*obj=NULL);
- GEM_EXTERN void close(int fd);
- };
+GEM_EXTERN void close(int fd);
+};
};
#endif /* _INCLUDE__GEM_GEM_FILES_H_ */
diff --git a/Gem/develop/include/Gem/Gem/GLStack.h b/Gem/develop/include/Gem/Gem/GLStack.h
index 49663f0..4f19f56 100644
--- a/Gem/develop/include/Gem/Gem/GLStack.h
+++ b/Gem/develop/include/Gem/Gem/GLStack.h
@@ -18,9 +18,11 @@
#include <memory>
-namespace gem {
-class GEM_EXTERN GLStack {
- public:
+namespace gem
+{
+class GEM_EXTERN GLStack
+{
+public:
explicit GLStack(bool haveValidContext=false);
virtual ~GLStack(void);
@@ -63,7 +65,7 @@ class GEM_EXTERN GLStack {
void print(void);
- private:
+private:
class Data;
// try using unique_ptr<> if it is supported
#if __cplusplus < 201103L
diff --git a/Gem/develop/include/Gem/Gem/Image.h b/Gem/develop/include/Gem/Gem/Image.h
index 6a253e3..a667563 100644
--- a/Gem/develop/include/Gem/Gem/Image.h
+++ b/Gem/develop/include/Gem/Gem/Image.h
@@ -31,20 +31,20 @@ LOG
/* RGBA */
#if GL_RGBA_GEM == GL_RGBA
-const int chRed = 0;
-const int chGreen = 1;
-const int chBlue = 2;
-const int chAlpha = 3;
+const int chRed = 0;
+const int chGreen = 1;
+const int chBlue = 2;
+const int chAlpha = 3;
#else
-const int chAlpha = 0;
-const int chRed = 1;
-const int chGreen = 2;
-const int chBlue = 3;
+const int chAlpha = 0;
+const int chRed = 1;
+const int chGreen = 2;
+const int chBlue = 3;
#endif
/* Gray */
-const int chGray = 0;
+const int chGray = 0;
/* YUV422 */
const int chU = 0;
@@ -65,8 +65,7 @@ CLASS
// there is a new define here:
#define IMAGE_CLASS
-struct GEM_EXTERN imageStruct
-{
+struct GEM_EXTERN imageStruct {
imageStruct(void);
imageStruct(const imageStruct&);
virtual ~imageStruct(void);
@@ -88,11 +87,11 @@ struct GEM_EXTERN imageStruct
//////////
// dimensions of the image
GLint xsize;
- GLint ysize;
+ GLint ysize;
//////////
// (average) width of 1 pixel (LUMINANCE = 1, RGBA = 4, YUV = 2)
- GLint csize;
+ GLint csize;
//////////
// data type - always GL_UNSIGNED_BYTE (except for OS X)
@@ -118,7 +117,8 @@ struct GEM_EXTERN imageStruct
// heck, why are X&Y swapped ?? (JMZ)
inline unsigned char GetPixel(int Y, int X, int C) const
{
- return(data[Y * xsize * csize + X * csize + C]); }
+ return(data[Y * xsize * csize + X * csize + C]);
+ }
//////////
// sets a pixel
@@ -129,7 +129,9 @@ struct GEM_EXTERN imageStruct
* you must make sure that (0<=X<xsize) and (0<=Y<ysize)
*/
inline void SetPixel(int Y, int X, int C, unsigned char VAL)
- { data[Y * xsize * csize + X * csize + C] = VAL; }
+ {
+ data[Y * xsize * csize + X * csize + C] = VAL;
+ }
/////////
@@ -213,23 +215,32 @@ struct GEM_EXTERN imageStruct
virtual void fromYV12 (const short* orgdata);
/* aliases */
- virtual void fromYUV422 (const unsigned char* orgdata){fromUYVY(orgdata);}
- virtual void fromYUV420P(const unsigned char* orgdata){fromYV12(orgdata);}
- virtual void fromYUV420P(const unsigned char*Y,const unsigned char*U,const unsigned char*V){fromYV12(Y,U,V);}
+ virtual void fromYUV422 (const unsigned char* orgdata)
+ {
+ fromUYVY(orgdata);
+ }
+ virtual void fromYUV420P(const unsigned char* orgdata)
+ {
+ fromYV12(orgdata);
+ }
+ virtual void fromYUV420P(const unsigned char*Y,const unsigned char*U,const unsigned char*V)
+ {
+ fromYV12(Y,U,V);
+ }
// "data" points to the image.
// the memory could(!) be reserved by this class or someone else
// "notowned" should be set to "1", if "data" points to foreign memory
// "data" is not freed directly, when the destructor is called
unsigned char *data; // the pointer to the data
- private:
+private:
// "pdata" is the private data, and is the memory reserved by this class
// this data is freed when the destructor is called
unsigned char *pdata;
// "datasize" is the size of data reserved at "pdata"
size_t datasize;
- public:
+public:
//////////
// true if the image is flipped horizontally (origin is upper-left)
// false if the image is openGL-conformant (origin is lower-left)
@@ -249,23 +260,22 @@ CLASS
The pix block structure
-----------------------------------------------------------------*/
-struct GEM_EXTERN pixBlock
-{
+struct GEM_EXTERN pixBlock {
pixBlock();
- //////////
- // the block's image
- imageStruct image;
+ //////////
+ // the block's image
+ imageStruct image;
- //////////
- // is this a newimage since last time?
- // ie, has it been refreshed
- bool newimage;
+ //////////
+ // is this a newimage since last time?
+ // ie, has it been refreshed
+ bool newimage;
- //////////
- // keeps track of when new films are loaded
- // useful for rectangle_textures on OSX
- bool newfilm;
+ //////////
+ // keeps track of when new films are loaded
+ // useful for rectangle_textures on OSX
+ bool newfilm;
};
///////////////////////////////////////////////////////////////////////////////
diff --git a/Gem/develop/include/Gem/Gem/ImageIO.h b/Gem/develop/include/Gem/Gem/ImageIO.h
index 8b66e15..fd269f6 100644
--- a/Gem/develop/include/Gem/Gem/ImageIO.h
+++ b/Gem/develop/include/Gem/Gem/ImageIO.h
@@ -29,107 +29,112 @@ struct imageStruct;
// NULL = failure
//
// format:
-// returns either GL_LUMINANCE or GL_RGBA
+// returns either GL_LUMINANCE or GL_RGBA
//
// automatically allocates the memory for the user
//
// This can read TIFF, SGI, and JPG images
//
-namespace gem {
- class Properties;
- namespace image {
- class GEM_EXTERN load {
- public:
- /**
- * loads an image (given as 'filename') synchronously
- * the function blocks until the image is loaded (in which case it returns TRUE)
- * of the image-loading completely failed (in which case it returns FALSE)
- *
- * the loaded image is stored in 'img'
- * 'props' holds a list of additional image properties discovered during loading
- */
- static bool sync(const std::string&filename,
- imageStruct&img,
- Properties&props);
-
-
-
- typedef unsigned int id_t;
- static const id_t IMMEDIATE;
- static const id_t INVALID;
-
- /* the callback used for asynchronous image loading
- * userdata is is the pointer supplied when calling async();
- * id is the ID returned by async()
- * img holds a reference to the newly loaded image
- * the image is allocated by the loder, but
- * the callback (you!) is responsible for freeing the image
- * once it is no more needed
- * if image loading failed, img is set to NULL
- * props holds a list of additional image properties discovered during loading
- *
- * currently (with Pd being the only RTE),
- * the callback will always be called from within the main thread
- *
- * the callback might be called directly from within async(),
- * in which case the ID given in the callback and returned by async()
- * is IMMEDIATE
- */
- typedef void (*callback)(void *userdata,
- id_t ID,
- imageStruct*img,
- const Properties&props);
-
- /* loads an image (given as 'filename') asynchronously
- * image loading is done in a separate thread (if possible);
- * when the image is loaded, the callback 'cb' is called with the new image
- *
- * this function returns an ID which is also passed to the callback function,
- * so the caller can identify a certain request (e.g. if several images have been
- * queued for loading before the 1st one was successfully returned;
- *
- * the image might get loaded (and the cb called) before the call to loadAsync()
- * has finished, in which case IMMEDIATE is returned (and used in the CB)
- *
- * if the image cannot be loaded at all, INVALID is returned
- * (and no callback will ever be called)
- *
- */
- static bool async(callback cb,
- void*userdata,
- const std::string&filename,
- id_t&ID
- );
-
- /* cancels asynchronous loading of an image
- * removes the given ID (as returned by loadAsync()) from the loader queue
- * returns TRUE if item could be removed, or FALSE if no item ID is in the queue
- *
- * there is no point in cancel()ing an IMMEDIATE or ILLEGAL id
- */
- static bool cancel(id_t ID);
-
- /* load an image in a synchronous way (that is argument compatible with async())
- */
- static bool sync(callback cb,
- void*userdata,
- const std::string&filename,
- id_t&ID);
-
- /*
- * deliver all loaded images not delivered yet
- */
- static void poll(void);
-
- /*
- * set asynch loading to "polling" mode
- * in "polling" mode, the caller has to call 'poll()' manually in order to get any loaded images delivered
- * in "pushing" mode this is done automatically (but might hang with current Pd)
- */
- static bool setPolling(bool);
-
-
-};};};
+namespace gem
+{
+class Properties;
+namespace image
+{
+class GEM_EXTERN load
+{
+public:
+ /**
+ * loads an image (given as 'filename') synchronously
+ * the function blocks until the image is loaded (in which case it returns TRUE)
+ * of the image-loading completely failed (in which case it returns FALSE)
+ *
+ * the loaded image is stored in 'img'
+ * 'props' holds a list of additional image properties discovered during loading
+ */
+ static bool sync(const std::string&filename,
+ imageStruct&img,
+ Properties&props);
+
+
+
+ typedef unsigned int id_t;
+ static const id_t IMMEDIATE;
+ static const id_t INVALID;
+
+ /* the callback used for asynchronous image loading
+ * userdata is is the pointer supplied when calling async();
+ * id is the ID returned by async()
+ * img holds a reference to the newly loaded image
+ * the image is allocated by the loder, but
+ * the callback (you!) is responsible for freeing the image
+ * once it is no more needed
+ * if image loading failed, img is set to NULL
+ * props holds a list of additional image properties discovered during loading
+ *
+ * currently (with Pd being the only RTE),
+ * the callback will always be called from within the main thread
+ *
+ * the callback might be called directly from within async(),
+ * in which case the ID given in the callback and returned by async()
+ * is IMMEDIATE
+ */
+ typedef void (*callback)(void *userdata,
+ id_t ID,
+ imageStruct*img,
+ const Properties&props);
+
+ /* loads an image (given as 'filename') asynchronously
+ * image loading is done in a separate thread (if possible);
+ * when the image is loaded, the callback 'cb' is called with the new image
+ *
+ * this function returns an ID which is also passed to the callback function,
+ * so the caller can identify a certain request (e.g. if several images have been
+ * queued for loading before the 1st one was successfully returned;
+ *
+ * the image might get loaded (and the cb called) before the call to loadAsync()
+ * has finished, in which case IMMEDIATE is returned (and used in the CB)
+ *
+ * if the image cannot be loaded at all, INVALID is returned
+ * (and no callback will ever be called)
+ *
+ */
+ static bool async(callback cb,
+ void*userdata,
+ const std::string&filename,
+ id_t&ID
+ );
+
+ /* cancels asynchronous loading of an image
+ * removes the given ID (as returned by loadAsync()) from the loader queue
+ * returns TRUE if item could be removed, or FALSE if no item ID is in the queue
+ *
+ * there is no point in cancel()ing an IMMEDIATE or ILLEGAL id
+ */
+ static bool cancel(id_t ID);
+
+ /* load an image in a synchronous way (that is argument compatible with async())
+ */
+ static bool sync(callback cb,
+ void*userdata,
+ const std::string&filename,
+ id_t&ID);
+
+ /*
+ * deliver all loaded images not delivered yet
+ */
+ static void poll(void);
+
+ /*
+ * set asynch loading to "polling" mode
+ * in "polling" mode, the caller has to call 'poll()' manually in order to get any loaded images delivered
+ * in "pushing" mode this is done automatically (but might hang with current Pd)
+ */
+ static bool setPolling(bool);
+
+
+};
+};
+};
/* legacy */
GEM_EXTERN extern imageStruct *image2mem(const char *filename);
@@ -140,7 +145,7 @@ GEM_EXTERN extern imageStruct *image2mem(const char *filename);
// NULL = failure
//
// format:
-// returns either GL_LUMINANCE or GL_RGBA
+// returns either GL_LUMINANCE or GL_RGBA
//
// automatically allocates the memory for the user
//
diff --git a/Gem/develop/include/Gem/Gem/Loaders.h b/Gem/develop/include/Gem/Gem/Loaders.h
index ccc5769..4a12b6e 100644
--- a/Gem/develop/include/Gem/Gem/Loaders.h
+++ b/Gem/develop/include/Gem/Gem/Loaders.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- - registers a loader with Pd
+ - registers a loader with Pd
Copyright (c) 1997-1999 Mark Danks. mark@danks.org
Copyright (c) Günther Geiger. geiger@epy.co.at
diff --git a/Gem/develop/include/Gem/Gem/Manager.h b/Gem/develop/include/Gem/Gem/Manager.h
index f5f597a..e7e1e9d 100644
--- a/Gem/develop/include/Gem/Gem/Manager.h
+++ b/Gem/develop/include/Gem/Gem/Manager.h
@@ -29,8 +29,9 @@ class gemhead;
class GemState;
class WindowInfo;
-namespace gem {
- class Context;
+namespace gem
+{
+class Context;
};
/*-----------------------------------------------------------------
@@ -45,79 +46,79 @@ namespace gem {
-----------------------------------------------------------------*/
class GEM_EXTERN GemMan
{
- public:
+public:
//////////
// Should only be called once (usually by GemSetup)
- static void initGem(void);
+ static void initGem(void);
//////////
- static void addObj(gemhead *obj, float priority);
+ static void addObj(gemhead *obj, float priority);
//////////
- static void removeObj(gemhead *obj, float priority);
+ static void removeObj(gemhead *obj, float priority);
//////////
// Is there a window.
- static int windowExists(void);
+ static int windowExists(void);
//////////
// Are we rendering.
- static int getRenderState(void);
+ static int getRenderState(void);
//////////
// is there a context (has its meaning under X)
static void createContext(char* disp);
- static int contextExists(void);
+ static int contextExists(void);
//////////
// If an object needs to know if the window changed.
// This is important for display lists.
- static int windowNumber(void);
+ static int windowNumber(void);
//////////
// reset to the initial state
- static void resetState(void);
+ static void resetState(void);
//////////
// Just send out one frame (if double buffered, will swap buffers)
- static void render(void *);
+ static void render(void *);
- static void renderChain(struct _symbol *head, bool start);
- static void renderChain(struct _symbol *head, GemState *state);
+ static void renderChain(struct _symbol *head, bool start);
+ static void renderChain(struct _symbol *head, GemState *state);
//////////
// Start a clock to do rendering.
- static void startRendering(void);
+ static void startRendering(void);
//////////
// Stop the clock to do rendering.
- static void stopRendering(void);
+ static void stopRendering(void);
//////////
// Create the window with the current parameters
- static int createWindow(char* disp = 0);
+ static int createWindow(char* disp = 0);
//////////
// Destroy the window
- static void destroyWindow(void);
+ static void destroyWindow(void);
// Destroy the window after a minimal delay
- static void destroyWindowSoon(void);
+ static void destroyWindowSoon(void);
//////////
// Swap the buffers.
// If single buffered, just clears the window
- static void swapBuffers(void);
+ static void swapBuffers(void);
//////////
// Set the frame rate
- static void frameRate(float framespersecond);
+ static void frameRate(float framespersecond);
//////////
// Get the frame rate
- static float getFramerate(void);
+ static float getFramerate(void);
- static int getProfileLevel(void);
+ static int getProfileLevel(void);
static void getDimen(int*width, int*height);
static void getRealDimen(int*width, int*height);
@@ -125,7 +126,7 @@ class GEM_EXTERN GemMan
//////////
// Turn on/off lighting
- static void lightingOnOff(int state);
+ static void lightingOnOff(int state);
//////////
// Turn on/off cursor
@@ -140,64 +141,64 @@ class GEM_EXTERN GemMan
// Request a lighting value - it is yours until you free it.
// The return can be 0, in which there are too many lights
// [in] specific - If you want a specific light. == 0 means that you don't care.
- static GLenum requestLight(int specific = 0);
+ static GLenum requestLight(int specific = 0);
//////////
// Free a lighting value
- static void freeLight(GLenum lightNum);
+ static void freeLight(GLenum lightNum);
//////////
// Print out information
- static void printInfo(void);
+ static void printInfo(void);
//////////
- static void fillGemState(GemState &);
+ static void fillGemState(GemState &);
- static int texture_rectangle_supported;
+ static int texture_rectangle_supported;
enum GemStackId { STACKMODELVIEW, STACKCOLOR, STACKTEXTURE, STACKPROJECTION };
static GLint maxStackDepth[4]; // for push/pop of matrix-stacks
- static float m_perspect[6]; // values for the perspective matrix
- static float m_lookat[9]; // values for the lookat matrix
+ static float m_perspect[6]; // values for the perspective matrix
+ static float m_lookat[9]; // values for the lookat matrix
// LATER make this private (right now it is needed in gem2pdp)
- static int m_buffer; // single(1) or double(2)
+ static int m_buffer; // single(1) or double(2)
- private:
+private:
//////////
// computer and window information
static std::string m_title; // title to be displayed
- static int m_fullscreen; // fullscreen (1) or not (0!)
- static int m_menuBar; // hide (0), show(1), hide but autoshow(-1)
- static int m_secondscreen; // set the second screen
- static int m_height; // window height
- static int m_width; // window width
- static int m_w; // the real window width (reported by gemCreateWindow())
+ static int m_fullscreen; // fullscreen (1) or not (0!)
+ static int m_menuBar; // hide (0), show(1), hide but autoshow(-1)
+ static int m_secondscreen; // set the second screen
+ static int m_height; // window height
+ static int m_width; // window width
+ static int m_w; // the real window width (reported by gemCreateWindow())
static int m_h; // the real window height
- static int m_xoffset; // window offset (x)
- static int m_yoffset; // window offset (y)
+ static int m_xoffset; // window offset (x)
+ static int m_yoffset; // window offset (y)
- static int m_border; // window border
- static int m_stereo; // stereoscopic
+ static int m_border; // window border
+ static int m_stereo; // stereoscopic
- static int m_profile; // off(0), on(1), w/o image caching(2)
+ static int m_profile; // off(0), on(1), w/o image caching(2)
static int m_rendering;
- static float m_fog; // fog density
+ static float m_fog; // fog density
enum FOG_TYPE
- { FOG_OFF = 0, FOG_LINEAR, FOG_EXP, FOG_EXP2 };
- static FOG_TYPE m_fogMode; // what kind of fog we have
- static GLfloat m_fogColor[4]; // colour of the fog
- static float m_fogStart; // start of the linear fog
- static float m_fogEnd; // start of the linear fog
+ { FOG_OFF = 0, FOG_LINEAR, FOG_EXP, FOG_EXP2 };
+ static FOG_TYPE m_fogMode; // what kind of fog we have
+ static GLfloat m_fogColor[4]; // colour of the fog
+ static float m_fogStart; // start of the linear fog
+ static float m_fogEnd; // start of the linear fog
static float m_motionBlur; // motion-blur factor in double-buffer mode
- static float fps;
- static int fsaa;
+ static float fps;
+ static int fsaa;
static bool pleaseDestroy;
#ifndef GEM_MULTICONTEXT
@@ -205,7 +206,7 @@ class GEM_EXTERN GemMan
// Changing these variables is likely to crash GEM
// This is current rendering window information
// The window is created and destroyed by the user, so
- // if there is no window, this will contain NULL pointers.
