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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-16 01:49:14 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-16 01:49:14 +0000
commit6fe48e255c895f2b86f5f1fce23196bcadbe0556 (patch)
tree849e7e2590872e9ee978328eb1951d8d70e89e99 /Gem/examples/07.texture
parent14f6826903a2ff566d145b1976afdead79166a82 (diff)
Gem fe8d7345a0bd357673f1d5943c871bf938deafac osx/x86_64
built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for osx/x86_64
Diffstat (limited to 'Gem/examples/07.texture')
-rw-r--r--Gem/examples/07.texture/11.multiples_gemhead_in_a_framebuffer.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/examples/07.texture/11.multiples_gemhead_in_a_framebuffer.pd b/Gem/examples/07.texture/11.multiples_gemhead_in_a_framebuffer.pd
index 69ef470..6738415 100644
--- a/Gem/examples/07.texture/11.multiples_gemhead_in_a_framebuffer.pd
+++ b/Gem/examples/07.texture/11.multiples_gemhead_in_a_framebuffer.pd
@@ -33,7 +33,7 @@
#X text 201 238 (it change even after a new gemhead \, this is not
very intuitive);
#X text 323 283 <- continue the render chain. The gemhead did not start
-a new gemchain \, because it is banged during a frambuffer rendering
+a new gemchain \, because it is banged during a framebuffer rendering
;
#X text 113 10 This example show how to draw multiples gemhead in a
single framebuffer;