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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-19 20:12:11 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-19 20:12:11 +0000 |
commit | 17dc0febb17888015be1e4ad1ed4b096a4909865 (patch) | |
tree | 0c32573795cf15c79d5e8f792772bf952dab415b /Gem/examples/10.glsl/09.vertex_texture_fetching.pd | |
parent | 454d0818e5ad0820771abebefa9758c66068b8d1 (diff) |
Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/i386
built 'master:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/i386
Diffstat (limited to 'Gem/examples/10.glsl/09.vertex_texture_fetching.pd')
-rw-r--r-- | Gem/examples/10.glsl/09.vertex_texture_fetching.pd | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/Gem/examples/10.glsl/09.vertex_texture_fetching.pd b/Gem/examples/10.glsl/09.vertex_texture_fetching.pd new file mode 100644 index 0000000..e1439c4 --- /dev/null +++ b/Gem/examples/10.glsl/09.vertex_texture_fetching.pd @@ -0,0 +1,142 @@ +#N canvas 239 0 785 526 10; +#X obj 504 69 gemhead; +#X obj 576 346 pack 0 0; +#X obj 597 326 t b f; +#X msg 576 369 link \$1 \$2; +#X floatatom 597 307 2 0 0 0 ID - -; +#X floatatom 576 206 2 0 0 0 ID - -; +#X obj 594 390 print linking; +#X obj 504 480 pix_texture; +#X obj 540 118 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +-1 -1; +#X obj 28 199 gemhead 1; +#X obj 28 311 gemframebuffer; +#X obj 28 485 pix_texture; +#X obj 28 336 translateXYZ 0 0 -4; +#X obj 28 510 square 4; +#X obj 504 261 glsl_fragment; +#X obj 504 164 glsl_vertex; +#X obj 576 183 change; +#X obj 597 281 change; +#X obj 504 409 glsl_program; +#X floatatom 542 505 5 0 0 0 - - -; +#X obj 49 231 loadbang; +#X obj 44 419 loadbang; +#X msg 520 456 quality 0; +#N canvas 703 231 450 300 load_glsl 0; +#X obj 51 22 gemhead; +#X obj 51 98 outlet; +#X obj 51 50 route gem_state; +#X obj 51 74 route 1; +#X connect 0 0 2 0; +#X connect 2 0 3 0; +#X connect 3 0 1 0; +#X restore 540 93 pd load_glsl; +#X msg 514 231 open fetching.frag; +#X msg 518 142 open fetching.vert; +#X obj 504 525 rotateXYZ -30 0 0; +#X obj 504 551 scaleXYZ 3 3 1; +#X obj 28 388 pix_image img1.jpg; +#X msg 46 363 open img2.jpg; +#X text 137 11 This patch need a glsl 3 compliant hardware; +#X text 26 535 draw an image in a frambuffer; +#X text 49 274 this configuration is very important to have full hardware +support for vertex texture fetching; +#X text 306 603 this example uses the framebuffer image in the vertex +shader in the same way you can do in the pixel shader. This is only +possible in this specific configuration (it's a hardware limitation) +; +#X text 137 56 (nvidia 7000 and 8000 serie should work \, ati X1000 +serie does not \, but later should); +#X obj 504 579 mesh_square 200; +#X text 138 28 As in 2007 \, only good (and new) graphic cards are +able to run this patch.; +#N canvas 87 154 247 179 Gem.init 0; +#X obj 118 46 loadbang; +#X msg 118 81 reset; +#X obj 118 113 outlet; +#X connect 0 0 1 0; +#X connect 1 0 2 0; +#X restore 56 77 pd Gem.init; +#N canvas 340 107 682 322 gemwin 0; +#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 +-1 -1 0 1; +#X obj 102 161 r \$0-gemstart; +#X obj 102 182 select 1 0; +#X msg 102 214 create \, 1; +#X msg 177 215 destroy; +#X obj 102 239 t a; +#X obj 318 54 inlet; +#X obj 318 255 gemwin; +#X obj 318 100 t a a; +#X obj 318 287 outlet; +#X obj 350 128 route create destroy; +#X obj 350 150 t b; +#X msg 350 172 1; +#X obj 390 150 t b; +#X msg 390 172 0; +#X obj 350 195 t f; +#X msg 350 219 set \$1; +#X text 118 122 rendering; +#X connect 1 0 2 0; +#X connect 2 0 3 0; +#X connect 2 1 4 0; +#X connect 3 0 5 0; +#X connect 4 0 5 0; +#X connect 5 0 8 0; +#X connect 6 0 8 0; +#X connect 7 0 9 0; +#X connect 8 0 7 0; +#X connect 8 1 10 0; +#X connect 10 0 11 0; +#X connect 10 1 13 0; +#X connect 11 0 12 0; +#X connect 12 0 15 0; +#X connect 13 0 14 0; +#X connect 14 0 15 0; +#X connect 15 0 16 0; +#X connect 16 0 0 0; +#X coords 0 -1 1 1 85 40 1 100 100; +#X restore 26 94 pd gemwin; +#X msg 49 255 rectangle 0 \, type BYTE \, format RGB32 \, dimen 1024 +1024; +#X msg 44 439 rectangle 0 \, quality 0; +#X obj 520 437 loadbang; +#X connect 0 0 15 0; +#X connect 1 0 3 0; +#X connect 2 0 1 0; +#X connect 2 1 1 1; +#X connect 3 0 6 0; +#X connect 3 0 18 0; +#X connect 4 0 2 0; +#X connect 5 0 1 0; +#X connect 7 0 26 0; +#X connect 8 0 25 0; +#X connect 8 0 24 0; +#X connect 9 0 10 0; +#X connect 10 0 12 0; +#X connect 10 1 7 1; +#X connect 11 0 13 0; +#X connect 12 0 28 0; +#X connect 14 0 18 0; +#X connect 14 1 17 0; +#X connect 15 0 14 0; +#X connect 15 1 16 0; +#X connect 16 0 5 0; +#X connect 17 0 4 0; +#X connect 18 0 7 0; +#X connect 19 0 26 1; +#X connect 20 0 39 0; +#X connect 21 0 40 0; +#X connect 22 0 7 0; +#X connect 23 0 8 0; +#X connect 24 0 14 0; +#X connect 25 0 15 0; +#X connect 26 0 27 0; +#X connect 27 0 35 0; +#X connect 28 0 11 0; +#X connect 29 0 28 0; +#X connect 37 0 38 0; +#X connect 39 0 10 0; +#X connect 40 0 11 0; +#X connect 41 0 22 0; |