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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
commitb84d4cc6b9c97874a958bc28ae2d6fd0da9bd833 (patch)
tree51fb2a639e51af9aa38fc694ae9b41ba123a096f /Gem/examples/04.pix/05.film.pd
parent48351101d6169c18542224f9efa8d26f0af4201a (diff)
Gem ff2a6654059bb2881be49407cfaaee188a9aec42 osx/i386
built 'master:ff2a6654059bb2881be49407cfaaee188a9aec42' for osx/i386
Diffstat (limited to 'Gem/examples/04.pix/05.film.pd')
-rw-r--r--Gem/examples/04.pix/05.film.pd4
1 files changed, 2 insertions, 2 deletions
diff --git a/Gem/examples/04.pix/05.film.pd b/Gem/examples/04.pix/05.film.pd
index 601dd7b..8332716 100644
--- a/Gem/examples/04.pix/05.film.pd
+++ b/Gem/examples/04.pix/05.film.pd
@@ -19,7 +19,7 @@ or less) native color-space. most of the times \, this will probably
be not RGBA but RGB or BGR (on windows machines).;
#X text 48 153 do not worry about this. however \, most of the pix-manips
will only work correctly on RGBA-pixes. if this is the case and you
-send it a non-RGBA pixture it will say something like "pix_object cannot
+send it a non-RGBA picture it will say something like "pix_object cannot
handle gray image".;
#X text 49 226 to avoid this \, you can convert your pix-buff to RGBA
using "pix_rgba". this will be a no-cost operation if the pix_buf already
@@ -80,7 +80,7 @@ very fast.;
#X restore 25 93 pd gemwin;
#X msg 25 69 create;
#X text 21 49 Create window and render;
-#X text 358 91 linux \, os-X:;
+#X text 358 91 linux \, OSX:;
#X text 363 140 linux \, ??:;
#X obj 345 181 t a;
#X msg 410 207 open \$1;