+ // if there is no window, this will contain NULL pointers.
static WindowInfo &getWindowInfo(void);
//////////
@@ -214,34 +215,34 @@ class GEM_EXTERN GemMan
// This window is always available (although not visible)
static WindowInfo &getConstWindowInfo(void);
#endif /* GEM_MULTICONTEXT */
- static int createConstWindow(char* disp = 0);
+ static int createConstWindow(char* disp = 0);
// gemwin is allowed to modifying "global" window attributes
friend class gemwin;
friend class gem::Context;
- static GLfloat m_clear_color[4]; // the frame buffer clear
- static GLbitfield m_clear_mask; // the clear bitmask
- static GLfloat m_mat_ambient[4]; // default ambient material
- static GLfloat m_mat_specular[4]; // default specular material
- static GLfloat m_mat_shininess; // default shininess material
+ static GLfloat m_clear_color[4]; // the frame buffer clear
+ static GLbitfield m_clear_mask; // the clear bitmask
+ static GLfloat m_mat_ambient[4]; // default ambient material
+ static GLfloat m_mat_specular[4]; // default specular material
+ static GLfloat m_mat_shininess; // default shininess material
- static GLfloat m_stereoSep; // stereo separation
- static GLfloat m_stereoFocal; // distance to focal point
- static bool m_stereoLine; // draw a line between 2 stereo-screens
+ static GLfloat m_stereoSep; // stereo separation
+ static GLfloat m_stereoFocal; // distance to focal point
+ static bool m_stereoLine; // draw a line between 2 stereo-screens
- static double m_lastRenderTime; // the time of the last rendered frame
+ static double m_lastRenderTime; // the time of the last rendered frame
// gemwin should not touch the following member variables and member functions
- static int m_windowState;
- static int m_windowNumber;
- static int m_windowContext;
+ static int m_windowState;
+ static int m_windowNumber;
+ static int m_windowContext;
static int m_cursor;
static int m_topmost;
- static void windowInit(void);
- static void windowCleanup(void);
- static void resetValues(void);
+ static void windowInit(void);
+ static void windowCleanup(void);
+ static void resetValues(void);
static void resizeCallback(int xsize, int ysize, void*);
static void dispatchWinmessCallback(void);
diff --git a/Gem/develop/include/Gem/Gem/PBuffer.h b/Gem/develop/include/Gem/Gem/PBuffer.h
index 51bb951..8e26c4f 100644
--- a/Gem/develop/include/Gem/Gem/PBuffer.h
+++ b/Gem/develop/include/Gem/Gem/PBuffer.h
@@ -22,30 +22,31 @@
struct PBuffer_data;
-class PBuffer {
+class PBuffer
+{
public:
- enum {
- GEM_PBUFLAG_RGB = 1 << 0,
- GEM_PBUFLAG_RGBA = 1 << 1,
- GEM_PBUFLAG_DEPTH = 1 << 2,
- GEM_PBUFLAG_STENCIL = 1 << 3,
- GEM_PBUFLAG_FLOAT = 1 << 4,
- GEM_PBUFLAG_MULTISAMPLE_2 = 1 << 5,
- GEM_PBUFLAG_MULTISAMPLE_4 = 1 << 6
- };
+ enum {
+ GEM_PBUFLAG_RGB = 1 << 0,
+ GEM_PBUFLAG_RGBA = 1 << 1,
+ GEM_PBUFLAG_DEPTH = 1 << 2,
+ GEM_PBUFLAG_STENCIL = 1 << 3,
+ GEM_PBUFLAG_FLOAT = 1 << 4,
+ GEM_PBUFLAG_MULTISAMPLE_2 = 1 << 5,
+ GEM_PBUFLAG_MULTISAMPLE_4 = 1 << 6
+ };
- PBuffer(int width,int height,int flags = GEM_PBUFLAG_RGBA | GEM_PBUFLAG_DEPTH | GEM_PBUFLAG_STENCIL);
- ~PBuffer(void);
+ PBuffer(int width,int height,int flags = GEM_PBUFLAG_RGBA | GEM_PBUFLAG_DEPTH | GEM_PBUFLAG_STENCIL);
+ ~PBuffer(void);
- void enable(void);
- void disable(void);
+ void enable(void);
+ void disable(void);
- int width;
- int height;
+ int width;
+ int height;
private:
- struct PBuffer_data *data;
+ struct PBuffer_data *data;
PBuffer(const PBuffer&);
PBuffer&operator=(const PBuffer&);
diff --git a/Gem/develop/include/Gem/Gem/PixConvert.h b/Gem/develop/include/Gem/Gem/PixConvert.h
index 11696a9..e5852b7 100644
--- a/Gem/develop/include/Gem/Gem/PixConvert.h
+++ b/Gem/develop/include/Gem/Gem/PixConvert.h
@@ -134,21 +134,21 @@ LOG
# endif /* GNUC */
- void RGB_to_YCbCr_altivec(const unsigned char *rgbdata, size_t RGB_size,
- unsigned char *pixels);
- void RGBA_to_YCbCr_altivec(const unsigned char *rgbadata, size_t RGBA_size,
- unsigned char *pixels);
- void BGR_to_YCbCr_altivec(const unsigned char *bgrdata, size_t BGR_size,
- unsigned char *pixels);
- void BGRA_to_YCbCr_altivec(const unsigned char *bgradata, size_t BGRA_size,
- unsigned char *pixels);
- void YUV422_to_BGRA_altivec(const unsigned char *yuvdata, size_t pixelnum,
- unsigned char *pixels);
- void YV12_to_YUV422_altivec(const short*Y, const short*U, const short*V,
- unsigned char *data, int xsize, int ysize);
+void RGB_to_YCbCr_altivec(const unsigned char *rgbdata, size_t RGB_size,
+ unsigned char *pixels);
+void RGBA_to_YCbCr_altivec(const unsigned char *rgbadata, size_t RGBA_size,
+ unsigned char *pixels);
+void BGR_to_YCbCr_altivec(const unsigned char *bgrdata, size_t BGR_size,
+ unsigned char *pixels);
+void BGRA_to_YCbCr_altivec(const unsigned char *bgradata, size_t BGRA_size,
+ unsigned char *pixels);
+void YUV422_to_BGRA_altivec(const unsigned char *yuvdata, size_t pixelnum,
+ unsigned char *pixels);
+void YV12_to_YUV422_altivec(const short*Y, const short*U, const short*V,
+ unsigned char *data, int xsize, int ysize);
# ifndef NO_VECTORINT_TO_VECTORUNSIGNEDINT
- void YUV422_to_YV12_altivec(short*pY, short*pY2, short*pU, short*pV,
- const unsigned char *gem_image, int xsize, int ysize);
+void YUV422_to_YV12_altivec(short*pY, short*pY2, short*pU, short*pV,
+ const unsigned char *gem_image, int xsize, int ysize);
# endif
#endif /* AltiVec */
diff --git a/Gem/develop/include/Gem/Gem/Properties.h b/Gem/develop/include/Gem/Gem/Properties.h
index b288d83..66a9b23 100644
--- a/Gem/develop/include/Gem/Gem/Properties.h
+++ b/Gem/develop/include/Gem/Gem/Properties.h
@@ -28,83 +28,88 @@
namespace gem
{
- class GEM_EXTERN Properties {
- private:
- class PIMPL;
- PIMPL*pimpl;
-
- public:
- enum PropertyType {
- UNSET=-1, /* not set, in-existent */
- NONE, /* "bang" */
- DOUBLE, /* double */
- STRING, /* std::string */
- UNKNOWN /* all the rest */
- };
+class GEM_EXTERN Properties
+{
+private:
+ class PIMPL;
+ PIMPL*pimpl;
+
+public:
+ enum PropertyType {
+ UNSET=-1, /* not set, in-existent */
+ NONE, /* "bang" */
+ DOUBLE, /* double */
+ STRING, /* std::string */
+ UNKNOWN /* all the rest */
+ };
- Properties(void);
- Properties(const gem::Properties&); /* copy constructor */
+ Properties(void);
+ Properties(const gem::Properties&); /* copy constructor */
- virtual ~Properties(void);
+ virtual ~Properties(void);
#if 0
- /* array/hashmap like access:
- * e.g.: prop["width"]=640;
- */
- virtual gem::any&operator[](const std::string&key);
+ /* array/hashmap like access:
+ * e.g.: prop["width"]=640;
+ */
+ virtual gem::any&operator[](const std::string&key);
#endif
- /* get the value of a property
- * e.g.: double w=any_cast<double>prop.at("width")
- */
- virtual gem::any get(const std::string&key) const;
-
- /* check whether the given key exists
- * if the key was in the property-map, return the type of the property
- * if no key of the given value exists, return <code>PropertyType::UNSET</code>
- */
- virtual enum PropertyType type(const std::string&) const;
-
- /* set a property
- * e.g.: double w=640; prop.set("width", w);
- */
- virtual void set(const std::string&key, gem::any value);
-
- /* get a property
- * e.g.: double w=320; prop.get("width", w);
- * NOTE: if no property of the given name exists or the existing property
- * is of a different (incompatible) type, "value" will not be changed
- */
- template<class Class>
- bool get(const std::string&key, Class&value) const {
- try {
- value=gem::any_cast<Class>(get(key));
- } catch (gem::bad_any_cast&e) {
- return false;
- }
- return true;
- };
-
- /* get all keys
- */
- virtual std::vector<std::string>keys(void) const;
-
- /*
- * delete a given key from the Properties
- */
- virtual void erase(const std::string&);
- /*
- * delete all keys from the Properties
- */
- virtual void clear(void);
-
-
- /*
- * assign Properties from another set
- */
- virtual gem::Properties& assign(const gem::Properties&);
- gem::Properties& operator= (const gem::Properties&org) { return assign(org); }
-
+ /* get the value of a property
+ * e.g.: double w=any_cast<double>prop.at("width")
+ */
+ virtual gem::any get(const std::string&key) const;
+
+ /* check whether the given key exists
+ * if the key was in the property-map, return the type of the property
+ * if no key of the given value exists, return <code>PropertyType::UNSET</code>
+ */
+ virtual enum PropertyType type(const std::string&) const;
+
+ /* set a property
+ * e.g.: double w=640; prop.set("width", w);
+ */
+ virtual void set(const std::string&key, gem::any value);
+
+ /* get a property
+ * e.g.: double w=320; prop.get("width", w);
+ * NOTE: if no property of the given name exists or the existing property
+ * is of a different (incompatible) type, "value" will not be changed
+ */
+ template<class Class>
+ bool get(const std::string&key, Class&value) const
+ {
+ try {
+ value=gem::any_cast<Class>(get(key));
+ } catch (gem::bad_any_cast&e) {
+ return false;
+ }
+ return true;
};
+
+ /* get all keys
+ */
+ virtual std::vector<std::string>keys(void) const;
+
+ /*
+ * delete a given key from the Properties
+ */
+ virtual void erase(const std::string&);
+ /*
+ * delete all keys from the Properties
+ */
+ virtual void clear(void);
+
+
+ /*
+ * assign Properties from another set
+ */
+ virtual gem::Properties& assign(const gem::Properties&);
+ gem::Properties& operator= (const gem::Properties&org)
+ {
+ return assign(org);
+ }
+
+};
};
#endif /* GEM_PROPERTIES_H */
diff --git a/Gem/develop/include/Gem/Gem/Rectangle.h b/Gem/develop/include/Gem/Gem/Rectangle.h
index dc061dd..13df819 100644
--- a/Gem/develop/include/Gem/Gem/Rectangle.h
+++ b/Gem/develop/include/Gem/Gem/Rectangle.h
@@ -27,18 +27,19 @@
DESCRIPTION
-----------------------------------------------------------------*/
-namespace gem {
- class GEM_EXTERN Rectangle
- {
- public:
-
- //////////
- // Constructor
- Rectangle(void);
- float x1, y1, x2, y2;
-
- static Rectangle createNormalized(float x1, float y1, float x2, float y2);
- };
+namespace gem
+{
+class GEM_EXTERN Rectangle
+{
+public:
+
+ //////////
+ // Constructor
+ Rectangle(void);
+ float x1, y1, x2, y2;
+
+ static Rectangle createNormalized(float x1, float y1, float x2, float y2);
+};
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Gem/Settings.h b/Gem/develop/include/Gem/Gem/Settings.h
index 9052982..769f009 100644
--- a/Gem/develop/include/Gem/Gem/Settings.h
+++ b/Gem/develop/include/Gem/Gem/Settings.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- - Runtime Configuration of Gem
+ - Runtime Configuration of Gem
Copyright (c) 2009-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
For information on usage and redistribution, and for a DISCLAIMER OF ALL
@@ -17,19 +17,23 @@ LOG
#include <vector>
typedef struct _atom t_atom;
-namespace gem { namespace Settings {
- void init(void);
- void print(void);
- void save(void);
-
- t_atom*get(const std::string&key);
- void set(const std::string&key, t_atom*value=NULL);
-
- void get(const std::string&key, int&value);
- void get(const std::string&key, float&value);
- void get(const std::string&key, double&value);
- void get(const std::string&key, std::string&value);
-
- std::vector<std::string> keys();
-}; };
+namespace gem
+{
+namespace Settings
+{
+void init(void);
+void print(void);
+void save(void);
+
+t_atom*get(const std::string&key);
+void set(const std::string&key, t_atom*value=NULL);
+
+void get(const std::string&key, int&value);
+void get(const std::string&key, float&value);
+void get(const std::string&key, double&value);
+void get(const std::string&key, std::string&value);
+
+std::vector<std::string> keys();
+};
+};
#endif
diff --git a/Gem/develop/include/Gem/Gem/State.h b/Gem/develop/include/Gem/Gem/State.h
index 5827d8d..ed8aa2c 100644
--- a/Gem/develop/include/Gem/Gem/State.h
+++ b/Gem/develop/include/Gem/Gem/State.h
@@ -35,11 +35,11 @@ class TexCoord;
-----------------------------------------------------------------*/
class GEM_EXTERN TexCoord
{
- public:
+public:
TexCoord() : s(0.f), t(0.f) { }
- TexCoord(float s_, float t_) : s(s_), t(t_) { }
- float s;
- float t;
+ TexCoord(float s_, float t_) : s(s_), t(t_) { }
+ float s;
+ float t;
};
@@ -57,7 +57,7 @@ class GEM_EXTERN TexCoord
class GemStateData;
class GEM_EXTERN GemState
{
- public:
+public:
typedef enum {
_ILLEGAL=-1,
_DIRTY, /* "dirty" */
@@ -89,17 +89,17 @@ class GEM_EXTERN GemState
//////////
// Are we in a display list creation?
// deprecated: use property 'gl.displaylist' instead
- GEM_DEPRECATED bool inDisplayList;
+ GEM_DEPRECATED bool inDisplayList;
//////////
// Lighting on?
// deprecated: use property 'gl.lighting' instead
- GEM_DEPRECATED bool lighting;
+ GEM_DEPRECATED bool lighting;
//////////
// Smooth shading (flat is other type)
// deprecated: use property 'gl.smooth' instead
- GEM_DEPRECATED bool smooth;
+ GEM_DEPRECATED bool smooth;
//////////
// Texture mapping on?
@@ -107,41 +107,41 @@ class GEM_EXTERN GemState
// 1..normalized texture
// 2..rectangle texture
// deprecated: use property 'gl.tex.type' instead
- GEM_DEPRECATED int texture;
+ GEM_DEPRECATED int texture;
//////////
// The image to texture map
// deprecated: use property 'pix' instead
- GEM_DEPRECATED pixBlock *image;
+ GEM_DEPRECATED pixBlock *image;
//////////
// Texture coordinates.
// This can be NULL if there aren't any coordinates
// deprecated: use property 'gl.tex.coords' instead
- GEM_DEPRECATED TexCoord *texCoords;
+ GEM_DEPRECATED TexCoord *texCoords;
//////////
// The number of TexCoords
// deprecated: use property 'gl.tex.numcoords' instead
- GEM_DEPRECATED int numTexCoords;
+ GEM_DEPRECATED int numTexCoords;
//////////
// The number of multiTexUnits
// default = 0, max = 7
// deprecated: use property 'gl.tex.units' instead
- GEM_DEPRECATED int multiTexUnits;
+ GEM_DEPRECATED int multiTexUnits;
//////////
// Milliseconds since last frame
// If in Stereoscopic mode, then it is the same number for both left
- // and right renderings
+ // and right renderings
// deprecated: use property 'timing.tick' instead
- GEM_DEPRECATED float tickTime;
+ GEM_DEPRECATED float tickTime;
//////////////////
// the default draw-type (might be overridden within a Geo)
// deprecated: use property 'gl.drawtype' instead
- GEM_DEPRECATED GLenum drawType;
+ GEM_DEPRECATED GLenum drawType;
//////////
// how deep is the current stack /* 4 fields for the 4 stacks */
@@ -153,26 +153,26 @@ class GEM_EXTERN GemState
// deprecated: use property 'vertex.dirty' instead
GEM_DEPRECATED int VertexDirty; // the vertex-arrays has changed
// deprecated: use property 'vertex.array.vertex' instead
- GEM_DEPRECATED GLfloat *VertexArray;
+ GEM_DEPRECATED GLfloat *VertexArray;
// deprecated: use property 'vertex.array.vertex' instead
- GEM_DEPRECATED int VertexArraySize;
+ GEM_DEPRECATED int VertexArraySize;
// deprecated: use property 'vertex.array.vertex' instead
- GEM_DEPRECATED int VertexArrayStride;
+ GEM_DEPRECATED int VertexArrayStride;
// deprecated: use property 'vertex.array.color' instead
- GEM_DEPRECATED GLfloat *ColorArray;
+ GEM_DEPRECATED GLfloat *ColorArray;
// deprecated: use property 'vertex.array.color' instead
- GEM_DEPRECATED bool HaveColorArray;
+ GEM_DEPRECATED bool HaveColorArray;
// deprecated: use property 'vertex.array.normal' instead
- GEM_DEPRECATED GLfloat *NormalArray;
+ GEM_DEPRECATED GLfloat *NormalArray;
// deprecated: use property 'vertex.array.normal' instead
- GEM_DEPRECATED bool HaveNormalArray;
+ GEM_DEPRECATED bool HaveNormalArray;
// deprecated: use property 'vertex.array.texcoord' instead
- GEM_DEPRECATED GLfloat *TexCoordArray;
+ GEM_DEPRECATED GLfloat *TexCoordArray;
// deprecated: use property 'vertex.array.texcoord' instead
- GEM_DEPRECATED bool HaveTexCoordArray;
+ GEM_DEPRECATED bool HaveTexCoordArray;
//////////
// Constructor
@@ -199,7 +199,8 @@ class GEM_EXTERN GemState
virtual bool get(const key_t key, gem::any&value);
template<class T>
- bool get(const key_t key, T&value) {
+ bool get(const key_t key, T&value)
+ {
try {
gem::any val;
if(!get(key,val)) {
@@ -224,8 +225,8 @@ class GEM_EXTERN GemState
static const key_t getKey(const std::string&);
- protected:
+protected:
GemStateData*data;
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Gem/Version.h b/Gem/develop/include/Gem/Gem/Version.h
index dbc948f..37a49a5 100644
--- a/Gem/develop/include/Gem/Gem/Version.h
+++ b/Gem/develop/include/Gem/Gem/Version.h
@@ -6,14 +6,16 @@
#define GEM_VERSION_MAJOR 0
#define GEM_VERSION_MINOR 93
-namespace gem {
-class GEM_EXTERN Version {
- public:
- const static char* versionString(void);
- static bool versionCheck(int major, int minor);
-}; };
+namespace gem
+{
+class GEM_EXTERN Version
+{
+public:
+ const static char* versionString(void);
+ static bool versionCheck(int major, int minor);
+};
+};
#define GemVersion gem::Version
#endif
-
diff --git a/Gem/develop/include/Gem/Gem/glew.h b/Gem/develop/include/Gem/Gem/glew.h
index 92de791..12f38b2 100644
--- a/Gem/develop/include/Gem/Gem/glew.h
+++ b/Gem/develop/include/Gem/Gem/glew.h
@@ -15036,2977 +15036,2975 @@ typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsiz
#endif /* GLEW_MX */
#if defined(GLEW_MX) && defined(_WIN32)
-struct GLEWContextStruct
-{
+struct GLEWContextStruct {
#endif /* GLEW_MX */
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
-GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
-GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
-GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
-GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
-
-GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
-GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
-GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
-GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
-GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
-GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
-
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
-GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
-GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
-GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
-GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
-GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
-GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
-
-GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
-
-GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
-GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
-GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
-
-GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
-GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
-
-GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
-
-GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
-
-GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
-GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
-GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
-GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
-GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
-GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
-
-GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
-GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
-GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
-GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
-GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
-GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
-GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
-
-GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
-
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
-GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
-
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
-
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
-
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
-
-GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
-GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
-
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
-
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
-
-GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
-GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
-GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
-GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
-GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
-GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
-
-GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
-GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
-GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
-GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
-GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
-GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
-GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
-
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
-
-GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
-GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
-GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
-GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
-
-GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
-
-GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
-
-GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
-GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
-GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
-GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
-GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
-
-GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
-GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
-
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
-GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
-GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
-GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
-
-GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
-GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
-
-GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
-GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
-GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
-GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
-GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
-GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
-
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
-
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
-GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
-GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
-GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
-
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
-
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
-GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
-GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
-
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
-
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
-GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
-
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
-
-GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
-GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
-
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
-GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
-
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
-
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
-GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
-GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
-GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
-
-GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
-
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
-
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
-
-GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
-GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
-
-GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
-GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
-
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
-
-GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
-GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
-GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
-
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
-GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
-GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
-GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
-
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
-GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
-
-GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
-GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
-GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
-GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
-GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
-
-GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
-GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
-GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
-GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
-GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
-GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
-GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
-GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
-GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
-GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
-
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
-
-GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
-
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
-
-GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
-GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
-GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
-
-GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
-GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
-GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
-GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
-GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
-GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
-GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
-
-GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
-GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
-GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
-
-GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
-GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
-
-GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
-GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
-
-GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
-
-GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
-GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
-GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
-GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
-GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
-GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
-GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
-GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
-GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
-GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
-GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
-GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
-GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
-GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
-GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
-GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
-GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
-GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
-GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
-
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
-GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
-
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
-
-GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
-
-GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
-GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
-GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
-GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
-
-GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
-GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
-GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
-GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
-
-GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
-GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
-GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
-GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
-GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
-GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
-GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
-GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
-
-GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
-GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
-GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
-GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
-GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
-GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
-GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
-GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
-GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
-GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
-GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
-GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
-GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
-GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
-GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
-GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
-GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
-GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
-GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
-GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
-GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
-
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
-GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
-GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
-GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
-GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
-
-GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
-
-GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
-GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
-
-GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
-
-GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
-GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
-GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
-
-GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
-
-GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
-
-GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
-
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
-
-GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
-
-GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
-
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
-
-GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
-
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
-
-GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+ GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+ GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+ GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+ GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+ GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+ GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+ GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+ GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+ GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+ GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+ GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+ GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+ GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+ GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+ GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+ GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+ GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+ GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+ GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+ GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+ GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+ GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+ GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+ GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+ GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+ GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+ GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+ GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+ GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+ GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+ GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+ GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+ GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+ GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+ GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+ GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+ GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+ GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+ GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+ GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+ GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+ GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+ GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+ GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+ GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+ GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+ GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+ GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+ GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+ GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+ GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+ GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+ GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+ GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+ GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+ GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
+
+ GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
+ GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
+ GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
+ GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
+ GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
+ GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
+ GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
+ GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
+ GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
+ GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
+ GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
+ GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
+ GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
+ GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
+ GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
+ GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
+ GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
+ GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
+ GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
+ GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
+ GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
+ GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
+ GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
+
+ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
+ GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
+ GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
+
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
+ GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
+ GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
+
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
+
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
+ GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
+ GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
+ GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
+
+ GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+ GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
+ GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
+ GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
+ GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
+
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
+ GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
+ GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
+
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
+
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
+
+ GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
+ GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
+ GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
+
+ GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
+ GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
+ GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
+ GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
+ GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
+ GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
+ GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
+ GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
+ GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
+ GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
+ GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
+
+ GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
+
+ GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
+ GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
+
+ GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
+
+ GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
+ GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
+
+ GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
+
+ GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
+
+ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
+
+ GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
+ GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
+ GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
+ GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
+ GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
+ GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
+ GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
+
+ GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
+
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+ GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+ GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+ GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+ GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+ GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+ GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+ GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+ GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+ GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+ GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+ GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
+ GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
+
+ GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
+ GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
+ GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
+
+ GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+ GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+ GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+ GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+ GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+ GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+ GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+ GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
+ GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
+ GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
+ GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
+ GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
+ GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
+ GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
+
+ GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
+ GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
+ GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
+ GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
+ GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
+
+ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
+
+ GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
+ GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
+ GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
+ GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
+ GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
+ GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
+ GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
+ GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
+ GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
+
+ GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
+ GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
+
+ GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
+ GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
+
+ GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
+
+ GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
+ GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
+ GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
+ GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
+
+ GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
+ GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
+
+ GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+ GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
+ GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
+
+ GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
+
+ GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
+
+ GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
+
+ GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
+ GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
+ GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
+ GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
+
+ GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
+ GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
+ GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
+
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
+ GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
+
+ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
+
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
+ GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
+
+ GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
+ GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
+ GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
+ GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
+ GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
+ GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
+ GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
+ GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
+ GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
+ GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
+ GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
+ GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
+ GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
+ GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
+ GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
+
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
+
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
+ GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
+ GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
+
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
+
+ GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+ GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+ GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+ GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+ GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+ GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+ GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+ GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+ GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+ GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+ GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+ GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+ GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+ GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+ GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+ GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+ GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+ GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+ GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+ GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+ GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+ GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+ GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+ GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+ GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+ GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
+
+ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
+
+ GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
+
+ GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
+
+ GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
+ GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
+ GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
+ GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
+ GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
+ GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
+
+ GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
+ GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
+
+ GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+ GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+ GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+ GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+ GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
+ GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
+ GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
+ GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
+ GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
+
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
+
+ GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+ GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+ GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+ GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+ GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+ GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+ GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+ GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+ GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
+
+ GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
+
+ GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
+ GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
+ GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
+ GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
+ GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
+ GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
+ GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
+ GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
+ GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
+ GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
+ GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
+ GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
+ GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
+ GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
+ GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
+ GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
+ GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
+ GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
+ GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
+ GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
+
+ GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
+
+ GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
+ GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
+ GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
+ GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
+ GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
+ GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
+ GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
+ GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
+ GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
+ GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
+ GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
+ GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
+ GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
+ GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
+
+ GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
+ GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
+ GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
+ GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
+ GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
+ GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
+ GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
+ GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
+
+ GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
+
+ GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
+ GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
+
+ GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+ GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+ GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+ GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+ GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+ GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+ GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+ GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+ GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+ GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+ GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+ GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+ GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+ GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+ GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+ GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+ GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+ GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
+
+ GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
+ GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
+ GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
+ GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
+ GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
+ GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
+
+ GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
+ GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
+ GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
+ GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
+
+ GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
+ GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
+
+ GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
+ GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
+ GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
+ GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
+ GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
+ GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
+ GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
+
+ GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
+ GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
+
+ GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+
+ GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
+ GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
+
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+ GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+ GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
+ GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
+ GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
+ GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
+
+ GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
+ GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
+ GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
+ GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+
+ GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
+ GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
+ GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
+
+ GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
+
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
+ GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
+
+ GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
+ GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
+ GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
+ GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
+ GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
+ GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
+ GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
+
+ GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
+ GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
+ GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
+ GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
+
+ GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
+ GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
+
+ GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+ GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+ GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+ GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
+ GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
+ GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
+ GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
+ GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
+ GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
+ GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
+
+ GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
+ GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
+ GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
+ GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
+
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
+
+ GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
+ GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
+
+ GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+ GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+ GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+ GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+ GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+ GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+ GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+ GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+ GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+ GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+ GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+ GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+ GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+ GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+ GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+ GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+ GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+ GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+ GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+ GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+ GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+ GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+ GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+ GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+ GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+ GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+ GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+ GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+ GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+ GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+ GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
+ GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
+ GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
+ GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
+ GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
+ GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
+ GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
+ GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
+
+ GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
+ GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
+ GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
+ GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
+ GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
+ GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
+ GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
+ GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
+ GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
+ GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
+
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+ GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+ GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+ GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+ GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+ GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+ GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+ GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+ GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+ GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+ GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+ GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+ GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+ GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+ GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+ GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+ GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+ GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+ GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+ GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+ GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+ GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+ GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+ GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+ GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
+ GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
+
+ GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+ GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+ GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+ GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+ GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+ GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+ GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+ GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+ GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+ GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+ GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+ GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+ GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+ GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+ GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+ GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
+
+ GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+ GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+ GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+ GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+ GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+ GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+ GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+ GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+ GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+ GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+ GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+ GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+ GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+ GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+ GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
+ GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
+ GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
+
+ GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+ GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
+ GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
+ GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
+ GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
+ GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
+ GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
+ GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
+ GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
+ GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
+ GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
+ GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
+ GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
+ GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
+ GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
+ GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
+ GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
+ GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
+ GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
+ GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
+ GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
+ GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
+ GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
+ GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
+ GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
+ GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
+ GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
+ GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
+ GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
+ GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
+ GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
+ GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
+
+ GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
+ GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
+ GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
+ GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
+ GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
+ GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
+
+ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
+ GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
+
+ GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+ GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+ GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+ GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+ GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+ GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+ GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+ GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+ GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+ GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+ GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+ GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+ GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+ GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+ GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+ GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+ GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+ GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+ GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
+
+ GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
+ GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
+
+ GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+ GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+ GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+ GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+ GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+ GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+ GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+ GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+ GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+ GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+ GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+ GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+ GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+ GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+ GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+ GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+ GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+ GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+ GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+ GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+ GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+ GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
+
+ GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+ GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+ GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
+ GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
+ GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
+
+ GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
+ GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
+
+ GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+ GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+ GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+ GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+ GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+
+ GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
+
+ GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
+ GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
+ GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
+ GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
+ GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
+ GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
+
+ GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+ GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+ GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+ GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+ GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+ GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+ GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
+ GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
+
+ GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
+ GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
+ GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
+ GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
+ GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
+
+ GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+ GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+ GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+ GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+ GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+ GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
+
+ GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+ GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+ GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+ GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+ GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+ GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+ GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+ GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+ GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+ GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+ GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+ GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+ GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+ GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+ GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+ GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+ GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+ GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+ GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+ GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+ GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+ GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+ GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+ GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+ GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+ GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+ GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+ GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+ GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+ GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+ GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+ GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+ GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+ GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+ GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+ GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+ GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+ GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+ GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+ GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+ GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+ GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+ GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+ GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+ GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
+
+ GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
+
+ GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+ GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+ GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+ GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+ GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+ GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+ GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+ GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+ GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+ GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+ GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+ GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+ GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+ GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+ GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
+ GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
+ GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
+
+ GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+ GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+ GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+ GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+ GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+ GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
+ GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
+ GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
+ GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
+ GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
+ GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
+ GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
+ GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
+ GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
+ GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
+
+ GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
+ GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
+ GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
+ GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
+ GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
+
+ GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+ GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+ GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
+ GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
+
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
+ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
+
+ GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
+ GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
+ GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
+ GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
+ GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
+ GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
+ GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
+ GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
+ GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
+
+ GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
+ GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
+
+ GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
+ GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
+
+ GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
+
+ GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
+ GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
+ GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+
+ GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
+
+ GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+ GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+ GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+ GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+ GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+ GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+ GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
+ GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
+ GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
+
+ GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+ GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+ GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+ GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+ GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+ GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+ GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+ GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
+
+ GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
+
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
+
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
+ GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
+
+ GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+ GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+ GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+ GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+ GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+ GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+ GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+ GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+ GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+ GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+ GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+ GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+ GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+ GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+ GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+ GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+ GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
+
+ GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
+ GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
+ GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
+ GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
+ GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
+ GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
+ GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
+ GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
+ GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
+ GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
+ GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
+ GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
+ GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
+ GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
+ GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
+ GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
+ GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
+ GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
+ GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
+ GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
+ GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
+ GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
+ GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
+ GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
+ GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
+ GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
+ GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
+ GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
+ GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
+ GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
+ GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
+ GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
+ GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
+ GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
+ GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
+ GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
+
+ GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+ GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+ GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
+ GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
+ GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
+ GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
+ GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
+ GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
+
+ GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+ GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+ GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+ GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+ GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+ GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+ GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+ GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+ GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+ GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+ GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+ GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+ GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
+ GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
+ GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
+ GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
+ GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
+ GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
+ GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
+ GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
+ GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
+ GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
+ GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
+
+ GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
+
+ GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
+ GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
+ GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
+ GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
+ GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
+ GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
+
+ GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
+ GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
+ GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
+ GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
+ GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
+ GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
+ GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
+ GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
+ GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
+ GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
+
+ GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
+ GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
+ GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
+ GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
+ GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
+ GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
+ GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
+
+ GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
+ GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
+ GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
+ GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
+ GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
+ GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
+ GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
+ GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
+ GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
+ GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
+
+ GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
+
+ GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
+ GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
+ GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
+ GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
+ GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
+ GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
+ GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
+ GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
+ GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
+
+ GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+ GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+ GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+ GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+ GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+ GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+ GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+ GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+ GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+ GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+ GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+ GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+ GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+ GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
+ GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
+ GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
+ GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
+ GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
+ GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
+ GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
+ GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
+ GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
+ GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
+ GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
+ GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
+
+ GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
+ GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
+ GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
+ GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
+ GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
+ GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+
+ GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
+ GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
+ GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
+ GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
+ GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
+ GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
+ GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
+ GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
+ GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
+ GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
+ GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
+ GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
+ GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
+ GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
+ GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
+ GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
+ GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
+ GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
+ GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
+ GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
+ GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
+ GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
+ GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
+ GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
+ GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
+ GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
+ GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
+ GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
+ GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
+ GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
+ GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
+
+ GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
+ GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
+ GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
+ GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
+ GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
+ GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
+ GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
+ GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
+ GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
+ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
+ GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
+ GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
+
+ GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
+
+ GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
+ GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
+
+ GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
+
+ GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+ GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+ GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+ GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+ GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+ GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+ GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+ GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+ GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+ GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+ GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+ GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+ GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+ GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+ GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+ GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+ GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+ GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+ GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+ GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+ GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+ GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+ GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+ GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+ GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+ GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+ GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+ GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+ GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+ GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+ GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+ GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+ GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+ GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+ GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+ GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+ GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+ GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+ GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+ GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+ GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+ GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+ GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+ GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+ GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+ GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+ GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+ GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+ GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+ GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+ GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+ GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+ GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+ GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+ GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+ GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
#if defined(GLEW_MX) && !defined(_WIN32)
-struct GLEWContextStruct
-{
+ struct GLEWContextStruct {
#endif /* GLEW_MX */
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
-GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
-GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+ GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
+ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
+ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
+ GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+ GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+ GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+ GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+ GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+ GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+ GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+ GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+ GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+ GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+ GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+ GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+ GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+ GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+ GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+ GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
+ GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
+ GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+ GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+ GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+ GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+ GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+ GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+ GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
+ GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
+ GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+ GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+ GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+ GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
+ GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
+ GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
+ GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
+ GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
+ GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
+ GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+ GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+ GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+ GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+ GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+ GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
#ifdef GLEW_MX
-}; /* GLEWContextStruct */
+ }; /* GLEWContextStruct */
#endif /* GLEW_MX */
-/* ------------------------------------------------------------------------- */
+ /* ------------------------------------------------------------------------- */
-/* error codes */
+ /* error codes */
#define GLEW_OK 0
#define GLEW_NO_ERROR 0
#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
-/* string codes */
+ /* string codes */
#define GLEW_VERSION 1
#define GLEW_VERSION_MAJOR 2
#define GLEW_VERSION_MINOR 3
#define GLEW_VERSION_MICRO 4
-/* API */
+ /* API */
#ifdef GLEW_MX
-typedef struct GLEWContextStruct GLEWContext;
-GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx);
-GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name);
+ typedef struct GLEWContextStruct GLEWContext;
+ GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx);
+ GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name);
#define glewInit() glewContextInit(glewGetContext())
#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
@@ -18021,8 +18019,8 @@ GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, c
#else /* GLEW_MX */
-GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
-GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
+ GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
+ GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
#define glewIsExtensionSupported(x) glewIsSupported(x)
#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
@@ -18030,10 +18028,10 @@ GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
#endif /* GLEW_MX */
-GLEWAPI GLboolean glewExperimental;
-GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
-GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
-GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
+ GLEWAPI GLboolean glewExperimental;
+ GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
+ GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
+ GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
#ifdef __cplusplus
}
diff --git a/Gem/develop/include/Gem/Gem/glxew.h b/Gem/develop/include/Gem/Gem/glxew.h
index 9c1909f..73d0146 100644
--- a/Gem/develop/include/Gem/Gem/glxew.h
+++ b/Gem/develop/include/Gem/Gem/glxew.h
@@ -1243,7 +1243,19 @@ typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Disp
#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
typedef XID GLXPbufferSGIX;
-typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
+typedef struct {
+ int type;
+ unsigned long serial;
+ Bool send_event;
+ Display *display;
+ GLXDrawable drawable;
+ int event_type;
+ int draw_type;
+ unsigned int mask;
+ int x, y;
+ int width, height;
+ int count;
+} GLXBufferClobberEventSGIX;
typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
@@ -1563,75 +1575,74 @@ GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
#if defined(GLEW_MX)
-struct GLXEWContextStruct
-{
+struct GLXEWContextStruct {
#endif /* GLEW_MX */
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+ GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
#ifdef GLEW_MX
}; /* GLXEWContextStruct */
diff --git a/Gem/develop/include/Gem/Gem/wglew.h b/Gem/develop/include/Gem/Gem/wglew.h
index 80cd99e..2530656 100644
--- a/Gem/develop/include/Gem/Gem/wglew.h
+++ b/Gem/develop/include/Gem/Gem/wglew.h
@@ -1179,209 +1179,208 @@ typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT6
#endif /* GLEW_MX */
#ifdef GLEW_MX
-struct WGLEWContextStruct
-{
+struct WGLEWContextStruct {
#endif /* GLEW_MX */
-WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
-
-WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
-WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
-WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
-WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
-WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
-
-WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
-
-WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
-
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
-WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
-WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
-WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
-WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
-WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
-
-WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
-
-WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
-WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
-WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
-
-WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
-WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
-WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
-
-WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
-WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
-WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
-
-WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
-WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
-WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
-WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
-
-WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
-WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
-WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
-WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
-
-WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
-WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
-WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
-WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
-WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
-WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
-WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
-WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
-
-WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
-WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
-WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
-WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
-
-WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
-WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
-WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
-WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
-
-WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
-WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
-WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
-WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
-WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
-WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
+ WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+ WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
+ WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
+ WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
+ WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
+ WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
+ WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
+ WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
+ WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
+ WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
+
+ WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+ WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+ WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+ WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+ WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
+
+ WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+ WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+ WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+ WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+ WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+ WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+ WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+ WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+ WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+ WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+ WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+ WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+ WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+ WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+ WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+ WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+ WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+ WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+ WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+ WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+ WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+ WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+ WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+ WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+ WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+ WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+ WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+ WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+ WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+ WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+ WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+ WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+ WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+ WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+ WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+ WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+ WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+ WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+ WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+ WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+ WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+ WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+ WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+ WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+ WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+ WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+ WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+ WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+ WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+ WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+ WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+ WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+ WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+ WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+ WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+ WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+ WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+ WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+ WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+ WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+ WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+ WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
+ WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
+ WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
+ WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
+ WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
+ WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
+ WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
+ WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
+
+ WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
+
+ WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
+ WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
+ WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
+ WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
+ WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
+
+ WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
+ WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
+ WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
+
+ WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
+ WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
+ WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
+ WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
+ WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
+ WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
+
+ WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+ WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+ WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
+ WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
+ WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
+ WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
+ WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
+
+ WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
+ WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
+ WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
+ WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
+ WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
+ WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
+
+ WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+ WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+ WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+ WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+ WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+ WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
+ WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
#ifdef GLEW_MX
}; /* WGLEWContextStruct */
diff --git a/Gem/develop/include/Gem/RTE/Array.h b/Gem/develop/include/Gem/RTE/Array.h
index 6546266..117f970 100644
--- a/Gem/develop/include/Gem/RTE/Array.h
+++ b/Gem/develop/include/Gem/RTE/Array.h
@@ -16,36 +16,39 @@
#include "Gem/ExportDef.h"
#include <string>
-namespace gem {
- namespace RTE {
- class GEM_EXTERN Array {
- private:
- class PIMPL;
- PIMPL*m_pimpl;
+namespace gem
+{
+namespace RTE
+{
+class GEM_EXTERN Array
+{
+private:
+ class PIMPL;
+ PIMPL*m_pimpl;
- public:
- Array(void);
- Array(const gem::RTE::Array&a);
- Array(const std::string&name);
+public:
+ Array(void);
+ Array(const gem::RTE::Array&a);
+ Array(const std::string&name);
- virtual ~Array(void);
+ virtual ~Array(void);
- /* check whether we hold a valid reference to an array */
- virtual bool isValid();
+ /* check whether we hold a valid reference to an array */
+ virtual bool isValid();
- /* reference another array */
- virtual bool name(const std::string&s);
- virtual const std::string name(void);
+ /* reference another array */
+ virtual bool name(const std::string&s);
+ virtual const std::string name(void);
- virtual bool resize(const size_t newsize);
- virtual size_t size(void);
+ virtual bool resize(const size_t newsize);
+ virtual size_t size(void);
- virtual t_float&operator[](const unsigned int&index);
+ virtual t_float&operator[](const unsigned int&index);
- virtual void set(const t_float f);
+ virtual void set(const t_float f);
- virtual Array&operator=(const Array&);
- };
- };
+ virtual Array&operator=(const Array&);
+};
+};
};
#endif /* _INCLUDE__GEM_RTE_ARRAY_H_ */
diff --git a/Gem/develop/include/Gem/RTE/MessageCallbacks.h b/Gem/develop/include/Gem/RTE/MessageCallbacks.h
index 79e174e..9fa57cd 100644
--- a/Gem/develop/include/Gem/RTE/MessageCallbacks.h
+++ b/Gem/develop/include/Gem/RTE/MessageCallbacks.h
@@ -32,55 +32,97 @@
#ifndef _INCLUDE__GEM_RTE_MESSAGECALLBACKS_H_
#define _INCLUDE__GEM_RTE_MESSAGECALLBACKS_H_
-namespace gem {
- namespace RteMess {
- class NoneType {}; // just a dummy class
- template<class T=NoneType, class T1=T>
- struct TypeTemplateCore{
- static t_atomtype atomtype_id(void) { return A_NULL; }
- static T1 cast(T value) { return static_cast<T1>(value); }
- typedef T proxyType;
- virtual ~TypeTemplateCore(void) { }
- };
- template<class T>
- struct TypeTemplate : TypeTemplateCore<T, T> {
- };
- template<>
- struct TypeTemplate<float> : TypeTemplateCore<t_float, float> {
- static t_atomtype atomtype_id(void) { return A_FLOAT; }
- };
- template<>
- struct TypeTemplate<double> : TypeTemplateCore<t_float, double> {
- static t_atomtype atomtype_id(void) { return A_FLOAT; }
- };
- template<>
- struct TypeTemplate<t_int> : TypeTemplateCore<t_float, t_int> {
- static t_atomtype atomtype_id(void) { return A_FLOAT; }
- };
- template<>
- struct TypeTemplate<int> : TypeTemplateCore<t_float, int> {
- static t_atomtype atomtype_id(void) { return A_FLOAT; }
- };
- template<>
- struct TypeTemplate<unsigned int> : TypeTemplateCore<t_float, unsigned int> {
- static t_atomtype atomtype_id(void) { return A_FLOAT; }
- static unsigned int cast(t_float f) { return (f>0.)?static_cast<unsigned int>(f):0; }
- };
- template<>
- struct TypeTemplate<bool> : TypeTemplateCore<t_float, bool> {
- static t_atomtype atomtype_id(void) { return A_FLOAT; }
- static bool cast(t_float f) {return (f>0.5); }
- };
- template<>
- struct TypeTemplate<t_symbol*> : TypeTemplateCore<t_symbol*> {
- static t_atomtype atomtype_id(void) { return A_DEFSYMBOL; }
- };
- template<>
- struct TypeTemplate<std::string> : TypeTemplateCore<t_symbol*, std::string> {
- static t_atomtype atomtype_id(void) { return A_DEFSYMBOL; }
- static std::string cast(t_symbol*s) {return std::string(s->s_name); }
- };
- }; };
+namespace gem
+{
+namespace RteMess
+{
+class NoneType {}; // just a dummy class
+template<class T=NoneType, class T1=T>
+struct TypeTemplateCore {
+ static t_atomtype atomtype_id(void)
+ {
+ return A_NULL;
+ }
+ static T1 cast(T value)
+ {
+ return static_cast<T1>(value);
+ }
+ typedef T proxyType;
+ virtual ~TypeTemplateCore(void) { }
+};
+template<class T>
+struct TypeTemplate : TypeTemplateCore<T, T> {
+};
+template<>
+struct TypeTemplate<float> : TypeTemplateCore<t_float, float> {
+ static t_atomtype atomtype_id(void)
+ {
+ return A_FLOAT;
+ }
+};
+template<>
+struct TypeTemplate<double> : TypeTemplateCore<t_float, double> {
+ static t_atomtype atomtype_id(void)
+ {
+ return A_FLOAT;
+ }
+};
+template<>
+struct TypeTemplate<t_int> : TypeTemplateCore<t_float, t_int> {
+ static t_atomtype atomtype_id(void)
+ {
+ return A_FLOAT;
+ }
+};
+template<>
+struct TypeTemplate<int> : TypeTemplateCore<t_float, int> {
+ static t_atomtype atomtype_id(void)
+ {
+ return A_FLOAT;
+ }
+};
+template<>
+struct TypeTemplate<unsigned int> : TypeTemplateCore<t_float, unsigned int> {
+ static t_atomtype atomtype_id(void)
+ {
+ return A_FLOAT;
+ }
+ static unsigned int cast(t_float f)
+ {
+ return (f>0.)?static_cast<unsigned int>(f):0;
+ }
+};
+template<>
+struct TypeTemplate<bool> : TypeTemplateCore<t_float, bool> {
+ static t_atomtype atomtype_id(void)
+ {
+ return A_FLOAT;
+ }
+ static bool cast(t_float f)
+ {
+ return (f>0.5);
+ }
+};
+template<>
+struct TypeTemplate<t_symbol*> : TypeTemplateCore<t_symbol*> {
+ static t_atomtype atomtype_id(void)
+ {
+ return A_DEFSYMBOL;
+ }
+};
+template<>
+struct TypeTemplate<std::string> : TypeTemplateCore<t_symbol*, std::string> {
+ static t_atomtype atomtype_id(void)
+ {
+ return A_DEFSYMBOL;
+ }
+ static std::string cast(t_symbol*s)
+ {
+ return std::string(s->s_name);
+ }
+};
+};
+};
#define MSG_CONCAT3(a, b, c) _##a##_##b##_##c
diff --git a/Gem/develop/include/Gem/RTE/RTE.h b/Gem/develop/include/Gem/RTE/RTE.h
index 18e2a93..7bb0d04 100644
--- a/Gem/develop/include/Gem/RTE/RTE.h
+++ b/Gem/develop/include/Gem/RTE/RTE.h
@@ -16,47 +16,50 @@
#include "Gem/ExportDef.h"
#include <string>
-namespace gem {
- namespace RTE {
- class GEM_EXTERN RTE {
- private:
- class PIMPL;
- PIMPL*m_pimpl;
-
- RTE(void);
- virtual ~RTE(void);
-
- public:
- static RTE*getRuntimeEnvironment(void);
-
- /**
- * get the Runtime Environemnt's version
- */
- virtual const std::string getVersion(unsigned int&major, unsigned int&minor);
-
- /**
- * get the Runtime Environemnt's name
- */
- virtual const std::string getName(void);
-
- /**
- * resolve a function-name in the current RTE
- * @return pointer to the function named 'name', or NULL if it doesn't exist
- */
- virtual void*getFunction(const std::string&name) const;
-
- /**
- * find a file in the given context(canvas), searching RTEs search paths
- * @return expanded filename
- */
- virtual std::string findFile(const std::string&name, const std::string&ext, const void*context) const;
-
- /**
- * add 'path' to the search-paths (if context==NULL, to the global search path)
- * @return expanded filename
- */
- virtual bool addSearchPath(const std::string&path, void*context);
- };
- };
+namespace gem
+{
+namespace RTE
+{
+class GEM_EXTERN RTE
+{
+private:
+ class PIMPL;
+ PIMPL*m_pimpl;
+
+ RTE(void);
+ virtual ~RTE(void);
+
+public:
+ static RTE*getRuntimeEnvironment(void);
+
+ /**
+ * get the Runtime Environemnt's version
+ */
+ virtual const std::string getVersion(unsigned int&major, unsigned int&minor);
+
+ /**
+ * get the Runtime Environemnt's name
+ */
+ virtual const std::string getName(void);
+
+ /**
+ * resolve a function-name in the current RTE
+ * @return pointer to the function named 'name', or NULL if it doesn't exist
+ */
+ virtual void*getFunction(const std::string&name) const;
+
+ /**
+ * find a file in the given context(canvas), searching RTEs search paths
+ * @return expanded filename
+ */
+ virtual std::string findFile(const std::string&name, const std::string&ext, const void*context) const;
+
+ /**
+ * add 'path' to the search-paths (if context==NULL, to the global search path)
+ * @return expanded filename
+ */
+ virtual bool addSearchPath(const std::string&path, void*context);
+};
+};
};
#endif /* _INCLUDE__GEM_RTE_RTE_H_ */
diff --git a/Gem/develop/include/Gem/Utils/Functions.h b/Gem/develop/include/Gem/Utils/Functions.h
index b025e29..dd76ea9 100644
--- a/Gem/develop/include/Gem/Utils/Functions.h
+++ b/Gem/develop/include/Gem/Utils/Functions.h
@@ -34,22 +34,22 @@ LOG
///////////////////////////////////////////////////////////////////////////////
inline int powerOfTwo(int value)
{
-/*
- int x = 1;
- // while(x <= value) x <<= 1;
- while(x < value) x <<= 1;
- return(x);
-*/
+ /*
+ int x = 1;
+ // while(x <= value) x <<= 1;
+ while(x < value) x <<= 1;
+ return(x);
+ */
// optimization from "Hacker's Delight"
// - above loop executes in 4n+3 instructions, where n is the power of 2 of returned int
// - below code is branch-free and only 12 instructions!
