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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-14 20:40:49 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-14 20:40:49 +0000 |
commit | 5c694f159b012d1d94bf15bfe580dec52e4fe797 (patch) | |
tree | ce400f82d72f92189c50f54afa11c568cda53562 /Gem/examples/10.glsl/T_distord.frag |
Gem osx/x86_64
built '' for osx/x86_64
Diffstat (limited to 'Gem/examples/10.glsl/T_distord.frag')
-rw-r--r-- | Gem/examples/10.glsl/T_distord.frag | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Gem/examples/10.glsl/T_distord.frag b/Gem/examples/10.glsl/T_distord.frag new file mode 100644 index 0000000..385f427 --- /dev/null +++ b/Gem/examples/10.glsl/T_distord.frag @@ -0,0 +1,31 @@ +// Cyrille Henry 2007 + +uniform float K1, seed; +uniform sampler2D tex0; + +void main() +{ + + vec2 C = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; + + float xs1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); + float xs2 = sin(xs1*533.); + float xs3 = sin(xs2*1013.); + + float ys1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); + float ys2 = sin(ys1*5313.); + float ys3 = sin(ys2*10113.); + + gl_FragColor = texture2D(tex0, C + K1 * 0.01 *vec2(xs3,ys3)) ; + +} + + + + + + + + + + |