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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
commit095b7e513f736567848173f2572d8b329ad75af9 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Gem/examples
parent15b30fe20b401d079c2b3c6a8e77eee827813de3 (diff)
Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64
built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64
Diffstat (limited to 'Gem/examples')
-rw-r--r--Gem/examples/01.basic/01.redSquare.pd63
-rw-r--r--Gem/examples/01.basic/02.blueRectangle.pd65
-rw-r--r--Gem/examples/01.basic/03.disk.pd59
-rw-r--r--Gem/examples/01.basic/04.PrimTri.pd65
-rw-r--r--Gem/examples/01.basic/05.cube.pd44
-rw-r--r--Gem/examples/01.basic/06.sphere.pd55
-rw-r--r--Gem/examples/01.basic/07.cylinder.pd62
-rw-r--r--Gem/examples/01.basic/08.model.pd61
-rw-r--r--Gem/examples/01.basic/09.yelloTeapot.pd65
-rw-r--r--Gem/examples/02.advanced/00.gemwin-subpatch.pd61
-rw-r--r--Gem/examples/02.advanced/01.Separator.pd143
-rw-r--r--Gem/examples/02.advanced/02.Ortho.pd87
-rw-r--r--Gem/examples/02.advanced/03.View.pd85
-rw-r--r--Gem/examples/02.advanced/03.View_OSD.pd317
-rw-r--r--Gem/examples/02.advanced/04.Fog.pd99
-rw-r--r--Gem/examples/02.advanced/05.Stereo.pd97
-rw-r--r--Gem/examples/02.advanced/06.StereoParticle.pd88
-rw-r--r--Gem/examples/02.advanced/07.Snapshot1.pd87
-rw-r--r--Gem/examples/02.advanced/08.Snapshot2.pd138
-rw-r--r--Gem/examples/02.advanced/09.SnapshotSave.pd145
-rw-r--r--Gem/examples/02.advanced/09.SnapshotSaveHD.pd44
-rw-r--r--Gem/examples/02.advanced/10.LinearPath.pd87
-rw-r--r--Gem/examples/02.advanced/11.SplinePath.pd87
-rw-r--r--Gem/examples/02.advanced/12.Hsv.pd105
-rw-r--r--Gem/examples/02.advanced/13.ModelRescale.pd107
-rw-r--r--Gem/examples/02.advanced/14.RenderOrder.pd149
-rw-r--r--Gem/examples/02.advanced/15.GemWin.pd73
-rw-r--r--Gem/examples/02.advanced/16.vertex_program.pd189
-rw-r--r--Gem/examples/02.advanced/17.fragment_program.pd126
-rw-r--r--Gem/examples/02.advanced/18.gl_shading_language.pd182
-rw-r--r--Gem/examples/02.advanced/19.pointer.pd217
-rw-r--r--Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd184
-rw-r--r--Gem/examples/02.advanced/21.basic_LSystem.pd138
-rw-r--r--Gem/examples/02.advanced/22.double-iterative.pd118
-rw-r--r--Gem/examples/02.advanced/23.SplitScreen.pd342
-rw-r--r--Gem/examples/02.advanced/snapshotHD.pd114
-rw-r--r--Gem/examples/03.lighting/01.world_light.pd84
-rw-r--r--Gem/examples/03.lighting/02.light.pd96
-rw-r--r--Gem/examples/03.lighting/03.controlLights.pd97
-rw-r--r--Gem/examples/03.lighting/04.moveSpheres.pd128
-rw-r--r--Gem/examples/03.lighting/05.materials.pd86
-rw-r--r--Gem/examples/04.pix/01.image.pd60
-rw-r--r--Gem/examples/04.pix/02.multiimage.pd49
-rw-r--r--Gem/examples/04.pix/04.ImageInPlace.pd64
-rw-r--r--Gem/examples/04.pix/05.film.pd121
-rw-r--r--Gem/examples/04.pix/05.movie.pd89
-rw-r--r--Gem/examples/04.pix/06.PixRect.pd88
-rw-r--r--Gem/examples/04.pix/07.PixSet.pd69
-rw-r--r--Gem/examples/04.pix/08.PixDump.pd64
-rw-r--r--Gem/examples/04.pix/09.Histogram.pd89
-rw-r--r--Gem/examples/04.pix/10.PixDataSimple.pd90
-rw-r--r--Gem/examples/04.pix/11.PixDataComplex.pd117
-rw-r--r--Gem/examples/04.pix/12.add.pd52
-rw-r--r--Gem/examples/04.pix/12.blending.pd173
-rw-r--r--Gem/examples/04.pix/12.composite.pd54
-rw-r--r--Gem/examples/04.pix/12.pix_multiply.pd55
-rw-r--r--Gem/examples/04.pix/13.maskDancer.pd55
-rw-r--r--Gem/examples/04.pix/14.takeAlpha.pd64
-rw-r--r--Gem/examples/04.pix/15.pix_alpha.pd82
-rw-r--r--Gem/examples/04.pix/16.alphaGrey.pd78
-rw-r--r--Gem/examples/04.pix/16.pix_2grey.pd45
-rw-r--r--Gem/examples/04.pix/17.pix_gain.pd72
-rw-r--r--Gem/examples/04.pix/18.Curves.pd180
-rw-r--r--Gem/examples/04.pix/19.colorMatrix.pd60
-rw-r--r--Gem/examples/04.pix/20.convolve.pd106
-rw-r--r--Gem/examples/04.pix/22.biquad.pd108
-rw-r--r--Gem/examples/04.pix/23.gravity.pd108
-rw-r--r--Gem/examples/04.pix/24.time-filtering.pd102
-rw-r--r--Gem/examples/04.pix/25.buffer.pd137
-rw-r--r--Gem/examples/04.pix/26.framebuffer_readback.pd88
-rw-r--r--Gem/examples/04.pix/27.bitmap_font.pd152
-rw-r--r--Gem/examples/04.video/00.SimpleVideo.pd87
-rw-r--r--Gem/examples/04.video/01.VideoPaint.pd123
-rw-r--r--Gem/examples/04.video/02.VideoSphere.pd99
-rw-r--r--Gem/examples/04.video/03.movement_detection.pd87
-rw-r--r--Gem/examples/04.video/04.videoRTX.pd101
-rw-r--r--Gem/examples/04.video/05.buffer_rtx.pd109
-rw-r--r--Gem/examples/04.video/06.frame_diff_tracking.pd184
-rw-r--r--Gem/examples/04.video/07.bg_subtract_tracking.pd184
-rw-r--r--Gem/examples/04.video/08.color_classification.pd109
-rw-r--r--Gem/examples/05.text/01.Text.pd120
-rw-r--r--Gem/examples/05.text/01.TextNoLoadBang.pd112
-rw-r--r--Gem/examples/05.text/03.ChangeText.pd102
-rw-r--r--Gem/examples/05.text/03.ChangeTextNoLoadBang.pd92
-rw-r--r--Gem/examples/05.text/vera.ttfbin65932 -> 0 bytes
-rw-r--r--Gem/examples/06.particle/01.simple.pd69
-rw-r--r--Gem/examples/06.particle/02.fountain.pd86
-rw-r--r--Gem/examples/06.particle/03.orbit.pd88
-rw-r--r--Gem/examples/06.particle/04.combo.pd104
-rw-r--r--Gem/examples/06.particle/05.twoSrc.pd173
-rw-r--r--Gem/examples/06.particle/06.target.pd74
-rw-r--r--Gem/examples/06.particle/07.render.pd86
-rw-r--r--Gem/examples/06.particle/08.info.pd117
-rw-r--r--Gem/examples/06.particle/09.sink.pd100
-rw-r--r--Gem/examples/07.texture/01.texture.pd60
-rw-r--r--Gem/examples/07.texture/02.TexCoord.pd70
-rw-r--r--Gem/examples/07.texture/04.moveImages.pd153
-rw-r--r--Gem/examples/07.texture/05.newWave.pd201
-rw-r--r--Gem/examples/07.texture/06.ripple.pd114
-rw-r--r--Gem/examples/07.texture/07.feedback.pd92
-rw-r--r--Gem/examples/07.texture/08.MotionBlur.pd130
-rw-r--r--Gem/examples/07.texture/09.sharedTextures.pd79
-rw-r--r--Gem/examples/07.texture/10.framebuffer.pd195
-rw-r--r--Gem/examples/07.texture/11.multiples_gemhead_in_a_framebuffer.pd116
-rw-r--r--Gem/examples/08.io/01.Mouse.pd84
-rw-r--r--Gem/examples/08.io/02.Tablet.pd124
-rw-r--r--Gem/examples/08.io/03.Orb.pd51
-rw-r--r--Gem/examples/08.io/04.UseOrb.pd86
-rw-r--r--Gem/examples/09.openGL/01.primQuad.pd107
-rw-r--r--Gem/examples/09.openGL/02.displayList.pd185
-rw-r--r--Gem/examples/09.openGL/03.stencilBuffer.pd251
-rw-r--r--Gem/examples/09.openGL/04.clearZ.pd27
-rw-r--r--Gem/examples/09.openGL/05.load_identity_matrix.pd74
-rw-r--r--Gem/examples/10.glsl/01.simple_texture.pd124
-rw-r--r--Gem/examples/10.glsl/02.primitive_distortion.pd125
-rw-r--r--Gem/examples/10.glsl/03.texture_distortion.pd144
-rw-r--r--Gem/examples/10.glsl/04.game_of_life.pd138
-rw-r--r--Gem/examples/10.glsl/05.multitexture.pd201
-rw-r--r--Gem/examples/10.glsl/05.multitexture_bis.pd200
-rw-r--r--Gem/examples/10.glsl/06.rectangle_multitexture.pd199
-rw-r--r--Gem/examples/10.glsl/07.framebuffer_and_shader.pd418
-rw-r--r--Gem/examples/10.glsl/08.multi_pass_rendering.pd341
-rw-r--r--Gem/examples/10.glsl/09.vertex_texture_fetching.pd142
-rw-r--r--Gem/examples/10.glsl/10.GPGPU_Physical_model.pd1246
-rw-r--r--Gem/examples/10.glsl/11.geometry.pd123
-rw-r--r--Gem/examples/10.glsl/12.tri2fan.pd157
-rw-r--r--Gem/examples/10.glsl/13.panoramique.pd525
-rw-r--r--Gem/examples/10.glsl/14.blur.pd177
-rw-r--r--Gem/examples/10.glsl/15.bicubic_image_interpolation.pd63
-rw-r--r--Gem/examples/10.glsl/GLSL_mix.frag35
-rw-r--r--Gem/examples/10.glsl/GLSL_mix.vert9
-rw-r--r--Gem/examples/10.glsl/P_distord.frag19
-rw-r--r--Gem/examples/10.glsl/P_distord.vert21
-rw-r--r--Gem/examples/10.glsl/T_distord.frag31
-rw-r--r--Gem/examples/10.glsl/T_distord.vert9
-rw-r--r--Gem/examples/10.glsl/_glsl.pd73
-rw-r--r--Gem/examples/10.glsl/bicubic_interpolation.frag90
-rw-r--r--Gem/examples/10.glsl/bicubic_interpolation.vert8
-rw-r--r--Gem/examples/10.glsl/blur.frag18
-rw-r--r--Gem/examples/10.glsl/blur.vert9
-rw-r--r--Gem/examples/10.glsl/cam1.jpgbin311441 -> 0 bytes
-rw-r--r--Gem/examples/10.glsl/cam2.jpgbin395309 -> 0 bytes
-rw-r--r--Gem/examples/10.glsl/cam3.jpgbin323041 -> 0 bytes
-rw-r--r--Gem/examples/10.glsl/cam4.jpgbin326880 -> 0 bytes
-rw-r--r--Gem/examples/10.glsl/fetching.frag8
-rw-r--r--Gem/examples/10.glsl/fetching.vert15
-rw-r--r--Gem/examples/10.glsl/fetching2.frag56
-rw-r--r--Gem/examples/10.glsl/fetching2.vert21
-rw-r--r--Gem/examples/10.glsl/game.frag30
-rw-r--r--Gem/examples/10.glsl/game.vert14
-rw-r--r--Gem/examples/10.glsl/geo.frag8
-rw-r--r--Gem/examples/10.glsl/geo.geom28
-rw-r--r--Gem/examples/10.glsl/geo.vert7
-rw-r--r--Gem/examples/10.glsl/img1.jpgbin156747 -> 0 bytes
-rw-r--r--Gem/examples/10.glsl/img2.jpgbin152179 -> 0 bytes
-rw-r--r--Gem/examples/10.glsl/img3.jpgbin193808 -> 0 bytes
-rw-r--r--Gem/examples/10.glsl/interpol.frag13
-rw-r--r--Gem/examples/10.glsl/link.frag164
-rw-r--r--Gem/examples/10.glsl/link.vert10
-rw-r--r--Gem/examples/10.glsl/mass.frag34
-rw-r--r--Gem/examples/10.glsl/mass.vert10
-rw-r--r--Gem/examples/10.glsl/multitexture.frag13
-rw-r--r--Gem/examples/10.glsl/multitexture.vert11
-rw-r--r--Gem/examples/10.glsl/multitexture_rect.frag15
-rw-r--r--Gem/examples/10.glsl/multitexture_rect.vert11
-rw-r--r--Gem/examples/10.glsl/normal.frag37
-rw-r--r--Gem/examples/10.glsl/normal.vert10
-rw-r--r--Gem/examples/10.glsl/panoramique.frag28
-rw-r--r--Gem/examples/10.glsl/panoramique.vert5
-rw-r--r--Gem/examples/10.glsl/single_blur.pd55
-rw-r--r--Gem/examples/10.glsl/texture.frag16
-rw-r--r--Gem/examples/10.glsl/texture.vert8
-rw-r--r--Gem/examples/10.glsl/texture_rect.frag16
-rw-r--r--Gem/examples/10.glsl/tri2fan.frag6
-rw-r--r--Gem/examples/10.glsl/tri2fan.geom51
-rw-r--r--Gem/examples/10.glsl/tri2fan.vert6
-rw-r--r--Gem/examples/10.glsl/vague.frag23
-rw-r--r--Gem/examples/10.glsl/wave.frag40
-rw-r--r--Gem/examples/11.obj-exporter/obj_cube.pd152
-rw-r--r--Gem/examples/11.obj-exporter/obj_exporter-help.pd87
-rw-r--r--Gem/examples/11.obj-exporter/obj_exporter.pd96
-rw-r--r--Gem/examples/11.obj-exporter/obj_primTri.pd87
-rw-r--r--Gem/examples/11.obj-exporter/obj_rectangle.pd123
-rw-r--r--Gem/examples/11.obj-exporter/obj_square.pd108
-rw-r--r--Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd30
-rw-r--r--Gem/examples/12.multi_screen_projection/02.nfp-help.pd46
-rw-r--r--Gem/examples/12.multi_screen_projection/config.txt70
-rw-r--r--Gem/examples/12.multi_screen_projection/flat_projection.pd454
-rw-r--r--Gem/examples/12.multi_screen_projection/grid.jpgbin211659 -> 0 bytes
-rw-r--r--Gem/examples/12.multi_screen_projection/load_save.pd40
-rw-r--r--Gem/examples/12.multi_screen_projection/nfp_22.frag18
-rw-r--r--Gem/examples/12.multi_screen_projection/nfp_22.vert26
-rw-r--r--Gem/examples/12.multi_screen_projection/nfp_33.frag18
-rw-r--r--Gem/examples/12.multi_screen_projection/nfp_33.vert37
-rw-r--r--Gem/examples/12.multi_screen_projection/nfp_curved_wall.pd413
-rw-r--r--Gem/examples/12.multi_screen_projection/nfp_flat_wall.pd313
-rw-r--r--Gem/examples/12.multi_screen_projection/save_system-help.pd20
-rw-r--r--Gem/examples/12.multi_screen_projection/saved.pd24
-rw-r--r--Gem/examples/12.multi_screen_projection/soft_edge.frag62
-rw-r--r--Gem/examples/13.recursion/01.repetition_is_futile.pd61
-rw-r--r--Gem/examples/13.recursion/02.iteration_is_insufficient.pd33
-rw-r--r--Gem/examples/13.recursion/03.recursive_spiral.pd71
-rw-r--r--Gem/examples/13.recursion/04.binary_tree.pd98
-rw-r--r--Gem/examples/13.recursion/05.n-ary_tree.pd81
-rw-r--r--Gem/examples/13.recursion/06.breaking_symmetry.pd384
-rw-r--r--Gem/examples/13.recursion/README23
-rw-r--r--Gem/examples/13.recursion/nnrepeat-help.pd28
-rw-r--r--Gem/examples/13.recursion/nnrepeat-test.pd55
-rw-r--r--Gem/examples/13.recursion/nnrepeat.pd27
-rw-r--r--Gem/examples/13.recursion/nrepeat-help.pd25
-rw-r--r--Gem/examples/13.recursion/nrepeat-test.pd46
-rw-r--r--Gem/examples/13.recursion/nrepeat.pd49
-rw-r--r--Gem/examples/13.recursion/stack-help.pd20
-rw-r--r--Gem/examples/13.recursion/stack.pd38
-rw-r--r--Gem/examples/13.recursion/xform-gui.pd120
-rw-r--r--Gem/examples/14.multiple_windows/01.basic_example.pd29
-rw-r--r--Gem/examples/14.multiple_windows/02.switch_context.pd28
-rw-r--r--Gem/examples/14.multiple_windows/03.texture_sharing.pd38
-rw-r--r--Gem/examples/99.games/puzzle.pd158
-rw-r--r--Gem/examples/data/64shade.tifbin472 -> 0 bytes
-rw-r--r--Gem/examples/data/COPYING.txt89
-rw-r--r--Gem/examples/data/Toon.frag61
-rw-r--r--Gem/examples/data/Toon.vert54
-rw-r--r--Gem/examples/data/alea.mpgbin239214 -> 0 bytes
-rw-r--r--Gem/examples/data/anim-1.movbin572406 -> 0 bytes
-rw-r--r--Gem/examples/data/bitmap_font_6x8.bmpbin3798 -> 0 bytes
-rw-r--r--Gem/examples/data/blob0.tifbin516 -> 0 bytes
-rw-r--r--Gem/examples/data/blob1.tifbin516 -> 0 bytes
-rw-r--r--Gem/examples/data/blob2.tifbin516 -> 0 bytes
-rw-r--r--Gem/examples/data/dancer.JPGbin10054 -> 0 bytes
-rw-r--r--Gem/examples/data/ducks.pngbin161330 -> 0 bytes
-rw-r--r--Gem/examples/data/fractal.JPGbin54817 -> 0 bytes
-rw-r--r--Gem/examples/data/fractalAlpha.TIFbin271676 -> 0 bytes
-rw-r--r--Gem/examples/data/homer.avibin197178 -> 0 bytes
-rw-r--r--Gem/examples/data/random.fp111
-rw-r--r--Gem/examples/data/temp0.JPGbin10054 -> 0 bytes
-rw-r--r--Gem/examples/data/temp1.JPGbin54817 -> 0 bytes
-rw-r--r--Gem/examples/data/temp2.JPGbin18421 -> 0 bytes
-rw-r--r--Gem/examples/data/toon.vp36
-rw-r--r--Gem/examples/data/valcolor.tab6
-rw-r--r--Gem/examples/data/valmotion.tab8
-rw-r--r--Gem/examples/data/venus.mtl9
-rw-r--r--Gem/examples/data/venus.obj2147
-rw-r--r--Gem/examples/data/vera.ttfbin65932 -> 0 bytes
244 files changed, 0 insertions, 23486 deletions
diff --git a/Gem/examples/01.basic/01.redSquare.pd b/Gem/examples/01.basic/01.redSquare.pd
deleted file mode 100644
index c64e4a2..0000000
--- a/Gem/examples/01.basic/01.redSquare.pd
+++ /dev/null
@@ -1,63 +0,0 @@
-#N canvas 139 83 602 502 10;
-#X obj 240 186 gemhead;
-#X floatatom 348 258 0 0 0 0 - - -;
-#X obj 240 246 color;
-#X msg 342 191 1 1 1;
-#X msg 342 156 1 0 0;
-#X obj 240 339 square;
-#X text 109 26 this demonstrates how to create a red square;
-#X text 328 119 change the color;
-#X text 341 226 rotate the square;
-#X msg 343 302 draw line;
-#X msg 343 322 draw fill;
-#X msg 346 375 width 1;
-#X msg 347 395 width 10;
-#X obj 240 297 rotate;
-#X obj 20 59 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#N canvas 0 22 454 304 gemwin 0;
-#X obj 132 136 gemwin;
-#X obj 67 89 outlet;
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-#X obj 67 41 route create;
-#X msg 67 70 set destroy;
-#X msg 182 68 set create;
-#X msg 132 112 create \, 1;
-#X msg 238 112 destroy;
-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 59 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X obj 59 65 t b b;
-#X connect 0 0 3 0;
-#X connect 1 0 2 0;
-#X connect 3 1 1 0;
-#X restore 289 80 pd Gem.init;
-#X connect 2 0 3 0;
-#X connect 3 0 4 0;
-#X connect 3 0 6 0;
-#X connect 3 1 5 0;
-#X connect 3 1 7 0;
-#X connect 4 0 1 0;
-#X connect 5 0 1 0;
-#X connect 6 0 0 0;
-#X connect 7 0 0 0;
-#X connect 8 0 0 0;
-#X restore 25 103 pd gemwin;
-#X msg 25 79 create;
-#X text 21 59 Create window and render;
-#X text 386 157 red;
-#X text 389 192 white;
-#X text 379 260 (in degree);
-#X connect 0 0 2 0;
-#X connect 1 0 13 1;
-#X connect 2 0 13 0;
-#X connect 3 0 2 1;
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-#X connect 9 0 5 0;
-#X connect 10 0 5 0;
-#X connect 11 0 5 0;
-#X connect 12 0 5 0;
-#X connect 13 0 5 0;
-#X connect 15 0 16 0;
-#X connect 16 0 15 0;
diff --git a/Gem/examples/01.basic/02.blueRectangle.pd b/Gem/examples/01.basic/02.blueRectangle.pd
deleted file mode 100644
index 5d522bc..0000000
--- a/Gem/examples/01.basic/02.blueRectangle.pd
+++ /dev/null
@@ -1,65 +0,0 @@
-#N canvas 396 160 600 500 10;
-#X obj 350 159 gemhead;
-#X obj 350 337 rotate;
-#X floatatom 409 275 0 0 0 0 - - -;
-#X msg 452 144 1 1 1;
-#X text 438 92 change the color;
-#X msg 237 313 draw line;
-#X msg 237 346 draw fill;
-#X text 111 28 this demonstrates how to create a blue rectangle;
-#X obj 350 379 rectangle 2 1;
-#X text 382 260 rotate the rectangle;
-#X msg 452 169 0 0 1;
-#X floatatom 427 336 0 0 0 0 - - -;
-#X floatatom 482 337 0 0 0 0 - - -;
-#X text 419 314 width;
-#X text 477 313 height;
-#X obj 20 59 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#N canvas 0 22 454 304 gemwin 0;
-#X obj 132 136 gemwin;
-#X obj 67 89 outlet;
-#X obj 67 10 inlet;
-#X obj 67 41 route create;
-#X msg 67 70 set destroy;
-#X msg 182 68 set create;
-#X msg 132 112 create \, 1;
-#X msg 238 112 destroy;
-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 59 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X obj 59 65 t b b;
-#X connect 0 0 3 0;
-#X connect 1 0 2 0;
-#X connect 3 1 1 0;
-#X restore 289 80 pd Gem.init;
-#X connect 2 0 3 0;
-#X connect 3 0 4 0;
-#X connect 3 0 6 0;
-#X connect 3 1 5 0;
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deleted file mode 100644
index e65fbf8..0000000
--- a/Gem/examples/01.basic/03.disk.pd
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deleted file mode 100644
index 98de642..0000000
--- a/Gem/examples/01.basic/04.PrimTri.pd
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deleted file mode 100644
index 9117bf7..0000000
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deleted file mode 100644
index fcc9bfe..0000000
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deleted file mode 100644
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deleted file mode 100644
index 328e9b8..0000000
--- a/Gem/examples/01.basic/09.yelloTeapot.pd
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deleted file mode 100644
index 5f0fc8f..0000000
--- a/Gem/examples/02.advanced/00.gemwin-subpatch.pd
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deleted file mode 100644
index 06d4c7a..0000000
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-#X restore 58 173 pd Gem.init;
-#X msg 271 206 stereo 1;
-#X msg 271 228 stereo 2;
-#X msg 271 271 stereo 0;
-#X text 335 207 2 separate images;
-#X text 338 230 red/green stereo;
-#X text 336 273 no stereo;
-#X msg 271 248 stereo 3;
-#X text 338 250 crystal eyes stereo;
-#X text 32 402 NOTE: you need special hardware to use "crystal eyes
-stereo";
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 58 207 pd gemwin;
-#X connect 0 0 6 0;
-#X connect 1 0 7 2;
-#X connect 2 0 3 0;
-#X connect 6 0 7 0;
-#X connect 7 0 4 0;
-#X connect 9 0 26 0;
-#X connect 10 0 26 0;
-#X connect 11 0 9 0;
-#X connect 12 0 10 0;
-#X connect 16 0 26 0;
-#X connect 17 0 26 0;
-#X connect 18 0 26 0;
-#X connect 19 0 26 0;
-#X connect 23 0 26 0;
diff --git a/Gem/examples/02.advanced/06.StereoParticle.pd b/Gem/examples/02.advanced/06.StereoParticle.pd
deleted file mode 100644
index 80b1f06..0000000
--- a/Gem/examples/02.advanced/06.StereoParticle.pd
+++ /dev/null
@@ -1,88 +0,0 @@
-#N canvas 396 160 600 500 10;
-#X obj 198 50 gemhead;
-#X obj 198 82 part_head;
-#X obj 198 136 part_color;
-#X obj 198 447 part_draw;
-#X msg 335 69 0 1 0;
-#X text 329 37 set the color range;
-#X obj 198 331 part_gravity 0 -0.01 0;
-#X obj 198 206 part_velsphere 0 0.2 0 0.2;
-#X text 310 269 set the number per frame;
-#X text 310 378 set the age to kill at;
-#X text 366 327 gravity to affect the particles;
-#X text 408 174 the velocity domain;
-#X text 406 191 a sphere at 0 \, 0.2 \, 0;
-#X msg 219 413 draw line;