- value = value - 1;
- value = value | (value >> 1);
- value = value | (value >> 2);
- value = value | (value >> 4);
- value = value | (value >> 8);
- value = value | (value >> 16);
- return (value + 1);
+ value = value - 1;
+ value = value | (value >> 1);
+ value = value | (value >> 2);
+ value = value | (value >> 4);
+ value = value | (value >> 8);
+ value = value | (value >> 16);
+ return (value + 1);
}
///////////////////////////////////////////////////////////////////////////////
@@ -58,23 +58,39 @@ inline int powerOfTwo(int value)
///////////////////////////////////////////////////////////////////////////////
#ifndef MIN
template <class T>
-inline T MIN(T x, T y) { return (x<y)?x:y; }
+inline T MIN(T x, T y)
+{
+ return (x<y)?x:y;
+}
#endif
#ifndef MAX
template <class T>
-inline T MAX(T x, T y) { return (x>y)?x:y; }
+inline T MAX(T x, T y)
+{
+ return (x>y)?x:y;
+}
#endif
template <class T>
-inline T TRI_MAX(T v1, T v2, T v3){
- if (v1 > v2 && v1 > v3) return(v1);
- if (v2 > v3) return(v2);
+inline T TRI_MAX(T v1, T v2, T v3)
+{
+ if (v1 > v2 && v1 > v3) {
+ return(v1);
+ }
+ if (v2 > v3) {
+ return(v2);
+ }
return(v3);
}
template <class T>
-inline T TRI_MIN(T v1, T v2, T v3){
- if (v1 < v2 && v1 < v3) return(v1);
- if (v2 < v3) return(v2);
+inline T TRI_MIN(T v1, T v2, T v3)
+{
+ if (v1 < v2 && v1 < v3) {
+ return(v1);
+ }
+ if (v2 < v3) {
+ return(v2);
+ }
return(v3);
}
@@ -85,34 +101,46 @@ inline T TRI_MIN(T v1, T v2, T v3){
//////////
// Clamp a value high
inline unsigned char CLAMP_HIGH(int x)
- { return((unsigned char )((x > 255) ? 255 : x)); }
+{
+ return((unsigned char )((x > 255) ? 255 : x));
+}
//////////
// Clamp a value low
inline unsigned char CLAMP_LOW(int x)
- { return((unsigned char )((x < 0) ? 0 : x)); }
+{
+ return((unsigned char )((x < 0) ? 0 : x));
+}
//////////
// Clamp an int to the range of an unsigned char
inline unsigned char CLAMP(int x)
- { return((unsigned char)((x > 255) ? 255 : ( (x < 0) ? 0 : x))); }
+{
+ return((unsigned char)((x > 255) ? 255 : ( (x < 0) ? 0 : x)));
+}
//////////
// Clamp a float to the range of an unsigned char
template <class T>
inline unsigned char CLAMP(T x)
-{ return((unsigned char)((x > (T)255) ? (T)255 : ( (x < (T)0) ? (T)0 : x))); }
+{
+ return((unsigned char)((x > (T)255) ? (T)255 : ( (x < (T)0) ? (T)0 : x)));
+}
//////////
// Clamp a float to 0. <= x <= 1.0
template <class T>
inline float FLOAT_CLAMP(T x)
- { return((x > 1.) ? 1. : ( (x < 0.) ? 0. : x)); }
+{
+ return((x > 1.) ? 1. : ( (x < 0.) ? 0. : x));
+}
/////////
// Clamp the Y channel of YUV (16%235)
inline unsigned char CLAMP_Y(int x)
- { return((unsigned char)((x > 235) ? 235 : ( (x < 16) ? 16 : x))); }
+{
+ return((unsigned char)((x > 235) ? 235 : ( (x < 16) ? 16 : x)));
+}
///////////////////////////////////////////////////////////////////////////////
// Multiply and interpolation
@@ -123,21 +151,27 @@ inline unsigned char CLAMP_Y(int x)
// This avoids a float value (important on Intel...)
// From Alvy Ray Smith paper
inline unsigned char INT_MULT(unsigned int a, unsigned int b)
- { int t = (unsigned int)a * (unsigned int)b + 0x80;
- return((unsigned char)(((t >> 8) + t) >> 8)); }
+{
+ int t = (unsigned int)a * (unsigned int)b + 0x80;
+ return((unsigned char)(((t >> 8) + t) >> 8));
+}
//////////
// Exactly LERPs two values
// This avoids a float value (important on Intel...)
// From Alvy Ray Smith paper
inline unsigned char INT_LERP(unsigned int p, unsigned int q, unsigned int a)
- { return((unsigned char)(p + INT_MULT(a, q - p))); }
+{
+ return((unsigned char)(p + INT_MULT(a, q - p)));
+}
//////////
// Floating point LERP
template <class T>
inline T FLOAT_LERP(T p, T q, T a)
- { return( a * (q - p) + p); }
+{
+ return( a * (q - p) + p);
+}
///////////////////////////////////////////////////////////////////////////////
@@ -146,7 +180,9 @@ inline T FLOAT_LERP(T p, T q, T a)
///////////////////////////////////////////////////////////////////////////////
template <class T>
inline int stepFunc(T x, T a)
- { return(x >= a); }
+{
+ return(x >= a);
+}
///////////////////////////////////////////////////////////////////////////////
// Pulse function
@@ -154,7 +190,9 @@ inline int stepFunc(T x, T a)
///////////////////////////////////////////////////////////////////////////////
template <class T>
inline int pulseFunc(T x, T a, T b)
- { return(stepFunc(a, x) - stepFunc(b, x)); }
+{
+ return(stepFunc(a, x) - stepFunc(b, x));
+}
///////////////////////////////////////////////////////////////////////////////
// Clamp function
@@ -162,7 +200,9 @@ inline int pulseFunc(T x, T a, T b)
///////////////////////////////////////////////////////////////////////////////
template <class T>
inline T clampFunc(T x, T a, T b)
- { return(x < a ? a : (x > b ? b : x)); }
+{
+ return(x < a ? a : (x > b ? b : x));
+}
/*
inline void* clampFunc(void* x, void* a, void* b)
{ return(x < a ? a : (x > b ? b : x)); }
@@ -178,24 +218,36 @@ inline void* clampFunc(void* x, void* a, void* b)
// absolute integer
//
///////////////////////////////////////////////////////////////////////////////
-inline int AbsInt(int inValue) { return (inValue>0)?inValue:-inValue; }
-static inline int GetSign(int inValue) { return (inValue<0)?-1:1; }
+inline int AbsInt(int inValue)
+{
+ return (inValue>0)?inValue:-inValue;
+}
+static inline int GetSign(int inValue)
+{
+ return (inValue<0)?-1:1;
+}
///////////////////////////////////////////////////////////////////////////////
// wrapping functions for integers
//
///////////////////////////////////////////////////////////////////////////////
-inline int GetTiled(int inValue,const int nMax) {
+inline int GetTiled(int inValue,const int nMax)
+{
int nOutValue=(inValue%nMax);
- if (nOutValue<0)nOutValue=((nMax-1)+nOutValue);
+ if (nOutValue<0) {
+ nOutValue=((nMax-1)+nOutValue);
+ }
return nOutValue;
}
-inline int GetMirrored(int inValue,const int nMax) {
+inline int GetMirrored(int inValue,const int nMax)
+{
const int nTwoMax=(nMax*2);
int nOutValue=GetTiled(inValue,nTwoMax);
- if (nOutValue>=nMax)nOutValue=((nTwoMax-1)-nOutValue);
+ if (nOutValue>=nMax) {
+ nOutValue=((nTwoMax-1)-nOutValue);
+ }
return nOutValue;
}
@@ -204,36 +256,40 @@ inline int GetMirrored(int inValue,const int nMax) {
// 2D-algebra
//
///////////////////////////////////////////////////////////////////////////////
-static inline void Get2dTangent(float inX,float inY,float* poutX,float* poutY) {
- *poutX=inY;
- *poutY=-inX;
+static inline void Get2dTangent(float inX,float inY,float* poutX,float* poutY)
+{
+ *poutX=inY;
+ *poutY=-inX;
}
///////////////////////////////////////////////////////////////////////////////
// 2D-dot product
///////////////////////////////////////////////////////////////////////////////
-static inline float Dot2d(float Ax,float Ay,float Bx,float By) {
- return ((Ax*Bx)+(Ay*By));
+static inline float Dot2d(float Ax,float Ay,float Bx,float By)
+{
+ return ((Ax*Bx)+(Ay*By));
}
///////////////////////////////////////////////////////////////////////////////
// 2D-vector normalization
///////////////////////////////////////////////////////////////////////////////
-static inline void Normalise2d(float* pX,float* pY) {
- const float MagSqr=Dot2d(*pX,*pY,*pX,*pY);
- float Magnitude=(float)sqrt(MagSqr);
- if (Magnitude<=0.0f) {
- Magnitude=0.001f;
- }
- const float RecipMag=1.0f/Magnitude;
-
- *pX*=RecipMag;
- *pY*=RecipMag;
+static inline void Normalise2d(float* pX,float* pY)
+{
+ const float MagSqr=Dot2d(*pX,*pY,*pX,*pY);
+ float Magnitude=(float)sqrt(MagSqr);
+ if (Magnitude<=0.0f) {
+ Magnitude=0.001f;
+ }
+ const float RecipMag=1.0f/Magnitude;
+
+ *pX*=RecipMag;
+ *pY*=RecipMag;
}
///////////////////////////////////////////////////////////////////////////////
// higher algebra
//
///////////////////////////////////////////////////////////////////////////////
-inline float GetRandomFloat(void) {
+inline float GetRandomFloat(void)
+{
return rand()/static_cast<float>(RAND_MAX);
}
@@ -348,10 +404,9 @@ GEM_EXTERN extern void splineFunc(double val, double *ret, int numDimen, int nkn
inline uint32_t GetPrefetchConstant( int blockSizeInVectors, int blockCount, int blockStride )
{
- return ((blockSizeInVectors << 24) & 0x1F000000) | ((blockCount << 16) & 0x00FF0000) | (blockStride & 0xFFFF);
+ return ((blockSizeInVectors << 24) & 0x1F000000) | ((blockCount << 16) & 0x00FF0000) | (blockStride & 0xFFFF);
}
#endif
#endif // for header file
-
diff --git a/Gem/develop/include/Gem/Utils/GLUtil.h b/Gem/develop/include/Gem/Utils/GLUtil.h
index 16fa492..15b18c8 100644
--- a/Gem/develop/include/Gem/Utils/GLUtil.h
+++ b/Gem/develop/include/Gem/Utils/GLUtil.h
@@ -30,8 +30,13 @@ struct _symbol;
#include "Gem/Exception.h"
-namespace gem {namespace utils {namespace gl {
-GEM_EXTERN extern GLenum glReportError (bool verbose=true);
+namespace gem
+{
+namespace utils
+{
+namespace gl
+{
+GEM_EXTERN extern GLenum glReportError (bool verbose=true);
GEM_EXTERN extern int getGLdefine(const char *name);
GEM_EXTERN extern int getGLdefine(const struct _symbol *name);
GEM_EXTERN extern int getGLdefine(const struct _atom *name);
@@ -39,62 +44,64 @@ GEM_EXTERN extern int getGLbitfield(int argc, struct _atom *argv);
- /* mapping between GLSL-program IDs and float */
- /* this can also return different IDs for different contexts */
- class GEM_EXTERN GLuintMap {
- public:
- GLuintMap(const std::string&name);
- virtual ~GLuintMap();
- GLuint get(float); // throws GemException
- /* map a GLuint to float; if float is 0, the new mapping is created,
- * else we just update an existing one
- * updating is especially useful with multiple contexts */
- float set(GLuint, float f=0);
+/* mapping between GLSL-program IDs and float */
+/* this can also return different IDs for different contexts */
+class GEM_EXTERN GLuintMap
+{
+public:
+ GLuintMap(const std::string&name);
+ virtual ~GLuintMap();
+ GLuint get(float); // throws GemException
+ /* map a GLuint to float; if float is 0, the new mapping is created,
+ * else we just update an existing one
+ * updating is especially useful with multiple contexts */
+ float set(GLuint, float f=0);
- void del(float);
+ void del(float);
- /* usage:
+ /* usage:
+ mapper=GLuintMap("glsl_program");
+ prog=glCreateProgram();
+ progMapped=mapper.set(prog);
+ // for multi-context, you probably want to have a single float map to multiple
+ // programIDs; you add (or update) an existing mapping with:
+ // progMapped=mapper.set(prog, progMapped));
+ outlet_float(m_out, mapper.get(progMapped));
+
+ // ... somewhere else
+ mapper=GLuintMap("glsl_program");
+ GLuint id = mapper.get(atom_getfloat(ap));
+ */
+
+ /* multi-context:
mapper=GLuintMap("glsl_program");
+ float progF=0;
+ switchContext(A);
prog=glCreateProgram();
- progMapped=mapper.set(prog);
- // for multi-context, you probably want to have a single float map to multiple
- // programIDs; you add (or update) an existing mapping with:
- // progMapped=mapper.set(prog, progMapped));
- outlet_float(m_out, mapper.get(progMapped));
+ progF=mapper.set(prog, progF);
+ print(prog,progF); // "3" "3.1415"
+ switchContext(B);
+ prog=glCreateProgram();
+ progF=mapper.set(prog, progF);
+ print(prog,progF); // "6" "3.1415"
- // ... somewhere else
+ // ...somewhere else
mapper=GLuintMap("glsl_program");
- GLuint id = mapper.get(atom_getfloat(ap));
- */
-
- /* multi-context:
- mapper=GLuintMap("glsl_program");
- float progF=0;
- switchContext(A);
- prog=glCreateProgram();
- progF=mapper.set(prog, progF);
- print(prog,progF); // "3" "3.1415"
- switchContext(B);
- prog=glCreateProgram();
- progF=mapper.set(prog, progF);
- print(prog,progF); // "6" "3.1415"
-
- // ...somewhere else
- mapper=GLuintMap("glsl_program");
- prog=mapper.get(progF);
- print(prog,progF); // "3" "3.1415"
- switchContext(B);
- prog=mapper.get(progF);
- print(prog,progF); // "6" "3.1415"
- */
- private:
- struct PIMPL;
- PIMPL*m_pimpl;
- GLuintMap();
- GLuintMap&operator=(const GLuintMap&);
- };
-};};}; /* namespace */
+ prog=mapper.get(progF);
+ print(prog,progF); // "3" "3.1415"
+ switchContext(B);
+ prog=mapper.get(progF);
+ print(prog,progF); // "6" "3.1415"
+ */
+private:
+ struct PIMPL;
+ PIMPL*m_pimpl;
+ GLuintMap();
+ GLuintMap&operator=(const GLuintMap&);
+};
+};
+};
+}; /* namespace */
#endif // for header file
-
diff --git a/Gem/develop/include/Gem/Utils/GemMath.h b/Gem/develop/include/Gem/Utils/GemMath.h
index 769edec..595c1d6 100644
--- a/Gem/develop/include/Gem/Utils/GemMath.h
+++ b/Gem/develop/include/Gem/Utils/GemMath.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- Matrix class
+ Matrix class
Copyright (c) 1997-1999 Mark Danks. mark@danks.org
Copyright (c) Günther Geiger. geiger@epy.co.at
@@ -63,14 +63,14 @@ LOG
inline double fast_sqrt(double x)
{
- register double est = __frsqrte(x);
- return x * 0.5 * est * __fnmsub(est * est, x, 3.0);
+ register double est = __frsqrte(x);
+ return x * 0.5 * est * __fnmsub(est * est, x, 3.0);
}
inline float fast_sqrtf(float x)
{
- register float est = (float)__frsqrte(x);
- return x * 0.5f * est * __fnmsubs(est * est, x, 3.0f);
+ register float est = (float)__frsqrte(x);
+ return x * 0.5f * est * __fnmsubs(est * est, x, 3.0f);
}
#endif /* __ppc__ */
@@ -82,4 +82,4 @@ inline float fast_sqrtf(float x)
#endif /* _WIN32 */
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Utils/GemString.h b/Gem/develop/include/Gem/Utils/GemString.h
index d767bf0..6e6c7de 100644
--- a/Gem/develop/include/Gem/Utils/GemString.h
+++ b/Gem/develop/include/Gem/Utils/GemString.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- - bidirectional text support
+ - bidirectional text support
Copyright (c) 2010-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
For information on usage and redistribution, and for a DISCLAIMER OF ALL
@@ -19,18 +19,20 @@ LOG
#include "Gem/ExportDef.h"
class CPPExtern;
-namespace gem {
+namespace gem
+{
- namespace string {
+namespace string
+{
- /* convert a string to it's visual representation (UTF-8) */
- GEM_EXTERN std::wstring getVisualLine(const std::string&);
- GEM_EXTERN std::wstring getVisualLine(const std::wstring&);
+/* convert a string to it's visual representation (UTF-8) */
+GEM_EXTERN std::wstring getVisualLine(const std::string&);
+GEM_EXTERN std::wstring getVisualLine(const std::wstring&);
- /* convert a UTF-8 string to wchar */
- // throws 'int', holding the position of the char that couldn't be converted
- GEM_EXTERN std::wstring toWstring(const char*str);
- };
+/* convert a UTF-8 string to wchar */
+// throws 'int', holding the position of the char that couldn't be converted
+GEM_EXTERN std::wstring toWstring(const char*str);
+};
};
#endif /* _INCLUDE__GEM_GEM_BIDI_H_ */
diff --git a/Gem/develop/include/Gem/Utils/Matrix.h b/Gem/develop/include/Gem/Utils/Matrix.h
index 0137f89..4bc5c39 100644
--- a/Gem/develop/include/Gem/Utils/Matrix.h
+++ b/Gem/develop/include/Gem/Utils/Matrix.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- Matrix class
+ Matrix class
Copyright (c) 1997-1999 Mark Danks. mark@danks.org
Copyright (c) Günther Geiger. geiger@epy.co.at
@@ -26,53 +26,53 @@ CLASS
DESCRIPTION
- Post-concatenation
- Column-major
+ Post-concatenation
+ Column-major
-----------------------------------------------------------------*/
class GEM_EXTERN Matrix
{
- public:
+public:
- //////////
- // Constructor
- // Sets the matrix to identity
- Matrix(void);
+ //////////
+ // Constructor
+ // Sets the matrix to identity
+ Matrix(void);
- //////////
- // Set the matrix to the identity
- void identity(void);
+ //////////
+ // Set the matrix to the identity
+ void identity(void);
- //////////
- // Post mulitply the matrix
- void multiply(Matrix *pMatrix);
+ //////////
+ // Post mulitply the matrix
+ void multiply(Matrix *pMatrix);
- //////////
- void scale(float x, float y, float z);
+ //////////
+ void scale(float x, float y, float z);
- //////////
- void translate(float x, float y, float z);
+ //////////
+ void translate(float x, float y, float z);
- //////////
