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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 20:12:11 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 20:12:11 +0000
commit17dc0febb17888015be1e4ad1ed4b096a4909865 (patch)
tree0c32573795cf15c79d5e8f792772bf952dab415b /Gem/examples/10.glsl/tri2fan.geom
parent454d0818e5ad0820771abebefa9758c66068b8d1 (diff)
Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/i386
built 'master:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/i386
Diffstat (limited to 'Gem/examples/10.glsl/tri2fan.geom')
-rw-r--r--Gem/examples/10.glsl/tri2fan.geom51
1 files changed, 51 insertions, 0 deletions
diff --git a/Gem/examples/10.glsl/tri2fan.geom b/Gem/examples/10.glsl/tri2fan.geom
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+++ b/Gem/examples/10.glsl/tri2fan.geom
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+// Cyrille Henry 2010
+
+#version 120
+#extension GL_EXT_geometry_shader4 : enable
+
+void main(void)
+{
+
+ int i; //increment variable
+ vec4 pos1,pos2, pos3, pos4, pos5; // tmp
+ vec3 high;
+
+ for(i=0; i< gl_VerticesIn; i += 3){ // for all triangles
+ pos1 = gl_PositionIn[i];
+ pos2 = gl_PositionIn[i+1];
+ pos3 = gl_PositionIn[i+2];
+ pos4 = (pos1 + pos2 + pos3) / 3.; // center of the triangle
+
+ high = 10.*cross(pos2.xyz-pos1.xyz,pos3.xyz-pos2.xyz);
+ // hight and orientation of the piramide
+
+ high = normalize(high);
+ high *= length(pos2-pos1);
+ pos5 = pos4 ;
+ pos5.xyz += high;
+
+ gl_Position = gl_ModelViewProjectionMatrix * pos1;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos4;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos5;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos2;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos4;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos5;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos3;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos4;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos5;
+ EmitVertex();
+
+ EndPrimitive();
+ // new primitive
+ }
+
+}
+