-#X msg 298 413 draw point;
-#X msg 393 69 1 0 0;
-#X obj 198 270 part_source 25;
-#X obj 198 381 part_killold 45;
-#X text 406 208 radius = 0.2;
-#X msg 31 131 stereoSep 15;
-#X obj 198 174 part_size 2;
-#N canvas 26 40 290 300 Gem.init 0;
-#X obj 71 191 outlet;
-#X obj 71 81 loadbang;
-#X msg 101 134 reset;
-#X obj 71 109 t b b;
-#X msg 71 164 stereo 1;
-#X connect 1 0 3 0;
-#X connect 2 0 0 0;
-#X connect 3 0 4 0;
-#X connect 3 1 2 0;
-#X connect 4 0 0 0;
-#X restore 87 170 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 31 187 pd gemwin;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X connect 2 0 20 0;
-#X connect 4 0 2 1;
-#X connect 6 0 17 0;
-#X connect 7 0 16 0;
-#X connect 13 0 3 0;
-#X connect 14 0 3 0;
-#X connect 15 0 2 2;
-#X connect 16 0 6 0;
-#X connect 17 0 3 0;
-#X connect 19 0 22 0;
-#X connect 20 0 7 0;
-#X connect 21 0 22 0;
diff --git a/Gem/examples/02.advanced/07.Snapshot1.pd b/Gem/examples/02.advanced/07.Snapshot1.pd
deleted file mode 100644
index 55b7776..0000000
--- a/Gem/examples/02.advanced/07.Snapshot1.pd
+++ /dev/null
@@ -1,87 +0,0 @@
-#N canvas 396 100 600 375 10;
-#X obj 210 252 gemhead;
-#X obj 210 312 model ../data/venus.obj;
-#X text 117 4 snap a portion of the graphics window into a texture
-;
-#X obj 210 278 translateXYZ 0 0 2;
-#X obj 423 193 gemhead;
-#X obj 423 255 pix_texture;
-#X msg 294 88 snap;
-#X msg 275 56 bang;
-#X msg 355 148 bang;
-#X msg 328 120 bang;
-#X obj 423 226 pix_snap 0 0 256 256;
-#X obj 423 284 rotateXYZ 0 45 25;
-#X obj 423 317 square 4;
-#X text 327 54 draw the model;
-#X text 348 87 snap the frame buffer;
-#X text 390 120 clear the frame buffer;
-#X text 407 146 draw the snapped texture;
-#N canvas 26 40 290 300 Gem.init 0;
-#X obj 71 191 outlet;
-#X obj 71 81 loadbang;
-#X msg 101 134 reset;
-#X obj 71 109 t b b;
-#X msg 71 164 dimen 256 256;
-#X msg 179 165 buffer 1;
-#X connect 1 0 3 0;
-#X connect 2 0 0 0;
-#X connect 3 0 4 0;
-#X connect 3 0 5 0;
-#X connect 3 1 2 0;
-#X connect 4 0 0 0;
-#X connect 5 0 0 0;
-#X restore 30 120 pd Gem.init;
-#X text 123 20 notice that this is using single buffered (see Gem.init)
-drawing!;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 30 137 pd gemwin;
-#X connect 0 0 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 10 0;
-#X connect 5 0 11 0;
-#X connect 6 0 10 0;
-#X connect 7 0 0 0;
-#X connect 8 0 4 0;
-#X connect 9 0 19 0;
-#X connect 10 0 5 0;
-#X connect 11 0 12 0;
-#X connect 17 0 19 0;
diff --git a/Gem/examples/02.advanced/08.Snapshot2.pd b/Gem/examples/02.advanced/08.Snapshot2.pd
deleted file mode 100644
index ef84f34..0000000
--- a/Gem/examples/02.advanced/08.Snapshot2.pd
+++ /dev/null
@@ -1,138 +0,0 @@
-#N canvas 389 0 635 537 10;
-#X obj 64 405 gemhead;
-#X obj 64 509 model ../data/venus.obj;
-#X text 115 2 snap a portion of the graphics window into a texture
-;
-#X obj 399 365 pix_texture;
-#X obj 399 430 rotateXYZ;
-#X floatatom 500 399 0 0 0 0 - - -;
-#X msg 339 350 snap;
-#X msg 110 370 0;
-#X obj 399 256 render_trigger;
-#X obj 399 329 pix_snap 0 0 256 256;
-#X obj 399 219 gemhead 60;
-#X obj 399 453 square 3;
-#X msg 34 94 \; render 1;
-#X msg 32 50 \; render 0;
-#X obj 18 181 r render;
-#X obj 180 360 r render;
-#X obj 295 322 t b b;
-#X obj 295 197 r render;
-#X msg 295 260 clear;
-#X obj 295 229 sel 1;
-#X obj 233 400 gemhead;
-#X obj 233 510 model ../data/venus.obj;
-#X obj 233 472 color 1 0 0;
-#X obj 64 478 color 0 1 0;
-#X obj 233 432 translateXYZ 1 0 1;
-#X obj 64 438 translateXYZ -1 0 1;
-#X text 369 155 notice that we use render_trigger;
-#X text 369 172 to make sure that we snap before;
-#X text 373 190 the square is drawn;
-#X text 126 42 you may need to turn rendering off \, then on;
-#X text 128 59 to get the snap to work right. This is because;
-#X text 127 77 the first time rendering is turned on \, we might;
-#X text 128 95 have garbage in the frame buffer;
-#X text 127 126 rotate the square to see the texture;
-#N canvas 26 40 290 300 Gem.init 0;
-#X obj 71 191 outlet;
-#X obj 71 81 loadbang;
-#X msg 101 134 reset;
-#X obj 71 109 t b b;
-#X msg 71 164 dimen 256 256;
-#X connect 1 0 3 0;
-#X connect 2 0 0 0;
-#X connect 3 0 4 0;
-#X connect 3 1 2 0;
-#X connect 4 0 0 0;
-#X restore 84 181 pd Gem.init;
-#N canvas 0 0 450 300 oneshot 0;
-#X obj 93 82 inlet;
-#X obj 187 148 bang;
-#X msg 187 167 1;
-#X obj 93 214 spigot;
-#X msg 155 168 0;
-#X obj 93 172 t a b;
-#X obj 93 240 t a b;
-#X obj 136 192 i 1;
-#X obj 93 107 route clear;
-#X obj 93 262 outlet;
-#X connect 0 0 8 0;
-#X connect 1 0 2 0;
-#X connect 2 0 7 1;
-#X connect 3 0 6 0;
-#X connect 4 0 7 1;
-#X connect 5 0 3 0;
-#X connect 5 1 7 0;
-#X connect 6 0 9 0;
-#X connect 6 1 4 0;
-#X connect 7 0 3 1;
-#X connect 8 0 1 0;
-#X connect 8 1 5 0;
-#X restore 295 287 pd oneshot;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 18 206 pd gemwin;
-#X connect 0 0 25 0;
-#X connect 3 0 4 0;
-#X connect 4 0 11 0;
-#X connect 5 0 4 2;
-#X connect 6 0 9 0;
-#X connect 7 0 0 0;
-#X connect 7 0 20 0;
-#X connect 8 0 9 0;
-#X connect 8 1 35 0;
-#X connect 9 0 3 0;
-#X connect 10 0 8 0;
-#X connect 14 0 36 0;
-#X connect 15 0 0 0;
-#X connect 15 0 20 0;
-#X connect 16 0 7 0;
-#X connect 16 1 6 0;
-#X connect 17 0 19 0;
-#X connect 18 0 35 0;
-#X connect 19 0 18 0;
-#X connect 20 0 24 0;
-#X connect 22 0 21 0;
-#X connect 23 0 1 0;
-#X connect 24 0 22 0;
-#X connect 25 0 23 0;
-#X connect 34 0 36 0;
-#X connect 35 0 16 0;
diff --git a/Gem/examples/02.advanced/09.SnapshotSave.pd b/Gem/examples/02.advanced/09.SnapshotSave.pd
deleted file mode 100644
index 92bc2eb..0000000
--- a/Gem/examples/02.advanced/09.SnapshotSave.pd
+++ /dev/null
@@ -1,145 +0,0 @@
-#N canvas 54 216 940 412 10;
-#N canvas 338 262 290 225 Gem.init 0;
-#X obj 83 30 loadbang;
-#X msg 161 76 reset;
-#X obj 45 184 outlet;
-#X obj 88 51 t b b;
-#X msg 45 75 dimen 128 128;
-#X msg 71 109 lighting 1;
-#X msg 127 171 color 0.5 0.3 1;
-#X connect 0 0 3 0;
-#X connect 1 0 2 0;
-#X connect 3 0 4 0;
-#X connect 3 0 5 0;
-#X connect 3 0 6 0;
-#X connect 3 1 1 0;
-#X connect 4 0 2 0;
-#X connect 5 0 2 0;
-#X connect 6 0 2 0;
-#X restore 51 96 pd Gem.init;
-#X obj 255 118 gemhead;
-#X obj 255 144 render_trigger;
-#X obj 332 256 + 1;
-#X obj 362 256 % 360;
-#X obj 255 279 rotateXYZ;
-#X obj 255 359 pix_texture;
-#X obj 62 265 gemhead;
-#X obj 62 291 world_light;
-#X obj 652 251 gemhead 99;
-#X obj 548 154 savepanel;
-#X msg 673 293 file \$1;
-#X obj 420 182 symbol /tmp/gemshot;
-#X obj 420 110 bng 30 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 420 280 makefilename %s00000.tif;
-#X msg 420 308 open \$1;
-#X obj 255 387 square 4;
-#X obj 255 334 pix_image;
-#X msg 134 269 list 1 1 0.4;
-#X obj 255 306 color 1 0.3 1;
-#X obj 134 248 loadbang;
-#X obj 420 210 t b s b s;
-#X obj 420 258 symbol;
-#X obj 420 234 del 500;
-#X obj 301 188 spigot;
-#X obj 338 165 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
-1;
-#X floatatom 301 238 5 0 0 0 - - -;
-#X obj 301 216 i;
-#X obj 548 134 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 338 123 loadbang;
-#X text 186 22 similar to the previous example: [pix_write] gets the
-current output window and writes it not into a texture but into a file
-(TIFF or JPEG);
-#X text 492 364 mind the 99: [pix_write] has to be called late \, to
-ensure that all that you want is already rendered onto the screen.
-;
-#X msg 789 285 auto \$1;
-#X obj 793 263 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 1 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 51 113 pd gemwin;
-#X obj 60 321 gemhead;
-#X obj 60 341 translate 1 0 1 0;
-#X obj 60 362 color 0 1 0;
-#X obj 60 382 sphere 0.5;
-#X obj 652 326 pix_write;
-#X connect 0 0 34 0;
-#X connect 1 0 2 0;
-#X connect 2 0 5 0;
-#X connect 2 1 24 0;
-#X connect 3 0 4 0;
-#X connect 4 0 27 1;
-#X connect 5 0 19 0;
-#X connect 6 0 16 0;
-#X connect 7 0 8 0;
-#X connect 9 0 39 0;
-#X connect 10 0 12 1;
-#X connect 11 0 39 0;
-#X connect 12 0 21 0;
-#X connect 13 0 12 0;
-#X connect 14 0 15 0;
-#X connect 15 0 17 0;
-#X connect 17 0 6 0;
-#X connect 18 0 8 1;
-#X connect 19 0 17 0;
-#X connect 20 0 18 0;
-#X connect 21 0 23 0;
-#X connect 21 1 22 1;
-#X connect 21 2 39 0;
-#X connect 21 3 11 0;
-#X connect 22 0 14 0;
-#X connect 23 0 22 0;
-#X connect 24 0 27 0;
-#X connect 25 0 24 1;
-#X connect 26 0 3 0;
-#X connect 26 0 5 1;
-#X connect 26 0 5 2;
-#X connect 26 0 5 3;
-#X connect 27 0 26 0;
-#X connect 28 0 10 0;
-#X connect 29 0 25 0;
-#X connect 32 0 39 0;
-#X connect 33 0 32 0;
-#X connect 35 0 36 0;
-#X connect 36 0 37 0;
-#X connect 37 0 38 0;
diff --git a/Gem/examples/02.advanced/09.SnapshotSaveHD.pd b/Gem/examples/02.advanced/09.SnapshotSaveHD.pd
deleted file mode 100644
index b14083b..0000000
--- a/Gem/examples/02.advanced/09.SnapshotSaveHD.pd
+++ /dev/null
@@ -1,44 +0,0 @@
-#N canvas 73 51 832 392 10;
-#X msg 26 26 create \, 1;
-#X msg 39 53 destroy;
-#X obj 340 29 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
--1;
-#X obj 151 29 gemhead;
-#X text 256 220 <- the scene you want to save in the given resolution
-;
-#X text 359 29 <- save the scene in the given resolution;
-#X obj 26 77 gemwin;
-#X text 147 283 [snapshotHD] gives the possibility to capture a scene
-in a defined resolution. You can see the proportion of the capture
-in the GEM window with the white rectangle edge.;
-#X obj 151 170 t a b;
-#X obj 151 220 accumrotate;
-#X obj 151 241 teapot;
-#X msg 193 196 1;
-#X obj 151 72 s \$0-gemhead;
-#X obj 151 125 gemreceive \$0-gemhead;
-#X obj 151 145 separator;
-#X text 303 136 <-- a [gemhead] replacement;
-#X text 407 50 1st and 2nd arguments : resolution (here : 3000x2000
-pixels);
-#X obj 151 52 snapshotHD 4000 2000 /tmp/myPic.tif;
-#X text 410 68 3rd argument : TIFF file name (here : /tmp/myPic.tif)
-;
-#X text 152 333 [snapshotHD] uses openGL-framebuffers. thus the maximum
-resolution is limited by your openGL-implementation!;
-#X msg 342 90 symbol /tmp/foo.tif;
-#X text 485 93 <- save as another imagefile.;
-#X connect 0 0 6 0;
-#X connect 1 0 6 0;
-#X connect 2 0 17 1;
-#X connect 3 0 17 0;
-#X connect 8 0 9 0;
-#X connect 8 1 11 0;
-#X connect 9 0 10 0;
-#X connect 11 0 9 2;
-#X connect 11 0 9 3;
-#X connect 11 0 9 1;
-#X connect 13 0 14 0;
-#X connect 14 0 8 0;
-#X connect 17 0 12 0;
-#X connect 20 0 17 1;
diff --git a/Gem/examples/02.advanced/10.LinearPath.pd b/Gem/examples/02.advanced/10.LinearPath.pd
deleted file mode 100644
index 1a75686..0000000
--- a/Gem/examples/02.advanced/10.LinearPath.pd
+++ /dev/null
@@ -1,87 +0,0 @@
-#N canvas 372 134 624 496 10;
-#X floatatom 481 249 0 0 0 0 - - -;
-#X msg 422 21 1;
-#X msg 455 21 0;
-#X floatatom 451 172 0 0 0 0 - - -;
-#X obj 350 184 gemhead;
-#X obj 350 240 color;
-#X obj 350 364 square;
-#N canvas 21 297 600 400 arrays 0;
-#N canvas 0 0 450 300 (subpatch) 0;
-#X array array2 15 float 0;
-#X array array3 24 float 0;
-#X coords 0 1 15 -1 400 300 1;
-#X restore 63 4 graph;
-#X restore 38 447 page arrays;
-#X obj 422 124 line;
-#X msg 422 95 0 \, 1 2000;
-#X obj 350 334 translate 1 0 0 0;
-#X msg 39 347 \; array2 resize 15 \; array2 read ../data/valcolor.tab
-\; array3 resize 24 \; array3 read ../data/valmotion.tab;
-#X obj 422 63 metro 2000;
-#X obj 422 213 linear_path 3 array2;
-#X obj 464 300 linear_path 3 array3;
-#X text 109 29 this demonstrates the linear_path object;
-#X obj 39 313 loadbang;
-#N canvas 26 40 290 300 Gem.init 0;
-#X obj 68 196 outlet;
-#X obj 68 86 loadbang;
-#X msg 68 136 reset;
-#X connect 1 0 2 0;
-#X connect 2 0 0 0;
-#X restore 54 134 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 54 151 pd gemwin;
-#X connect 0 0 14 0;
-#X connect 1 0 12 0;
-#X connect 2 0 12 0;
-#X connect 3 0 13 0;
-#X connect 4 0 5 0;
-#X connect 5 0 10 0;
-#X connect 8 0 13 0;
-#X connect 8 0 14 0;
-#X connect 9 0 8 0;
-#X connect 10 0 6 0;
-#X connect 12 0 9 0;
-#X connect 13 0 5 1;
-#X connect 14 0 10 2;
-#X connect 16 0 11 0;
-#X connect 17 0 18 0;
diff --git a/Gem/examples/02.advanced/11.SplinePath.pd b/Gem/examples/02.advanced/11.SplinePath.pd
deleted file mode 100644
index 3938ed8..0000000
--- a/Gem/examples/02.advanced/11.SplinePath.pd
+++ /dev/null
@@ -1,87 +0,0 @@
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-#X floatatom 492 288 0 0 0 0 - - -;
-#X msg 421 55 1;
-#X msg 461 55 0;
-#X floatatom 463 210 0 0 0 0 - - -;
-#X obj 350 226 gemhead;
-#X obj 350 289 color;
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-#N canvas 21 297 600 400 arrays 0;
-#N canvas 0 0 450 300 (subpatch) 0;
-#X array array2 18 float 0;
-#X array array3 24 float 0;
-#X coords 0 1 15 -1 400 300 1;
-#X restore 63 4 graph;
-#X restore 26 474 page arrays;
-#X obj 421 254 spline_path 3 array2;
-#X obj 421 163 line;
-#X msg 421 129 0 \, 1 2000;
-#X obj 350 351 translate 1 0 0 0;
-#X obj 464 320 spline_path 3 array3;
-#X obj 421 98 metro 2000;
-#X text 109 29 this demonstrates the spline_path object;
-#X obj 28 345 loadbang;
-#X msg 28 380 \; array2 resize 18 \; array2 read ../data/valcolor.tab
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-#N canvas 26 40 290 300 Gem.init 0;
-#X obj 68 196 outlet;
-#X obj 68 86 loadbang;
-#X msg 68 136 reset;
-#X connect 1 0 2 0;
-#X connect 2 0 0 0;
-#X restore 33 148 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
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-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 33 171 pd gemwin;
-#X connect 0 0 12 0;
-#X connect 1 0 13 0;
-#X connect 2 0 13 0;
-#X connect 3 0 8 0;
-#X connect 4 0 5 0;
-#X connect 5 0 11 0;
-#X connect 8 0 5 1;
-#X connect 9 0 8 0;
-#X connect 9 0 12 0;
-#X connect 10 0 9 0;
-#X connect 11 0 6 0;
-#X connect 12 0 11 2;
-#X connect 13 0 10 0;
-#X connect 15 0 16 0;
-#X connect 17 0 18 0;
diff --git a/Gem/examples/02.advanced/12.Hsv.pd b/Gem/examples/02.advanced/12.Hsv.pd
deleted file mode 100644
index 28379a2..0000000
--- a/Gem/examples/02.advanced/12.Hsv.pd
+++ /dev/null
@@ -1,105 +0,0 @@
-#N canvas 433 87 762 506 12;
-#X obj 248 352 gemhead;
-#X obj 248 412 color;
-#X msg 559 202 1 1 1;
-#X msg 524 156 1 0 0;
-#X obj 248 441 square;
-#X text 396 19 change the color;
-#X text 2 90 create and destroy the graphics window;
-#X obj 524 266 rgb2hsv;
-#X obj 379 303 hsv2rgb;
-#X obj 379 330 unpack 0 0 0;
-#X floatatom 379 363 0 0 0 3 red - -;
-#X floatatom 431 361 0 0 0 3 green - -;
-#X floatatom 490 361 0 0 0 3 blue - -;
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-#X floatatom 593 391 0 0 0 3 saturation - -;
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-#X floatatom 400 121 0 0 1 2 saturation #0-saturation -;
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-#X floatatom 437 148 0 0 1 2 value #0-value -;
-#X obj 437 174 t b f;
-#X text 526 139 red;
-#X text 559 185 white;
-#X text 614 224 green;
-#X obj 379 203 pack 0 1 1;
-#N canvas 30 60 290 300 Gem.init 0;
-#X obj 68 196 outlet;
-#X obj 68 86 loadbang;
-#X msg 68 136 reset;
-#X connect 1 0 2 0;
-#X connect 2 0 0 0;
-#X restore 26 133 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
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-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
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-#X obj 102 239 t a;
-#X obj 318 54 inlet;
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-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
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-#X connect 6 0 8 0;
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-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 26 162 pd gemwin;
-#X obj 532 52 hsl 128 15 0 1 0 0 \$0-hue empty hue -2 -8 0 10 -262144
--1 -1 0 1;
-#X obj 532 82 hsl 128 15 0 1 0 0 \$0-saturation empty saturation -2
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-#X obj 532 112 hsl 128 15 0 1 0 0 \$0-value empty value -2 -8 0 10
--262144 -1 -1 0 1;
-#X connect 0 0 1 0;
-#X connect 1 0 4 0;
-#X connect 2 0 7 0;
-#X connect 3 0 7 0;
-#X connect 7 0 8 0;
-#X connect 7 0 13 0;
-#X connect 8 0 1 1;
-#X connect 8 0 9 0;
-#X connect 9 0 10 0;
-#X connect 9 1 11 0;
-#X connect 9 2 12 0;
-#X connect 13 0 14 0;
-#X connect 13 1 15 0;
-#X connect 13 2 16 0;
-#X connect 17 0 7 0;
-#X connect 18 0 26 0;
-#X connect 19 0 20 0;
-#X connect 20 0 26 0;
-#X connect 20 1 26 1;
-#X connect 21 0 22 0;
-#X connect 22 0 26 0;
-#X connect 22 1 26 2;
-#X connect 26 0 8 0;
-#X connect 27 0 28 0;
diff --git a/Gem/examples/02.advanced/13.ModelRescale.pd b/Gem/examples/02.advanced/13.ModelRescale.pd
deleted file mode 100644
index 3da2927..0000000
--- a/Gem/examples/02.advanced/13.ModelRescale.pd
+++ /dev/null
@@ -1,107 +0,0 @@
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-#X floatatom 241 220 0 0 0 0 - - -;
-#X obj 208 268 translate;
-#X msg 275 220 0 0 1;
-#X obj 208 178 gemhead;
-#X floatatom 237 304 0 0 0 0 - - -;
-#X obj 43 357 gemhead 1;
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-#X msg 285 307 open ../data/venus.obj;
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-#X msg 521 321 0 1 0;
-#X obj 478 346 rotate;
-#X floatatom 499 298 0 0 0 0 - - -;
-#X obj 478 396 model ../data/venus.obj;
-#X obj 208 339 scaleXYZ;
-#X obj 327 149 loadbang;
-#X msg 271 187 -10;
-#X msg 325 246 0.1;
-#X obj 333 278 t b b;
-#X text 224 34 notice that the 'rescale 0' message is sent;
-#X text 227 90 notice the size difference due to the scale and;
-#X text 229 109 translate objects on the left chain;
-#N canvas 22 20 213 300 Gem.init 0;
-#X obj 71 191 outlet;
-#X obj 71 81 loadbang;
-#X msg 101 134 reset;
-#X obj 71 109 t b b;
-#X msg 71 164 lighting 1;
-#X connect 1 0 3 0;
-#X connect 2 0 0 0;
-#X connect 3 0 4 0;
-#X connect 3 1 2 0;
-#X connect 4 0 0 0;
-#X restore 34 98 pd Gem.init;
-#X msg 289 347 rescale 0;
-#X obj 208 389 model;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
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-#X obj 102 182 select 1 0;
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-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
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-#X connect 3 0 5 0;
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-#X restore 34 124 pd gemwin;
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-#X connect 2 0 1 2;
-#X connect 3 0 1 0;
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-#X connect 4 0 16 2;
-#X connect 4 0 16 3;
-#X connect 5 0 6 0;
-#X connect 7 0 26 0;
-#X connect 8 0 9 1;
-#X connect 9 0 13 0;
-#X connect 10 0 9 2;
-#X connect 11 0 9 0;
-#X connect 12 0 13 2;
-#X connect 13 0 15 0;
-#X connect 14 0 13 1;
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-#X connect 17 0 2 0;
-#X connect 17 0 18 0;
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-#X connect 18 0 0 0;
-#X connect 19 0 4 0;
-#X connect 20 0 7 0;
-#X connect 20 1 25 0;
-#X connect 24 0 27 0;
-#X connect 25 0 26 0;
diff --git a/Gem/examples/02.advanced/14.RenderOrder.pd b/Gem/examples/02.advanced/14.RenderOrder.pd
deleted file mode 100644
index a199d0b..0000000
--- a/Gem/examples/02.advanced/14.RenderOrder.pd
+++ /dev/null
@@ -1,149 +0,0 @@
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-#X obj 118 113 outlet;
-#X obj 118 45 t b b;
-#X connect 0 0 3 0;
-#X connect 1 0 2 0;