- void rotateX(float degrees);
+ //////////
+ void rotateX(float degrees);
- //////////
- void rotateY(float degrees);
+ //////////
+ void rotateY(float degrees);
- //////////
- void rotateZ(float degrees);
+ //////////
+ void rotateZ(float degrees);
- //////////
- void transform(float srcX, float srcY, float srcZ, float *dstX, float *dstY, float *dstZ) const;
+ //////////
+ void transform(float srcX, float srcY, float srcZ, float *dstX, float *dstY, float *dstZ) const;
- //////////
- // The actual matrix values
- float mat[4][4];
+ //////////
+ // The actual matrix values
+ float mat[4][4];
- //////////
- // Utility functions
- static void generateNormal(const float *v1, const float *v2, const float *v3, float *dst);
+ //////////
+ // Utility functions
+ static void generateNormal(const float *v1, const float *v2, const float *v3, float *dst);
};
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/Utils/PixPete.h b/Gem/develop/include/Gem/Utils/PixPete.h
index cc8005a..c0d141a 100644
--- a/Gem/develop/include/Gem/Utils/PixPete.h
+++ b/Gem/develop/include/Gem/Utils/PixPete.h
@@ -35,10 +35,10 @@ typedef unsigned char U8;
*/
#ifdef __APPLE__
-# define SHIFT_ALPHA (24)
-# define SHIFT_RED (16)
-# define SHIFT_GREEN (8)
-# define SHIFT_BLUE (0)
+# define SHIFT_ALPHA (24)
+# define SHIFT_RED (16)
+# define SHIFT_GREEN (8)
+# define SHIFT_BLUE (0)
# define SHIFT_U (24)
# define SHIFT_Y1 (16)
@@ -47,10 +47,10 @@ typedef unsigned char U8;
#else
-# define SHIFT_ALPHA (24)
-# define SHIFT_RED (16)
-# define SHIFT_GREEN (8)
-# define SHIFT_BLUE (0)
+# define SHIFT_ALPHA (24)
+# define SHIFT_RED (16)
+# define SHIFT_GREEN (8)
+# define SHIFT_BLUE (0)
# define SHIFT_U (0)
# define SHIFT_Y1 (8)
@@ -62,165 +62,178 @@ const float Pete_Pi=3.141582f;
const float Pete_TwoPi=(2.0f*Pete_Pi);
const float Pete_HalfPi=(0.5f*Pete_Pi);
-static inline void Pete_ZeroMemory(void* pMemory,int nCount) {
- char* pCurrent=(char*)pMemory;
- char* pEnd=(pCurrent+nCount);
- // while (pCurrent<pEnd) *pCurrent=0;
- // pCurrent+=1;
- // }
- while(pCurrent<pEnd)*pCurrent++=0;
-// memset(pMemory,0,nCount);
+static inline void Pete_ZeroMemory(void* pMemory,int nCount)
+{
+ char* pCurrent=(char*)pMemory;
+ char* pEnd=(pCurrent+nCount);
+ // while (pCurrent<pEnd) *pCurrent=0;
+ // pCurrent+=1;
+ // }
+ while(pCurrent<pEnd) {
+ *pCurrent++=0;
+ }
+// memset(pMemory,0,nCount);
}
-typedef U32 PETE_PIXELDATA32;
+typedef U32 PETE_PIXELDATA32;
#define SIZEOF_PETE_PIXELDATA32 (4)
-typedef U32 PETE_PIXELDATA24;
+typedef U32 PETE_PIXELDATA24;
#define SIZEOF_PETE_PIXELDATA24 (3)
-typedef U16 PETE_PIXELDATA16;
+typedef U16 PETE_PIXELDATA16;
#define SIZEOF_PETE_PIXELDATA16 (2)
-static inline void Pete_CopyAndConvert24BitTo32Bit(PETE_PIXELDATA24* pSource,PETE_PIXELDATA32* pOutput,int nPixelCount) {
+static inline void Pete_CopyAndConvert24BitTo32Bit(PETE_PIXELDATA24* pSource,PETE_PIXELDATA32* pOutput,int nPixelCount)
+{
- char* pSourceEnd=((char*)pSource)+(nPixelCount*SIZEOF_PETE_PIXELDATA24);
- char* pCurrentSource=((char*)pSource);
- char* pCurrentOutput=((char*)pOutput);
+ char* pSourceEnd=((char*)pSource)+(nPixelCount*SIZEOF_PETE_PIXELDATA24);
+ char* pCurrentSource=((char*)pSource);
+ char* pCurrentOutput=((char*)pOutput);
- while (pCurrentSource<pSourceEnd) {
- *((PETE_PIXELDATA32*)pCurrentOutput)=
- *((PETE_PIXELDATA24*)pCurrentSource);
+ while (pCurrentSource<pSourceEnd) {
+ *((PETE_PIXELDATA32*)pCurrentOutput)=
+ *((PETE_PIXELDATA24*)pCurrentSource);
- pCurrentSource+=SIZEOF_PETE_PIXELDATA24;
- pCurrentOutput+=SIZEOF_PETE_PIXELDATA32;
- }
+ pCurrentSource+=SIZEOF_PETE_PIXELDATA24;
+ pCurrentOutput+=SIZEOF_PETE_PIXELDATA32;
+ }
}
-static inline void Pete_CopyAndConvert32BitTo24Bit(PETE_PIXELDATA32* pSource,PETE_PIXELDATA24* pOutput,int nPixelCount) {
+static inline void Pete_CopyAndConvert32BitTo24Bit(PETE_PIXELDATA32* pSource,PETE_PIXELDATA24* pOutput,int nPixelCount)
+{
- char* pSourceEnd=((char*)pSource)+(nPixelCount*SIZEOF_PETE_PIXELDATA32);
- char* pCurrentSource=((char*)pSource);
- char* pCurrentOutput=((char*)pOutput);
+ char* pSourceEnd=((char*)pSource)+(nPixelCount*SIZEOF_PETE_PIXELDATA32);
+ char* pCurrentSource=((char*)pSource);
+ char* pCurrentOutput=((char*)pOutput);
- while (pCurrentSource<pSourceEnd) {
- *((PETE_PIXELDATA24*)pCurrentOutput)=
- *((PETE_PIXELDATA32*)pCurrentSource);
+ while (pCurrentSource<pSourceEnd) {
+ *((PETE_PIXELDATA24*)pCurrentOutput)=
+ *((PETE_PIXELDATA32*)pCurrentSource);
- pCurrentSource+=SIZEOF_PETE_PIXELDATA32;
- pCurrentOutput+=SIZEOF_PETE_PIXELDATA24;
- }
+ pCurrentSource+=SIZEOF_PETE_PIXELDATA32;
+ pCurrentOutput+=SIZEOF_PETE_PIXELDATA24;
+ }
}
-static inline void Pete_InPlaceConvert24BitTo32Bit(PETE_PIXELDATA24* pBuffer,int nPixelCount) {
- char* pBufferStart=(char*)pBuffer;
+static inline void Pete_InPlaceConvert24BitTo32Bit(PETE_PIXELDATA24* pBuffer,int nPixelCount)
+{
+ char* pBufferStart=(char*)pBuffer;
- char* pBuffer32Current=(pBufferStart+((nPixelCount-1)*SIZEOF_PETE_PIXELDATA32));
- char* pBuffer24Current=(pBufferStart+((nPixelCount-1)*SIZEOF_PETE_PIXELDATA24));
+ char* pBuffer32Current=(pBufferStart+((nPixelCount-1)*SIZEOF_PETE_PIXELDATA32));
+ char* pBuffer24Current=(pBufferStart+((nPixelCount-1)*SIZEOF_PETE_PIXELDATA24));
- while (pBuffer32Current>=pBufferStart) {
+ while (pBuffer32Current>=pBufferStart) {
- *((PETE_PIXELDATA32*)pBuffer32Current)=
- *((PETE_PIXELDATA24*)pBuffer24Current);
+ *((PETE_PIXELDATA32*)pBuffer32Current)=
+ *((PETE_PIXELDATA24*)pBuffer24Current);
- pBuffer32Current-=SIZEOF_PETE_PIXELDATA32;
- pBuffer24Current-=SIZEOF_PETE_PIXELDATA24;
- }
+ pBuffer32Current-=SIZEOF_PETE_PIXELDATA32;
+ pBuffer24Current-=SIZEOF_PETE_PIXELDATA24;
+ }
}
-static inline void Pete_CopyAndConvert16Bit565To32Bit(PETE_PIXELDATA16* pSource,PETE_PIXELDATA32* pOutput,int nPixelCount) {
+static inline void Pete_CopyAndConvert16Bit565To32Bit(PETE_PIXELDATA16* pSource,PETE_PIXELDATA32* pOutput,int nPixelCount)
+{
- char* pSourceEnd=((char*)pSource)+(nPixelCount*SIZEOF_PETE_PIXELDATA16);
- char* pCurrentSource=((char*)pSource);
- char* pCurrentOutput=((char*)pOutput);
+ char* pSourceEnd=((char*)pSource)+(nPixelCount*SIZEOF_PETE_PIXELDATA16);
+ char* pCurrentSource=((char*)pSource);
+ char* pCurrentOutput=((char*)pOutput);
- while (pCurrentSource<pSourceEnd) {
+ while (pCurrentSource<pSourceEnd) {
- PETE_PIXELDATA16 SourceColour=
- *((PETE_PIXELDATA16*)pCurrentSource);
+ PETE_PIXELDATA16 SourceColour=
+ *((PETE_PIXELDATA16*)pCurrentSource);
- const int nMaskedRed=(SourceColour>>11)&31;
- const int nMaskedGreen=(SourceColour>>5)&63;
- const int nMaskedBlue=(SourceColour>>0)&31;
+ const int nMaskedRed=(SourceColour>>11)&31;
+ const int nMaskedGreen=(SourceColour>>5)&63;
+ const int nMaskedBlue=(SourceColour>>0)&31;
- const int nNormalizedRed=(nMaskedRed<<3)|(nMaskedRed>>2);
- const int nNormalizedGreen=(nMaskedGreen<<2)|(nMaskedGreen>>4);
- const int nNormalizedBlue=(nMaskedBlue<<3)|(nMaskedBlue>>2);
+ const int nNormalizedRed=(nMaskedRed<<3)|(nMaskedRed>>2);
+ const int nNormalizedGreen=(nMaskedGreen<<2)|(nMaskedGreen>>4);
+ const int nNormalizedBlue=(nMaskedBlue<<3)|(nMaskedBlue>>2);
- const PETE_PIXELDATA32 OutputColour=
- (nNormalizedRed<<16)|
- (nNormalizedGreen<<8)|
- (nNormalizedBlue<<0);
+ const PETE_PIXELDATA32 OutputColour=
+ (nNormalizedRed<<16)|
+ (nNormalizedGreen<<8)|
+ (nNormalizedBlue<<0);
- *((PETE_PIXELDATA32*)pCurrentOutput)=OutputColour;
+ *((PETE_PIXELDATA32*)pCurrentOutput)=OutputColour;
- pCurrentSource+=SIZEOF_PETE_PIXELDATA16;
- pCurrentOutput+=SIZEOF_PETE_PIXELDATA32;
+ pCurrentSource+=SIZEOF_PETE_PIXELDATA16;
+ pCurrentOutput+=SIZEOF_PETE_PIXELDATA32;
- }
+ }
}
-static inline void Pete_CopyAndConvert32BitTo16Bit565(PETE_PIXELDATA32* pSource,PETE_PIXELDATA16* pOutput,int nPixelCount) {
+static inline void Pete_CopyAndConvert32BitTo16Bit565(PETE_PIXELDATA32* pSource,PETE_PIXELDATA16* pOutput,int nPixelCount)
+{
- char* pSourceEnd=((char*)pSource)+(nPixelCount*SIZEOF_PETE_PIXELDATA32);
- char* pCurrentSource=((char*)pSource);
- char* pCurrentOutput=((char*)pOutput);
+ char* pSourceEnd=((char*)pSource)+(nPixelCount*SIZEOF_PETE_PIXELDATA32);
+ char* pCurrentSource=((char*)pSource);
+ char* pCurrentOutput=((char*)pOutput);
- while (pCurrentSource<pSourceEnd) {
+ while (pCurrentSource<pSourceEnd) {
- PETE_PIXELDATA32 SourceColour=
- *((PETE_PIXELDATA32*)pCurrentSource);
+ PETE_PIXELDATA32 SourceColour=
+ *((PETE_PIXELDATA32*)pCurrentSource);
- const int nSourceRed=(SourceColour>>16)&0xff;
- const int nSourceGreen=(SourceColour>>8)&0xff;
- const int nSourceBlue=(SourceColour>>0)&0xff;
+ const int nSourceRed=(SourceColour>>16)&0xff;
+ const int nSourceGreen=(SourceColour>>8)&0xff;
+ const int nSourceBlue=(SourceColour>>0)&0xff;
- const int nMaskedRed=(nSourceRed>>3);
- const int nMaskedGreen=(nSourceGreen>>2);
- const int nMaskedBlue=(nSourceBlue>>3);
+ const int nMaskedRed=(nSourceRed>>3);
+ const int nMaskedGreen=(nSourceGreen>>2);
+ const int nMaskedBlue=(nSourceBlue>>3);
- PETE_PIXELDATA16 OutputColour=
- (nMaskedRed<<11)|
- (nMaskedGreen<<5)|
- (nMaskedBlue<<0);
+ PETE_PIXELDATA16 OutputColour=
+ (nMaskedRed<<11)|
+ (nMaskedGreen<<5)|
+ (nMaskedBlue<<0);
- *((PETE_PIXELDATA16*)pCurrentOutput)=OutputColour;
+ *((PETE_PIXELDATA16*)pCurrentOutput)=OutputColour;
- pCurrentSource+=SIZEOF_PETE_PIXELDATA32;
- pCurrentOutput+=SIZEOF_PETE_PIXELDATA16;
- }
+ pCurrentSource+=SIZEOF_PETE_PIXELDATA32;
+ pCurrentOutput+=SIZEOF_PETE_PIXELDATA16;
+ }
}
typedef void* SPete_MemHandle;
-inline SPete_MemHandle Pete_NewHandle(int nBytesToAlloc) {
- return malloc(nBytesToAlloc);
+inline SPete_MemHandle Pete_NewHandle(int nBytesToAlloc)
+{
+ return malloc(nBytesToAlloc);
}
-inline void Pete_FreeHandle(SPete_MemHandle InHandle) {
- free(InHandle);
+inline void Pete_FreeHandle(SPete_MemHandle InHandle)
+{
+ free(InHandle);
}
-inline void* Pete_LockHandle(SPete_MemHandle InHandle) {
- return InHandle;
+inline void* Pete_LockHandle(SPete_MemHandle InHandle)
+{
+ return InHandle;
}
-inline void Pete_UnLockHandle(SPete_MemHandle InHandle) {
- // do nothing
+inline void Pete_UnLockHandle(SPete_MemHandle InHandle)
+{
+ // do nothing
}
const int cnBiggestSignedInt=0x7fffffff;
-inline int GetLuminance(const U32 inColour) {
- const int nRed=(inColour&(0xff<<SHIFT_RED))>>16;
- const int nGreen=(inColour&(0xff<<SHIFT_GREEN))>>8;
- const int nBlue=(inColour&(0xff<<SHIFT_BLUE))>>0;
+inline int GetLuminance(const U32 inColour)
+{
+ const int nRed=(inColour&(0xff<<SHIFT_RED))>>16;
+ const int nGreen=(inColour&(0xff<<SHIFT_GREEN))>>8;
+ const int nBlue=(inColour&(0xff<<SHIFT_BLUE))>>0;
- const int nLuminance =
- ((77 * nRed)+
- (150* nGreen)+ // used to be 50 which is plain wrong
- (29 * nBlue));
+ const int nLuminance =
+ ((77 * nRed)+
+ (150* nGreen)+ // used to be 50 which is plain wrong
+ (29 * nBlue));
- return nLuminance;
+ return nLuminance;
}
#endif /* _INCLUDE__GEM_UTILS_PIXPETE_H_ */
diff --git a/Gem/develop/include/Gem/Utils/SIMD.h b/Gem/develop/include/Gem/Utils/SIMD.h
index 02db219..335927c 100644
--- a/Gem/develop/include/Gem/Utils/SIMD.h
+++ b/Gem/develop/include/Gem/Utils/SIMD.h
@@ -46,13 +46,13 @@ const int GEM_SIMD_ALTIVEC=3;
#ifdef __SSE2__
# include <emmintrin.h>
// for icc this should be <dvec.h>
-typedef union{
+typedef union {
unsigned char c[16];
__m128i v;
} vector_128;
#elif defined __VEC__
/* for AltiVec (PowerPC) */
-typedef union{
+typedef union {
unsigned char c[16];
vector unsigned char v;
} vector_128;
@@ -61,8 +61,9 @@ typedef union{
#if defined __MMX__
# include <mmintrin.h>
// for icc this should be <ivec.h>
-typedef union{
- __m64 v; unsigned char c[8];
+typedef union {
+ __m64 v;
+ unsigned char c[8];
} vector64i;
#endif
@@ -71,8 +72,9 @@ typedef union{
#ifdef __SSE__
#include <xmmintrin.h>
-typedef union{
- __m128 m; float f[4];
+typedef union {
+ __m128 m;
+ float f[4];
} vector128f;
#endif
@@ -89,8 +91,8 @@ typedef union{
*/
class GEM_EXTERN GemSIMD
{
- public:
- GemSIMD(void);
+public:
+ GemSIMD(void);
virtual ~GemSIMD(void);
/* this gets the "cpuid" (something like GEM_SIMD_NONE) */
@@ -108,7 +110,7 @@ class GEM_EXTERN GemSIMD
*/
static int simd_runtime_check(void);
- private:
+private:
/* this is the maximum capability of the CPU */
static int realcpuid;
/* this is the current chosen capability (normally this equals realcpuid) */
diff --git a/Gem/develop/include/Gem/Utils/SynchedWorkerThread.h b/Gem/develop/include/Gem/Utils/SynchedWorkerThread.h
index 6f5135e..7c5fe0e 100644
--- a/Gem/develop/include/Gem/Utils/SynchedWorkerThread.h
+++ b/Gem/develop/include/Gem/Utils/SynchedWorkerThread.h
@@ -17,49 +17,55 @@ LOG
#include "Utils/WorkerThread.h"
-namespace gem { namespace thread {
- class GEM_EXTERN SynchedWorkerThread : public WorkerThread {
- private:
- class PIMPL;
- PIMPL*m_pimpl;
- friend class PIMPL;
- /* dummy implementations */
- SynchedWorkerThread(const SynchedWorkerThread&);
- SynchedWorkerThread&operator=(const SynchedWorkerThread&);
+namespace gem
+{
+namespace thread
+{
+class GEM_EXTERN SynchedWorkerThread : public WorkerThread
+{
+private:
+ class PIMPL;
+ PIMPL*m_pimpl;
+ friend class PIMPL;
+ /* dummy implementations */
+ SynchedWorkerThread(const SynchedWorkerThread&);
+ SynchedWorkerThread&operator=(const SynchedWorkerThread&);
- public:
- SynchedWorkerThread(bool autostart=true);
- virtual ~SynchedWorkerThread(void);
+public:
+ SynchedWorkerThread(bool autostart=true);
+ virtual ~SynchedWorkerThread(void);
- /*
- * turn on "polling" mode
- * when in polling mode, the calling thread has to call 'dequeue()' in order to
- * deqeue any DONE data
- * when in pushing mode, the data is pushed automatically within the RTE main thread
- *
- * returns TRUE is now in polling mode, or FALSE if now in pushing mode
- * (might be different from what was requested)
- *
- * this MUST be called from the main thread
- */
- virtual bool setPolling(bool value=true);
+ /*
+ * turn on "polling" mode
+ * when in polling mode, the calling thread has to call 'dequeue()' in order to
+ * deqeue any DONE data
+ * when in pushing mode, the data is pushed automatically within the RTE main thread
+ *
+ * returns TRUE is now in polling mode, or FALSE if now in pushing mode
+ * (might be different from what was requested)
+ *
+ * this MUST be called from the main thread
+ */
+ virtual bool setPolling(bool value=true);
- /**
- * deqeues the entire DONE queue
- * returns the number of elements dequeued
- */
- virtual unsigned int dequeue(void);
+ /**
+ * deqeues the entire DONE queue
+ * returns the number of elements dequeued
+ */
+ virtual unsigned int dequeue(void);
- protected:
- // this get's called from the main thread(!) with each
- // finished data chunk
- virtual void done(id_t ID, void*data) = 0;
+protected:
+ // this get's called from the main thread(!) with each
+ // finished data chunk
+ virtual void done(id_t ID, void*data) = 0;
- //////
- // tell RTE to call back asap
- virtual void signal(void);
+ //////
+ // tell RTE to call back asap
+ virtual void signal(void);
- };};};
+};
+};
+};
#endif /* _INCLUDE__GEM_GEM_SYNCHEDWORKERTHREAD_H_ */
diff --git a/Gem/develop/include/Gem/Utils/Thread.h b/Gem/develop/include/Gem/Utils/Thread.h
index ca861cc..3daa020 100644
--- a/Gem/develop/include/Gem/Utils/Thread.h
+++ b/Gem/develop/include/Gem/Utils/Thread.h
@@ -17,48 +17,53 @@ LOG
#include "Gem/ExportDef.h"
-namespace gem { namespace thread {
- /**
- * get the number of available CPUs on the system
- */
- GEM_EXTERN unsigned int getCPUCount(void);
-
- class GEM_EXTERN Thread {
- private:
- class PIMPL;
- PIMPL*m_pimpl;
- friend class PIMPL;
-
- Thread(const Thread&);
- Thread&operator=(const Thread&);
- public:
- Thread(void);
- virtual ~Thread(void);
-
- ////
- // start thread
- virtual bool start(void);
- ////
- // stop thread
- // waits for at most wait4usec microseconds
- // is wait4usec==0, waits until process terminates (e.g. forever)
- virtual bool stop(unsigned int wait4usec=0);
-
- protected:
- ////
- // the worker!
