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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-14 20:40:49 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-14 20:40:49 +0000
commit5c694f159b012d1d94bf15bfe580dec52e4fe797 (patch)
treece400f82d72f92189c50f54afa11c568cda53562 /Gem/examples/10.glsl/game.frag
Gem osx/x86_64
built '' for osx/x86_64
Diffstat (limited to 'Gem/examples/10.glsl/game.frag')
-rw-r--r--Gem/examples/10.glsl/game.frag30
1 files changed, 30 insertions, 0 deletions
diff --git a/Gem/examples/10.glsl/game.frag b/Gem/examples/10.glsl/game.frag
new file mode 100644
index 0000000..9b5800d
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+++ b/Gem/examples/10.glsl/game.frag
@@ -0,0 +1,30 @@
+// Cyrille Henry 2007
+
+uniform sampler2D texture;
+
+const float dx = 1./500.; // change to gemwin dim
+
+void main (void)
+{
+ vec2 tmp = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
+
+ float x = tmp.s;
+ float y = tmp.t;
+
+ vec4 c;
+ c = texture2D(texture, vec2(x-dx, y-dx));
+ c += texture2D(texture, vec2(x, y-dx));
+ c += texture2D(texture, vec2(x+dx, y-dx));
+ c += texture2D(texture, vec2(x-dx, y));
+ c += texture2D(texture, vec2(x+dx, y));
+ c += texture2D(texture, vec2(x-dx, y+dx));
+ c += texture2D(texture, vec2(x, y+dx));
+ c += texture2D(texture, vec2(x+dx, y+dx));
+
+ vec4 c1 = texture2D(texture, vec2(x, y));
+
+ c.rgb = vec3(step(2.5-c1.r,c.r)*step(c.r,3.5));
+ c.a = 1.;
+
+ gl_FragColor = c;
+}