-#X connect 3 1 1 0;
-#X restore 72 145 pd Gem.init;
-#X obj 265 98 color 0 0 1 0.5;
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-#X obj 265 182 pix_image ../data/dancer.JPG;
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-#X text 218 299 the rendering order does matter \, when doing things
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-#X text 596 291 this turns out to be a problem in dynamic scenes (eg:
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-#X restore 72 168 pd gemwin;
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-#X connect 7 0 2 0;
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-#X connect 12 0 17 0;
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-#X connect 14 0 12 0;
-#X connect 15 0 12 1;
-#X connect 16 0 14 0;
-#X connect 17 0 18 0;
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-#X connect 19 0 9 0;
-#X connect 20 0 19 0;
-#X connect 21 0 25 0;
-#X connect 22 0 25 0;
-#X connect 23 0 11 3;
-#X connect 23 1 25 1;
-#X connect 24 0 25 0;
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diff --git a/Gem/examples/02.advanced/15.GemWin.pd b/Gem/examples/02.advanced/15.GemWin.pd
deleted file mode 100644
index a414b15..0000000
--- a/Gem/examples/02.advanced/15.GemWin.pd
+++ /dev/null
@@ -1,73 +0,0 @@
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-#X obj 38 397 gemmouse;
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-#X msg 63 439 destroy;
-#X obj 15 86 cnv 15 100 100 empty empty empty 20 12 0 14 -24198 -66577
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-#X msg 20 327 \; gemwin_mess cursor \$1;
-#X obj 20 308 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
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-#X text 39 306 show/hide cursor;
-#X text 32 484 press the left-mouse-button to kill the gem-window;
-#X obj 247 36 cnv 15 380 120 empty empty title-bar 20 0 0 14 -233017
--66577 0;
-#X msg 253 49 title Graphic's_Environment_for_Multimedia;
-#X msg 286 94 title \$1;
-#X symbolatom 286 72 10 0 0;
-#X text 359 94 type your own title;
-#X obj 253 125 s gemwin_mess;
-#X obj 247 259 cnv 15 380 120 empty empty dimensions+positioning 20
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-#X obj 253 348 s gemwin_mess;
-#X obj 248 167 cnv 15 380 80 empty empty window-decorations 20 0 0
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-#X obj 258 185 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1
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-#X msg 253 285 dimen 500 500;
-#X msg 273 315 dimen 200 421;
-#X obj 417 347 s gemwin_mess;
-#X msg 417 284 offset 0 0;
-#X msg 437 314 offset 500 70;
-#X text 277 183 with/out borders;
-#X text 534 282 offset might;
-#X text 540 298 work only;
-#X text 552 315 without;
-#X text 548 330 borders !;
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--66577 0;
-#X obj 257 409 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
-1;
-#X msg 257 428 \; gemwin_mess fullscreen \$1;
-#X text 276 407 fullscreen/windowed;
-#X text 11 14 how to control the GEM-window;
-#X text 291 7 use these BEFORE creating the window!;
-#X text 466 398 titles \, borders \,;
-#X text 458 415 dimensions & offsets;
-#X text 468 432 mean nothing in;
-#X text 463 448 fullscreen mode !;
-#X connect 1 2 4 0;
-#X connect 2 0 0 0;
-#X connect 4 0 5 0;
-#X connect 5 0 3 0;
-#X connect 7 0 0 0;
-#X connect 8 0 0 0;
-#X connect 12 0 11 0;
-#X connect 16 0 20 0;
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-#X connect 18 0 17 0;
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-#X connect 26 0 22 0;
-#X connect 27 0 22 0;
-#X connect 29 0 28 0;
-#X connect 30 0 28 0;
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diff --git a/Gem/examples/02.advanced/16.vertex_program.pd b/Gem/examples/02.advanced/16.vertex_program.pd
deleted file mode 100644
index 3d940b4..0000000
--- a/Gem/examples/02.advanced/16.vertex_program.pd
+++ /dev/null
@@ -1,189 +0,0 @@
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-#X obj 404 142 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-#X obj 235 42 gemhead;
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-#X obj 235 497 rotateXYZ;
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-#X obj 425 304 t b f;
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-#X obj 371 355 nbx 5 14 -1e+37 1e+37 0 0 empty empty parameter# 0 -6
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-#X obj 440 324 pack 0 0 0 0;
-#X obj 235 431 GEMglProgramEnvParameter4fvARB;
-#X obj 242 358 loadbang;
-#X obj 242 390 GLdefine GL_VERTEX_PROGRAM_ARB;
-#X text 253 374 GL_VERTEX_PROGRAM_ARB = 34336;
-#X msg 188 136 print;
-#X text 382 23 open a texture;
-#X text 343 123 open a vertex-program;
-#X text 420 469 open a model;
-#N canvas 0 0 450 300 defaults 0;
-#X obj 112 43 loadbang;
-#X msg 102 121 0;
-#X obj 102 186 outlet;
-#X obj 102 84 t b b;
-#X obj 164 156 unpack 0 0 0;
-#X obj 168 188 outlet;
-#X obj 217 189 outlet;
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-#X text 101 208 param#;
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-#X msg 161 122 -0.25 0.5 0.2;
-#X connect 0 0 3 0;
-#X connect 1 0 2 0;
-#X connect 3 0 1 0;
-#X connect 3 1 11 0;
-#X connect 4 0 5 0;
-#X connect 4 1 6 0;
-#X connect 4 2 7 0;
-#X connect 10 0 3 0;
-#X connect 11 0 4 0;
-#X restore 371 228 pd defaults;
-#X msg 371 211 default;
-#X obj 235 531 model ../data/venus.obj;
-#X obj 235 82 pix_image ../data/64shade.tif;
-#N canvas 0 0 450 300 open 0;
-#X obj 75 103 openpanel;
-#X obj 75 173 outlet;
-#X obj 75 127 t b s;
-#X msg 105 152 set open \$1;
-#X obj 75 80 inlet;
-#X connect 0 0 2 0;
-#X connect 2 0 1 0;
-#X connect 2 1 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 0 0;
-#X restore 347 141 pd open;
-#X obj 418 46 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#N canvas 0 0 450 300 open 0;
-#X obj 75 103 openpanel;
-#X obj 75 173 outlet;
-#X obj 75 127 t b s;
-#X msg 105 152 set open \$1;
-#X obj 75 80 inlet;
-#X connect 0 0 2 0;
-#X connect 2 0 1 0;
-#X connect 2 1 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 0 0;
-#X restore 361 45 pd open;
-#X msg 361 65 open ../data/64shade.tif;
-#X obj 434 495 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#N canvas 0 0 450 300 open 0;
-#X obj 75 103 openpanel;
-#X obj 75 173 outlet;
-#X obj 75 127 t b s;
-#X msg 105 152 set open \$1;
-#X obj 75 80 inlet;
-#X connect 0 0 2 0;
-#X connect 2 0 1 0;
-#X connect 2 1 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 0 0;
-#X restore 377 494 pd open;
-#X msg 377 514 open ../data/venus.obj;
-#X obj 44 467 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
--262144 -1 -1 0 256;
-#X msg 66 313 bang;
-#X text 60 294 2nd click me;
-#X obj 143 330 t b b b;
-#X text 54 448 3rd play me;
-#X text 79 18 1st click me;
-#X text 295 275 4th play me;
-#X msg 347 161 open ../data/toon.vp;
-#X obj 235 178 vertex_program ../data/toon.vp;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 54 83 pd gemwin;
-#X connect 0 0 26 0;
-#X connect 1 0 25 0;
-#X connect 2 0 41 0;
-#X connect 3 0 24 0;
-#X connect 4 0 3 2;
-#X connect 5 0 3 3;
-#X connect 6 0 13 0;
-#X connect 7 0 9 0;
-#X connect 8 0 10 0;
-#X connect 9 0 13 0;
-#X connect 9 1 13 1;
-#X connect 10 0 13 0;
-#X connect 10 1 13 2;
-#X connect 11 0 14 1;
-#X connect 12 0 14 2;
-#X connect 13 0 14 3;
-#X connect 14 0 3 0;
-#X connect 15 0 16 0;
-#X connect 16 0 11 0;
-#X connect 18 0 41 0;
-#X connect 22 0 12 0;
-#X connect 22 1 6 0;
-#X connect 22 2 7 0;
-#X connect 22 3 8 0;
-#X connect 23 0 22 0;
-#X connect 25 0 2 0;
-#X connect 26 0 40 0;
-#X connect 27 0 28 0;
-#X connect 28 0 29 0;
-#X connect 29 0 25 0;
-#X connect 30 0 31 0;
-#X connect 31 0 32 0;
-#X connect 32 0 24 0;
-#X connect 33 0 3 1;
-#X connect 34 0 36 0;
-#X connect 36 0 32 0;
-#X connect 36 1 40 0;
-#X connect 36 2 29 0;
-#X connect 40 0 41 0;
-#X connect 41 0 14 0;
diff --git a/Gem/examples/02.advanced/17.fragment_program.pd b/Gem/examples/02.advanced/17.fragment_program.pd
deleted file mode 100644
index 2b1ce3b..0000000
--- a/Gem/examples/02.advanced/17.fragment_program.pd
+++ /dev/null
@@ -1,126 +0,0 @@
-#N canvas 27 90 540 557 10;
-#X obj 404 142 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 235 42 gemhead;
-#X obj 235 497 rotateXYZ;
-#X obj 106 467 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
--262144 -1 -1 0 256;
-#X obj 167 467 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
--262144 -1 -1 0 256;
-#X msg 188 136 print;
-#X text 343 123 open a vertex-program;
-#X text 420 469 open a model;
-#X obj 235 531 model ../data/venus.obj;
-#N canvas 0 0 450 300 open 0;
-#X obj 75 103 openpanel;
-#X obj 75 173 outlet;
-#X obj 75 127 t b s;
-#X msg 105 152 set open \$1;
-#X obj 75 80 inlet;
-#X connect 0 0 2 0;
-#X connect 2 0 1 0;
-#X connect 2 1 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 0 0;
-#X restore 347 141 pd open;
-#X obj 434 495 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#N canvas 0 0 450 300 open 0;
-#X obj 75 103 openpanel;
-#X obj 75 173 outlet;
-#X obj 75 127 t b s;
-#X msg 105 152 set open \$1;
-#X obj 75 80 inlet;
-#X connect 0 0 2 0;
-#X connect 2 0 1 0;
-#X connect 2 1 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 0 0;
-#X restore 377 494 pd open;
-#X msg 377 514 open ../data/venus.obj;
-#X obj 44 467 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
--262144 -1 -1 0 256;
-#X msg 66 313 bang;
-#X text 60 294 2nd click me;
-#X obj 143 330 t b b b;
-#X text 54 448 3rd play me;
-#X msg 347 161 open ../data/random.fp;
-#X floatatom 318 49 5 0 0 0 - - -;
-#X obj 235 85 colorRGB 1 1 1;
-#X obj 66 247 world_light;
-#X obj 60 214 gemhead 1;
-#X obj 235 178 fragment_program ../data/random.fp;
-#X text 362 48 play me;
-#X obj 380 390 gemhead;
-#X obj 380 412 translateXYZ -2 0 0;
-#X obj 235 416 translateXYZ 2 0 0;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 70 126 pd gemwin;
-#N canvas 0 0 450 300 Gem.init 0;
-#X obj 85 239 outlet;
-#X msg 85 215 reset \, lighting 1;
-#X obj 85 192 loadbang;
-#X connect 1 0 0 0;
-#X connect 2 0 1 0;
-#X restore 70 104 pd Gem.init;
-#X connect 0 0 9 0;
-#X connect 1 0 20 0;
-#X connect 2 0 8 0;
-#X connect 3 0 2 2;
-#X connect 4 0 2 3;
-#X connect 5 0 23 0;
-#X connect 9 0 18 0;
-#X connect 10 0 11 0;
-#X connect 11 0 12 0;
-#X connect 12 0 8 0;
-#X connect 13 0 2 1;
-#X connect 14 0 16 0;
-#X connect 16 0 12 0;
-#X connect 16 1 18 0;
-#X connect 18 0 23 0;
-#X connect 19 0 20 2;
-#X connect 20 0 23 0;
-#X connect 22 0 21 0;
-#X connect 23 0 27 0;
-#X connect 25 0 26 0;
-#X connect 26 0 2 0;
-#X connect 27 0 2 0;
-#X connect 29 0 28 0;
diff --git a/Gem/examples/02.advanced/18.gl_shading_language.pd b/Gem/examples/02.advanced/18.gl_shading_language.pd
deleted file mode 100644
index 2562b27..0000000
--- a/Gem/examples/02.advanced/18.gl_shading_language.pd
+++ /dev/null
@@ -1,182 +0,0 @@
-#N canvas 54 22 842 789 10;
-#X obj 225 24 gemhead 1;
-#X obj 225 47 world_light;
-#X obj 77 112 gemhead;
-#X obj 77 171 glsl_vertex;
-#X obj 148 131 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X text 170 129 open a vertex-program;
-#N canvas 0 22 450 300 open 0;
-#X obj 75 103 openpanel;
-#X obj 75 173 outlet;
-#X obj 75 127 t b s;
-#X msg 105 152 set open \$1;
-#X obj 75 80 inlet;
-#X connect 0 0 2 0;
-#X connect 2 0 1 0;
-#X connect 2 1 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 0 0;
-#X restore 91 130 pd open;
-#X msg 35 142 print;
-#X obj 77 733 rotateXYZ;
-#X obj 126 714 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
--262144 -1 -1 0 256;
-#X obj 126 697 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
--262144 -1 -1 0 256;
-#X obj 126 680 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
--262144 -1 -1 0 256;
-#X obj 206 25 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
-;
-#X obj 77 576 glsl_program;
-#X obj 150 393 pack 0 0;
-#X obj 143 246 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#N canvas 0 22 450 300 open 0;
-#X obj 75 103 openpanel;
-#X obj 75 173 outlet;
-#X obj 75 127 t b s;
-#X msg 105 152 set open \$1;
-#X obj 75 80 inlet;
-#X connect 0 0 2 0;
-#X connect 2 0 1 0;
-#X connect 2 1 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 0 0;
-#X restore 86 245 pd open;
-#X text 164 244 open a fragment-program;
-#X msg 34 266 print;
-#X obj 171 373 t b f;
-#X msg 335 92 bang;
-#X obj 77 753 teapot;
-#X obj 171 328 change;
-#X obj 149 190 change;
-#X msg 150 433 link \$1 \$2;
-#X msg 33 486 print;
-#X msg 266 546 Phong \$1;
-#X obj 269 508 hsl 128 15 -1 1 0 0 empty empty empty -2 -6 0 8 -262144
--1 -1 0 1;
-#X floatatom 266 528 5 0 0 0 - - -;
-#X obj 77 612 t a b;
-#X obj 107 632 spigot;
-#X obj 144 614 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
-1;
-#X obj 107 652 i;
-#X obj 135 652 + 1;
-#X obj 163 652 % 360;
-#X text 435 96 click here to load both the vertex- and the fragment-shader
-;
-#X text 165 172 the vertex shader;
-#X obj 77 308 glsl_fragment;
-#X text 191 311 the fragment shader;
-#X text 222 395 whenever either the fragment-shader ID or the vertex-shader
-ID has changed \, we trigger the linking of the 2 modules;
-#X floatatom 171 354 2 0 0 0 ID - -;
-#X floatatom 149 213 2 0 0 0 ID - -;
-#X obj 168 454 print linking;
-#X text 264 441 order of module IDs does not matter...;
-#X text 96 487 after linking \, click "print" to get some info about
-the compiled shader program;
-#X text 330 550 the Toon-shader has a unifom variable "Phong" (see
-"print") \, which we can change to modify the effect.;
-#X text 213 264 pd's search path is searched for the given filename
-\; just add the examples/data folder to your path options and this
-example should work;
-#X obj 335 133 t s s;
-#X msg 91 150 open \$1.vert;
-#X msg 86 265 open \$1.frag;
-#X symbolatom 381 93 0 0 0 0 - - -;
-#X obj 335 114 symbol ../data/Toon;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 1 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 39 51 pd gemwin;
-#X msg 39 29 lighting \$1;
-#X obj 39 10 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
-;
-#X connect 0 0 1 0;
-#X connect 2 0 3 0;
-#X connect 3 0 37 0;
-#X connect 3 1 23 0;
-#X connect 4 0 6 0;
-#X connect 6 0 48 0;
-#X connect 7 0 3 0;
-#X connect 8 0 21 0;
-#X connect 9 0 8 3;
-#X connect 10 0 8 2;
-#X connect 11 0 8 1;
-#X connect 12 0 0 0;
-#X connect 13 0 29 0;
-#X connect 14 0 24 0;
-#X connect 15 0 16 0;
-#X connect 16 0 49 0;
-#X connect 18 0 37 0;
-#X connect 19 0 14 0;
-#X connect 19 1 14 1;
-#X connect 20 0 51 0;
-#X connect 22 0 40 0;
-#X connect 23 0 41 0;
-#X connect 24 0 13 0;
-#X connect 24 0 42 0;
-#X connect 25 0 13 0;
-#X connect 26 0 13 0;
-#X connect 27 0 28 0;
-#X connect 28 0 26 0;
-#X connect 29 0 8 0;
-#X connect 29 1 30 0;
-#X connect 30 0 32 0;
-#X connect 31 0 30 1;
-#X connect 32 0 33 0;
-#X connect 32 0 11 0;
-#X connect 32 0 10 0;
-#X connect 32 0 9 0;
-#X connect 33 0 34 0;
-#X connect 34 0 32 1;
-#X connect 37 0 13 0;
-#X connect 37 1 22 0;
-#X connect 40 0 19 0;
-#X connect 41 0 14 0;
-#X connect 47 0 48 0;
-#X connect 47 1 49 0;
-#X connect 48 0 3 0;
-#X connect 49 0 37 0;
-#X connect 50 0 51 0;
-#X connect 51 0 47 0;
-#X connect 53 0 52 0;
-#X connect 54 0 53 0;
diff --git a/Gem/examples/02.advanced/19.pointer.pd b/Gem/examples/02.advanced/19.pointer.pd
deleted file mode 100644
index 7db5c4f..0000000
--- a/Gem/examples/02.advanced/19.pointer.pd
+++ /dev/null
@@ -1,217 +0,0 @@
-#N canvas 102 54 864 638 10;
-#X obj 209 223 gemhead;
-#X obj 241 277 t a a a;
-#X obj 264 320 cube 1;
-#X obj 238 66 world_light;
-#X obj 238 41 gemhead;
-#X obj 37 226 gemhead;
-#X obj 37 321 sphere 1.3 33;
-#X obj 287 300 rotateXYZ 60 30 0;
-#X obj 37 300 rotateXYZ 60 30 0;
-#X text 36 184 #1:;
-#X text 209 181 #2:;
-#X obj 37 428 sphere 1.3 33;
-#X obj 37 407 rotateXYZ 60 30 0;
-#X obj 209 248 t a a;
-#X obj 595 288 gemlist;
-#X obj 595 223 gemhead;
-#X obj 595 250 t b b a;
-#X obj 37 202 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1
-1;
-#X obj 209 198 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X obj 595 198 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X obj 37 342 translateXYZ 2 0 0;
-#X obj 37 449 translateXYZ 2 0 0;
-#X obj 241 341 translateXYZ 2 0 0;
-#X obj 209 386 t a a a;
-#X obj 232 429 cube 1;
-#X obj 255 409 rotateXYZ 60 30 0;
-#X obj 209 450 translateXYZ 2 0 0;
-#X obj 595 410 rotateXYZ 60 30 0;
-#X obj 595 452 translateXYZ 2 0 0;
-#X obj 595 431 sphere 1.6 4;
-#X text 29 498 example #1 is the usual way to use Gem \, but the technique
-shown in example #2 can be more flexible...;
-#N canvas 186 321 446 463 more_interating_1 0;
-#X obj 22 64 gemhead;
-#X obj 22 351 rotateXYZ 0 0 12;
-#X obj 22 274 scaleXYZ 0.97 0.9 1;
-#X obj 22 296 translateXYZ 0.5 0 0;
-#X obj 22 376 circle 0.2;
-#X floatatom 131 331 5 0 0 0 - - -;
-#X obj 22 226 gemlist;
-#X obj 22 204 until;
-#X msg 22 180 100;
-#X obj 22 158 t b a;
-#X obj 22 111 translateXYZ -3 0 0;
-#X obj 22 43 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
-;
-#X text 85 198 "repeat" 100 times the same "gemlist";
-#X connect 0 0 10 0;
-#X connect 1 0 4 0;
-#X connect 2 0 3 0;
-#X connect 3 0 1 0;
-#X connect 5 0 1 3;
-#X connect 6 0 2 0;
-#X connect 7 0 6 0;
-#X connect 8 0 7 0;
-#X connect 9 0 8 0;
-#X connect 9 1 6 1;
-#X connect 10 0 9 0;
-#X connect 11 0 0 0;
-#X restore 32 561 pd more_interating_1;
-#N canvas 178 159 464 582 more_interating_2 0;
-#X obj 22 69 gemhead;
-#X obj 22 377 scaleXYZ 0.97 0.9 1;
-#X obj 22 505 circle 0.2;
-#X obj 22 235 gemlist;
-#X obj 22 213 until;
-#X msg 22 189 100;
-#X obj 22 167 t b a;
-#X obj 185 322 f;
-#X obj 277 309 random 1000;
-#X obj 22 480 rotateXYZ 0 0 0;
-#X obj 185 420 *;
-#X obj 22 132 t a b;
-#X obj 22 264 t a b b;
-#X msg 277 283 seed \$1;
-#X obj 277 256 f;
-#X floatatom 295 234 5 0 0 0 - - -;
-#X obj 277 334 - 500;
-#X obj 185 441 / 1000;
-#X obj 22 400 translateXYZ -0.5 0 0;
-#X obj 22 103 translateXYZ 3 0 0;
-#X obj 22 42 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
-;
-#X text 343 233 <- change random;
-#X text 276 356 rotation angle is random;
-#X text 200 390 amplitude decrease;
-#X msg 203 296 100;
-#X obj 222 351 - 1;
-#X connect 0 0 19 0;
-#X connect 1 0 18 0;
-#X connect 3 0 12 0;
-#X connect 4 0 3 0;
-#X connect 5 0 4 0;
-#X connect 6 0 5 0;
-#X connect 6 1 3 1;
-#X connect 7 0 25 0;
-#X connect 7 0 10 0;
-#X connect 8 0 16 0;
-#X connect 9 0 2 0;
-#X connect 10 0 17 0;
-#X connect 11 0 6 0;
-#X connect 11 1 24 0;
-#X connect 11 1 14 0;
-#X connect 12 0 1 0;
-#X connect 12 1 7 0;
-#X connect 12 2 8 0;
-#X connect 13 0 8 0;
-#X connect 14 0 13 0;
-#X connect 15 0 14 1;
-#X connect 16 0 10 1;
-#X connect 17 0 9 3;
-#X connect 18 0 9 0;
-#X connect 19 0 11 0;
-#X connect 20 0 0 0;
-#X connect 24 0 7 1;
-#X connect 25 0 7 1;
-#X restore 32 581 pd more_interating_2;
-#X obj 445 223 gemhead;
-#X obj 445 198 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X text 443 178 #3:;
-#X obj 445 410 rotateXYZ 60 30 0;
-#X obj 445 452 translateXYZ 2 0 0;
-#X obj 445 271 t a a;
-#X text 593 178 #4:;
-#X text 611 314 [gemlist] stores the current state;
-#X text 613 330 and outputs it when banged;
-#X text 30 528 The example #4 can easily be extended to use many primitives.
