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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-19 23:06:26 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-19 23:06:26 +0000 |
commit | bdae26678d39c83280ed5e353986705da6f423c5 (patch) | |
tree | a977d9c7a25b275245787de02830a05e30fa0fb9 /Gem/examples/10.glsl/game.frag | |
parent | 095b7e513f736567848173f2572d8b329ad75af9 (diff) |
Gem 4990e2aec04f67a68fbd2878f4d99bb8042f68fa osx/x86_64
built 'master:4990e2aec04f67a68fbd2878f4d99bb8042f68fa' for osx/x86_64
Diffstat (limited to 'Gem/examples/10.glsl/game.frag')
-rw-r--r-- | Gem/examples/10.glsl/game.frag | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Gem/examples/10.glsl/game.frag b/Gem/examples/10.glsl/game.frag new file mode 100644 index 0000000..9b5800d --- /dev/null +++ b/Gem/examples/10.glsl/game.frag @@ -0,0 +1,30 @@ +// Cyrille Henry 2007 + +uniform sampler2D texture; + +const float dx = 1./500.; // change to gemwin dim + +void main (void) +{ + vec2 tmp = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; + + float x = tmp.s; + float y = tmp.t; + + vec4 c; + c = texture2D(texture, vec2(x-dx, y-dx)); + c += texture2D(texture, vec2(x, y-dx)); + c += texture2D(texture, vec2(x+dx, y-dx)); + c += texture2D(texture, vec2(x-dx, y)); + c += texture2D(texture, vec2(x+dx, y)); + c += texture2D(texture, vec2(x-dx, y+dx)); + c += texture2D(texture, vec2(x, y+dx)); + c += texture2D(texture, vec2(x+dx, y+dx)); + + vec4 c1 = texture2D(texture, vec2(x, y)); + + c.rgb = vec3(step(2.5-c1.r,c.r)*step(c.r,3.5)); + c.a = 1.; + + gl_FragColor = c; +} |