- // get's called from an alternative thread
- // if TRUE is returned, process() will be called again
- // until stop() is called
- // if FALSE is returned, the thread may exit
- virtual bool process(void) = 0;
- };
-
-
- ////////
- // wrapper around select() or whatever
- GEM_EXTERN void usleep(unsigned long usec);
-};}; // namespace
+namespace gem
+{
+namespace thread
+{
+/**
+ * get the number of available CPUs on the system
+ */
+GEM_EXTERN unsigned int getCPUCount(void);
+
+class GEM_EXTERN Thread
+{
+private:
+ class PIMPL;
+ PIMPL*m_pimpl;
+ friend class PIMPL;
+
+ Thread(const Thread&);
+ Thread&operator=(const Thread&);
+public:
+ Thread(void);
+ virtual ~Thread(void);
+
+ ////
+ // start thread
+ virtual bool start(void);
+ ////
+ // stop thread
+ // waits for at most wait4usec microseconds
+ // is wait4usec==0, waits until process terminates (e.g. forever)
+ virtual bool stop(unsigned int wait4usec=0);
+
+protected:
+ ////
+ // the worker!
+ // get's called from an alternative thread
+ // if TRUE is returned, process() will be called again
+ // until stop() is called
+ // if FALSE is returned, the thread may exit
+ virtual bool process(void) = 0;
+};
+
+
+////////
+// wrapper around select() or whatever
+GEM_EXTERN void usleep(unsigned long usec);
+};
+}; // namespace
diff --git a/Gem/develop/include/Gem/Utils/ThreadMutex.h b/Gem/develop/include/Gem/Utils/ThreadMutex.h
index c2851b5..208bcbf 100644
--- a/Gem/develop/include/Gem/Utils/ThreadMutex.h
+++ b/Gem/develop/include/Gem/Utils/ThreadMutex.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- - locks a thread (wrapper around pthread_mutex)
+ - locks a thread (wrapper around pthread_mutex)
Copyright (c) 2011-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
For information on usage and redistribution, and for a DISCLAIMER OF ALL
@@ -16,23 +16,26 @@ LOG
#include "Gem/ExportDef.h"
-namespace gem {
- namespace thread {
- class GEM_EXTERN Mutex {
- private:
- class PIMPL;
- PIMPL*m_pimpl;
- public:
- Mutex(void);
- virtual ~Mutex(void);
-
- Mutex(const Mutex&);
- Mutex&operator=(const Mutex&);
-
- void lock (void);
- void unlock (void);
- bool trylock(void);
- };
- };
+namespace gem
+{
+namespace thread
+{
+class GEM_EXTERN Mutex
+{
+private:
+ class PIMPL;
+ PIMPL*m_pimpl;
+public:
+ Mutex(void);
+ virtual ~Mutex(void);
+
+ Mutex(const Mutex&);
+ Mutex&operator=(const Mutex&);
+
+ void lock (void);
+ void unlock (void);
+ bool trylock(void);
+};
+};
};
#endif /* _INCLUDE__GEM_GEM_THREADMUTEX_H_ */
diff --git a/Gem/develop/include/Gem/Utils/ThreadSemaphore.h b/Gem/develop/include/Gem/Utils/ThreadSemaphore.h
index 3a57a4c..4698fca 100644
--- a/Gem/develop/include/Gem/Utils/ThreadSemaphore.h
+++ b/Gem/develop/include/Gem/Utils/ThreadSemaphore.h
@@ -2,7 +2,7 @@
LOG
GEM - Graphics Environment for Multimedia
- - locks a thread (wrapper around pthread's cond_t)
+ - locks a thread (wrapper around pthread's cond_t)
Copyright (c) 2011-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
For information on usage and redistribution, and for a DISCLAIMER OF ALL
@@ -16,24 +16,27 @@ LOG
#include "Gem/ExportDef.h"
-namespace gem {
- namespace thread {
- class GEM_EXTERN Semaphore {
- private:
- class PIMPL;
- PIMPL*m_pimpl;
- public:
- Semaphore(void);
- virtual ~Semaphore(void);
- Semaphore(const Semaphore&);
-
- /** block the current thread until the Semaphore is thaw()ed again */
- void freeze (void);
- /** unblock any waiting threads */
- void thaw (void);
-
- virtual Semaphore&operator=(const Semaphore&);
- };
- };
+namespace gem
+{
+namespace thread
+{
+class GEM_EXTERN Semaphore
+{
+private:
+ class PIMPL;
+ PIMPL*m_pimpl;
+public:
+ Semaphore(void);
+ virtual ~Semaphore(void);
+ Semaphore(const Semaphore&);
+
+ /** block the current thread until the Semaphore is thaw()ed again */
+ void freeze (void);
+ /** unblock any waiting threads */
+ void thaw (void);
+
+ virtual Semaphore&operator=(const Semaphore&);
+};
+};
};
#endif /* _INCLUDE__GEM_GEM_THREADSEMAPHORE_H_ */
diff --git a/Gem/develop/include/Gem/Utils/Vector.h b/Gem/develop/include/Gem/Utils/Vector.h
index e427f04..0937048 100644
--- a/Gem/develop/include/Gem/Utils/Vector.h
+++ b/Gem/develop/include/Gem/Utils/Vector.h
@@ -19,14 +19,16 @@ LOG
// This is our 2D point class. This will be used to store the UV coordinates.
-class GEM_EXTERN CVector2 {
+class GEM_EXTERN CVector2
+{
public:
- float x, y;
+ float x, y;
};
// This is our basic 3D point/vector class
-class GEM_EXTERN CVector3 {
+class GEM_EXTERN CVector3
+{
public:
// the elements of a vector:
float x, y, z;
@@ -34,42 +36,42 @@ public:
// A default constructor
CVector3(void);
- // This is our constructor that allows us to initialize our data upon creating an instance
- CVector3(float X, float Y, float Z);
+ // This is our constructor that allows us to initialize our data upon creating an instance
+ CVector3(float X, float Y, float Z);
- // Here we overload the + operator so we can add vectors together
- CVector3 operator+(CVector3 vVector) const;
+ // Here we overload the + operator so we can add vectors together
+ CVector3 operator+(CVector3 vVector) const;
- // Here we overload the - operator so we can subtract vectors
- CVector3 operator-(CVector3 vVector) const;
+ // Here we overload the - operator so we can subtract vectors
+ CVector3 operator-(CVector3 vVector) const;
- // Here we overload the - operator so we can negate the vector
- CVector3 operator-(void) const;
+ // Here we overload the - operator so we can negate the vector
+ CVector3 operator-(void) const;
- // Here we overload the * operator so we can multiply by scalars
- CVector3 operator*(float num) const;
+ // Here we overload the * operator so we can multiply by scalars
+ CVector3 operator*(float num) const;
- // Here we overload the * operator so we can dot-multiply
- float operator*(CVector3 vVector) const;
+ // Here we overload the * operator so we can dot-multiply
+ float operator*(CVector3 vVector) const;
- // cross-multiplication
- CVector3 cross(CVector3 vVector) const;
+ // cross-multiplication
+ CVector3 cross(CVector3 vVector) const;
- // Here we overload the / operator so we can divide by a scalar
- CVector3 operator/(float num) const;
+ // Here we overload the / operator so we can divide by a scalar
+ CVector3 operator/(float num) const;
- // here we calculate the absolute-value of the vector
- float abs(void) const;
+ // here we calculate the absolute-value of the vector
+ float abs(void) const;
- // here we calculate the square of the absolute-value of the vector
- float abs2(void) const;
+ // here we calculate the square of the absolute-value of the vector
+ float abs2(void) const;
- // here we normalize the vector
- CVector3 normalize(void) const;
+ // here we normalize the vector
+ CVector3 normalize(void) const;
- // here we compare 2 vectors on approx. equality
- bool equals(CVector3 vVector, float epsilon) const;
+ // here we compare 2 vectors on approx. equality
+ bool equals(CVector3 vVector, float epsilon) const;
};
diff --git a/Gem/develop/include/Gem/Utils/WorkerThread.h b/Gem/develop/include/Gem/Utils/WorkerThread.h
index 36d4a4d..69f5066 100644
--- a/Gem/develop/include/Gem/Utils/WorkerThread.h
+++ b/Gem/develop/include/Gem/Utils/WorkerThread.h
@@ -17,65 +17,71 @@ LOG
#include "Gem/ExportDef.h"
-namespace gem { namespace thread {
- class GEM_EXTERN WorkerThread {
- private:
- class PIMPL;
- PIMPL*m_pimpl;
- friend class PIMPL;
- /* dummy implementations */
- WorkerThread(const WorkerThread&);
- WorkerThread&operator=(const WorkerThread&);
- public:
- WorkerThread(void);
- virtual ~WorkerThread(void);
-
- ////
- // start/stop thread(s)
- virtual bool start(void);
- virtual bool stop(bool wait=true);
-
- typedef unsigned int id_t;
- static const id_t INVALID;
- static const id_t IMMEDIATE;
-
- // queue a 'data' chunk onto the TODO queue
- // the returned 'ID' can be used to interact with the queues
- // if queuing failed, FALSE is returned and ID is set to INVALID
- virtual bool queue(id_t&ID, void*data);
-
- //////
- // cancel a datachunk from the TODO-queue
- // if the chunk was successfully removed, returns TRUE
- // (FALSE is returned, if e.g. the given datachunk was not found in the queue)
- // note that items already processed cannot be cancelled anymore
- virtual bool cancel(const id_t ID);
-
- // dequeue the next datachunk from the DONE queue
- // if the queue is empty, FALSE is returned and ID is set to INVALID
- virtual bool dequeue(id_t&ID, void*&data);
-
- protected:
-
- ////
- // the worker!
- // get's called from an alternative thread(s)
- // when the queue is non-empty,
- // the first element is removed from the TODO queue,
- // and this function is called with the 1st element as data
- // the result returned is added to the done queue (alongside the ID)
- virtual void* process(id_t ID, void*data) = 0;
-
- ////
- // this get's called to indicate that new data is in the DONE queue
- // you can use it to set a semaphore in the main thread, to fetch
- // the data
- // it get's called once after process() has been successful
- // and will not be called before dequeue has been called at least once
- //
- virtual void signal(void);
-
- };};};
+namespace gem
+{
+namespace thread
+{
+class GEM_EXTERN WorkerThread
+{
+private:
+ class PIMPL;
+ PIMPL*m_pimpl;
+ friend class PIMPL;
+ /* dummy implementations */
+ WorkerThread(const WorkerThread&);
+ WorkerThread&operator=(const WorkerThread&);
+public:
+ WorkerThread(void);
+ virtual ~WorkerThread(void);
+
+ ////
+ // start/stop thread(s)
+ virtual bool start(void);
+ virtual bool stop(bool wait=true);
+
+ typedef unsigned int id_t;
+ static const id_t INVALID;
+ static const id_t IMMEDIATE;
+
+ // queue a 'data' chunk onto the TODO queue
+ // the returned 'ID' can be used to interact with the queues
+ // if queuing failed, FALSE is returned and ID is set to INVALID
+ virtual bool queue(id_t&ID, void*data);
+
+ //////
+ // cancel a datachunk from the TODO-queue
+ // if the chunk was successfully removed, returns TRUE
+ // (FALSE is returned, if e.g. the given datachunk was not found in the queue)
+ // note that items already processed cannot be cancelled anymore
+ virtual bool cancel(const id_t ID);
+
+ // dequeue the next datachunk from the DONE queue
+ // if the queue is empty, FALSE is returned and ID is set to INVALID
+ virtual bool dequeue(id_t&ID, void*&data);
+
+protected:
+
+ ////
+ // the worker!
+ // get's called from an alternative thread(s)
+ // when the queue is non-empty,
+ // the first element is removed from the TODO queue,
+ // and this function is called with the 1st element as data
+ // the result returned is added to the done queue (alongside the ID)
+ virtual void* process(id_t ID, void*data) = 0;
+
+ ////
+ // this get's called to indicate that new data is in the DONE queue
+ // you can use it to set a semaphore in the main thread, to fetch
+ // the data
+ // it get's called once after process() has been successful
+ // and will not be called before dequeue has been called at least once
+ //
+ virtual void signal(void);
+
+};
+};
+};
#endif /* _INCLUDE__GEM_GEM_WORKERTHREAD_H_ */
diff --git a/Gem/develop/include/Gem/Utils/any.h b/Gem/develop/include/Gem/Utils/any.h
index 331a797..4ce48b0 100644
--- a/Gem/develop/include/Gem/Utils/any.h
+++ b/Gem/develop/include/Gem/Utils/any.h
@@ -30,304 +30,321 @@
namespace gem
{
- struct GEM_EXTERN bad_any_cast : std::bad_cast {
- bad_any_cast(const std::type_info& src, const std::type_info& dest)
- : result(std::string("bad cast (")+src.name() + "->" + dest.name()+")")
- { }
- virtual ~bad_any_cast(void)
+struct GEM_EXTERN bad_any_cast : std::bad_cast {
+ bad_any_cast(const std::type_info& src, const std::type_info& dest)
+ : result(std::string("bad cast (")+src.name() + "->" + dest.name()+")")
+ { }
+ virtual ~bad_any_cast(void)
#if __cplusplus <= 199711L
- throw()
+ throw()
#endif
- { }
- virtual const char* what(void) const
+ { }
+ virtual const char* what(void) const
#if __cplusplus > 199711L
- noexcept
+ noexcept
#else
- throw()
+ throw()
#endif
- {
- return result.c_str();
- }
- const std::string result;
- };
+ {
+ return result.c_str();
+ }
+ const std::string result;
+};
- namespace any_detail {
- // function pointer table
+namespace any_detail
+{
+// function pointer table
- struct fxn_ptr_table {
- const std::type_info& (*get_type)(void);
- void (*static_delete)(void**);
- void (*clone)(void* const*, void**);
- void (*move)(void* const*,void**);
- };
+struct fxn_ptr_table {
+ const std::type_info& (*get_type)(void);
+ void (*static_delete)(void**);
+ void (*clone)(void* const*, void**);
+ void (*move)(void* const*,void**);
+};
- // static functions for small value-types
+// static functions for small value-types
- template<bool is_small>
- struct fxns
+template<bool is_small>
+struct fxns {
+ template<typename T>
+ struct type {
+ static const std::type_info& get_type(void)
{
- template<typename T>
- struct type {
- static const std::type_info& get_type(void) {
- const std::type_info&res=typeid(T);
- // the following is a dummy use of the type_info struct
- // to make the template engine work properly on OSX/10.9
- static std::string _ = res.name();
- return res;
- }
- static void static_delete(void** x) {
- reinterpret_cast<T*>(x)->~T();
- }
- static void clone(void* const* src, void** dest) {
- new(dest) T(*reinterpret_cast<T const*>(src));
- }
- static void move(void* const* src, void** dest) {
- reinterpret_cast<T*>(dest)->~T();
- *reinterpret_cast<T*>(dest) = *reinterpret_cast<T const*>(src);
- }
- };
- };
+ const std::type_info&res=typeid(T);
+ // the following is a dummy use of the type_info struct
+ // to make the template engine work properly on OSX/10.9
+ static std::string _ = res.name();
+ return res;
+ }
+ static void static_delete(void** x)
+ {
+ reinterpret_cast<T*>(x)->~T();
+ }
+ static void clone(void* const* src, void** dest)
+ {
+ new(dest) T(*reinterpret_cast<T const*>(src));
+ }
+ static void move(void* const* src, void** dest)
+ {
+ reinterpret_cast<T*>(dest)->~T();
+ *reinterpret_cast<T*>(dest) = *reinterpret_cast<T const*>(src);
+ }
+ };
+};
- // static functions for big value-types (bigger than a void*)
+// static functions for big value-types (bigger than a void*)
- template<>
- struct fxns<false>
+template<>
+struct fxns<false> {
+ template<typename T>
+ struct type {
+ static const std::type_info& get_type(void)
{
- template<typename T>
- struct type {
- static const std::type_info& get_type(void) {
- const std::type_info&res=typeid(T);
- return res;
- }
- static void static_delete(void** x) {
- delete(*reinterpret_cast<T**>(x));
- }
- static void clone(void* const* src, void** dest) {
- *dest = new T(**reinterpret_cast<T* const*>(src));
- }
- static void move(void* const* src, void** dest) {
- (*reinterpret_cast<T**>(dest))->~T();
- **reinterpret_cast<T**>(dest) = **reinterpret_cast<T* const*>(src);
- }
- };
- };
-
- template<typename T>
- struct get_table
+ const std::type_info&res=typeid(T);
+ return res;
+ }
+ static void static_delete(void** x)
{
- static const bool is_small = sizeof(T) <= sizeof(void*);
-
- static fxn_ptr_table* get(void)
- {
- static fxn_ptr_table static_table = {
- fxns<is_small>::template type<T>::get_type
- , fxns<is_small>::template type<T>::static_delete
- , fxns<is_small>::template type<T>::clone
- , fxns<is_small>::template type<T>::move
- };
- return &static_table;
- }
- };
+ delete(*reinterpret_cast<T**>(x));
+ }
+ static void clone(void* const* src, void** dest)
+ {
+ *dest = new T(**reinterpret_cast<T* const*>(src));
+ }
+ static void move(void* const* src, void** dest)
+ {
+ (*reinterpret_cast<T**>(dest))->~T();
+ **reinterpret_cast<T**>(dest) = **reinterpret_cast<T* const*>(src);
+ }
+ };
+};
+
+template<typename T>
+struct get_table {
+ static const bool is_small = sizeof(T) <= sizeof(void*);
- struct empty {
+ static fxn_ptr_table* get(void)
+ {
+ static fxn_ptr_table static_table = {
+ fxns<is_small>::template type<T>::get_type
+ , fxns<is_small>::template type<T>::static_delete
+ , fxns<is_small>::template type<T>::clone
+ , fxns<is_small>::template type<T>::move
};
- } // namespace any_detail
+ return &static_table;
+ }
+};
+struct empty {
+};
+} // namespace any_detail
- struct GEM_EXTERN any
- {
- // structors
- template <typename T>
- any(const T& x) : table(NULL), object(NULL) {
- table = any_detail::get_table<T>::get();
+struct GEM_EXTERN any {
+ // structors
+
+ template <typename T>
+ any(const T& x) : table(NULL), object(NULL)
+ {
+ table = any_detail::get_table<T>::get();
#if defined(__GNUC__) && __GNUC__ >= 6
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wplacement-new"
#endif
- if (sizeof(T) <= sizeof(void*)) {
- new(&object) T(x);
- }
- else {
- object = new T(x);
- }
+ if (sizeof(T) <= sizeof(void*)) {
+ new(&object) T(x);
+ } else {
+ object = new T(x);
+ }
#if defined(__GNUC__) && __GNUC__ >= 6
# pragma GCC diagnostic pop
#endif
- }
+ }
- any(void) : table(NULL), object(NULL) {
- table = any_detail::get_table<any_detail::empty>::get();
- object = NULL;
- }
+ any(void) : table(NULL), object(NULL)
+ {
+ table = any_detail::get_table<any_detail::empty>::get();
+ object = NULL;
+ }
- any(const any& x) : table(NULL), object(NULL) {
- table = any_detail::get_table<any_detail::empty>::get();
- assign(x);
- }
+ any(const any& x) : table(NULL), object(NULL)
+ {
+ table = any_detail::get_table<any_detail::empty>::get();
+ assign(x);
+ }
- virtual ~any(void) {
- table->static_delete(&object);
- }
+ virtual ~any(void)
+ {
+ table->static_delete(&object);
+ }
- // assignment
+ // assignment
- any& assign(const any& x) {
- // are we copying between the same type?
+ any& assign(const any& x)
+ {
+ // are we copying between the same type?