-;
-#X text 31 122 [gemhead]'s output is a special message describing the
-"state" of the system. This state is changed by the GEM objects. This
-means that the examples below are equivalent:;
-#X obj 445 431 teapot 1;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 44 55 pd gemwin;
-#N canvas 0 0 450 300 Gem.init 0;
-#X obj 94 232 outlet;
-#X obj 94 183 loadbang;
-#X msg 94 208 lighting 1;
-#X connect 1 0 2 0;
-#X connect 2 0 0 0;
-#X restore 44 36 pd Gem.init;
-#X connect 0 0 13 0;
-#X connect 1 0 22 0;
-#X connect 1 1 2 0;
-#X connect 1 2 7 0;
-#X connect 4 0 3 0;
-#X connect 5 0 8 0;
-#X connect 6 0 20 0;
-#X connect 8 0 6 0;
-#X connect 11 0 21 0;
-#X connect 12 0 11 0;
-#X connect 13 0 23 0;
-#X connect 13 1 1 0;
-#X connect 14 0 27 0;
-#X connect 15 0 16 0;
-#X connect 16 0 14 0;
-#X connect 16 1 14 0;
-#X connect 16 2 14 1;
-#X connect 17 0 5 0;
-#X connect 18 0 0 0;
-#X connect 19 0 15 0;
-#X connect 20 0 12 0;
-#X connect 23 0 26 0;
-#X connect 23 1 24 0;
-#X connect 23 2 25 0;
-#X connect 27 0 29 0;
-#X connect 29 0 28 0;
-#X connect 33 0 38 0;
-#X connect 34 0 33 0;
-#X connect 36 0 44 0;
-#X connect 38 0 36 0;
-#X connect 38 1 36 0;
-#X connect 44 0 37 0;
-#X connect 46 0 45 0;
diff --git a/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd b/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd
deleted file mode 100644
index 518e853..0000000
--- a/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd
+++ /dev/null
@@ -1,184 +0,0 @@
-#N canvas 265 100 742 519 10;
-#X obj 93 144 gemhead;
-#X obj 93 205 b;
-#X obj 93 124 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1
-1;
-#X obj 93 336 gemhead;
-#X msg 25 305 0;
-#X obj 25 285 loadbang;
-#X obj 93 260 t b a;
-#X obj 156 336 unpack 0 0 0;
-#X obj 93 385 translateXYZ 0 -2 0;
-#X msg 93 225 0 -2 0 \, 0 2 0;
-#X text 203 225 two messages in one;
-#X text 151 144 [gemhead]-"metro";
-#X obj 93 426 circle 0.2;
-#X text 40 25 the "double [gemhead] idiom" vs. [repeat];
-#X obj 438 146 gemhead;
-#X obj 438 128 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1
-1;
-#X obj 479 375 unpack 0 0 0;
-#X text 525 206 two messages in one;
-#X obj 438 425 square 0.2;
-#X obj 479 307 select 0 1;
-#X obj 479 284 f;
-#X obj 438 404 translateXYZ 0 0 0;
-#X obj 354 341 loadbang;
-#X msg 354 368 draw line;
-#X obj 438 206 t a a b;
-#X obj 438 229 separator;
-#X obj 438 257 t a b;
-#X msg 497 259 0;
-#X msg 479 328 0 -2 0;
-#X msg 511 348 0 2 0;
-#X obj 508 284 + 1;
-#X text 258 65 The gemhead object resets the states for OpenGL and
-also some pix_ settings. Anything after it is starts as a clean state
-similar to combining [separator] and [pix_separator]. (cc);
-#N canvas 220 0 701 555 more_on_the_"repeat"_technics 0;
-#X obj 21 54 gemhead;
-#X obj 21 281 separator;
-#X obj 21 128 t a b;
-#X msg 118 270 seed 1;
-#X obj 21 445 translateXYZ;
-#X obj 21 470 circle 0.1;
-#X obj 118 354 random 200;
-#X obj 199 354 random 200;
-#X obj 118 376 - 100;
-#X obj 199 377 - 100;
-#X obj 199 398 / 30;
-#X obj 118 397 / 30;
-#X msg 199 270 seed 2;
-#X obj 21 310 t a b b;
-#X obj 118 313 spigot 0;
-#X obj 199 312 spigot 0;
-#X obj 278 276 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X text 311 274 <- if you reset the random at the begining of each
-frame \, then all frames look the same.;
-#X obj 21 101 scaleXYZ 1 1 1;
-#X floatatom 52 80 5 0 0 0 - - -;
-#X floatatom 95 80 5 0 0 0 - - -;
-#X obj 21 230 gemlist;
-#X obj 21 208 until;
-#X msg 21 184 100;
-#X obj 21 162 t b a;
-#X text 23 504 This patch shows how to draw the same primitive with
-the a single [gemhead] many times;
-#X obj 21 35 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
-;
-#X connect 0 0 18 0;
-#X connect 1 0 13 0;
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-#X connect 16 0 14 1;
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-#X connect 18 0 2 0;
-#X connect 19 0 18 1;
-#X connect 20 0 18 2;
-#X connect 21 0 1 0;
-#X connect 22 0 21 0;
-#X connect 23 0 22 0;
-#X connect 24 0 23 0;
-#X connect 24 1 21 1;
-#X connect 26 0 0 0;
-#X restore 370 469 pd more_on_the_"repeat"_technics;
-#X obj 93 186 translateXYZ;
-#X floatatom 120 168 5 0 0 0 - - -;
-#X text 168 167 <- fun!;
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-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
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-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
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-#X connect 3 0 5 0;
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-#X connect 6 0 8 0;
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-#X connect 14 0 15 0;
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-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 53 69 pd gemwin;
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-#X connect 6 0 3 0;
-#X connect 6 1 7 0;
-#X connect 7 0 8 1;
-#X connect 7 1 8 2;
-#X connect 7 2 8 3;
-#X connect 8 0 12 0;
-#X connect 9 0 6 0;
-#X connect 14 0 36 0;
-#X connect 15 0 14 0;
-#X connect 16 0 21 1;
-#X connect 16 1 21 2;
-#X connect 16 2 21 3;
-#X connect 19 0 28 0;
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-#X connect 20 0 19 0;
-#X connect 20 0 30 0;
-#X connect 21 0 18 0;
-#X connect 22 0 23 0;
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-#X connect 24 0 25 0;
-#X connect 24 1 25 0;
-#X connect 24 2 27 0;
-#X connect 25 0 26 0;
-#X connect 26 0 21 0;
-#X connect 26 1 20 0;
-#X connect 27 0 20 1;
-#X connect 28 0 16 0;
-#X connect 29 0 16 0;
-#X connect 30 0 20 1;
-#X connect 33 0 1 0;
-#X connect 34 0 33 1;
-#X connect 36 0 24 0;
-#X connect 37 0 36 1;
diff --git a/Gem/examples/02.advanced/21.basic_LSystem.pd b/Gem/examples/02.advanced/21.basic_LSystem.pd
deleted file mode 100644
index 301b09a..0000000
--- a/Gem/examples/02.advanced/21.basic_LSystem.pd
+++ /dev/null
@@ -1,138 +0,0 @@
-#N canvas 515 27 647 743 10;
-#X obj 15 16 gemhead;
-#X obj 76 483 GEMglPushMatrix;
-#X obj 96 462 GEMglPopMatrix;
-#X floatatom 353 502 5 0 0 0 - - -;
-#X obj 15 63 rotateXYZ 0 0 90;
-#X floatatom 201 508 5 0 0 0 - - -;
-#X floatatom 201 486 5 0 0 0 - - -;
-#X obj 262 35 gemhead;
-#X obj 262 61 world_light;
-#X obj 15 607 translateXYZ 0.05 0 0;
-#X obj 15 140 route F;
-#X text 271 163 <- rule 1;
-#X obj 15 187 route F;
-#X msg 15 211 F \, [ \, - \, F \, F \, ] \, F \, [ \, + \, F \, ] \,
-F;
-#X obj 15 235 route F;
-#X text 272 209 <- rule 2;
-#X text 271 257 <- rule 3;
-#X msg 15 110 F;
-#X obj 15 85 t b a;
-#X obj 15 558 translateXYZ 0.05 0 0;
-#X obj 15 583 rectangle 0.1 0.01;
-#X obj 15 41 translateXYZ 0 -3 0;
-#X obj 35 530 rotateXYZ 0 0 50;
-#X obj 54 506 rotateXYZ 0 0 -40;
-#X obj 353 521 / 100;
-#X msg 353 479 10;
-#X obj 353 456 loadbang;
-#X text 243 485 <- try this;
-#X text 125 310 <- create the primitive according to the Lsystem;
-#X text 270 276 These rules create an Lsystem;
-#X text 152 381 <- Store the current state sent by [gemhead] and distribute
-it to the corresponding primitives;
-#X text 397 502 <- size of the system;
-#X msg 15 164 F \, [ \, - \, F \, ] \, F \, [ \, + \, F \, ] \, F;
-#X text 12 640 This is a basic implementation of Lindenmayer System
-(LSystem) in GEM. Wikipedia is a good place for informations about
-Lsystems;
-#X obj 15 351 gemlist;
-#X obj 47 110 s \$0-gemlist;
-#X obj 35 372 gemlist;
-#X obj 54 395 gemlist;
-#X obj 76 417 gemlist;
-#X obj 96 438 gemlist;
-#X obj 142 330 r \$0-gemlist;
-#X obj 15 309 route F + - [ ];
-#X msg 15 259 F \, [ \, - \, F \, F \, ] \, F \, [ \, + \, F \, ] \,
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-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
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-#X connect 11 0 12 0;
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-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 377 62 pd gemwin;
-#N canvas 0 0 450 300 Gem.init 0;
-#X obj 67 72 loadbang;
-#X msg 67 93 lighting 1;
-#X obj 67 114 outlet;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X restore 377 40 pd Gem.init;
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-#X connect 3 0 24 0;
-#X connect 4 0 18 0;
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-#X connect 14 0 42 0;
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-#X connect 17 0 10 0;
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-#X connect 18 1 35 0;
-#X connect 19 0 20 0;
-#X connect 20 0 9 0;
-#X connect 21 0 4 0;
-#X connect 24 0 9 1;
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-#X connect 24 0 20 1;
-#X connect 25 0 3 0;
-#X connect 26 0 25 0;
-#X connect 32 0 12 0;
-#X connect 34 0 19 0;
-#X connect 36 0 22 0;
-#X connect 37 0 23 0;
-#X connect 38 0 1 0;
-#X connect 39 0 2 0;
-#X connect 40 0 34 1;
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-#X connect 41 2 37 0;
-#X connect 41 3 38 0;
-#X connect 41 4 39 0;
-#X connect 42 0 41 0;
-#X connect 44 0 43 0;
diff --git a/Gem/examples/02.advanced/22.double-iterative.pd b/Gem/examples/02.advanced/22.double-iterative.pd
deleted file mode 100644
index 218c30f..0000000
--- a/Gem/examples/02.advanced/22.double-iterative.pd
+++ /dev/null
@@ -1,118 +0,0 @@
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-#X msg 106 192 20;
-#X obj 106 213 until;
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-#X obj 32 171 route float;
-#X obj 32 127 t a a;
-#X obj 106 259 rotateXYZ 10 20 30;
-#X obj 180 413 gemlist;
-#X msg 180 370 20;
-#X obj 180 391 until;
-#X obj 106 327 route gem_state;
-#X obj 106 349 route float;
-#X obj 106 305 t a a;
-#X obj 180 437 rotateXYZ 10 20 30;
-#X obj 180 497 cube 0.1;
-#X obj 106 280 separator;
-#N canvas 0 0 450 300 light 0;
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-#X floatatom 258 78 5 0 0 0 - - -;
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-#X floatatom 341 78 5 0 0 0 - - -;
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-#X msg 333 173 0.4 0.4 0.4;
-#X msg 309 127 0 0 0;
-#X obj 228 160 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
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-#X msg 228 181 debug \$1;
-#X obj 225 103 rotateXYZ 0 30 0;
-#X obj 27 51 gemhead 10;
-#X floatatom 60 84 5 0 0 0 - - -;
-#X floatatom 101 83 5 0 0 0 - - -;
-#X floatatom 143 84 5 0 0 0 - - -;
-#X msg 121 156 1 0 0;
-#X obj 27 233 world_light;
-#X msg 130 173 0.4 0.4 0.4;
-#X msg 111 133 0 0 0;
-#X obj 30 166 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
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-#X msg 30 187 debug \$1;
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-#X msg 362 225 0.8 0.8 0.8;
-#X msg 144 199 0.7 0.7 0.7;
-#X msg 346 198 0.6 0.6 0.6;
-#X obj 408 87 loadbang;
-#X connect 0 0 10 0;
-#X connect 1 0 10 1;
-#X connect 2 0 10 2;
-#X connect 3 0 10 3;
-#X connect 4 0 5 1;
-#X connect 6 0 5 1;
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-#X connect 8 0 9 0;
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-#X connect 10 0 5 0;
-#X connect 11 0 21 0;
-#X connect 12 0 21 1;
-#X connect 13 0 21 2;
-#X connect 14 0 21 3;
-#X connect 15 0 16 1;
-#X connect 17 0 16 1;
-#X connect 18 0 16 1;
-#X connect 19 0 20 0;
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-#X connect 21 0 16 0;
-#X connect 22 0 5 1;
-#X connect 23 0 16 1;
-#X connect 24 0 5 1;
-#X connect 25 0 23 0;
-#X connect 25 0 24 0;
-#X restore 300 152 pd light;
-#X obj 300 131 gemwin;
-#X msg 300 104 lighting 1 \, create \, 1;
-#X obj 180 477 translateXYZ 0.3 0 0;
-#X floatatom 252 414 5 0 0 0 - - -;
-#X floatatom 292 415 5 0 0 0 - - -;
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-#X floatatom 254 456 5 0 0 0 - - -;
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-#X floatatom 342 457 5 0 0 0 - - -;
-#X floatatom 176 236 5 0 0 0 - - -;
-#X floatatom 216 237 5 0 0 0 - - -;
-#X floatatom 258 237 5 0 0 0 - - -;
-#X text 309 238 <- fun 1;
-#X text 386 416 <- fun 2;
-#X text 389 457 <- fun 3;
-#X text 136 30 double iterative process;
-#X connect 0 0 6 0;
-#X connect 1 0 7 0;
-#X connect 2 0 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 5 0;
-#X connect 5 1 2 0;
-#X connect 6 0 4 0;
-#X connect 6 1 1 1;
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-#X connect 8 0 14 0;
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-#X connect 13 1 8 1;
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-#X connect 21 0 14 1;
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-#X connect 24 0 20 1;
-#X connect 25 0 20 2;
-#X connect 26 0 20 3;
-#X connect 27 0 7 1;
-#X connect 28 0 7 2;
-#X connect 29 0 7 3;
diff --git a/Gem/examples/02.advanced/23.SplitScreen.pd b/Gem/examples/02.advanced/23.SplitScreen.pd
deleted file mode 100644
index 8c8a237..0000000
--- a/Gem/examples/02.advanced/23.SplitScreen.pd
+++ /dev/null
@@ -1,342 +0,0 @@
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-#X msg 101 134 reset;
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-#X restore 24 75 pd Gem.init;
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-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
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-#X msg 350 172 1;
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-#X msg 390 172 0;
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-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X obj 350 150 t b b;
-#X msg 418 214 reset \, lighting 1 \, color 0.3 0.3 0.3;
-#X connect 1 0 2 0;
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-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 24 99 pd gemwin;
-#X obj 36 576 rotateXYZ;
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-#X obj 88 501 i;
-#X obj 141 501 + 1;
-#X obj 141 523 % 360;
-#X obj 36 669 teapot;
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-#X obj 36 417 gemreceive framehead 50;
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-#X obj 114 48 t b b;
-#X msg 145 116 5 \$1;
-#X obj 114 117 del;
-#X msg 114 159 1 \$1;
-#X msg 114 71 1000;
-#X msg 209 93 stop;
-#X obj 209 115 t a a;
-#X obj 114 138 f;
-#X obj 115 95 t f f f;
-#X obj 114 184 t a a;
-#X obj 114 206 line;
-#X msg 251 53 bang;
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-#X restore 120 620 pd scale;
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-#X obj 120 574 select 0;
-#X obj 36 439 separator;
-#X obj 246 459 separator;
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-#X obj 351 527 + 1;
-#X obj 351 549 % 360;
-#X obj 298 549 t f f;
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-#X obj 246 437 gemreceive framehead 60;
-#X obj 246 602 rotateXYZ 45 0 0;
-#X obj 246 481 color 0 0 1;
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-#X obj 423 496 separator;
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-#X obj 423 562 depth;
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deleted file mode 100644
index 8987c38..0000000
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deleted file mode 100644
index 21f8811..0000000
--- a/Gem/examples/03.lighting/02.light.pd
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deleted file mode 100644
index 04a3dae..0000000
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deleted file mode 100644
index b2df9dd..0000000
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+++ /dev/null
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diff --git a/Gem/examples/03.lighting/05.materials.pd b/Gem/examples/03.lighting/05.materials.pd
deleted file mode 100644
index 9d722f5..0000000
--- a/Gem/examples/03.lighting/05.materials.pd
+++ /dev/null
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-#X obj 349 34 gemhead;
-#X obj 349 307 rotate;
-#X floatatom 367 272 0 0 0 0 - - -;
-#X obj 220 436 gemhead 1;
-#X text 83 397 gemhead has a value of 1 so that it is rendered before
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-#X obj 220 539 light;
-#X text 271 543 creates a local light;
-#X obj 220 507 translateXYZ 3 0 0;
-#X text 150 38 apply materials to a sphere;
-#X obj 349 122 diffuse 0.2 0 0;
-#X obj 349 224 ambientRGB 0 0 0;
-#X obj 349 163 specular 0 0 0.9;
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diff --git a/Gem/examples/04.pix/01.image.pd b/Gem/examples/04.pix/01.image.pd
deleted file mode 100644
index 0abd4a9..0000000
--- a/Gem/examples/04.pix/01.image.pd
+++ /dev/null
@@ -1,60 +0,0 @@
-#N canvas 452 108 681 502 12;
-#X text 172 376 click on the pix_image object to display the loaded
-image with imgview;
-#X obj 179 199 gemhead;
-#X obj 179 351 pix_draw;
-#X text 196 18 display an image using pix_draw;
-#X obj 179 227 pix_image ../data/dancer.JPG;
-#X obj 179 309 translateXYZ;
-#X floatatom 315 261 0 0 0 0 - - -;
-#X text 176 177 notice that Z doesn't change the size of the image
-;
-#X text 62 442 On most machines \, pix_draw is MUCH slower than pix_texture.
