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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-17 22:38:45 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-17 22:38:45 +0000 |
commit | 356f94fc355f36c16e48555d10c2377dff4b7554 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Gem/examples/10.glsl/game.frag | |
parent | 5c694f159b012d1d94bf15bfe580dec52e4fe797 (diff) |
Gem 096ed6ef786b7a9d6e11a437ff8526619c89a1fd osx/x86_64
built 'coverity_scan:096ed6ef786b7a9d6e11a437ff8526619c89a1fd' for osx/x86_64
Diffstat (limited to 'Gem/examples/10.glsl/game.frag')
-rw-r--r-- | Gem/examples/10.glsl/game.frag | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Gem/examples/10.glsl/game.frag b/Gem/examples/10.glsl/game.frag deleted file mode 100644 index 9b5800d..0000000 --- a/Gem/examples/10.glsl/game.frag +++ /dev/null @@ -1,30 +0,0 @@ -// Cyrille Henry 2007 - -uniform sampler2D texture; - -const float dx = 1./500.; // change to gemwin dim - -void main (void) -{ - vec2 tmp = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; - - float x = tmp.s; - float y = tmp.t; - - vec4 c; - c = texture2D(texture, vec2(x-dx, y-dx)); - c += texture2D(texture, vec2(x, y-dx)); - c += texture2D(texture, vec2(x+dx, y-dx)); - c += texture2D(texture, vec2(x-dx, y)); - c += texture2D(texture, vec2(x+dx, y)); - c += texture2D(texture, vec2(x-dx, y+dx)); - c += texture2D(texture, vec2(x, y+dx)); - c += texture2D(texture, vec2(x+dx, y+dx)); - - vec4 c1 = texture2D(texture, vec2(x, y)); - - c.rgb = vec3(step(2.5-c1.r,c.r)*step(c.r,3.5)); - c.a = 1.; - - gl_FragColor = c; -} |