- if (table == x.table) {
- // if so, we can avoid reallocation
+ if (table == x.table) {
+ // if so, we can avoid reallocation
- table->move(&x.object, &object);
- }
- else {
- reset();
- x.table->clone(&x.object, &object);
- table = x.table;
- }
- return *this;
+ table->move(&x.object, &object);
+ } else {
+ reset();
+ x.table->clone(&x.object, &object);
+ table = x.table;
}
+ return *this;
+ }
- template <typename T>
- any& assign(const T& x)
- {
- // are we copying between the same type?
+ template <typename T>
+ any& assign(const T& x)
+ {
+ // are we copying between the same type?
- any_detail::fxn_ptr_table* x_table = any_detail::get_table<T>::get();
- if (table == x_table) {
- // if so, we can avoid deallocating and resuse memory
+ any_detail::fxn_ptr_table* x_table = any_detail::get_table<T>::get();
+ if (table == x_table) {
+ // if so, we can avoid deallocating and resuse memory
#if defined(__GNUC__) && __GNUC__ >= 6
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wplacement-new"
#endif
- if (sizeof(T) <= sizeof(void*)) {
- // create copy on-top of object pointer itself
- new(&object) T(x);
- }
- else {
- // create copy on-top of old version
- new(object) T(x);
- }
+ if (sizeof(T) <= sizeof(void*)) {
+ // create copy on-top of object pointer itself
+ new(&object) T(x);
+ } else {
+ // create copy on-top of old version
+ new(object) T(x);
+ }
+ } else {
+ reset();
+ if (sizeof(T) <= sizeof(void*)) {
+ // create copy on-top of object pointer itself
+ new(&object) T(x);
+ // update table pointer
+ table = x_table;
+ } else {
+ object = new T(x);
+ table = x_table;
}
- else {
- reset();
- if (sizeof(T) <= sizeof(void*)) {
- // create copy on-top of object pointer itself
- new(&object) T(x);
- // update table pointer
- table = x_table;
- }
- else {
- object = new T(x);
- table = x_table;
- }
#if defined(__GNUC__) && __GNUC__ >= 6
# pragma GCC diagnostic pop
#endif
- }
- return *this;
}
+ return *this;
+ }
- // assignment operator
-
- template<typename T>
- any& operator=(T const& x) {
- return assign(x);
- }
- any& operator=(const any& x) {
- return assign(x);
- }
+ // assignment operator
- // utility functions
+ template<typename T>
+ any& operator=(T const& x)
+ {
+ return assign(x);
+ }
+ any& operator=(const any& x)
+ {
+ return assign(x);
+ }
- any& swap(any& x) {
- std::swap(table, x.table);
- std::swap(object, x.object);
- return *this;
- }
+ // utility functions
- const std::type_info& get_type(void) const {
- return table->get_type();
- }
+ any& swap(any& x)
+ {
+ std::swap(table, x.table);
+ std::swap(object, x.object);
+ return *this;
+ }
- template<typename T>
- const T& cast(void) const {
- if (!compatible<T>()) {
- throw bad_any_cast(get_type(), typeid(T));
- }
- if (sizeof(T) <= sizeof(void*)) {
- return *reinterpret_cast<T const*>(&object);
- }
- else {
- return *reinterpret_cast<T const*>(object);
- }
- }
+ const std::type_info& get_type(void) const
+ {
+ return table->get_type();
+ }
- /// Returns true if the two types are the same.
- bool compatible(const any& x) const {
- return get_type() == x.get_type();
+ template<typename T>
+ const T& cast(void) const
+ {
+ if (!compatible<T>()) {
+ throw bad_any_cast(get_type(), typeid(T));
}
- /// Returns true if the two types are the same.
- template<typename T>
- bool compatible() const {
- return (get_type() == typeid(T));
+ if (sizeof(T) <= sizeof(void*)) {
+ return *reinterpret_cast<T const*>(&object);
+ } else {
+ return *reinterpret_cast<T const*>(object);
}
+ }
+
+ /// Returns true if the two types are the same.
+ bool compatible(const any& x) const
+ {
+ return get_type() == x.get_type();
+ }
+ /// Returns true if the two types are the same.
+ template<typename T>
+ bool compatible() const
+ {
+ return (get_type() == typeid(T));
+ }
// implicit casting is disabled by default
- #ifdef ANY_IMPLICIT_CASTING
- // automatic casting operator
+#ifdef ANY_IMPLICIT_CASTING
+ // automatic casting operator
- template<typename T>
- operator T(void) const {
- return cast<T>();
- }
- #endif // implicit casting
+ template<typename T>
+ operator T(void) const
+ {
+ return cast<T>();
+ }
+#endif // implicit casting
- bool empty(void) const {
- return table == any_detail::get_table<any_detail::empty>::get();
- }
+ bool empty(void) const
+ {
+ return table == any_detail::get_table<any_detail::empty>::get();
+ }
- void reset(void)
- {
- if (empty()) return;
- table->static_delete(&object);
- table = any_detail::get_table<any_detail::empty>::get();
- object = NULL;
+ void reset(void)
+ {
+ if (empty()) {
+ return;
}
+ table->static_delete(&object);
+ table = any_detail::get_table<any_detail::empty>::get();
+ object = NULL;
+ }
- // fields
+ // fields
- any_detail::fxn_ptr_table* table;
- void* object;
- };
+ any_detail::fxn_ptr_table* table;
+ void* object;
+};
- // boost::any-like casting
+// boost::any-like casting
- template<typename T>
- T* any_cast(any* this_) {
- if (this_->get_type() != typeid(T)) {
- throw bad_any_cast(this_->get_type(), typeid(T));
- }
- if (sizeof(T) <= sizeof(void*)) {
- return reinterpret_cast<T*>(&this_->object);
- }
- else {
- return reinterpret_cast<T*>(this_->object);
- }
+template<typename T>
+T* any_cast(any* this_)
+{
+ if (this_->get_type() != typeid(T)) {
+ throw bad_any_cast(this_->get_type(), typeid(T));
}
-
- template<typename T>
- T const* any_cast(any const* this_) {
- return any_cast<T>(const_cast<any*>(this_));
+ if (sizeof(T) <= sizeof(void*)) {
+ return reinterpret_cast<T*>(&this_->object);
+ } else {
+ return reinterpret_cast<T*>(this_->object);
}
+}
- template<typename T>
- T const& any_cast(any const& this_){
- return *any_cast<T>(const_cast<any*>(&this_));
- }
+template<typename T>
+T const* any_cast(any const* this_)
+{
+ return any_cast<T>(const_cast<any*>(this_));
+}
+
+template<typename T>
+T const& any_cast(any const& this_)
+{
+ return *any_cast<T>(const_cast<any*>(&this_));
+}
}
#ifdef _MSC_VER
diff --git a/Gem/develop/include/Gem/Utils/nop.h b/Gem/develop/include/Gem/Utils/nop.h
index 0be005b..8431ef2 100644
--- a/Gem/develop/include/Gem/Utils/nop.h
+++ b/Gem/develop/include/Gem/Utils/nop.h
@@ -26,4 +26,3 @@ static inline void gem__nop_post(const char*fmt, ...) { ; }
#define nop_post gem__nop_post
#endif // for header file
-
diff --git a/Gem/develop/include/Gem/plugins/PluginFactory.h b/Gem/develop/include/Gem/plugins/PluginFactory.h
index 73057e7..90c5a0f 100644
--- a/Gem/develop/include/Gem/plugins/PluginFactory.h
+++ b/Gem/develop/include/Gem/plugins/PluginFactory.h
@@ -11,90 +11,94 @@
#include <typeinfo>
#include <iostream>
-namespace gem {
-
- class GEM_EXTERN BasePluginFactory {
- protected:
- int doLoadPlugins(const std::string&basename, const std::string&path);
- BasePluginFactory(void);
- virtual ~BasePluginFactory(void);
-
- std::vector<std::string>get(void);
- void*get(std::string);
- void set(std::string, void*);
-
- private:
- class Pimpl;
- Pimpl*m_pimpl;
- };
-
- template<class Class>
- class GEM_EXPORT PluginFactory : public BasePluginFactory {
- public:
-
- /**
- * constructor function type (without arguments)
- */
- typedef Class*(ctor_t)(void);
-
- /**
- * register a a constructor associated with a given ID
- */
- static void registerClass(std::string id, ctor_t*c);
- /**
- * get an instance of class constructed by the constructor associated with the given ID
- */
- static Class*getInstance(std::string id);
-
- /**
- * get a list of all IDs currently registered with this factory
- */
- static std::vector<std::string>getIDs(void);
-
- /**
- * load more plugins
- */
- static int loadPlugins(std::string basename, std::string path=std::string(""));
-
- private:
- static PluginFactory<Class>*s_factory;
- public:
- static PluginFactory<Class>*getPluginFactory(void);
-
- private:
- void doRegisterClass(std::string id, ctor_t*c);
- Class*doGetInstance(std::string id);
- std::vector<std::string>doGetIDs(void);
- };
-
-
- namespace PluginFactoryRegistrar {
- /**
- * creates a new ChildClass and returns it as a (pointer to) an instance of BaseClass
- */
- template<class ChildClass, class BaseClass>
- static BaseClass* allocator(void);
-
- /**
- * registers a ChildClass with a certain ID in the BaseClass factory
- *
- * example:
- * static gem::PluginFactoryRegistrar<Child, Base, std::string > basefac_childreg("childID"); // register Child as 'childID'
- * Base*instance=gem::PluginFactory<Base>::getInstance("childID"); // returns an instance of Child
- */
- template<class ChildClass, class BaseClass>
- struct registrar {
- registrar(std::string ID);
- };
-
- /**
- * registers a dummy constructor with a default ID
- */
- template<class BaseClass>
- struct dummy {
- dummy(void);
- };
- };
+namespace gem
+{
+
+class GEM_EXTERN BasePluginFactory
+{
+protected:
+ int doLoadPlugins(const std::string&basename, const std::string&path);
+ BasePluginFactory(void);
+ virtual ~BasePluginFactory(void);
+
+ std::vector<std::string>get(void);
+ void*get(std::string);
+ void set(std::string, void*);
+
+private:
+ class Pimpl;
+ Pimpl*m_pimpl;
+};
+
+template<class Class>
+class GEM_EXPORT PluginFactory : public BasePluginFactory
+{
+public:
+
+ /**
+ * constructor function type (without arguments)
+ */
+ typedef Class*(ctor_t)(void);
+
+ /**
+ * register a a constructor associated with a given ID
+ */
+ static void registerClass(std::string id, ctor_t*c);
+ /**
+ * get an instance of class constructed by the constructor associated with the given ID
+ */
+ static Class*getInstance(std::string id);
+
+ /**
+ * get a list of all IDs currently registered with this factory
+ */
+ static std::vector<std::string>getIDs(void);
+
+ /**
+ * load more plugins
+ */
+ static int loadPlugins(std::string basename, std::string path=std::string(""));
+
+private:
+ static PluginFactory<Class>*s_factory;
+public:
+ static PluginFactory<Class>*getPluginFactory(void);
+
+private:
+ void doRegisterClass(std::string id, ctor_t*c);
+ Class*doGetInstance(std::string id);
+ std::vector<std::string>doGetIDs(void);
+};
+
+
+namespace PluginFactoryRegistrar
+{
+/**
+ * creates a new ChildClass and returns it as a (pointer to) an instance of BaseClass
+ */
+template<class ChildClass, class BaseClass>
+static BaseClass* allocator(void);
+
+/**
+ * registers a ChildClass with a certain ID in the BaseClass factory
+ *
+ * example:
+ * static gem::PluginFactoryRegistrar<Child, Base, std::string > basefac_childreg("childID"); // register Child as 'childID'
+ * Base*instance=gem::PluginFactory<Base>::getInstance("childID"); // returns an instance of Child
+ */
+template<class ChildClass, class BaseClass>
+struct registrar {
+ registrar(std::string ID);
+};
+
+/**
+ * registers a dummy constructor with a default ID
+ */
+template<class BaseClass>
+struct dummy {
+ dummy(void);
+};
+};
/* include the actual implementation */
#include "PluginFactoryTimple.h"
diff --git a/Gem/develop/include/Gem/plugins/PluginFactoryTimple.h b/Gem/develop/include/Gem/plugins/PluginFactoryTimple.h
index 700d0a2..a07af99 100644
--- a/Gem/develop/include/Gem/plugins/PluginFactoryTimple.h
+++ b/Gem/develop/include/Gem/plugins/PluginFactoryTimple.h
@@ -3,7 +3,7 @@
LOG
GEM - Graphics Environment for Multimedia
- - template implementation for PluginFactory
+ - template implementation for PluginFactory
Copyright (c) 2010-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
For information on usage and redistribution, and for a DISCLAIMER OF ALL
@@ -45,35 +45,40 @@ LOG
/* Implementation of PluginFactory<Class> */
template<class Class>
- PluginFactory<Class>* PluginFactory<Class>::s_factory=NULL;
+PluginFactory<Class>* PluginFactory<Class>::s_factory=NULL;
template<class Class>
- PluginFactory<Class>* PluginFactory<Class>::getPluginFactory(void) {
+PluginFactory<Class>* PluginFactory<Class>::getPluginFactory(void)
+{
if(NULL==s_factory) {
s_factory=new PluginFactory<Class>;
}
#if GEM_PLUGFAC_DEBUG
- std::cerr << "factory @ " << (void*)s_factory << " --> " << typeid(s_factory).name() << std::endl;
+ std::cerr << "factory @ " << (void*)s_factory << " --> " << typeid(s_factory).name() << std::endl;
#endif /* GEM_PLUGFAC_DEBUG */
return s_factory;
}
template<class Class>
- void PluginFactory<Class>::doRegisterClass(std::string id, ctor_t*c) {
+void PluginFactory<Class>::doRegisterClass(std::string id, ctor_t*c)
+{
set(id, (void*)c);
}
template<class Class>
- Class*PluginFactory<Class>::doGetInstance(std::string id) {
+Class*PluginFactory<Class>::doGetInstance(std::string id)
+{
ctor_t*ctor=(ctor_t*)get(id);
- if(ctor)
+ if(ctor) {
return ctor();
- else
+ } else {
return NULL;
+ }
}
template<class Class>
-void PluginFactory<Class>::registerClass(std::string id, ctor_t*c) {
+void PluginFactory<Class>::registerClass(std::string id, ctor_t*c)
+{
PluginFactory<Class>*fac=getPluginFactory();
if(NULL==fac) {
std::cerr << "unable to get a factory!" << std::endl;
@@ -85,7 +90,8 @@ void PluginFactory<Class>::registerClass(std::string id, ctor_t*c) {
}
template<class Class>
-Class*PluginFactory<Class>::getInstance(std::string id) {
+Class*PluginFactory<Class>::getInstance(std::string id)
+{
PluginFactory<Class>*fac=getPluginFactory();
#if GEM_PLUGFAC_DEBUG
std::cerr << "getting " << typeid(Class).name() << " instance '" << id << "' from factory: " << (void*)fac << std::endl;
@@ -97,7 +103,8 @@ Class*PluginFactory<Class>::getInstance(std::string id) {
}
template<class Class>
- int PluginFactory<Class>::loadPlugins(std::string basename, std::string path) {
+int PluginFactory<Class>::loadPlugins(std::string basename, std::string path)
+{
PluginFactory<Class>*fac=getPluginFactory();
#if GEM_PLUGFAC_DEBUG
std::cerr << "loading " << typeid(Class).name() << " plugins from factory: " << (void*)fac << std::endl;
@@ -109,12 +116,14 @@ template<class Class>
}
template<class Class>
- std::vector<std::string>PluginFactory<Class>::doGetIDs() {
+std::vector<std::string>PluginFactory<Class>::doGetIDs()
+{
return get();
}
template<class Class>
- std::vector<std::string>PluginFactory<Class>::getIDs() {
+std::vector<std::string>PluginFactory<Class>::getIDs()
+{
std::vector<std::string>result;
PluginFactory<Class>*fac=getPluginFactory();
if(fac) {
@@ -128,30 +137,33 @@ template<class Class>
/* ********************************************************************* */
/* Implementation of PluginFactoryRegistrar<ChildClass, BaseClass> */
-namespace PluginFactoryRegistrar {
- template<class ChildClass, class BaseClass>
- BaseClass* allocator() {
- ChildClass* res0 = new ChildClass();
- BaseClass* res1 = dynamic_cast<BaseClass*>(res0);
- if(NULL==res1) {
- /* if ChildClass is derived from BaseClass and we successfully allocated an object,
- * this code cannot never be reached;
- * the compiler can check this during template expansion, be we don't */
- /* coverity[dead_error_line] FIXXME stackoverflow:23489764 */
- delete res0;
- }
- return res1;
+namespace PluginFactoryRegistrar
+{
+template<class ChildClass, class BaseClass>
+BaseClass* allocator()
+{
+ ChildClass* res0 = new ChildClass();
+ BaseClass* res1 = dynamic_cast<BaseClass*>(res0);
+ if(NULL==res1) {
+ /* if ChildClass is derived from BaseClass and we successfully allocated an object,
+ * this code cannot never be reached;
+ * the compiler can check this during template expansion, be we don't */
+ /* coverity[dead_error_line] FIXXME stackoverflow:23489764 */
+ delete res0;
}
+ return res1;
+}
- template<class ChildClass, class BaseClass>
- registrar<ChildClass, BaseClass> :: registrar(std::string id) {
- PluginFactory<BaseClass>::registerClass(id, allocator<ChildClass, BaseClass>);
- }
- template<class BaseClass>
- dummy<BaseClass> :: dummy() {
- std::string id; // default ID
- PluginFactory<BaseClass>::registerClass(id, NULL);
- }
+template<class ChildClass, class BaseClass>
+registrar<ChildClass, BaseClass> :: registrar(std::string id)
+{
+ PluginFactory<BaseClass>::registerClass(id, allocator<ChildClass, BaseClass>);
+}
+template<class BaseClass>
+dummy<BaseClass> :: dummy()
+{
+ std::string id; // default ID
+ PluginFactory<BaseClass>::registerClass(id, NULL);
+}
};
-
diff --git a/Gem/develop/include/Gem/plugins/film.h b/Gem/develop/include/Gem/plugins/film.h
index 14f39ec..9e89726 100644
--- a/Gem/develop/include/Gem/plugins/film.h
+++ b/Gem/develop/include/Gem/plugins/film.h
@@ -35,13 +35,17 @@ WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
-----------------------------------------------------------------*/
struct pixBlock;
-namespace gem {
- class Properties;
+namespace gem
+{
+class Properties;
}
-namespace gem { namespace plugins {
+namespace gem
+{
+namespace plugins
+{
class GEM_EXTERN film
{
- public:
+public:
//////////
// returns an instance wrapping all plugins or NULL
@@ -81,12 +85,13 @@ class GEM_EXTERN film
*/
/* returns TRUE if loading was successful, FALSE otherwise */
virtual bool open(const std::string&,
- const gem::Properties&requestprops) = 0;
+ const gem::Properties&requestprops) = 0;
/* some error codes */
enum errCode { SUCCESS = 0,
- FAILURE = 1,
- DONTKNOW= 2 };
+ FAILURE = 1,
+ DONTKNOW= 2
+ };
//////////
// Change which image to display
@@ -132,7 +137,7 @@ class GEM_EXTERN film
*/
virtual bool enumProperties(gem::Properties&readable,
- gem::Properties&writeable) = 0;
+ gem::Properties&writeable) = 0;
/**
* set a number of properties (as defined by "props")
@@ -158,7 +163,8 @@ class GEM_EXTERN film
virtual void getProperties(gem::Properties&props) = 0;
};
-};}; // namespace gem::plugins
+};
+}; // namespace gem::plugins
/**
@@ -170,4 +176,4 @@ class GEM_EXTERN film
*/
#define REGISTER_FILMFACTORY(id, TYP) static gem::PluginFactoryRegistrar::registrar<TYP, gem::plugins::film> fac_film_ ## TYP (id)
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/plugins/imageloader.h b/Gem/develop/include/Gem/plugins/imageloader.h
index 9fe904d..22bc5a7 100644
--- a/Gem/develop/include/Gem/plugins/imageloader.h
+++ b/Gem/develop/include/Gem/plugins/imageloader.h
@@ -31,36 +31,40 @@ WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
DESCRIPTION
-----------------------------------------------------------------*/
-namespace gem { namespace plugins {
- class GEM_EXTERN imageloader
- {
- public:
-
- //////////
- // returns an instance wrapping all plugins or NULL
- // if NULL is returned, you might still try your luck with manually accessing the
- // PluginFactory
- static imageloader*getInstance(void);
-
- ////////
- // dtor must be virtual
- virtual ~imageloader(void);
-
- /* read a image
- *
- * props can be filled by the loader with additional information on the image
- * e.g. EXIF tags,...
- */
- /* returns TRUE if loading was successful, FALSE otherwise */
- virtual bool load(std::string filename,
- imageStruct&result,
- gem::Properties&props) = 0;
-
- /* returns TRUE if this object can be used from within a thread */
- virtual bool isThreadable(void) = 0;
- };
-
- };}; // namespace gem
+namespace gem
+{
+namespace plugins
+{
+class GEM_EXTERN imageloader
+{
+public:
+
+ //////////
+ // returns an instance wrapping all plugins or NULL
+ // if NULL is returned, you might still try your luck with manually accessing the
+ // PluginFactory
+ static imageloader*getInstance(void);
+
+ ////////
+ // dtor must be virtual
+ virtual ~imageloader(void);
+
+ /* read a image
+ *
+ * props can be filled by the loader with additional information on the image
+ * e.g. EXIF tags,...
