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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-17 22:38:45 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-17 22:38:45 +0000
commit356f94fc355f36c16e48555d10c2377dff4b7554 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Gem/examples/10.glsl/game.frag
parent5c694f159b012d1d94bf15bfe580dec52e4fe797 (diff)
Gem 096ed6ef786b7a9d6e11a437ff8526619c89a1fd osx/x86_64
built 'coverity_scan:096ed6ef786b7a9d6e11a437ff8526619c89a1fd' for osx/x86_64
Diffstat (limited to 'Gem/examples/10.glsl/game.frag')
-rw-r--r--Gem/examples/10.glsl/game.frag30
1 files changed, 0 insertions, 30 deletions
diff --git a/Gem/examples/10.glsl/game.frag b/Gem/examples/10.glsl/game.frag
deleted file mode 100644
index 9b5800d..0000000
--- a/Gem/examples/10.glsl/game.frag
+++ /dev/null
@@ -1,30 +0,0 @@
-// Cyrille Henry 2007
-
-uniform sampler2D texture;
-
-const float dx = 1./500.; // change to gemwin dim
-
-void main (void)
-{
- vec2 tmp = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
-
- float x = tmp.s;
- float y = tmp.t;
-
- vec4 c;
- c = texture2D(texture, vec2(x-dx, y-dx));
- c += texture2D(texture, vec2(x, y-dx));
- c += texture2D(texture, vec2(x+dx, y-dx));
- c += texture2D(texture, vec2(x-dx, y));
- c += texture2D(texture, vec2(x+dx, y));
- c += texture2D(texture, vec2(x-dx, y+dx));
- c += texture2D(texture, vec2(x, y+dx));
- c += texture2D(texture, vec2(x+dx, y+dx));
-
- vec4 c1 = texture2D(texture, vec2(x, y));
-
- c.rgb = vec3(step(2.5-c1.r,c.r)*step(c.r,3.5));
- c.a = 1.;
-
- gl_FragColor = c;
-}