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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2017-09-16 01:49:14 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2017-09-16 01:49:14 +0000 |
commit | 6fe48e255c895f2b86f5f1fce23196bcadbe0556 (patch) | |
tree | 849e7e2590872e9ee978328eb1951d8d70e89e99 /Gem/examples/02.advanced | |
parent | 14f6826903a2ff566d145b1976afdead79166a82 (diff) |
Gem fe8d7345a0bd357673f1d5943c871bf938deafac osx/x86_64
built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for osx/x86_64
Diffstat (limited to 'Gem/examples/02.advanced')
-rw-r--r-- | Gem/examples/02.advanced/18.gl_shading_language.pd | 2 | ||||
-rw-r--r-- | Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd | 2 | ||||
-rw-r--r-- | Gem/examples/02.advanced/21.basic_LSystem.pd | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/Gem/examples/02.advanced/18.gl_shading_language.pd b/Gem/examples/02.advanced/18.gl_shading_language.pd index 2562b27..2953738 100644 --- a/Gem/examples/02.advanced/18.gl_shading_language.pd +++ b/Gem/examples/02.advanced/18.gl_shading_language.pd @@ -77,7 +77,7 @@ ID has changed \, we trigger the linking of the 2 modules; #X text 264 441 order of module IDs does not matter...; #X text 96 487 after linking \, click "print" to get some info about the compiled shader program; -#X text 330 550 the Toon-shader has a unifom variable "Phong" (see +#X text 330 550 the Toon-shader has a uniform variable "Phong" (see "print") \, which we can change to modify the effect.; #X text 213 264 pd's search path is searched for the given filename \; just add the examples/data folder to your path options and this diff --git a/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd b/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd index 518e853..364f002 100644 --- a/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd +++ b/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd @@ -54,7 +54,7 @@ similar to combining [separator] and [pix_separator]. (cc); #X obj 199 312 spigot 0; #X obj 278 276 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; -#X text 311 274 <- if you reset the random at the begining of each +#X text 311 274 <- if you reset the random at the beginning of each frame \, then all frames look the same.; #X obj 21 101 scaleXYZ 1 1 1; #X floatatom 52 80 5 0 0 0 - - -; diff --git a/Gem/examples/02.advanced/21.basic_LSystem.pd b/Gem/examples/02.advanced/21.basic_LSystem.pd index 301b09a..f1b399f 100644 --- a/Gem/examples/02.advanced/21.basic_LSystem.pd +++ b/Gem/examples/02.advanced/21.basic_LSystem.pd @@ -35,7 +35,7 @@ it to the corresponding primitives; #X text 397 502 <- size of the system; #X msg 15 164 F \, [ \, - \, F \, ] \, F \, [ \, + \, F \, ] \, F; #X text 12 640 This is a basic implementation of Lindenmayer System -(LSystem) in GEM. Wikipedia is a good place for informations about +(LSystem) in GEM. Wikipedia is a good place for information about Lsystems; #X obj 15 351 gemlist; #X obj 47 110 s \$0-gemlist; |