-However \, pix_draw is easier to use in an example patch.;
-#X obj 20 69 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577
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diff --git a/Gem/examples/04.pix/02.multiimage.pd b/Gem/examples/04.pix/02.multiimage.pd
deleted file mode 100644
index 5f0c519..0000000
--- a/Gem/examples/04.pix/02.multiimage.pd
+++ /dev/null
@@ -1,49 +0,0 @@
-#N canvas 411 137 739 504 12;
-#X msg 345 170 1;
-#X msg 345 202 0;
-#X obj 278 200 gemhead;
-#X msg 344 133 2;
-#X text 206 104 select one of the three images to display;
-#X text 154 29 display images use pix_multiimage;
-#X obj 278 255 pix_multiimage ../data/temp*.JPG 2;
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-#X obj 278 335 square 3;
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diff --git a/Gem/examples/04.pix/04.ImageInPlace.pd b/Gem/examples/04.pix/04.ImageInPlace.pd
deleted file mode 100644
index 72e6f0b..0000000
--- a/Gem/examples/04.pix/04.ImageInPlace.pd
+++ /dev/null
@@ -1,64 +0,0 @@
-#N canvas 314 61 654 599 12;
-#X msg 489 227 1;
-#X msg 489 259 0;
-#X obj 375 254 gemhead;
-#X msg 488 190 2;
-#X text 254 156 select one of the three images to display;
-#X obj 375 308 pix_imageInPlace;
-#X msg 121 288 download;
-#X msg 124 318 purge;
-#X obj 375 367 square;
-#X text 206 20 display images use pix_imageInPlace;
-#X text 64 389 pix_imageInPlace is slightly different than pix_multiimage.
-When you select an image to display with pix_multiimage \, it copies
-over the image data to the pix_buffer \, which is then used by pix_texture.
-;
-#X text 62 451 This is potentially slow if you are trying to change
-between a lot of images \, but it doesn't use a lot of texture ram.
-;
-#X text 62 503 pix_imageInPlace sends all of the image data to texture
-RAM when the preload message is received. This means that you cannot
-process any of the pixel data \, but it is extremely quick to change
-between the various images.;
-#X msg 119 255 preload ../data/temp*.JPG 2;
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diff --git a/Gem/examples/04.pix/05.film.pd b/Gem/examples/04.pix/05.film.pd
deleted file mode 100644
index 601dd7b..0000000
--- a/Gem/examples/04.pix/05.film.pd
+++ /dev/null
@@ -1,121 +0,0 @@
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-#X floatatom 220 155 5 0 0 0 - - -;
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-#X msg 197 392 -1 -2 -1 -2 8 -2 1 -2 1;
-#X obj 90 467 pix_convolve 3 3;
-#X text 472 233 load and play-back a movie;
-#X text 368 28 win32:;
-#X text 212 134 frame;
-#N canvas 243 65 604 505 README 0;
-#X text 49 38 the pix_film is the same as pix_movie but does not texture
-the movie immediately onto a Geo.;
-#X text 50 77 therefore it is possible to manipulate the frames;
-#X text 48 106 the pix_film object will return the movie in it's (more
-or less) native color-space. most of the times \, this will probably
-be not RGBA but RGB or BGR (on windows machines).;
-#X text 48 153 do not worry about this. however \, most of the pix-manips
-will only work correctly on RGBA-pixes. if this is the case and you
-send it a non-RGBA pixture it will say something like "pix_object cannot
-handle gray image".;
-#X text 49 226 to avoid this \, you can convert your pix-buff to RGBA
-using "pix_rgba". this will be a no-cost operation if the pix_buf already
-is in RGBA.;
-#X text 36 334 you might notice a significant performance-enhancement
-by just turning the [pix_rgba] off (via the toggle). however \, not
-[pix_rgba] is expensive but actually the [pix_convolve] (which appears to do
-nothing when initialized with "0 0 0 0 1 0 0 0 0". When [pix_rgba]
-is "off" \, the [pix_convolve] will be bypassed \, and therefore be
-very fast.;
-#X restore 635 187 pd README;
-#X obj 90 573 square 4;
-#X obj 90 233 pix_film;
-#X floatatom 149 547 5 0 0 0 - - -;
-#X msg 393 48 open ../data/homer.avi;
-#X msg 386 111 open ../data/anim-1.mov;
-#X msg 391 156 open ../data/alea.mpg;
-#X text 247 502 you have to texture the movie by hand;
-#X text 256 466 manipulate the movie (expensive!);
-#X text 26 10 load \, play and manipulate digital videos;
-#X text 423 397 edge detection;
-#X msg 230 424 0.125 0.125 0.125 0.125 0.125 0.125 0.125 0.125 0.125
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-#X text 715 422 smoothing;
-#X obj 289 252 t f;
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-#X msg 25 69 create;
-#X text 21 49 Create window and render;
-#X text 358 91 linux \, os-X:;
-#X text 363 140 linux \, ??:;
-#X obj 345 181 t a;
-#X msg 410 207 open \$1;
-#X obj 410 185 symbol;
-#X obj 471 185 openpanel;
-#X obj 563 185 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
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-#X obj 90 309 pix_rgba;
-#X text 178 289 transform the movie into RGBA-space (if the image is
-not RGBA \, [pix_convolve] might not be able to process the image and
-therefore will do nothing \, which will dramatically "increase" performance)
-;
-#X connect 0 0 12 0;
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diff --git a/Gem/examples/04.pix/05.movie.pd b/Gem/examples/04.pix/05.movie.pd
deleted file mode 100644
index a6227d3..0000000
--- a/Gem/examples/04.pix/05.movie.pd
+++ /dev/null
@@ -1,89 +0,0 @@
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-#X floatatom 336 167 0 0 0 0 - - -;
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-#X floatatom 224 359 0 0 0 0 - - -;
-#X obj 224 310 metro 50;
-#X obj 203 412 translateXYZ 2 1 0;
-#X obj 203 438 cube;
-#X obj 157 201 pix_movie;
-#X text 377 167 control which frame;
-#X text 256 436 automatically textures;
-#X obj 177 238 print frames;
-#X msg 287 25 open ../data/homer.avi;
-#X obj 224 290 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0
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-#X obj 325 282 print done;
-#X msg 336 135 auto \$1;
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-1;
-#X text 43 486 the texturing is done automatically: there is no need
-to care for the image-size (it doesn't have to be a power of 2). on
-the other hand \, you cannot do image-processing !! use [pix_film]
-for this;
-#X msg 325 259 reached the end !!!;
-#X obj 293 235 t f b;
-#X text 449 13 Win32;
-#X text 461 73 linux;
-#X msg 297 56 open ../data/anim-1.mov;
-#X msg 307 87 open ../data/alea.mpg;
-#X text 8 264 notice: you don't need pix_texture;
-#X text 406 131 play the movie !;
-#X obj 224 335 i;
-#X obj 259 335 + 1;
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-#X msg 279 189 dimen 1024 768;
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diff --git a/Gem/examples/04.pix/06.PixRect.pd b/Gem/examples/04.pix/06.PixRect.pd
deleted file mode 100644
index 93f5fba..0000000
--- a/Gem/examples/04.pix/06.PixRect.pd
+++ /dev/null
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-#X text 372 182 the position;
-#X text 433 539 the color;
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-#X connect 25 0 26 1;
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diff --git a/Gem/examples/04.pix/07.PixSet.pd b/Gem/examples/04.pix/07.PixSet.pd
deleted file mode 100644
index b6deab3..0000000
--- a/Gem/examples/04.pix/07.PixSet.pd
+++ /dev/null
@@ -1,69 +0,0 @@
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-#X text 101 487 maybe have a look at;
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-#X text 246 23 set the pixles of the image;
-#X msg 279 165 rgb;
-#X msg 279 141 rgba;
-#X msg 279 189 grey;
-#X msg 229 108 0 0.8 0 0 0.9 0 0.1 0 1 1 1 10;
-#X msg 268 227 set 2 4;
-#X text 461 109 a list of pixel-values;
-#X text 331 163 interpret the list as;
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-#X text 512 165 r1 g1 b1 r2 g2 b2 r3...;
-#X text 512 194 grey1 grey2 grey3...;
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diff --git a/Gem/examples/04.pix/08.PixDump.pd b/Gem/examples/04.pix/08.PixDump.pd
deleted file mode 100644
index a21b273..0000000
--- a/Gem/examples/04.pix/08.PixDump.pd
+++ /dev/null
@@ -1,64 +0,0 @@
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-#X text 412 184 trigger the pix_dump;
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-#X text 297 265 this produces an output like;
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-#X obj 474 371 repack;
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diff --git a/Gem/examples/04.pix/09.Histogram.pd b/Gem/examples/04.pix/09.Histogram.pd
deleted file mode 100644
index 5922a8e..0000000
--- a/Gem/examples/04.pix/09.Histogram.pd
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diff --git a/Gem/examples/04.pix/10.PixDataSimple.pd b/Gem/examples/04.pix/10.PixDataSimple.pd
deleted file mode 100644
index 36bb4e6..0000000
--- a/Gem/examples/04.pix/10.PixDataSimple.pd
+++ /dev/null
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deleted file mode 100644
index cb8d846..0000000
--- a/Gem/examples/04.pix/11.PixDataComplex.pd
+++ /dev/null
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diff --git a/Gem/examples/04.pix/12.add.pd b/Gem/examples/04.pix/12.add.pd
deleted file mode 100644
index 2b5dc7f..0000000
--- a/Gem/examples/04.pix/12.add.pd
+++ /dev/null
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deleted file mode 100644
index 473c48e..0000000
--- a/Gem/examples/04.pix/12.blending.pd
+++ /dev/null
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-#X text 419 339 start recording into the buffer;
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-#X msg 212 490 set yourImages;
-#X text 213 473 set the storage-name;
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-#X obj 571 453 pix_buffer_write myImages;
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-#X text 284 32 ============;
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-#X text 388 155 a storage-place for "10" pix-images called "myImages"
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-#X msg 353 181 open ../data/fractal.JPG 5;
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diff --git a/Gem/examples/04.pix/26.framebuffer_readback.pd b/Gem/examples/04.pix/26.framebuffer_readback.pd
deleted file mode 100644
index 3f49f1e..0000000
--- a/Gem/examples/04.pix/26.framebuffer_readback.pd
+++ /dev/null
@@ -1,88 +0,0 @@
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-#X text 318 130 temporary storage;
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-#X text 562 308 fetch framebuffer-pix;
-#X text 535 379 apply some nifty FX;
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diff --git a/Gem/examples/04.pix/27.bitmap_font.pd b/Gem/examples/04.pix/27.bitmap_font.pd
deleted file mode 100644
index c6b182d..0000000
--- a/Gem/examples/04.pix/27.bitmap_font.pd
+++ /dev/null
@@ -1,152 +0,0 @@
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-#X text 174 164 from A to Z (65 to 90);
-#X text 276 212 from a to z (97 to 122);
-#X text 137 331 remap from 0 to 25;
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-#X text 310 22 <- this is the bitmap font;
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-#X obj 73 92 t f b;
-#X obj 127 132 + 1;
-#X text 485 231 - key in range A-Z and a-z;
-#X text 510 212 features :;
-#X text 485 241 - space bar add a space...;
-#X text 485 251 - enter reset all;
-#X text 520 283 purpose :;
-#X text 495 299 - orginally design to drive a LED matrix;
-#X msg 260 298 roi \$1 \$2 \$3 \$4;
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-#X text 481 65 <- 1 click here to start rendering;
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-#X text 501 84 2 click on this patch (to focuses it) and type something
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diff --git a/Gem/examples/04.video/00.SimpleVideo.pd b/Gem/examples/04.video/00.SimpleVideo.pd
deleted file mode 100644
index 7b59713..0000000
--- a/Gem/examples/04.video/00.SimpleVideo.pd
+++ /dev/null
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-#X msg 142 190 dialog;
-#X text 49 16 Click on the [create( message to see live video in Gem.
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-#X text 199 188 pop-up dialog to configure the camera (Windows and
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diff --git a/Gem/examples/04.video/01.VideoPaint.pd b/Gem/examples/04.video/01.VideoPaint.pd
deleted file mode 100644
index 9c38a80..0000000
--- a/Gem/examples/04.video/01.VideoPaint.pd
+++ /dev/null
@@ -1,123 +0,0 @@
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-#X text 375 217 click on bang to;
-#X text 187 90 click on these for fun;
-#X text 388 69 turn on rendering before turning on the metro.;
-#X text 437 86 If you don't \, it may crash/not work;
-#X text 375 229 clear the screen;
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diff --git a/Gem/examples/04.video/02.VideoSphere.pd b/Gem/examples/04.video/02.VideoSphere.pd
deleted file mode 100644
index 165b5c5..0000000
--- a/Gem/examples/04.video/02.VideoSphere.pd
+++ /dev/null
@@ -1,99 +0,0 @@
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-#X text 187 75 click on any of these;
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-#X obj 491 233 pix_texture;
-#X obj -56 410 gemhead;
-#X obj -56 459 teapot 0.3;
-#X obj -56 435 translateXYZ -3 3 0;
-#X text -52 726 this example renders a scene (cube and sphere) into
-a framebuffer \, which is then used as a texture onto a square. teapot
-and square live in a "meta"-world in relation to cube and sphere.;
-#X obj 362 575 % 360;
-#X obj 308 575 i;
-#X obj 491 265 t a b;
-#X obj 567 286 + 1;
-#X obj 334 575 + 5;
-#X obj 521 286 i 200;
-#X obj 595 286 % 3600;
-#X obj 582 313 / 10;
-#X text 435 65 <-- click me to change between normalized(0) and rectangle(1)
-textures.;
-#X text 399 717 you need framebuffer support on your gfx-card;
-#X text 395 738 (and its driver!);
-#X obj 202 394 pix_image ../data/fractal.JPG;
-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X restore -3 160 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore -33 177 pd gemwin;
-#X connect 0 0 51 0;
-#X connect 1 0 54 0;
-#X connect 2 0 47 2;
-#X connect 3 0 47 1;
-#X connect 4 0 47 3;
-#X connect 5 0 53 0;
-#X connect 6 0 53 0;
-#X connect 7 0 49 0;
-#X connect 8 0 7 2;
-#X connect 9 0 7 3;
-#X connect 10 0 7 1;
-#X connect 11 0 38 2;
-#X connect 12 0 38 3;
-#X connect 13 0 38 1;
-#X connect 14 0 50 0;
-#X connect 15 0 16 0;
-#X connect 17 0 53 0;
-#X connect 18 0 45 1;
-#X connect 19 0 45 3;
-#X connect 20 0 53 0;
-#X connect 21 0 53 0;
-#X connect 22 0 53 0;
-#X connect 23 0 44 0;
-#X connect 24 0 23 1;
-#X connect 25 0 23 2;
-#X connect 26 0 23 3;
-#X connect 27 0 72 0;
-#X connect 28 0 7 0;
-#X connect 28 1 60 0;
-#X connect 29 0 72 0;
-#X connect 30 0 72 0;
-#X connect 31 0 30 0;
-#X connect 32 0 46 1;
-#X connect 33 0 34 0;
-#X connect 33 1 14 0;
-#X connect 34 0 70 0;
-#X connect 35 0 38 0;
-#X connect 36 0 53 0;
-#X connect 37 0 36 0;
-#X connect 38 0 23 0;
-#X connect 39 0 70 0;
-#X connect 40 0 50 3;
-#X connect 41 0 53 0;
-#X connect 42 0 1 0;
-#X connect 43 0 48 3;
-#X connect 45 0 47 0;
-#X connect 47 0 46 0;
-#X connect 48 0 33 0;
-#X connect 50 0 28 0;
-#X connect 51 0 53 0;
-#X connect 53 0 48 0;
-#X connect 53 1 54 1;
-#X connect 54 0 61 0;
-#X connect 55 0 57 0;
-#X connect 57 0 56 0;
-#X connect 59 0 60 1;
-#X connect 60 0 8 0;
-#X connect 60 0 63 0;
-#X connect 61 0 45 0;
-#X connect 61 1 64 0;
-#X connect 62 0 65 0;
-#X connect 63 0 59 0;
-#X connect 64 0 62 0;
-#X connect 64 0 66 0;
-#X connect 65 0 64 1;
-#X connect 66 0 19 0;
-#X connect 70 0 35 0;
-#X connect 71 0 72 0;
diff --git a/Gem/examples/07.texture/11.multiples_gemhead_in_a_framebuffer.pd b/Gem/examples/07.texture/11.multiples_gemhead_in_a_framebuffer.pd
deleted file mode 100644
index 69ef470..0000000
--- a/Gem/examples/07.texture/11.multiples_gemhead_in_a_framebuffer.pd
+++ /dev/null
@@ -1,116 +0,0 @@
-#N canvas 39 70 764 536 10;
-#X obj 108 279 cnv 15 300 80 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X obj 112 112 cnv 15 300 60 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X obj 116 50 gemhead;
-#X obj 112 440 translateXYZ 1 0 0;
-#X obj 260 443 translateXYZ -1 0 0;
-#X obj 260 483 circle;
-#X obj 116 239 rotateXYZ;
-#X floatatom 156 222 5 0 0 0 - - -;
-#X floatatom 194 423 5 0 0 0 - - -;
-#X floatatom 346 426 5 0 0 0 - - -;
-#X obj 322 50 gemhead;
-#X floatatom 342 71 5 0 0 0 - - -;
-#X obj 116 114 gemframebuffer;
-#X obj 112 483 triangle;
-#X obj 322 147 pix_texture;
-#X obj 116 197 translateXYZ 0 0 -4;
-#X obj 260 463 color 1 0 0;
-#X obj 322 89 rotateXYZ;
-#X obj 322 195 square 3;
-#X obj 148 282 s gemfbhead_trigger1;
-#X obj 116 259 t b b;
-#X obj 112 336 r gemfbhead_trigger1;
-#X obj 112 420 gemhead;
-#X msg 44 389 0;
-#X obj 44 366 loadbang;
-#X obj 260 423 gemhead;
-#X obj 260 336 r gemfbhead_trigger2;
-#X obj 116 306 s gemfbhead_trigger2;
-#X text 203 221 <- rotate all the render chain;
-#X text 201 238 (it change even after a new gemhead \, this is not
-very intuitive);
-#X text 323 283 <- continue the render chain. The gemhead did not start
-a new gemchain \, because it is banged during a frambuffer rendering
-;
-#X text 113 10 This example show how to draw multiples gemhead in a
-single framebuffer;
-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X restore 625 90 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 1 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 595 107 pd gemwin;
-#X msg 595 63 color \$1 \$1 \$1;
-#X obj 595 44 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-0.5;
-#X connect 2 0 12 0;
-#X connect 3 0 13 0;
-#X connect 4 0 16 0;
-#X connect 6 0 20 0;
-#X connect 7 0 6 2;
-#X connect 8 0 3 2;
-#X connect 9 0 4 2;
-#X connect 10 0 17 0;
-#X connect 11 0 17 1;
-#X connect 12 0 15 0;
-#X connect 12 1 14 1;
-#X connect 14 0 18 0;
-#X connect 15 0 6 0;
-#X connect 16 0 5 0;
-#X connect 17 0 14 0;
-#X connect 20 0 27 0;
-#X connect 20 1 19 0;
-#X connect 21 0 22 0;
-#X connect 22 0 3 0;
-#X connect 23 0 22 0;
-#X connect 23 0 25 0;
-#X connect 24 0 23 0;
-#X connect 25 0 4 0;
-#X connect 26 0 25 0;
-#X connect 32 0 33 0;
-#X connect 34 0 33 0;
-#X connect 35 0 34 0;
diff --git a/Gem/examples/08.io/01.Mouse.pd b/Gem/examples/08.io/01.Mouse.pd
deleted file mode 100644
index fcf7d93..0000000
--- a/Gem/examples/08.io/01.Mouse.pd
+++ /dev/null
@@ -1,84 +0,0 @@
-#N canvas 396 160 600 500 10;