+ */
+ /* returns TRUE if loading was successful, FALSE otherwise */
+ virtual bool load(std::string filename,
+ imageStruct&result,
+ gem::Properties&props) = 0;
+
+ /* returns TRUE if this object can be used from within a thread */
+ virtual bool isThreadable(void) = 0;
+};
+
+};
+}; // namespace gem
/**
@@ -72,4 +76,4 @@ namespace gem { namespace plugins {
*/
#define REGISTER_IMAGELOADERFACTORY(id, TYP) static gem::PluginFactoryRegistrar::registrar<TYP, gem::plugins::imageloader> fac_imageloader_ ## TYP (id)
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/plugins/imagesaver.h b/Gem/develop/include/Gem/plugins/imagesaver.h
index e883669..3b36911 100644
--- a/Gem/develop/include/Gem/plugins/imagesaver.h
+++ b/Gem/develop/include/Gem/plugins/imagesaver.h
@@ -32,86 +32,90 @@ WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
DESCRIPTION
-----------------------------------------------------------------*/
-namespace gem { namespace plugins {
- class GEM_EXTERN imagesaver
- {
- public:
-
- //////////
- // returns an instance wrapping all plugins or NULL
- // if NULL is returned, you might still try your luck with manually accessing the
- // PluginFactory
- static imagesaver*getInstance(void);
-
- ////////
- // dtor must be virtual
- virtual ~imagesaver(void);
-
- /* save the image 'img' under the filename 'filename', respecting as many 'props' as possible
- *
- * returns TRUE if saving was successful, FALSE otherwise */
- virtual bool save(const imageStruct&img, const std::string&filename, const std::string&mimetype, const gem::Properties&props) = 0;
-
- /* estimate how 'well' we could save the 'img'
- * this is used to rate the different backends for a given image
- *
- * e.g. if the user requests saving of an image as <filename>, virtually all backends will have a way to to as requested
- * however, if filename was "bla.jpg", a TIFF-backend might save as a TIFF-image with a .jpg extension,
- * which is probably not what the user expected (esp. if there _is_ a JPEG-backend, which for whatever reasons
- * would only have been called after the TIFF-backend)
- *
- * the solution is quite simple: each backend is first asked, how well it could save a given image according to properties
- * the backend that returns the highest value, will be chosen first; if it fails to save the image
- * (returning FALSE in the save() function), the backend with the next higher rating will be chosen and so on
- *
- *
- * mimetype and properties are the main factors for rating;
- * 'mimetype' (string): mimetype of the image; e.g. 'image/jpeg' means 'write the image as JPEG'
- * if not empty, the mimetype will override all other ways to set the output format (like filename)
- * even though we only expect mimetypes of type 'image/*', the prefix ('image/') is mandatory
- * a predefined properties (for legacy reasons) is:
- * 'quality' (float) : for lossy formats, this is the quality (in percent)
- *
- * expected return values:
- * <=0: 'USE ME IF YOU MUST (but rather not)'
- * 0 is returned, if the backend expects to be able to save the given image under the given
- * filename to disk, but it will ignore all properties (including the mimetype!) and will
- * ignore all file extensions
- * it is hoped that '0' is never the winner (for any feasible format)
- * example: saves a TIFF-image as /tmp/foo.doc
- * 100: 'YES'
- * 100 is returned, if the plugin knows how to handle the given 'mimetype' property
- * if 'mimetype' is empty and the plugin has performed an heuristic based on the filename
- * to determine that the user wants a format that is provided by this very plugin, it can return 100 as well.
- * however, if 'mimetype' and file extension contradict each other, 'mimetype' wins!
- * 100+: 'YES, ABSOLUTELY'
- * every additional property that can be applied, gains an extra point
- * example: both the JPG and the JPEG2K backend provide saving of jpegs, but only JPG can set the quality
- * the user requests: filename=img.jpg,mimetype='image/jpeg',quality=20
- * JPG returns 101, whereas JPEG2K returns 100, so JPG wins and writes
- * 0..50: the backend knows how to handle some of the properties (but it has no clue about the output format requested
- * example: filename=img.tif,mimetype='image/tiff',quality=20
- * JPG knows how to handle the 'quality' property, but not the 'mimetype', so it scores 1 point
- * TIFF knows how to handle the 'mimetype' but not the 'quality', so it scores 100 points
- */
- virtual float estimateSave( const imageStruct&img, const std::string&filename, const std::string&mimetype, const gem::Properties&props) = 0;
-
- /**
- * get writing capabilities of this backend (informative)
- *
- * list all (known) mimetypes and properties this backend supports for writing
- * both can be empty, if they are not known when requested
- * if only some properties/mimetypes are explicitly known (but it is likely that more are supported),
- * it is generally better, to list the few rather than nothing
- */
- virtual void getWriteCapabilities(std::vector<std::string>&mimetypes, gem::Properties&props) = 0;
-
- /* returns TRUE, if it is save to use this backend from multiple threads
- */
- virtual bool isThreadable(void) = 0;
- };
-
- }; }; // namespace gem
+namespace gem
+{
+namespace plugins
+{
+class GEM_EXTERN imagesaver
+{
+public:
+
+ //////////
+ // returns an instance wrapping all plugins or NULL
+ // if NULL is returned, you might still try your luck with manually accessing the
+ // PluginFactory
+ static imagesaver*getInstance(void);
+
+ ////////
+ // dtor must be virtual
+ virtual ~imagesaver(void);
+
+ /* save the image 'img' under the filename 'filename', respecting as many 'props' as possible
+ *
+ * returns TRUE if saving was successful, FALSE otherwise */
+ virtual bool save(const imageStruct&img, const std::string&filename, const std::string&mimetype, const gem::Properties&props) = 0;
+
+ /* estimate how 'well' we could save the 'img'
+ * this is used to rate the different backends for a given image
+ *
+ * e.g. if the user requests saving of an image as <filename>, virtually all backends will have a way to to as requested
+ * however, if filename was "bla.jpg", a TIFF-backend might save as a TIFF-image with a .jpg extension,
+ * which is probably not what the user expected (esp. if there _is_ a JPEG-backend, which for whatever reasons
+ * would only have been called after the TIFF-backend)
+ *
+ * the solution is quite simple: each backend is first asked, how well it could save a given image according to properties
+ * the backend that returns the highest value, will be chosen first; if it fails to save the image
+ * (returning FALSE in the save() function), the backend with the next higher rating will be chosen and so on
+ *
+ *
+ * mimetype and properties are the main factors for rating;
+ * 'mimetype' (string): mimetype of the image; e.g. 'image/jpeg' means 'write the image as JPEG'
+ * if not empty, the mimetype will override all other ways to set the output format (like filename)
+ * even though we only expect mimetypes of type 'image/*', the prefix ('image/') is mandatory
+ * a predefined properties (for legacy reasons) is:
+ * 'quality' (float) : for lossy formats, this is the quality (in percent)
+ *
+ * expected return values:
+ * <=0: 'USE ME IF YOU MUST (but rather not)'
+ * 0 is returned, if the backend expects to be able to save the given image under the given
+ * filename to disk, but it will ignore all properties (including the mimetype!) and will
+ * ignore all file extensions
+ * it is hoped that '0' is never the winner (for any feasible format)
+ * example: saves a TIFF-image as /tmp/foo.doc
+ * 100: 'YES'
+ * 100 is returned, if the plugin knows how to handle the given 'mimetype' property
+ * if 'mimetype' is empty and the plugin has performed an heuristic based on the filename
+ * to determine that the user wants a format that is provided by this very plugin, it can return 100 as well.
+ * however, if 'mimetype' and file extension contradict each other, 'mimetype' wins!
+ * 100+: 'YES, ABSOLUTELY'
+ * every additional property that can be applied, gains an extra point
+ * example: both the JPG and the JPEG2K backend provide saving of jpegs, but only JPG can set the quality
+ * the user requests: filename=img.jpg,mimetype='image/jpeg',quality=20
+ * JPG returns 101, whereas JPEG2K returns 100, so JPG wins and writes
+ * 0..50: the backend knows how to handle some of the properties (but it has no clue about the output format requested
+ * example: filename=img.tif,mimetype='image/tiff',quality=20
+ * JPG knows how to handle the 'quality' property, but not the 'mimetype', so it scores 1 point
+ * TIFF knows how to handle the 'mimetype' but not the 'quality', so it scores 100 points
+ */
+ virtual float estimateSave( const imageStruct&img, const std::string&filename, const std::string&mimetype, const gem::Properties&props) = 0;
+
+ /**
+ * get writing capabilities of this backend (informative)
+ *
+ * list all (known) mimetypes and properties this backend supports for writing
+ * both can be empty, if they are not known when requested
+ * if only some properties/mimetypes are explicitly known (but it is likely that more are supported),
+ * it is generally better, to list the few rather than nothing
+ */
+ virtual void getWriteCapabilities(std::vector<std::string>&mimetypes, gem::Properties&props) = 0;
+
+ /* returns TRUE, if it is save to use this backend from multiple threads
+ */
+ virtual bool isThreadable(void) = 0;
+};
+
+};
+}; // namespace gem
/**
@@ -123,4 +127,4 @@ namespace gem { namespace plugins {
*/
#define REGISTER_IMAGESAVERFACTORY(id, TYP) static gem::PluginFactoryRegistrar::registrar<TYP, gem::plugins::imagesaver> fac_imagesaver_ ## TYP (id)
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/plugins/record.h b/Gem/develop/include/Gem/plugins/record.h
index ed0113c..99a1c2c 100644
--- a/Gem/develop/include/Gem/plugins/record.h
+++ b/Gem/develop/include/Gem/plugins/record.h
@@ -32,8 +32,11 @@ WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
DESCRIPTION
-----------------------------------------------------------------*/
-namespace gem { namespace plugins {
- class GEM_EXTERN record
+namespace gem
+{
+namespace plugins
+{
+class GEM_EXTERN record
{
public:
@@ -86,8 +89,9 @@ public:
// stop recording
virtual void stop (void) = 0;
- };
-}; };
+};
+};
+};
@@ -105,4 +109,4 @@ public:
*/
#define REGISTER_RECORDFACTORY(id, TYP) static gem::PluginFactoryRegistrar::registrar<TYP, gem::plugins::record> fac_record_ ## TYP (id)
-#endif // for header file
+#endif // for header file
diff --git a/Gem/develop/include/Gem/plugins/video.h b/Gem/develop/include/Gem/plugins/video.h
index a949c86..0b18925 100644
--- a/Gem/develop/include/Gem/plugins/video.h
+++ b/Gem/develop/include/Gem/plugins/video.h
@@ -29,177 +29,182 @@ WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
-----------------------------------------------------------------*/
struct pixBlock;
-namespace gem { namespace plugins {
- class GEM_EXTERN video {
- public:
-
- //////////
- // returns an instance wrapping all plugins or NULL
- // if NULL is returned, you might still try your luck with manually accessing the
- // PluginFactory
- static video*getInstance(void);
-
- ////////
- // dtor must be virtual
- virtual ~video(void);
-
- //////////////////////
- // device settings
-
- /**
- * enumerate known devices
- * \return a list of device names (if they can be enumerated)
- */
- virtual std::vector<std::string>enumerate(void) = 0;
-
- /**
- * set the device to be opened next time
- * the ID provided should match an index in the list returned by enumerate()
- * after the device has been set, the caller(!) has to restart
- * (close() the current handle, try open() with the new settings)
- * the default implementation (which you normally shouldn't need to override)
- * will simply set m_devicenum and clear m_devicename
- */
- virtual bool setDevice(int ID) = 0;
-
- /**
- * set the device to be opened next time
- * the list returned by enumerate() provides a set of valid names to use here
- * depending on the backend, other names might be possible as well (e.g. IP-cameras)
- * after the device has been set, the caller(!) has to restart
- * (close() the current handle, try open() with the new settings)
- * the default implementation (which you normally shouldn't need to override)
- * will simply set m_devicename and clear m_devicenum
- */
- virtual bool setDevice(const std::string&) = 0;
-
-
- //! open the device (calls openDevice())
- virtual bool open(gem::Properties&props) = 0;
- //! start the transmission (calls startTransfer())
- virtual bool start(void) = 0;
-
- /**
- * get the next frame (called when rendering)
- * grab the next frame from the device
- * if no new frame is available, this should set the "newimage" flag to false
- * \return the new frame or NULL on error
- */
- virtual pixBlock *getFrame(void) = 0;
-
- /**
- * release a frame (after use)
- * this gets called once for each frame retrieved via getFrame()
- * if you are using DMA or the like, now is the time to release the resource
- */
- virtual void releaseFrame(void) = 0;
-
-
- //! stop the transmission (calls stopTransfer())
- virtual bool stop(void) = 0;
- //! close the device (calls closeDevice())
- virtual void close(void) = 0;
-
- /**
- * reset the backend, possibly re-enumerating devices
- * returns TRUE if reset was successful
- */
- virtual bool reset(void) = 0;
-
-
- /**
- * list all properties the currently opened device supports
- * after calling, "readable" will hold a list of all properties that can be read
- * and "writeable" will hold a list of all properties that can be set
- * if the enumeration fails, this returns <code>false</code>
- *
- * the backend has to provide the names for the properties
- * these are defined by default, and need not be enumerated!
- * "width" "dimen" message (float)
- * "height" "dimen" message (float)
- * "leftmargin" ("dimen" message) (float)
- * "rightmargin" ("dimen" message) (float)
- * "toptmargin" ("dimen" message) (float)
- * "bottommargin" ("dimen" message) (float)
- * "channel" "channel" message (float)
- * "frequency" "channel" message (float)
- * "norm" "norm" message (string)
- * "quality" "quality" message (float)
- */
- virtual bool enumProperties(gem::Properties&readable,
- gem::Properties&writeable) = 0;
-
- /**
- * set a number of properties (as defined by "props")
- * the "props" may hold properties not supported by the currently opened device,
- * which is legal; in this case the superfluous properties are simply ignored
- * this function MAY modify the props;
- * namely one-shot properties (e.g. "do-white-balance-now")
- * should be removed from the props
- */
- virtual void setProperties(gem::Properties&props) = 0;
-
- /**
- * get the current value of the given properties from the device
- * if props holds properties that can not be read from the device, they are set to UNSET
- */
- virtual void getProperties(gem::Properties&props) = 0;
-
-
- /**
- * call a system-specific configuration dialog
- * if your system provides a GUI for configuring the device, here is the time to open it
- * of several dialogs are available (for different properties), the user can specify which one
- * they want with the string list
- * if the list is empty, provide sane defaults (e.g. ALL dialogs)
- * if the system does not support dialogs, return FALSE
- * if the system does support dialogs and the user has specified which one they want,
- * return TRUE if at least one dialog could be handled
- */
- virtual bool dialog(std::vector<std::string>names=std::vector<std::string>()) = 0;
- /**
- * enumerate list of possible dialogs (if any)
- */
- virtual std::vector<std::string>dialogs(void) = 0;
-
-
-
- /**
- * returns TRUE if the object can be used in a thread or FALSE otherwise
- * if a backend implements threading itself, it should return FALSE
- * in order to prevent double threading
- */
- virtual bool isThreadable(void) = 0;
-
-
- /** turn on/off "asynchronous"-grabbing
- * default is "true"
- * "asynchronous" means, that the device is constantly grabbing, and grabFrame() returns the current frame
- * non-"asynchronous" means, that the device will only issue a new grab when a frame has read
- * (thus potentially reducing the CPU-load to what is needed, at the cost of slightly outdated images
- * returns: the old state
- */
- virtual bool grabAsynchronous(bool) = 0;
-
- /**
- * Set the preferred colorspace (of the frames returned by getFrame()
- * \return FALSE if the colorspace cannot be set (e.g. while grabbing is active)
- */
- virtual bool setColor(int) = 0;
-
-
- // meta information about the plugin
-
- // for pix_video: query whether this backend provides access to this class of devices
- // (e.g. "dv")
- virtual bool provides(const std::string&) = 0;
- // get a list of all provided devices
- virtual std::vector<std::string>provides(void) = 0;
-
- // get's the name of the backend (e.g. "v4l")
- virtual const std::string getName(void) = 0;
- };
- };}; // namespace
+namespace gem
+{
+namespace plugins
+{
+class GEM_EXTERN video
+{
+public:
+
+ //////////
+ // returns an instance wrapping all plugins or NULL
+ // if NULL is returned, you might still try your luck with manually accessing the
+ // PluginFactory
+ static video*getInstance(void);
+
+ ////////
+ // dtor must be virtual
+ virtual ~video(void);
+
+ //////////////////////
+ // device settings
+
+ /**
+ * enumerate known devices
+ * \return a list of device names (if they can be enumerated)
+ */
+ virtual std::vector<std::string>enumerate(void) = 0;
+
+ /**
+ * set the device to be opened next time
+ * the ID provided should match an index in the list returned by enumerate()
+ * after the device has been set, the caller(!) has to restart
+ * (close() the current handle, try open() with the new settings)
+ * the default implementation (which you normally shouldn't need to override)
+ * will simply set m_devicenum and clear m_devicename
+ */
+ virtual bool setDevice(int ID) = 0;
+
+ /**
+ * set the device to be opened next time
+ * the list returned by enumerate() provides a set of valid names to use here
+ * depending on the backend, other names might be possible as well (e.g. IP-cameras)
+ * after the device has been set, the caller(!) has to restart
+ * (close() the current handle, try open() with the new settings)
+ * the default implementation (which you normally shouldn't need to override)
+ * will simply set m_devicename and clear m_devicenum
+ */
+ virtual bool setDevice(const std::string&) = 0;
+
+
+ //! open the device (calls openDevice())
+ virtual bool open(gem::Properties&props) = 0;
+ //! start the transmission (calls startTransfer())
+ virtual bool start(void) = 0;
+
+ /**
+ * get the next frame (called when rendering)
+ * grab the next frame from the device
+ * if no new frame is available, this should set the "newimage" flag to false
+ * \return the new frame or NULL on error
+ */
+ virtual pixBlock *getFrame(void) = 0;
+
+ /**
+ * release a frame (after use)
+ * this gets called once for each frame retrieved via getFrame()
+ * if you are using DMA or the like, now is the time to release the resource
+ */
+ virtual void releaseFrame(void) = 0;
+
+
+ //! stop the transmission (calls stopTransfer())
+ virtual bool stop(void) = 0;
+ //! close the device (calls closeDevice())
+ virtual void close(void) = 0;
+
+ /**
+ * reset the backend, possibly re-enumerating devices
+ * returns TRUE if reset was successful
+ */
+ virtual bool reset(void) = 0;
+
+
+ /**
+ * list all properties the currently opened device supports
+ * after calling, "readable" will hold a list of all properties that can be read
+ * and "writeable" will hold a list of all properties that can be set
+ * if the enumeration fails, this returns <code>false</code>
+ *
+ * the backend has to provide the names for the properties
+ * these are defined by default, and need not be enumerated!
+ * "width" "dimen" message (float)
+ * "height" "dimen" message (float)
+ * "leftmargin" ("dimen" message) (float)
+ * "rightmargin" ("dimen" message) (float)
+ * "toptmargin" ("dimen" message) (float)
+ * "bottommargin" ("dimen" message) (float)
+ * "channel" "channel" message (float)
+ * "frequency" "channel" message (float)
+ * "norm" "norm" message (string)
+ * "quality" "quality" message (float)
+ */
+ virtual bool enumProperties(gem::Properties&readable,
+ gem::Properties&writeable) = 0;
+
+ /**
+ * set a number of properties (as defined by "props")
+ * the "props" may hold properties not supported by the currently opened device,
+ * which is legal; in this case the superfluous properties are simply ignored
+ * this function MAY modify the props;
+ * namely one-shot properties (e.g. "do-white-balance-now")
+ * should be removed from the props
+ */
+ virtual void setProperties(gem::Properties&props) = 0;
+
+ /**
+ * get the current value of the given properties from the device
+ * if props holds properties that can not be read from the device, they are set to UNSET
+ */
+ virtual void getProperties(gem::Properties&props) = 0;
+
+
+ /**
+ * call a system-specific configuration dialog
+ * if your system provides a GUI for configuring the device, here is the time to open it
+ * of several dialogs are available (for different properties), the user can specify which one
+ * they want with the string list
+ * if the list is empty, provide sane defaults (e.g. ALL dialogs)
+ * if the system does not support dialogs, return FALSE
+ * if the system does support dialogs and the user has specified which one they want,
+ * return TRUE if at least one dialog could be handled
+ */
+ virtual bool dialog(std::vector<std::string>names=std::vector<std::string>()) = 0;
+ /**
+ * enumerate list of possible dialogs (if any)
+ */
+ virtual std::vector<std::string>dialogs(void) = 0;
+
+
+
+ /**
+ * returns TRUE if the object can be used in a thread or FALSE otherwise
+ * if a backend implements threading itself, it should return FALSE
+ * in order to prevent double threading
+ */
+ virtual bool isThreadable(void) = 0;
+
+
+ /** turn on/off "asynchronous"-grabbing
+ * default is "true"
+ * "asynchronous" means, that the device is constantly grabbing, and grabFrame() returns the current frame
+ * non-"asynchronous" means, that the device will only issue a new grab when a frame has read
+ * (thus potentially reducing the CPU-load to what is needed, at the cost of slightly outdated images
+ * returns: the old state
+ */
+ virtual bool grabAsynchronous(bool) = 0;
+
+ /**
+ * Set the preferred colorspace (of the frames returned by getFrame()
+ * \return FALSE if the colorspace cannot be set (e.g. while grabbing is active)
+ */
+ virtual bool setColor(int) = 0;
+
+
+ // meta information about the plugin
+
+ // for pix_video: query whether this backend provides access to this class of devices
+ // (e.g. "dv")
+ virtual bool provides(const std::string&) = 0;
+ // get a list of all provided devices
+ virtual std::vector<std::string>provides(void) = 0;
+
+ // get's the name of the backend (e.g. "v4l")
+ virtual const std::string getName(void) = 0;
+};
+};
+}; // namespace
/*
* factory code:
@@ -216,4 +221,4 @@ namespace gem { namespace plugins {
*/
#define REGISTER_VIDEOFACTORY(id, TYP) static gem::PluginFactoryRegistrar::registrar<TYP, gem::plugins::video> fac_video_ ## TYP (id)
-#endif // for header file
+#endif // for header file