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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-14 20:38:11 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-14 20:38:11 +0000 |
commit | fbd33b6f3211150cdb14da4afc37f99668a44a14 (patch) | |
tree | e1d57060d48024d4e6c86b4257ba016f7a41a325 /Gem/examples/12.multi_screen_projection/nfp_22.frag |
Gem osx/i386
built '' for osx/i386
Diffstat (limited to 'Gem/examples/12.multi_screen_projection/nfp_22.frag')
-rw-r--r-- | Gem/examples/12.multi_screen_projection/nfp_22.frag | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/Gem/examples/12.multi_screen_projection/nfp_22.frag b/Gem/examples/12.multi_screen_projection/nfp_22.frag new file mode 100644 index 0000000..e3ce36c --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/nfp_22.frag @@ -0,0 +1,18 @@ +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect MyTex; +uniform float Sl,Sr,St,Sb; // shade size +varying vec2 pos; + + +void main (void) +{ + vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st); + + color.a *=min(1.,pos.x/Sl); + color.a *=min(1.,(1.-pos.x)/Sr); + color.a *=min(1.,pos.y/St); + color.a *=min(1.,(1.-pos.y)/Sb); + + gl_FragColor = color; +} |