-#X text 303 95 left button;
-#X obj 302 193 spigot;
-#X floatatom 391 324 0 0 0 0 - - -;
-#X obj 193 275 gemhead;
-#X floatatom 302 322 0 0 0 0 - - -;
-#X obj 193 401 square;
-#X text 109 29 this demonstrates how to use gemmouse;
-#X obj 193 304 color 1 0 0;
-#X obj 193 358 translateXYZ;
-#X obj 302 262 - 1;
-#X obj 302 294 * 4;
-#X obj 391 189 spigot;
-#X text 272 66 the outputs of gemmouse are:;
-#X text 191 94 x pos;
-#X text 247 94 y pos;
-#X text 396 95 middle button;
-#X text 499 96 right button;
-#X obj 391 267 - 1;
-#X obj 391 296 * -4;
-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X restore 64 238 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 1 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 34 255 pd gemwin;
-#X obj 338 143 gemmouse 2 2;
-#X connect 1 0 9 0;
-#X connect 2 0 8 2;
-#X connect 3 0 7 0;
-#X connect 4 0 8 1;
-#X connect 7 0 8 0;
-#X connect 8 0 5 0;
-#X connect 9 0 10 0;
-#X connect 10 0 4 0;
-#X connect 11 0 17 0;
-#X connect 17 0 18 0;
-#X connect 18 0 2 0;
-#X connect 19 0 20 0;
-#X connect 21 0 1 0;
-#X connect 21 1 11 0;
-#X connect 21 2 11 1;
-#X connect 21 2 1 1;
diff --git a/Gem/examples/08.io/02.Tablet.pd b/Gem/examples/08.io/02.Tablet.pd
deleted file mode 100644
index c633ee7..0000000
--- a/Gem/examples/08.io/02.Tablet.pd
+++ /dev/null
@@ -1,124 +0,0 @@
-#N canvas 308 107 688 553 10;
-#X msg 197 266 bang;
-#X obj 375 326 spigot;
-#X floatatom 448 437 0 0 0;
-#X obj 12 444 gemwin;
-#X msg 26 150 create;
-#X obj 197 299 gemhead;
-#X msg 38 179 destroy;
-#X msg 63 227 1;
-#X msg 70 251 0;
-#X floatatom 375 438 0 0 0;
-#X obj 197 358 translateXYZ;
-#X obj 375 382 - 1;
-#X obj 375 410 * 4;
-#X obj 448 321 spigot;
-#X text 120 71 x pos;
-#X text 171 73 y pos;
-#X obj 400 103 gemtablet;
-#X msg 61 321 bang;
-#X obj 197 439 alpha;
-#X text 114 55 the outputs of gemtablet are:;
-#X text 229 75 pressure;
-#X text 298 76 azimuth;
-#X text 364 75 altitude;
-#X text 439 75 twist;
-#X text 114 26 Be aware that your tablet might not have all of the
-rotation variables.;
-#X obj 266 160 / 90;
-#X obj 197 329 colorRGB 1 0 0;
-#X obj 375 354 / 200;
-#X obj 448 352 / 200;
-#X obj 448 381 - 1;
-#X obj 448 409 * -4;
-#X text 117 7 this demonstrates how to use gemtablet;
-#X obj 400 265 s xPos;
-#X obj 409 238 s yPos;
-#X obj 375 295 r xPos;
-#X obj 447 294 r yPos;
-#X obj 458 139 s lBut;
-#X obj 501 290 r lBut;
-#X obj 419 213 s press;
-#X obj 234 492 r press;
-#X obj 290 280 r press;
-#X obj 429 187 s azimuth;
-#X obj 438 162 s altitude;
-#X obj 236 385 r azimuth;
-#X obj 266 132 r altitude;
-#X text 45 298 clear screen;
-#X obj 197 408 rotate 0 0 1;
-#X obj 197 518 square;
-#X obj 197 471 scaleXYZ 1 0.05 1;
-#X obj 219 190 t b f;
-#X obj 220 241 - 1;
-#X msg 219 215 1;
-#X obj 290 303 / 6;
-#X text 527 74 middle;
-#X text 488 75 left;
-#X text 581 74 right;
-#X obj 514 140 s mBut;
-#X obj 570 139 s rBut;
-#X obj 553 289 r mBut;
-#X obj 605 289 r rBut;
-#N canvas 421 80 290 179 Gem.init 0;
-#X obj 83 30 loadbang;
-#X msg 161 76 reset;
-#X obj 45 146 outlet;
-#X obj 88 51 t b b;
-#X msg 45 75 dimen 400 400;
-#X msg 90 114 buffer 1;
-#X connect 0 0 3 0;
-#X connect 1 0 2 0;
-#X connect 3 0 4 0;
-#X connect 3 0 5 0;
-#X connect 3 1 1 0;
-#X connect 4 0 2 0;
-#X connect 5 0 2 0;
-#X restore 61 417 pd Gem.init;
-#X connect 0 0 5 0;
-#X connect 1 0 0 0;
-#X connect 1 0 27 0;
-#X connect 2 0 10 2;
-#X connect 4 0 3 0;
-#X connect 5 0 26 0;
-#X connect 6 0 3 0;
-#X connect 7 0 3 0;
-#X connect 8 0 3 0;
-#X connect 9 0 10 1;
-#X connect 10 0 46 0;
-#X connect 11 0 12 0;
-#X connect 12 0 9 0;
-#X connect 13 0 28 0;
-#X connect 16 0 32 0;
-#X connect 16 1 33 0;
-#X connect 16 2 38 0;
-#X connect 16 3 41 0;
-#X connect 16 4 42 0;
-#X connect 16 6 36 0;
-#X connect 16 7 56 0;
-#X connect 16 8 57 0;
-#X connect 17 0 3 0;
-#X connect 18 0 48 0;
-#X connect 25 0 49 0;
-#X connect 25 0 26 3;
-#X connect 26 0 10 0;
-#X connect 27 0 11 0;
-#X connect 28 0 29 0;
-#X connect 29 0 30 0;
-#X connect 30 0 2 0;
-#X connect 34 0 1 0;
-#X connect 35 0 13 0;
-#X connect 37 0 13 1;
-#X connect 37 0 1 1;
-#X connect 39 0 47 1;
-#X connect 40 0 52 0;
-#X connect 43 0 46 1;
-#X connect 44 0 25 0;
-#X connect 46 0 18 0;
-#X connect 48 0 47 0;
-#X connect 49 0 51 0;
-#X connect 49 1 50 1;
-#X connect 50 0 26 1;
-#X connect 51 0 50 0;
-#X connect 52 0 26 4;
-#X connect 60 0 3 0;
diff --git a/Gem/examples/08.io/03.Orb.pd b/Gem/examples/08.io/03.Orb.pd
deleted file mode 100644
index 6e50d58..0000000
--- a/Gem/examples/08.io/03.Orb.pd
+++ /dev/null
@@ -1,51 +0,0 @@
-#N canvas 396 160 600 500 10;
-#X text 52 292 x pos;
-#X text 94 292 y pos;
-#X obj 234 146 gemorb 2;
-#X floatatom 82 267 0 0 0;
-#X floatatom 117 267 0 0 0;
-#X floatatom 152 267 0 0 0;
-#X floatatom 202 271 0 0 0;
-#X floatatom 237 271 0 0 0;
-#X floatatom 272 271 0 0 0;
-#X text 133 90 the outputs of gemorb are:;
-#X text 134 292 z pos;
-#X text 197 293 x rot;
-#X text 239 293 y rot;
-#X text 279 293 z rot;
-#X obj 91 230 unpack 0 0 0;
-#X obj 204 230 unpack 0 0 0;
-#X floatatom 333 270 0 0 0;
-#X floatatom 368 270 0 0 0;
-#X floatatom 403 270 0 0 0;
-#X obj 385 231 unpack 0 0 0 0 0 0;
-#X floatatom 448 271 0 0 0;
-#X floatatom 483 271 0 0 0;
-#X floatatom 518 271 0 0 0;
-#X text 133 111 position;
-#X text 224 110 rotation;
-#X text 317 109 button status;
-#X text 340 290 a;
-#X text 377 293 b;
-#X text 411 290 c;
-#X text 457 293 d;
-#X text 491 291 e;
-#X text 529 295 f;
-#X text 94 56 The argument should be the serial port number of the
-orb;
-#X text 255 17 gemorb;
-#X connect 2 0 14 0;
-#X connect 2 1 15 0;
-#X connect 2 2 19 0;
-#X connect 14 0 3 0;
-#X connect 14 1 4 0;
-#X connect 14 2 5 0;
-#X connect 15 0 6 0;
-#X connect 15 1 7 0;
-#X connect 15 2 8 0;
-#X connect 19 0 16 0;
-#X connect 19 1 17 0;
-#X connect 19 2 18 0;
-#X connect 19 3 20 0;
-#X connect 19 4 21 0;
-#X connect 19 5 22 0;
diff --git a/Gem/examples/08.io/04.UseOrb.pd b/Gem/examples/08.io/04.UseOrb.pd
deleted file mode 100644
index cecdfa4..0000000
--- a/Gem/examples/08.io/04.UseOrb.pd
+++ /dev/null
@@ -1,86 +0,0 @@
-#N canvas 396 160 600 366 10;
-#X obj 41 324 gemwin;
-#X msg 70 111 create;
-#X obj 223 109 gemhead;
-#X msg 76 138 destroy;
-#X msg 96 184 1;
-#X msg 96 208 0;
-#X obj 223 260 square;
-#X text 109 29 this demonstrates how to create a red square;
-#X msg 467 228 draw line;
-#X obj 338 68 gemorb 2;
-#X obj 223 227 rotateXYZ;
-#X obj 367 109 unpack 0 0 0;
-#X obj 223 195 color;
-#X obj 467 158 unpack 0 0 0;
-#X msg 506 208 draw fill;
-#X obj 467 184 sel 1;
-#X obj 506 184 sel 1;
-#N canvas 91 174 290 179 Gem.init 0;
-#X obj 83 30 loadbang;
-#X msg 161 76 reset;
-#X obj 45 107 outlet;
-#X msg 45 75 dimen 300 300;
-#X obj 88 51 t b b;
-#X connect 0 0 4 0;
-#X connect 1 0 2 0;
-#X connect 3 0 2 0;
-#X connect 4 0 3 0;
-#X connect 4 1 1 0;
-#X restore 78 297 pd Gem.init;
-#X obj 367 136 * 0.25;
-#X obj 393 156 * 0.25;
-#X obj 411 179 * 0.25;
-#N canvas 0 0 450 300 process 0;
-#X obj 185 63 unpack 0 0 0;
-#X obj 185 199 pack 0 0 0;
-#X obj 185 107 / 500;
-#X obj 185 127 abs;
-#X obj 185 147 + 0.1;
-#X obj 235 107 / 500;
-#X obj 235 127 abs;
-#X obj 235 147 + 0.1;
-#X obj 285 107 / 500;
-#X obj 285 127 abs;
-#X obj 285 147 + 0.1;
-#X obj 185 226 outlet;
-#X obj 185 36 inlet;
-#X connect 0 0 2 0;
-#X connect 0 1 5 0;
-#X connect 0 2 8 0;
-#X connect 1 0 11 0;
-#X connect 2 0 3 0;
-#X connect 3 0 4 0;
-#X connect 4 0 1 0;
-#X connect 5 0 6 0;
-#X connect 6 0 7 0;
-#X connect 7 0 1 1;
-#X connect 8 0 9 0;
-#X connect 9 0 10 0;
-#X connect 10 0 1 2;
-#X connect 12 0 0 0;
-#X restore 338 89 pd process;
-#X connect 1 0 0 0;
-#X connect 2 0 12 0;
-#X connect 3 0 0 0;
-#X connect 4 0 0 0;
-#X connect 5 0 0 0;
-#X connect 8 0 6 0;
-#X connect 9 0 21 0;
-#X connect 9 1 11 0;
-#X connect 9 2 13 0;
-#X connect 10 0 6 0;
-#X connect 11 0 18 0;
-#X connect 11 1 19 0;
-#X connect 11 2 20 0;
-#X connect 12 0 10 0;
-#X connect 13 0 15 0;
-#X connect 13 1 16 0;
-#X connect 14 0 6 0;
-#X connect 15 0 8 0;
-#X connect 16 0 14 0;
-#X connect 17 0 0 0;
-#X connect 18 0 10 1;
-#X connect 19 0 10 2;
-#X connect 20 0 10 3;
-#X connect 21 0 12 1;
diff --git a/Gem/examples/09.openGL/01.primQuad.pd b/Gem/examples/09.openGL/01.primQuad.pd
deleted file mode 100644
index da187b2..0000000
--- a/Gem/examples/09.openGL/01.primQuad.pd
+++ /dev/null
@@ -1,107 +0,0 @@
-#N canvas 50 20 769 629 10;
-#X obj 469 17 gemhead;
-#X obj 468 504 GEMglEnd;
-#X obj 469 233 GEMglColor4f 1 0 0 0;
-#X obj 469 254 GEMglVertex3f -1 0 0;
-#X obj 469 366 GEMglColor3f 0 1 0;
-#X obj 468 387 GEMglVertex3f 1 0 0;
-#X obj 469 307 GEMglColor3f 0 0 1;
-#X obj 469 330 GEMglVertex3f 0 -1 0;
-#X floatatom 502 45 5 0 0 0 - - -;
-#X obj 469 77 GEMglRotatef 0 1 1 1;
-#X obj 605 127 GLdefine GL_SMOOTH;
-#X obj 605 105 loadbang;
-#X obj 605 147 loadbang;
-#X obj 605 169 GLdefine GL_POLYGON;
-#X obj 469 187 GEMglBegin;
-#X obj 469 145 GEMglShadeModel;
-#X obj 621 487 loadbang;
-#X obj 468 527 GEMglShadeModel;
-#X obj 621 509 GLdefine GL_FLAT;
-#X text 52 17 this is an example how to use Gem as an openGL-wrapper:
-;
-#X text 47 79 you can use "any" openGL-command (like "glBegin") as
-a Gem-object with a prepended "GEM" (like [GEMglBegin]);
-#X text 32 378 to make use of GL-constants (like "GL_TRIANGLE") \,
-use the object [GLdefine] \, that maps symbols to their corresponding
-values.;
-#X obj 468 436 GEMglColor3fv 1 1 0;
-#X obj 468 459 GEMglVertex3fv 0 1 0;
-#X msg 613 413 1 0 1;
-#X msg 655 413 1 1 0;
-#X floatatom 650 260 3 0 100 0 - - -;
-#X obj 650 281 * 0.01;
-#X msg 672 103 bang;
-#N canvas 87 154 247 179 Gem.init 0;
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diff --git a/Gem/examples/09.openGL/02.displayList.pd b/Gem/examples/09.openGL/02.displayList.pd
deleted file mode 100644
index d6ec2e6..0000000
--- a/Gem/examples/09.openGL/02.displayList.pd
+++ /dev/null
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-#X obj 336 418 GEMglNewList;
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-#X connect 7 0 2 1;
-#X restore 336 392 pd once;
-#X obj 549 281 t b f;
-#X obj 415 374 loadbang;
-#X obj 415 393 GLdefine GL_COMPILE;
-#X msg 417 199 bang;
-#X obj 336 508 GEMglEndList;
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-#X obj 366 466 separator;
-#X obj 336 173 gemhead 1;
-#X obj 336 198 t a a;
-#X obj 466 271 t f b;
-#X obj 345 298 t f f;
-#X text 26 21 this is an example of how to use Gem's openGL-wrapper-objects
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-#X obj 147 248 gemhead;
-#X obj 147 311 translateXYZ;
-#X obj 147 364 rotateXYZ;
-#X floatatom 549 236 5 -2 2 2 pos - -;
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-#X floatatom 185 339 5 0 0 0 - - -;
-#X text 346 25 1 generate a displaylist with [GEMglGenLists];
-#X text 376 38 you should do this only once;
-#X text 346 65 2 compile what is between [GEMglNewList] and [GEMglEndList]
-;
-#X text 377 82 you should do this \, whenever a parameter of the display-list
-has changed;
-#X text 346 125 3 call the displaylist with [GEMglCallList];
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-#X obj 37 125 cylinder;
-#X obj 190 30 inlet dist;
-#X obj 360 30 inlet tearot;
-#X obj 67 204 rotate 0 0 1 0;
-#X obj 67 231 teapot 0.2;
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-#X restore 366 487 pd weird thing;
-#X msg 496 318 bang;
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-#X text 535 320 recompile the display-list;
-#X obj 147 400 spigot;
-#X obj 249 365 t b f;
-#X msg 202 400 1;
-#X text 461 190 CLICK ME to generate the display-list \, once the rendering
-is turned on;
-#X text 598 231 when you change this \, the display-list will be recompiled
-;
-#X text 706 258 when you change this \, the display-list will NOT be
-recompiled. You have to do that by hand!;
-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X connect 0 0 1 0;
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-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
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diff --git a/Gem/examples/09.openGL/03.stencilBuffer.pd b/Gem/examples/09.openGL/03.stencilBuffer.pd
deleted file mode 100644
index 44f1e61..0000000
--- a/Gem/examples/09.openGL/03.stencilBuffer.pd
+++ /dev/null
@@ -1,251 +0,0 @@
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-#X obj 39 330 GEMglEnable;
-#X floatatom 125 332 5 0 0 0 - - -;
-#X obj 111 282 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 111 305 GLdefine GL_STENCIL_TEST;
-#X obj 129 280 loadbang;
-#X obj 104 382 GLdefine GL_STENCIL_BUFFER_BIT;
-#X obj 166 361 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X floatatom 119 407 5 0 0 0 - - -;
-#X obj 104 359 loadbang;
-#X obj 39 249 GEMglClearStencil 0;
-#X obj 39 407 GEMglClear;
-#X obj 39 33 gemhead 45;
-#X obj 39 506 GEMglStencilFunc;
-#X msg 146 480 1;
-#X obj 75 436 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 74 459 GLdefine GL_ALWAYS;
-#X obj 96 436 loadbang;
-#X floatatom 100 480 5 0 0 0 - - -;
-#X obj 39 586 GEMglStencilOp;
-#X floatatom 156 581 5 0 0 0 - - -;
-#X obj 70 486 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 70 552 GLdefine GL_REPLACE;
-#X obj 95 530 loadbang;
-#X obj 239 743 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 170 742 loadbang;
-#X obj 39 810 GEMglClear;
-#X floatatom 156 812 5 0 0 0 - - -;
-#X obj 145 788 GLdefine GL_DEPTH_BUFFER_BIT;
-#X obj 126 743 t b b;
-#X obj 490 287 GEMglStencilFunc;
-#X msg 597 263 1;
-#X obj 525 220 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 546 218 loadbang;
-#X floatatom 535 264 5 0 0 0 - - -;
-#X obj 525 241 GLdefine GL_NOTEQUAL;
-#X obj 490 396 color 1 0 0;
-#X obj 490 659 GEMglStencilFunc;
-#X msg 597 634 1;
-#X obj 525 594 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 547 592 loadbang;
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-#X obj 490 709 rotateXYZ 0 0 45;
-#X obj 525 615 GLdefine GL_EQUAL;
-#X obj 490 685 color 1 1 0;
-#X obj 126 766 GLdefine GL_COLOR_BUFFER_BIT;
-#X obj 490 365 GEMglStencilOp;
-#X floatatom 601 364 5 0 0 0 - - -;
-#X obj 521 310 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-#X obj 521 331 GLdefine GL_KEEP;
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-#X obj 490 830 GEMglDisable;
-#X text 67 212 allow \, clear and configure stencil buffer;
-#X obj 39 695 circle 1.5;
-#X text 131 685 draw in all buffer;
-#X text 104 840 clear color and depth buffer;
-#X text 488 189 draw where the stencil buffer is not 1;
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-#X text 522 565 draw where the stencil buffer is 1;
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-#X text 151 144 <- play with this.;
-#X text 238 858 (c) Cyrille Henry 2006;
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-#X msg 118 81 reset \, lighting 1;
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-#X connect 52 0 9 0;
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-#X connect 53 0 25 1;
-#X connect 55 0 56 0;
-#X connect 56 0 54 0;
-#X connect 56 0 58 1;
-#X connect 57 0 56 0;
-#X connect 60 0 25 0;
-#X connect 64 0 36 0;
-#X connect 66 0 71 0;
-#X connect 67 0 71 1;
-#X connect 68 0 71 2;
-#X connect 69 0 71 3;
-#X connect 71 0 70 0;
-#X connect 72 0 52 0;
-#X connect 75 0 72 0;
-#X connect 75 1 76 0;
-#X connect 76 0 78 0;
-#X connect 76 0 80 0;
-#X connect 77 0 78 1;
-#X connect 77 0 80 1;
-#X connect 78 0 88 0;
-#X connect 79 0 50 0;
-#X connect 79 1 51 0;
-#X connect 80 0 79 0;
-#X connect 81 0 25 0;
-#X connect 82 0 60 0;
-#X connect 83 0 81 0;
-#X connect 84 0 87 0;
-#X connect 85 0 83 1;
-#X connect 85 0 86 0;
-#X connect 86 0 82 1;
-#X connect 87 0 85 0;
-#X connect 88 0 76 1;
-#X connect 89 0 58 0;
-#X connect 90 0 11 0;
-#X connect 91 0 92 0;
diff --git a/Gem/examples/09.openGL/04.clearZ.pd b/Gem/examples/09.openGL/04.clearZ.pd
deleted file mode 100644
index e4947ff..0000000
--- a/Gem/examples/09.openGL/04.clearZ.pd
+++ /dev/null
@@ -1,27 +0,0 @@
-#N canvas 0 0 710 401 10;
-#X obj 111 162 loadbang;
-#X obj 44 209 GEMglClear;
-#X obj 111 186 GLdefine GL_DEPTH_BUFFER_BIT;
-#X obj 173 164 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 44 75 gemhead;
-#X obj 44 255 translateXYZ 0 0 -2;
-#X obj 339 129 gemwin;
-#X msg 352 101 create \, 1;
-#X obj 44 281 color 1 0 0;
-#X obj 44 126 circle 1;
-#X obj 44 310 circle 1;
-#X text 206 11 Clear Depth Buffer;
-#X text 205 352 this is related to the depth object that turn off depth
-buffer test \, but not quite the same...;
-#X text 176 213 <- clear Depth buffer \, so that you can draw anything
-even if it is behind something else;
-#X connect 0 0 2 0;
-#X connect 1 0 5 0;
-#X connect 2 0 1 1;
-#X connect 3 0 2 0;
-#X connect 4 0 9 0;
-#X connect 5 0 8 0;
-#X connect 7 0 6 0;
-#X connect 8 0 10 0;
-#X connect 9 0 1 0;
diff --git a/Gem/examples/09.openGL/05.load_identity_matrix.pd b/Gem/examples/09.openGL/05.load_identity_matrix.pd
deleted file mode 100644
index 2db138a..0000000
--- a/Gem/examples/09.openGL/05.load_identity_matrix.pd
+++ /dev/null
@@ -1,74 +0,0 @@
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-#X obj 96 94 gemlist_info;
-#X floatatom 177 138 5 0 0 0 - - -;
-#X floatatom 217 138 5 0 0 0 - - -;
-#X floatatom 258 138 5 0 0 0 - - -;
-#X obj 177 115 unpack f f f;
-#X text 185 97 position;
-#X obj 64 71 t a a;
-#X obj 64 328 GEMglLoadIdentity;
-#X obj 64 204 translateXYZ 2 1 3;
-#X obj 96 254 gemlist_info;
-#X floatatom 177 298 5 0 0 0 - - -;
-#X floatatom 217 298 5 0 0 0 - - -;
-#X floatatom 258 298 5 0 0 0 - - -;
-#X obj 177 275 unpack f f f;
-#X text 185 257 position;
-#X obj 64 231 t a a;
-#X obj 96 384 gemlist_info;
-#X floatatom 177 428 5 0 0 0 - - -;
-#X floatatom 217 428 5 0 0 0 - - -;
-#X floatatom 258 428 5 0 0 0 - - -;
-#X obj 177 405 unpack f f f;
-#X text 185 387 position;
-#X obj 64 361 t a a;
-#X obj 64 532 circle;
-#X floatatom 105 179 5 0 0 0 - - -;
-#X obj 391 101 gemwin;
-#X msg 400 78 create \, 1;
-#X obj 64 457 translateXYZ 0 0 -4;
-#X obj 96 504 gemlist_info;
-#X floatatom 177 548 5 0 0 0 - - -;
-#X floatatom 217 548 5 0 0 0 - - -;
-#X floatatom 258 548 5 0 0 0 - - -;
-#X obj 177 525 unpack f f f;
-#X text 185 507 position;
-#X obj 64 481 t a a;
-#X text 272 197 <- this translation does not affect the circle \, because
-of the "load identity" object that resets the transformation;
-#X text 209 333 <- this object reset the gemlist sent by the gemhead.
