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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-19 19:32:08 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2015-03-19 19:32:08 +0000 |
commit | 095b7e513f736567848173f2572d8b329ad75af9 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Gem/examples/data/toon.vp | |
parent | 15b30fe20b401d079c2b3c6a8e77eee827813de3 (diff) |
Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64
built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64
Diffstat (limited to 'Gem/examples/data/toon.vp')
-rw-r--r-- | Gem/examples/data/toon.vp | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/Gem/examples/data/toon.vp b/Gem/examples/data/toon.vp deleted file mode 100644 index 621670b..0000000 --- a/Gem/examples/data/toon.vp +++ /dev/null @@ -1,36 +0,0 @@ -!!ARBvp1.0 - -# Toon Shader by James A. McCombe, Tue Jun 17 2003 -# -# Implements a very crude toon shader. Basically, a simple dot product between a -# light direction vector and the vertex normal is performed. The output of this is -# used to set the texture coordinates to lookup inside a special texture which -# effectively quantises the light intensity into 3 bands. -# -# Parameters: -# program.env[0] - Light direction vector - -ATTRIB vPosition = vertex.position; -ATTRIB vNormal = vertex.normal; - -PARAM lightDirection = program.env[0]; - -TEMP t0, transVertex; - -DP4 result.position.x, state.matrix.mvp.row[0], vPosition; -DP4 result.position.y, state.matrix.mvp.row[1], vPosition; -DP4 result.position.z, state.matrix.mvp.row[2], vPosition; -DP4 result.position.w, state.matrix.mvp.row[3], vPosition; - -DP3 t0.x, state.matrix.modelview[0].invtrans.row[0], vNormal; -DP3 t0.z, state.matrix.modelview[0].invtrans.row[1], vNormal; -DP3 t0.y, state.matrix.modelview[0].invtrans.row[2], vNormal; - -# Dot product of normal and light vector to do tone lookup -DP3 t0, t0, lightDirection; -SWZ result.texcoord[0], t0, x,1,1,1; - -# Write the primary vertex color -MOV result.color, vertex.color; - -END |