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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
commitb84d4cc6b9c97874a958bc28ae2d6fd0da9bd833 (patch)
tree51fb2a639e51af9aa38fc694ae9b41ba123a096f /Gem/examples/02.advanced
parent48351101d6169c18542224f9efa8d26f0af4201a (diff)
Gem ff2a6654059bb2881be49407cfaaee188a9aec42 osx/i386
built 'master:ff2a6654059bb2881be49407cfaaee188a9aec42' for osx/i386
Diffstat (limited to 'Gem/examples/02.advanced')
-rw-r--r--Gem/examples/02.advanced/18.gl_shading_language.pd2
-rw-r--r--Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd2
-rw-r--r--Gem/examples/02.advanced/21.basic_LSystem.pd2
3 files changed, 3 insertions, 3 deletions
diff --git a/Gem/examples/02.advanced/18.gl_shading_language.pd b/Gem/examples/02.advanced/18.gl_shading_language.pd
index 2562b27..2953738 100644
--- a/Gem/examples/02.advanced/18.gl_shading_language.pd
+++ b/Gem/examples/02.advanced/18.gl_shading_language.pd
@@ -77,7 +77,7 @@ ID has changed \, we trigger the linking of the 2 modules;
#X text 264 441 order of module IDs does not matter...;
#X text 96 487 after linking \, click "print" to get some info about
the compiled shader program;
-#X text 330 550 the Toon-shader has a unifom variable "Phong" (see
+#X text 330 550 the Toon-shader has a uniform variable "Phong" (see
"print") \, which we can change to modify the effect.;
#X text 213 264 pd's search path is searched for the given filename
\; just add the examples/data folder to your path options and this
diff --git a/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd b/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd
index 518e853..364f002 100644
--- a/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd
+++ b/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd
@@ -54,7 +54,7 @@ similar to combining [separator] and [pix_separator]. (cc);
#X obj 199 312 spigot 0;
#X obj 278 276 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
-#X text 311 274 <- if you reset the random at the begining of each
+#X text 311 274 <- if you reset the random at the beginning of each
frame \, then all frames look the same.;
#X obj 21 101 scaleXYZ 1 1 1;
#X floatatom 52 80 5 0 0 0 - - -;
diff --git a/Gem/examples/02.advanced/21.basic_LSystem.pd b/Gem/examples/02.advanced/21.basic_LSystem.pd
index 301b09a..f1b399f 100644
--- a/Gem/examples/02.advanced/21.basic_LSystem.pd
+++ b/Gem/examples/02.advanced/21.basic_LSystem.pd
@@ -35,7 +35,7 @@ it to the corresponding primitives;
#X text 397 502 <- size of the system;
#X msg 15 164 F \, [ \, - \, F \, ] \, F \, [ \, + \, F \, ] \, F;
#X text 12 640 This is a basic implementation of Lindenmayer System
-(LSystem) in GEM. Wikipedia is a good place for informations about
+(LSystem) in GEM. Wikipedia is a good place for information about
Lsystems;
#X obj 15 351 gemlist;
#X obj 47 110 s \$0-gemlist;