-;
-#X text 211 457 <- move the object regarding the camera position (this
-is normally done automatically by the gemwin \, but since we have reset
-the transformation matrix we have to do it ourselves...);
-#X connect 0 0 7 0;
-#X connect 1 4 5 0;
-#X connect 5 0 2 0;
-#X connect 5 1 3 0;
-#X connect 5 2 4 0;
-#X connect 7 0 9 0;
-#X connect 7 1 1 0;
-#X connect 8 0 23 0;
-#X connect 9 0 16 0;
-#X connect 10 4 14 0;
-#X connect 14 0 11 0;
-#X connect 14 1 12 0;
-#X connect 14 2 13 0;
-#X connect 16 0 8 0;
-#X connect 16 1 10 0;
-#X connect 17 4 21 0;
-#X connect 21 0 18 0;
-#X connect 21 1 19 0;
-#X connect 21 2 20 0;
-#X connect 23 0 28 0;
-#X connect 23 1 17 0;
-#X connect 25 0 9 1;
-#X connect 27 0 26 0;
-#X connect 28 0 35 0;
-#X connect 29 4 33 0;
-#X connect 33 0 30 0;
-#X connect 33 1 31 0;
-#X connect 33 2 32 0;
-#X connect 35 0 24 0;
-#X connect 35 1 29 0;
diff --git a/Gem/examples/10.glsl/01.simple_texture.pd b/Gem/examples/10.glsl/01.simple_texture.pd
deleted file mode 100644
index 2d1c6ba..0000000
--- a/Gem/examples/10.glsl/01.simple_texture.pd
+++ /dev/null
@@ -1,124 +0,0 @@
-#N canvas 486 82 722 633 10;
-#X obj 76 22 gemhead;
-#X obj 76 367 glsl_program;
-#X obj 169 329 print linking;
-#X obj 76 411 rotateXYZ;
-#X floatatom 96 389 5 0 0 0 - - -;
-#X floatatom 140 389 5 0 0 0 - - -;
-#X floatatom 182 389 5 0 0 0 - - -;
-#X obj 76 580 pix_texture;
-#X msg 548 116 color 1 0 0;
-#X obj 106 69 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X msg 106 154 open texture.frag;
-#X obj 76 197 glsl_fragment;
-#X text 215 459 <- load texture;
-#X obj 106 535 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
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-#X obj 76 489 pix_image img1.jpg;
-#X msg 103 460 open img2.jpg;
-#X msg 243 154 open texture_rect.frag;
-#X msg 114 114 0;
-#X obj 243 72 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X text 275 70 <-load an other shader;
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-#X msg 254 113 1;
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-#X msg 364 297 C \$1;
-#X floatatom 351 241 5 0 0 0 - - -;
-#X floatatom 364 280 5 0 0 0 - - -;
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-#X text 138 67 <- load shader;
-#X obj 76 604 square 3;
-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
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-#X connect 0 0 1 0;
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-#X restore 566 142 pd Gem.init;
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-#X obj 318 255 gemwin;
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-#X connect 2 0 3 0;
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-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
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-#X restore 548 163 pd gemwin;
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-#X obj 254 134 s rectangle;
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-#X floatatom 192 372 0 0 0 0 - - -;
-#X msg 151 308 link \$1;
-#X obj 151 259 change;
-#X connect 0 0 11 0;
-#X connect 1 0 3 0;
-#X connect 1 1 38 0;
-#X connect 3 0 14 0;
-#X connect 4 0 3 1;
-#X connect 5 0 3 2;
-#X connect 6 0 3 3;
-#X connect 7 0 29 0;
-#X connect 8 0 31 0;
-#X connect 9 0 10 0;
-#X connect 9 0 17 0;
-#X connect 10 0 11 0;
-#X connect 11 0 1 0;
-#X connect 11 1 40 0;
-#X connect 13 0 32 0;
-#X connect 14 0 7 0;
-#X connect 15 0 14 0;
-#X connect 16 0 11 0;
-#X connect 17 0 34 0;
-#X connect 18 0 16 0;
-#X connect 18 0 21 0;
-#X connect 21 0 33 0;
-#X connect 22 0 1 0;
-#X connect 23 0 1 0;
-#X connect 24 0 22 0;
-#X connect 25 0 23 0;
-#X connect 30 0 31 0;
-#X connect 32 0 7 0;
-#X connect 35 0 13 0;
-#X connect 36 0 11 0;
-#X connect 37 0 1 0;
-#X connect 39 0 1 0;
-#X connect 39 0 2 0;
-#X connect 40 0 39 0;
diff --git a/Gem/examples/10.glsl/02.primitive_distortion.pd b/Gem/examples/10.glsl/02.primitive_distortion.pd
deleted file mode 100644
index 9a5280a..0000000
--- a/Gem/examples/10.glsl/02.primitive_distortion.pd
+++ /dev/null
@@ -1,125 +0,0 @@
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-#X obj 74 -1 gemhead;
-#X msg 29 80 print;
-#X obj 74 262 glsl_program;
-#X obj 146 121 change;
-#X msg 98 233 print;
-#X floatatom 146 144 2 0 0 0 ID - -;
-#X obj 164 212 print linking;
-#X obj 74 102 glsl_vertex;
-#X obj 74 451 pix_texture;
-#X obj 124 59 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 74 24 alpha;
-#X obj 101 397 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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-#X floatatom 292 202 5 0 0 0 - - -;
-#X msg 101 375 0;
-#X msg 292 223 K \$1;
-#X obj 74 494 sphere 2 30;
-#N canvas 0 50 450 300 load_shader 0;
-#X obj 89 99 t b b;
-#X msg 119 126 0;
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-#X connect 0 0 2 0;
-#X connect 0 1 1 0;
-#X connect 1 0 3 0;
-#X connect 3 0 0 0;
-#X restore 124 38 pd load_shader;
-#N canvas 50 82 450 300 init_shader 0;
-#X obj 89 154 outlet;
-#X obj 89 45 inlet;
-#X obj 89 73 change;
-#X obj 89 100 t b;
-#X connect 1 0 2 0;
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-#X connect 3 0 0 0;
-#X restore 153 286 pd init_shader;
-#X obj 101 354 loadbang;
-#X text 347 201 <- 2;
-#X text 395 670 ch 20007;
-#X msg 103 305 open texture.jpg;
-#X obj 74 471 rotateXYZ -90 0 0;
-#X msg 292 177 0.1;
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-#X msg 88 80 open P_distord.vert;
-#X text 69 527 this shader create a dirty pseudo random value \, and
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-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X restore 389 41 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
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-#X obj 102 182 select 1 0;
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-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
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-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
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-#X msg 146 191 link \$1;
-#X connect 0 0 10 0;
-#X connect 1 0 7 0;
-#X connect 2 0 24 0;
-#X connect 2 1 17 0;
-#X connect 3 0 5 0;
-#X connect 4 0 2 0;
-#X connect 5 0 30 0;
-#X connect 7 0 2 0;
-#X connect 7 1 3 0;
-#X connect 8 0 22 0;
-#X connect 9 0 25 0;
-#X connect 10 0 7 0;
-#X connect 11 0 29 0;
-#X connect 12 0 14 0;
-#X connect 13 0 11 0;
-#X connect 14 0 2 0;
-#X connect 16 0 9 0;
-#X connect 17 0 23 0;
-#X connect 18 0 13 0;
-#X connect 21 0 24 0;
-#X connect 22 0 15 0;
-#X connect 23 0 12 0;
-#X connect 24 0 8 0;
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-#X connect 27 0 28 0;
-#X connect 29 0 8 0;
-#X connect 30 0 2 0;
-#X connect 30 0 6 0;
diff --git a/Gem/examples/10.glsl/03.texture_distortion.pd b/Gem/examples/10.glsl/03.texture_distortion.pd
deleted file mode 100644
index be30c96..0000000
--- a/Gem/examples/10.glsl/03.texture_distortion.pd
+++ /dev/null
@@ -1,144 +0,0 @@
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-#X text 381 660 ch 20007;
-#X obj 74 -1 gemhead;
-#X msg 29 80 print;
-#X obj 74 382 glsl_program;
-#X obj 147 281 pack 0 0;
-#X msg 31 162 print;
-#X obj 168 261 t b f;
-#X obj 168 216 change;
-#X obj 146 121 change;
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-#X floatatom 168 242 2 0 0 0 ID - -;
-#X floatatom 146 144 2 0 0 0 ID - -;
-#X obj 165 325 print linking;
-#X obj 74 196 glsl_fragment;
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-#X obj 74 571 pix_texture;
-#X obj 124 59 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 74 24 alpha;
-#X obj 124 522 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X floatatom 361 352 5 0 0 0 - - -;
-#X floatatom 476 353 5 0 0 0 - - -;
-#X msg 124 500 0;
-#N canvas 0 0 450 300 load_shader 0;
-#X obj 89 99 t b b;
-#X msg 119 126 0;
-#X obj 89 154 outlet;
-#X obj 89 71 gemhead 1;
-#X connect 0 0 2 0;
-#X connect 0 1 1 0;
-#X connect 1 0 3 0;
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-#X restore 124 38 pd load_shader;
-#N canvas 0 0 450 300 init_shader 0;
-#X obj 89 154 outlet;
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-#X connect 1 0 2 0;
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-#X connect 3 0 0 0;
-#X restore 155 405 pd init_shader;
-#X obj 124 479 loadbang;
-#X text 416 351 <- 2;
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-#X msg 361 373 K1 \$1;
-#X msg 361 327 1;
-#X msg 476 375 seed \$1;
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-#X msg 85 166 open T_distord.frag;
-#X obj 74 458 pix_image img3.jpg;
-#X obj 74 596 rectangle 4 4;
-#X text 73 627 This shader compute a dirty pseudo random number \,
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-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X restore 384 41 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 1 1;
-#X obj 102 161 r \$0-gemstart;
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-#X obj 102 239 t a;
-#X obj 318 54 inlet;
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-#X obj 350 128 route create destroy;
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-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
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-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
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-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
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-#X restore 354 58 pd gemwin;
-#X msg 124 542 rectangle \$1;
-#X connect 1 0 18 0;
-#X connect 2 0 15 0;
-#X connect 3 0 33 0;
-#X connect 3 1 24 0;
-#X connect 4 0 9 0;
-#X connect 5 0 14 0;
-#X connect 6 0 4 0;
-#X connect 6 1 4 1;
-#X connect 7 0 11 0;
-#X connect 8 0 12 0;
-#X connect 9 0 3 0;
-#X connect 9 0 13 0;
-#X connect 10 0 3 0;
-#X connect 11 0 6 0;
-#X connect 12 0 4 0;
-#X connect 14 0 3 0;
-#X connect 14 1 7 0;
-#X connect 15 0 14 0;
-#X connect 15 1 8 0;
-#X connect 16 0 34 0;
-#X connect 17 0 31 0;
-#X connect 17 0 32 0;
-#X connect 18 0 15 0;
-#X connect 19 0 38 0;
-#X connect 20 0 28 0;
-#X connect 21 0 30 0;
-#X connect 22 0 19 0;
-#X connect 23 0 17 0;
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-#X connect 25 0 22 0;
-#X connect 27 0 33 0;
-#X connect 28 0 3 0;
-#X connect 29 0 20 0;
-#X connect 30 0 3 0;
-#X connect 31 0 15 0;
-#X connect 32 0 14 0;
-#X connect 33 0 16 0;
-#X connect 36 0 37 0;
-#X connect 38 0 16 0;
diff --git a/Gem/examples/10.glsl/04.game_of_life.pd b/Gem/examples/10.glsl/04.game_of_life.pd
deleted file mode 100644
index 16ccb57..0000000
--- a/Gem/examples/10.glsl/04.game_of_life.pd
+++ /dev/null
@@ -1,138 +0,0 @@
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-#X obj 316 488 pix_snap2tex;
-#X msg 356 461 0 0;
-#X msg 402 460 500 500;
-#X obj 356 438 t b b;
-#X obj 316 513 alpha;
-#X obj 316 563 square 4;
-#X msg 52 75 frame \$1;
-#X floatatom 52 57 5 0 0 0 - - -;
-#X obj 356 419 loadbang;
-#X msg 271 95 print;
-#X obj 316 370 glsl_program;
-#X obj 389 296 pack 0 0;
-#X msg 273 177 print;
-#X obj 410 276 t b f;
-#X obj 410 231 change;
-#X obj 388 136 change;
-#X msg 389 321 link \$1 \$2;
-#X msg 272 333 print;
-#X floatatom 410 257 2 0 0 0 ID - -;
-#X floatatom 388 159 2 0 0 0 ID - -;
-#X obj 407 342 print linking;
-#X obj 316 211 glsl_fragment;
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-#X obj 338 68 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 316 37 gemhead -1;
-#X obj 316 537 colorRGB 1 1 1 1;
-#X msg 330 95 open game.vert;
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-#X obj 39 259 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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-#X obj 39 281 gemhead 50;
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-#X text 157 261 <- 3;
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-#X floatatom 124 363 5 0 0 0 - - -;
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-#X obj 124 384 / 100;
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-#X text 145 140 <----- 1;
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-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X restore 82 100 pd Gem.init;
-#N canvas 340 107 682 322 gemwin 0;
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-#X connect 1 0 0 1;
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-#X connect 6 0 44 0;
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-#X connect 21 1 14 0;
-#X connect 22 0 21 0;
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-#X connect 23 0 26 0;
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-#X connect 40 0 31 2;
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diff --git a/Gem/examples/10.glsl/05.multitexture.pd b/Gem/examples/10.glsl/05.multitexture.pd
deleted file mode 100644
index d80c9a4..0000000
--- a/Gem/examples/10.glsl/05.multitexture.pd
+++ /dev/null
@@ -1,201 +0,0 @@
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-#X obj 149 268 pack 0 0;
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-#X floatatom 170 229 2 0 0 0 ID - -;
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-#X obj 167 315 print linking;
-#X msg 365 23 color 1 0 0;
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--1;
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-#X obj 463 464 pix_texture;
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--1 -1;
-#X msg 90 57 open multitexture.vert;
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-#X obj 463 204 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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-#X text 463 90 1) turn on rendering;
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-#X obj 462 488 translateXYZ -2 0 0;
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-#X msg 187 406 MyTex 0;
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-#X msg 321 382 MyTex1 2;
-#X msg 326 407 MyTex 2;
-#N canvas 0 0 450 300 load_shader 0;
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-#X restore 142 5 pd load_shader;
-#N canvas 0 0 450 300 init_shader 0;
-#X obj 89 154 outlet;
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-#X connect 1 0 2 0;
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-#X msg 218 519 set open \$1 \, bang;
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-#X obj 220 569 loadbang;
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-#X obj 687 229 gemhead 22;
-#X text 187 360 2) change shader texuinit;
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-#X msg 704 318 open img3.jpg;
-#X msg 153 544 open img1.jpg;
-#X obj 75 613 pix_image img1.jpg;
-#X obj 148 98 change;
-#X text 343 147 This is an example of multitexturing \, this shader
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-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X connect 0 0 1 0;
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-#X restore 395 47 pd Gem.init;
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-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
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diff --git a/Gem/examples/10.glsl/08.multi_pass_rendering.pd b/Gem/examples/10.glsl/08.multi_pass_rendering.pd
deleted file mode 100644
index 5ada6be..0000000
--- a/Gem/examples/10.glsl/08.multi_pass_rendering.pd
+++ /dev/null
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diff --git a/Gem/examples/10.glsl/09.vertex_texture_fetching.pd b/Gem/examples/10.glsl/09.vertex_texture_fetching.pd
deleted file mode 100644
index e1439c4..0000000
--- a/Gem/examples/10.glsl/09.vertex_texture_fetching.pd
+++ /dev/null
@@ -1,142 +0,0 @@
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-#X text 29 34 Did work under Linux \, with Nvidia driver. I don't know
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-#X text 29 72 This patch is quite huge. the GPU compute the position
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diff --git a/Gem/examples/10.glsl/11.geometry.pd b/Gem/examples/10.glsl/11.geometry.pd
deleted file mode 100644
index 1851c8a..0000000
--- a/Gem/examples/10.glsl/11.geometry.pd
+++ /dev/null
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-#X text 20 575 A shader distord the image to correct distance distortion
-\, and allow a fade between 2 images;
-#X text 17 602 "dz" depend on the angles between images.;
-#X text 462 579 copyright cyrille Henry and iem.;
-#X text 463 596 This developement was suported by the COMEDIA project
-;
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diff --git a/Gem/examples/10.glsl/14.blur.pd b/Gem/examples/10.glsl/14.blur.pd
deleted file mode 100644
index ed1c099..0000000
--- a/Gem/examples/10.glsl/14.blur.pd
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diff --git a/Gem/examples/10.glsl/15.bicubic_image_interpolation.pd b/Gem/examples/10.glsl/15.bicubic_image_interpolation.pd
deleted file mode 100644
index e1ae128..0000000
--- a/Gem/examples/10.glsl/15.bicubic_image_interpolation.pd
+++ /dev/null
@@ -1,63 +0,0 @@
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-#X text 55 276 no interpolation;
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-#X text 46 16 This example use shader in order to compute a bicubic
-image interpolation. Bicubic interpolation offer a smoother surface
-than obtain with bilinear interpolation. But since it need 16 sample
-to compute the interpolation \, it is quite slow.;
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diff --git a/Gem/examples/10.glsl/GLSL_mix.frag b/Gem/examples/10.glsl/GLSL_mix.frag
deleted file mode 100644
index ce47bf8..0000000
--- a/Gem/examples/10.glsl/GLSL_mix.frag
+++ /dev/null
@@ -1,35 +0,0 @@
-//jack/RYBN 2010
-#extension GL_EXT_gpu_shader4 : enable
-#extension GL_ARB_texture_rectangle : enable
-uniform sampler2DRect Ttex1;
-uniform sampler2DRect Ttex2;
-uniform sampler2DRect tex0;
-uniform float style;
-uniform float mix_factor;
-varying vec2 texcoord0;
-ivec2 size1 = textureSize2DRect(Ttex1, 0);
-ivec2 size2 = textureSize2DRect(Ttex2, 0);
-ivec2 size0 = textureSize2DRect(tex0, 0);
-
-void main (void)
-{
- float sizeF1X = float(size1.x)/float(size0.x);
- float sizeF1Y = float(size1.y)/float(size0.y);
- float sizeF2X = float(size2.x)/float(size0.x);
- float sizeF2Y = float(size2.y)/float(size0.y);
- vec4 color1 = texture2DRect(Ttex1, vec2(texcoord0.s*sizeF1X,texcoord0.t*sizeF1Y));
- vec4 color2 = texture2DRect(Ttex2, vec2(texcoord0.s*sizeF2X,texcoord0.t*sizeF2Y));
- if (style == 0.) {
- gl_FragColor = (color1 + color2);
- } else if (style == 1.) {
- gl_FragColor = (color1 - color2);
- } else if (style == 2.) {
- gl_FragColor = abs(color1 - color2);
- } else if (style == 3.) {
- gl_FragColor = (color1 * color2);
- } else if (style == 4.) {
- gl_FragColor = mix(color1,color2,mix_factor);
- }
-
-}
-
diff --git a/Gem/examples/10.glsl/GLSL_mix.vert b/Gem/examples/10.glsl/GLSL_mix.vert
deleted file mode 100644
index a69a61f..0000000
--- a/Gem/examples/10.glsl/GLSL_mix.vert
+++ /dev/null
@@ -1,9 +0,0 @@
-//jack/RYBN 2010
-varying vec2 texcoord0;
-
-void main()
-{
- texcoord0 = (gl_TextureMatrix[0]*gl_MultiTexCoord0).st;
- gl_Position = ftransform();
-
-}
diff --git a/Gem/examples/10.glsl/P_distord.frag b/Gem/examples/10.glsl/P_distord.frag
deleted file mode 100644
index 5460d6c..0000000
--- a/Gem/examples/10.glsl/P_distord.frag
+++ /dev/null
@@ -1,19 +0,0 @@
-// Cyrille Henry 2007
-
-uniform sampler2D tex0;
-
-void main()
-{
- vec2 C = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
- gl_FragColor = texture2D(tex0, C ) ;
-}
-
-
-
-
-
-
-
-
-
-
diff --git a/Gem/examples/10.glsl/P_distord.vert b/Gem/examples/10.glsl/P_distord.vert
deleted file mode 100644
index f0db5f3..0000000
--- a/Gem/examples/10.glsl/P_distord.vert
+++ /dev/null
@@ -1,21 +0,0 @@
-// Cyrille Henry 2007
-
-uniform float K;
-uniform sampler2D tex0;
-
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
-
- float xs1 = sin((1.2 + gl_TexCoord[0].s)*(2.3+gl_TexCoord[0].t));
- float xs2 = sin(xs1*533.);
- float xs3 = K * sin(xs2*1013.);
-
- float ys1 = sin((2.1 + gl_TexCoord[0].s)*(3.2+gl_TexCoord[0].t));
- float ys2 = sin(ys1*5313.);
- float ys3 = K * sin(ys2*10113.);
-
- gl_Position = gl_ModelViewProjectionMatrix * (gl_Vertex + vec4(xs3,ys3,0.,0.));
-
-}
-
diff --git a/Gem/examples/10.glsl/T_distord.frag b/Gem/examples/10.glsl/T_distord.frag
deleted file mode 100644
index 385f427..0000000
--- a/Gem/examples/10.glsl/T_distord.frag
+++ /dev/null
@@ -1,31 +0,0 @@
-// Cyrille Henry 2007
-
-uniform float K1, seed;
-uniform sampler2D tex0;
-
-void main()
-{
-
- vec2 C = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
-
- float xs1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.));
- float xs2 = sin(xs1*533.);
- float xs3 = sin(xs2*1013.);
-
- float ys1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.));
- float ys2 = sin(ys1*5313.);
- float ys3 = sin(ys2*10113.);
-
- gl_FragColor = texture2D(tex0, C + K1 * 0.01 *vec2(xs3,ys3)) ;
-
-}
-
-
-
-
-
-
-
-
-
-
diff --git a/Gem/examples/10.glsl/T_distord.vert b/Gem/examples/10.glsl/T_distord.vert
deleted file mode 100644
index 1143615..0000000
--- a/Gem/examples/10.glsl/T_distord.vert
+++ /dev/null
@@ -1,9 +0,0 @@
-// Cyrille Henry 2007
-
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = ftransform();
-
-}
-
diff --git a/Gem/examples/10.glsl/_glsl.pd b/Gem/examples/10.glsl/_glsl.pd
deleted file mode 100644
index de6228c..0000000
--- a/Gem/examples/10.glsl/_glsl.pd
+++ /dev/null
@@ -1,73 +0,0 @@
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-#X text 270 193 This abstraction can be usefull to load shader. Shader
-location is relative to this abstraction path.;
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diff --git a/Gem/examples/10.glsl/bicubic_interpolation.frag b/Gem/examples/10.glsl/bicubic_interpolation.frag
deleted file mode 100644
index 9482bc6..0000000
--- a/Gem/examples/10.glsl/bicubic_interpolation.frag
+++ /dev/null
@@ -1,90 +0,0 @@
-// Cyrille Henry 2007
-
-#extension GL_ARB_texture_rectangle : enable
-uniform sampler2DRect texture;
-
-void main (void)
-{
- vec2 coordinate = (gl_TextureMatrix[0] * gl_TexCoord[0]).st-vec2(0.5,0.5);
-
- vec2 coord = floor(coordinate)+vec2(0.5,0.5);
- vec2 interpol = fract(coordinate);
- vec2 interpol2 = interpol * interpol;
- vec2 interpol3 = interpol2 * interpol;
-
- vec4 C00 = texture2DRect(texture, coord + vec2(-1,-1) );
- vec4 C10 = texture2DRect(texture, coord + vec2( 0,-1) );
- vec4 C20 = texture2DRect(texture, coord + vec2( 1,-1) );
- vec4 C30 = texture2DRect(texture, coord + vec2( 2,-1) );
- vec4 C01 = texture2DRect(texture, coord + vec2(-1, 0) );
- vec4 C11 = texture2DRect(texture, coord );
- vec4 C21 = texture2DRect(texture, coord + vec2( 1, 0) );
- vec4 C31 = texture2DRect(texture, coord + vec2( 2, 0) );
- vec4 C02 = texture2DRect(texture, coord + vec2(-1, 1) );
- vec4 C12 = texture2DRect(texture, coord + vec2( 0, 1) );
- vec4 C22 = texture2DRect(texture, coord + vec2( 1, 1) );
- vec4 C32 = texture2DRect(texture, coord + vec2( 2, 1) );
- vec4 C03 = texture2DRect(texture, coord + vec2(-1, 2) );
- vec4 C13 = texture2DRect(texture, coord + vec2( 0, 2) );
- vec4 C23 = texture2DRect(texture, coord + vec2( 1, 2) );
- vec4 C33 = texture2DRect(texture, coord + vec2( 2, 2) );
-
- vec4 w0 = C11;
- vec4 w1 = C21;
- vec4 w2 = C12;
- vec4 w3 = C22;
- // x derivative
- vec4 x0 = (C21 - C01) / 2.;
- vec4 x1 = (C31 - C11) / 2.;
- vec4 x2 = (C22 - C02) / 2.;
- vec4 x3 = (C32 - C12) / 2.;
- // y derivative
- vec4 y0 = (C12 - C10) / 2.;
- vec4 y1 = (C22 - C20) / 2.;
- vec4 y2 = (C13 - C11) / 2.;
- vec4 y3 = (C23 - C21) / 2.;
- // xy derivative
- vec4 z0 = (C22 - C00) / 2.;
- vec4 z1 = (C32 - C10) / 2.;
- vec4 z2 = (C23 - C01) / 2.;
- vec4 z3 = (C33 - C11) / 2.;
-
-
-
- vec4 a00 = w0;
- vec4 a01 = y0;
- vec4 a02 = -3.*w0 + 3.*w2 -2.*y0 - y2;
- vec4 a03 = 2.*w0 - 2.*w2 + y0 + y2;
- vec4 a10 = x0;
- vec4 a11 = z0;
- vec4 a12 = -3.*x0 + 3.*x2 - 2.*z0 - z2;
- vec4 a13 = 2.*x0 - 2.*x2 + z0 + z2;
- vec4 a20 = -3.*w0 + 3.*w1 - 2.*x0 - x1;
- vec4 a21 = -3.*y0 + 3.*y1 - 2.*z0 - z1;
- vec4 a22 = 9.*w0 - 9.*w1 - 9.*w2 + 9.*w3 + 6.*x0 + 3.*x1 + -6.*x2 - 3.*x3 + 6.*y0 - 6.*y1 + 3.*y2 - 3.*y3 + 4.*z0 + 2.*z1 + 2.*z2 + z3;
- vec4 a23 = -6.*w0 + 6.*w1 + 6.*w2 - 6.*w3 -4.*x0 - 2.*x1 + 4.*x2 + 2.*x3 -3.*y0 + 3.*y1 - 3.*y2 + 3.*y3 + -2.*z0 - z1 - 2.*z2 - z3;
- vec4 a30 = 2.*w0 - 2.*w1 + x0 + x1;
- vec4 a31 = 2.*y0 - 2.*y1 + z0 + z1;
- vec4 a32 = -6.*w0 + 6.*w1 + 6.*w2 -6.*w3 -3.*x0 - 3.*x1 + 3.*x2 + 3.*x3 -4.*y0 + 4.*y1 - 2.*y2 + 2.*y3 + -2.*z0 - 2.*z1 - z2 - z3;
- vec4 a33 = 4.*w0 - 4.*w1 - 4.*w2 + 4.*w3 + 2.*x0 + 2.*x1 + -2.*x2 - 2.*x3 + 2.*y0 - 2.*y1 + 2.*y2 - 2.*y3 + z0 + z1 + z2 + z3;
-
-
- vec4 color = a00;
- color += a01 * interpol.y;
- color += a02 * interpol2.y;
- color += a03 * interpol3.y;
- color += a10 * interpol.x;
- color += a11 * interpol.x * interpol.y;
- color += a12 * interpol.x * interpol2.y;
- color += a13 * interpol.x * interpol3.y;
- color += a20 * interpol2.x;
- color += a21 * interpol2.x * interpol.y;
- color += a22 * interpol2.x * interpol2.y;
- color += a23 * interpol2.x * interpol3.y;
- color += a30 * interpol3.x;
- color += a31 * interpol3.x * interpol.y;
- color += a32 * interpol3.x * interpol2.y;
- color += a33 * interpol3.x * interpol3.y;
-
- gl_FragColor = color;
-}
diff --git a/Gem/examples/10.glsl/bicubic_interpolation.vert b/Gem/examples/10.glsl/bicubic_interpolation.vert
deleted file mode 100644
index c890bd7..0000000
--- a/Gem/examples/10.glsl/bicubic_interpolation.vert
+++ /dev/null
@@ -1,8 +0,0 @@
-// Cyrille Henry 2007
-
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = ftransform();
-
-}
diff --git a/Gem/examples/10.glsl/blur.frag b/Gem/examples/10.glsl/blur.frag
deleted file mode 100644
index f54e03a..0000000
--- a/Gem/examples/10.glsl/blur.frag
+++ /dev/null
@@ -1,18 +0,0 @@
-uniform sampler2D tex0;
-uniform vec2 distance;
-uniform vec2 TX;
-
-void main (void)
-{
-
- vec2 texcoord = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
- vec4 sample = 0.5 * texture2D(tex0, texcoord - distance);
- sample += texture2D(tex0, texcoord);
- sample += 0.5 * texture2D(tex0, texcoord + distance);
-
- sample /= 2.;
-
- gl_FragColor = sample;
-}
-
-
diff --git a/Gem/examples/10.glsl/blur.vert b/Gem/examples/10.glsl/blur.vert
deleted file mode 100644
index 0254682..0000000
--- a/Gem/examples/10.glsl/blur.vert
+++ /dev/null
@@ -1,9 +0,0 @@
-varying vec2 texcoord0;
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
-
- // perform standard transform on vertex
- gl_Position = ftransform();
-
-}
diff --git a/Gem/examples/10.glsl/cam1.jpg b/Gem/examples/10.glsl/cam1.jpg
deleted file mode 100644
index c5023ba..0000000
--- a/Gem/examples/10.glsl/cam1.jpg
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/10.glsl/cam2.jpg b/Gem/examples/10.glsl/cam2.jpg
deleted file mode 100644
index dd7ab0b..0000000
--- a/Gem/examples/10.glsl/cam2.jpg
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/10.glsl/cam3.jpg b/Gem/examples/10.glsl/cam3.jpg
deleted file mode 100644
index 76b6898..0000000
--- a/Gem/examples/10.glsl/cam3.jpg
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/10.glsl/cam4.jpg b/Gem/examples/10.glsl/cam4.jpg
deleted file mode 100644
index 8d2c096..0000000
--- a/Gem/examples/10.glsl/cam4.jpg
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/10.glsl/fetching.frag b/Gem/examples/10.glsl/fetching.frag
deleted file mode 100644
index 3d1af1f..0000000
--- a/Gem/examples/10.glsl/fetching.frag
+++ /dev/null
@@ -1,8 +0,0 @@
-varying vec4 C;
-
-void main (void)
-{
- gl_FragColor = C;
-}
-
-
diff --git a/Gem/examples/10.glsl/fetching.vert b/Gem/examples/10.glsl/fetching.vert
deleted file mode 100644
index b41cc16..0000000
--- a/Gem/examples/10.glsl/fetching.vert
+++ /dev/null
@@ -1,15 +0,0 @@
-uniform sampler2D MyTex;
-varying vec4 C;
-void main()
-{
- vec4 v = vec4(gl_Vertex);
- vec4 color = texture2D(MyTex, (gl_TextureMatrix[0] * gl_MultiTexCoord0).st);
- v.z = color.r;
-// v.x += (color.b-0.5)/2.;
-// v.y += (color.g-0.5)/2.;
-
- C=color;
- gl_Position = gl_ModelViewProjectionMatrix * v;
-
-}
-
diff --git a/Gem/examples/10.glsl/fetching2.frag b/Gem/examples/10.glsl/fetching2.frag
deleted file mode 100644
index 1b576a5..0000000
--- a/Gem/examples/10.glsl/fetching2.frag
+++ /dev/null
@@ -1,56 +0,0 @@
-// Cyrille Henry 2008
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect texture;
-uniform float K2, K;
-
-vec2 pos_(vec2 V, float x, float y)
-{
- V += vec2(x,y);
- return(max(min(V,vec2(91.,63.)),vec2(0.)));
-}
-
-
-void main (void)
-{
- vec2 pos = gl_TexCoord[0].st * vec2(90.,62.)/256. ;
-
- vec4 color1 = texture2DRect(texture,pos_(pos,-1./256.,-1./256.));
- vec4 color2 = texture2DRect(texture,pos_(pos, 0./256.,-1./256.));
- vec4 color3 = texture2DRect(texture,pos_(pos, 1./256.,-1./256.));
- vec4 color4 = texture2DRect(texture,pos_(pos,-1./256., 0./256.));
- vec4 color5 = texture2DRect(texture,pos_(pos, 0./256., 0./256.));
- vec4 color6 = texture2DRect(texture,pos_(pos, 1./256., 0./256.));
- vec4 color7 = texture2DRect(texture,pos_(pos,-1./256., 1./256.));
- vec4 color8 = texture2DRect(texture,pos_(pos, 0./256., 1./256.));
- vec4 color9 = texture2DRect(texture,pos_(pos, 1./256., 1./256.));
-
- vec4 colorBG = color1 + color2 + color4 + color5;
- vec4 colorBD = color3 + color2 + color6 + color5;
- vec4 colorHG = color4 + color5 + color7 + color8;
- vec4 colorHD = color5 + color6 + color8 + color9;
-
- vec2 fract_pos = (fract(pos));
-
- vec4 XB = mix(colorBG,colorBD,fract_pos.x);
- vec4 XH = mix(colorHG,colorHD,fract_pos.x);
- vec4 X = mix(XB,XH,fract_pos.y) / 4.;
-
- X -= vec4(0.5);
- X.xyz = normalize(X.xyz);
-
- if(gl_FrontFacing)
- {X *= -1.;}
-
- float tmp = dot(X.xyz,normalize(vec3(0.,1.,1.)));
- tmp = -tmp;
- tmp = max(0.,tmp) + 0.3 * min(0.,tmp);
-
- tmp = 0.1 + 0.9 * tmp;
- vec4 color = tmp * vec4(1,0.95,0.9,1);
- color.a = smoothstep(0.75,1.,pos.x);
- gl_FragColor = color;
-
-}
-
-
diff --git a/Gem/examples/10.glsl/fetching2.vert b/Gem/examples/10.glsl/fetching2.vert
deleted file mode 100644
index 01fbf0a..0000000
--- a/Gem/examples/10.glsl/fetching2.vert
+++ /dev/null
@@ -1,21 +0,0 @@
-// Cyrille Henry 2008
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect MyTex;
-uniform float K;
-
-void main()
-{
- vec4 v = vec4(gl_Vertex);
- vec4 color = texture2DRect(MyTex, gl_MultiTexCoord0.st * vec2(91./128.,63./128.));
-
- gl_TexCoord[0] = gl_MultiTexCoord0;
-
- v.x = color.r -0.5;
- v.y = color.g -0.5;
- v.z = color.b -0.5;
-
- gl_Position = gl_ModelViewProjectionMatrix * v;
-
-}
-
diff --git a/Gem/examples/10.glsl/game.frag b/Gem/examples/10.glsl/game.frag
deleted file mode 100644
index 9b5800d..0000000
--- a/Gem/examples/10.glsl/game.frag
+++ /dev/null
@@ -1,30 +0,0 @@
-// Cyrille Henry 2007
-
-uniform sampler2D texture;
-
-const float dx = 1./500.; // change to gemwin dim
-
-void main (void)
-{
- vec2 tmp = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
-
- float x = tmp.s;
- float y = tmp.t;
-
- vec4 c;
- c = texture2D(texture, vec2(x-dx, y-dx));
- c += texture2D(texture, vec2(x, y-dx));
- c += texture2D(texture, vec2(x+dx, y-dx));
- c += texture2D(texture, vec2(x-dx, y));
- c += texture2D(texture, vec2(x+dx, y));
- c += texture2D(texture, vec2(x-dx, y+dx));
- c += texture2D(texture, vec2(x, y+dx));
- c += texture2D(texture, vec2(x+dx, y+dx));
-
- vec4 c1 = texture2D(texture, vec2(x, y));
-
- c.rgb = vec3(step(2.5-c1.r,c.r)*step(c.r,3.5));
- c.a = 1.;
-
- gl_FragColor = c;
-}
diff --git a/Gem/examples/10.glsl/game.vert b/Gem/examples/10.glsl/game.vert
deleted file mode 100644
index 64eb4f4..0000000
--- a/Gem/examples/10.glsl/game.vert
+++ /dev/null
@@ -1,14 +0,0 @@
-// Cyrille Henry 2007
-
-uniform float K1;
-uniform float K2;
-uniform float K3;
-
-uniform vec2 offset;
-
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = ftransform();
-}
-
diff --git a/Gem/examples/10.glsl/geo.frag b/Gem/examples/10.glsl/geo.frag
deleted file mode 100644
index 7ec0b43..0000000
--- a/Gem/examples/10.glsl/geo.frag
+++ /dev/null
@@ -1,8 +0,0 @@
-void main()
-{
- vec4 tmp = gl_Color;
- tmp.a /= 10.;
- gl_FragColor = tmp;
- // set color but alpha is 20 time less
-}
-
diff --git a/Gem/examples/10.glsl/geo.geom b/Gem/examples/10.glsl/geo.geom
deleted file mode 100644
index 3271c6f..0000000
--- a/Gem/examples/10.glsl/geo.geom
+++ /dev/null
@@ -1,28 +0,0 @@
-#version 120
-#extension GL_EXT_geometry_shader4: enable
-
-void main(void)
-{
- //increment variable
- int i,j;
- float rnd1,rnd2;
- rnd1 = 0.0216767863321334264; // seed
- rnd2 = 0.0475785688678678345;
- for(j=0; j< 40; j++)
- {
- rnd1 = fract(124.321345312123465*rnd1) -0.5; // easy way to generated pseudo random number
- rnd2 = fract(5234.43532345435245*rnd2) -0.5;
-
- //draw 40 time the same geometry, but with small shift in it's position
- for(i=0; i< gl_VerticesIn; i++)
- {
- gl_FrontColor = gl_FrontColorIn[i];
- gl_TexCoord[0] = gl_TexCoordIn[i][0];
- gl_Position = gl_PositionIn[i]; // get position of the original point
- gl_Position.xy += vec2(rnd1,rnd2)/3.; // add small random
- // the geometry as already been transform in 2d, so we jut have to move it in X and Y
- EmitVertex();
- }
- EndPrimitive();
- }
-}
diff --git a/Gem/examples/10.glsl/geo.vert b/Gem/examples/10.glsl/geo.vert
deleted file mode 100644
index 4359aa3..0000000
--- a/Gem/examples/10.glsl/geo.vert
+++ /dev/null
@@ -1,7 +0,0 @@
-void main()
-{
- gl_FrontColor = gl_Color;
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = ftransform();
- //simple passthrow
-}
diff --git a/Gem/examples/10.glsl/img1.jpg b/Gem/examples/10.glsl/img1.jpg
deleted file mode 100644
index 8e17c8b..0000000
--- a/Gem/examples/10.glsl/img1.jpg
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/10.glsl/img2.jpg b/Gem/examples/10.glsl/img2.jpg
deleted file mode 100644
index 5934461..0000000
--- a/Gem/examples/10.glsl/img2.jpg
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/10.glsl/img3.jpg b/Gem/examples/10.glsl/img3.jpg
deleted file mode 100644
index edfaf1e..0000000
--- a/Gem/examples/10.glsl/img3.jpg
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/10.glsl/interpol.frag b/Gem/examples/10.glsl/interpol.frag
deleted file mode 100644
index a3c2c08..0000000
--- a/Gem/examples/10.glsl/interpol.frag
+++ /dev/null
@@ -1,13 +0,0 @@
-// Cyrille Henry 2008
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect texture_mass;
-uniform float init;
-
-void main (void)
-{
- vec2 coord = gl_TexCoord[0].st/2.;
- vec4 pos = texture2DRect(texture_mass, coord);
-
- gl_FragColor = pos;
-}
diff --git a/Gem/examples/10.glsl/link.frag b/Gem/examples/10.glsl/link.frag
deleted file mode 100644
index 053cd5e..0000000
--- a/Gem/examples/10.glsl/link.frag
+++ /dev/null
@@ -1,164 +0,0 @@
-// Cyrille Henry 2008
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect texture_mass, texture_mass_old, texture_normal;
-uniform float init, gravite;
-uniform vec2 wind;
-uniform float D;
-uniform float K1; // rigiditée liaison
-uniform float W,f,N; // amplitude du Wind et frequence; Noise
-uniform float t; //temps
-
-varying vec2 coord;
-
-vec2 test1(vec2 V)
-{
-// return(max(min(V,vec2(64.)),vec2(0.)));
- return(V);
-}
-
-void main (void)
-{
- vec4 force = vec4(0,1.,0.,1.);
-
- if ( (coord.x < 92.) && (coord.y < 64.) )
- {
- vec3 dist;
- float taille;
-
- vec4 pos = texture2DRect(texture_mass, coord );// -vec4(0.5);
- vec4 pos_old = texture2DRect(texture_mass_old,coord );// -vec4(0.5);
- vec4 posG = texture2DRect(texture_mass, (coord+vec2(-1., 0.)));// -vec4(0.5);
- vec4 posD = texture2DRect(texture_mass, (coord+vec2( 1., 0.)));// -vec4(0.5);
- vec4 posH = texture2DRect(texture_mass, (coord+vec2( 0., 1.)));// -vec4(0.5);
- vec4 posB = texture2DRect(texture_mass, (coord+vec2( 0.,-1.)));// -vec4(0.5);
- vec4 posHD = texture2DRect(texture_mass, (coord+vec2( 1.,-1.)));// -vec4(0.5);
- vec4 posBG = texture2DRect(texture_mass, (coord+vec2(-1., 1.)));// -vec4(0.5);
- vec4 posHG = texture2DRect(texture_mass, (coord+vec2( 1., 1.)));// -vec4(0.5);
- vec4 posBD = texture2DRect(texture_mass, (coord+vec2(-1.,-1.)));// -vec4(0.5);
- vec4 pos2G = texture2DRect(texture_mass, (coord+vec2(-2., 0.)));// -vec4(0.5);
- vec4 pos2D = texture2DRect(texture_mass, (coord+vec2( 2., 0.)));// -vec4(0.5);
- vec4 pos2H = texture2DRect(texture_mass, (coord+vec2( 0., 2.)));// -vec4(0.5);
- vec4 pos2B = texture2DRect(texture_mass, (coord+vec2( 0.,-2.)));// -vec4(0.5);
- // lecture des position des masses voisinnes
-
- force = pos-pos_old;
- // ajout de la force d'inertie (conservation de la vitesse)
-
- force *= 1.-D;
- // damping relatif a un point fix
- // ATTENTION, c'est le seul damping du system!
-
-
- // 4 liens direct (gauche / droite et haut / bas)
- // on ajoute une force ssi la taille est > 0
- // on limite aussi ds l'espace pour ne prendre en compte que le lien valide (effet de bord)
-
- dist = pos.xyz - posG.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.x > 1.) )
- { force.xyz += -K1 * (taille - 1./1000.)* normalize(dist); }
-
- dist = pos.xyz - posD.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.x < 91.) )
- { force.xyz += -K1 * (taille - 1./1000.)* normalize(dist); }
-
- dist = pos.xyz - posH.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.y < 63.) )
- { force.xyz += -K1 * (taille - 1./1000.)* normalize(dist); }
-
- dist = pos.xyz - posB.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.y > 1.) )
- { force.xyz += -K1 * (taille - 1./1000.)* normalize(dist); }
-
- // 4 liens diagonaux (haut gauche, bas droite, etc)
- dist = pos.xyz - posHD.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.x < 91.) && (coord.y > 1.) )
- { force.xyz += -K1 * (taille - 1.4142/1000.)* normalize(dist); }
-
- dist = pos.xyz - posBG.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.x > 1.) && (coord.y < 63.) )
- { force.xyz += -K1 * (taille - 1.4142/1000.)* normalize(dist); }
-
- dist = pos.xyz - posHG.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.x < 91.) && (coord.y < 63.) )
- { force.xyz += -K1 * (taille - 1.4142/1000.)* normalize(dist); }
-
- dist = pos.xyz - posBD.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.x > 1.) && (coord.y > 1.) )
- { force.xyz += -K1 * (taille - 1.4142/1000.)* normalize(dist); }
-
- // 4 liens double longeur (rigidité de flexion)
- dist = pos.xyz - pos2G.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.x > 2.) )
- { force.xyz += -K1 * (taille - 2./1000.)* normalize(dist); }
-
- dist = pos.xyz - pos2D.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.x < 90.) )
- { force.xyz += -K1 * (taille - 2./1000.)* normalize(dist); }
-
- dist = pos.xyz - pos2H.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.y < 62.) )
- { force.xyz += -K1 * (taille - 2./1000.)* normalize(dist); }
-
- dist = pos.xyz - pos2B.xyz ;
- taille = length(dist) ;
- if ( (taille > 0.) && (coord.y > 2.) )
- { force.xyz += -K1 * (taille - 2./1000.)* normalize(dist); }
-
- // autres forces
- vec4 normal = texture2DRect(texture_normal, coord*64.) -vec4(0.5);
- normal = normalize(normal);
- // float force_wind = abs(dot(normalize(vec3(wind.xy,0.)),normal.xyz));
-
- force.r += wind.x/100.;
- force.g += gravite/100.;
- force.b += wind.y/100.;
-
- // ajout d'une force sinusoidal perpendiculaire a la direction du vent
- float W_sin = cos(-t + f*0.01*gl_TexCoord[0].s);
- W_sin *= 91.- gl_TexCoord[0].s;
- W_sin /= 91.;
- W_sin *= 91.- gl_TexCoord[0].s;
- W_sin /= 91.;
-
- W_sin *= gl_TexCoord[0].t + 50.;
- W_sin /= 63.;
- W_sin *= gl_TexCoord[0].t + 50.;
- W_sin /= 63.;
-
- force.x += W*(-wind.y*W_sin);
- force.z += W*( wind.x*W_sin);
-
- // ajout d'un pseuo buit
- float W_noiseX = cos(t + 0.353 * coord.t + 0.0234434* coord.s + 345.2342);
- W_noiseX = cos(123456.35345 * W_noiseX + 234.23);
- float W_noiseY = cos(-2.2 * t + 6235.457456 * W_noiseX + 567.456);
- float W_noiseZ = cos(5.*t + 8976457.457 * W_noiseX + 3464.54);
- W_noiseX = cos(323344.64345 * W_noiseX + 567.45);
-
- force.x += 0.00001 * N * W_noiseX;
- force.y += 0.00001 * N * W_noiseY;
- force.z += 0.00001 * N * W_noiseZ;
-
-
- // preparation de la sortie
- force = min(max(force,vec4(-0.5)),vec4(0.5));
- // min et max pour virer les +inf
- force += vec4(0.5,0.5,0.5,1.);
- // ajout de l'ofset pour etre entre 0 et 1
- force.a = 1.;
- // on vire la 4eme composante au cas ou.
- }
- gl_FragColor = mix(force,vec4(0.5,0.5,0.5,1.),init);
-}
diff --git a/Gem/examples/10.glsl/link.vert b/Gem/examples/10.glsl/link.vert
deleted file mode 100644
index fefc366..0000000
--- a/Gem/examples/10.glsl/link.vert
+++ /dev/null
@@ -1,10 +0,0 @@
-varying vec2 coord;
-
-
-void main()
-{
-
- coord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
- gl_Position = ftransform();
-
-}
diff --git a/Gem/examples/10.glsl/mass.frag b/Gem/examples/10.glsl/mass.frag
deleted file mode 100644
index 29a2ef2..0000000
--- a/Gem/examples/10.glsl/mass.frag
+++ /dev/null
@@ -1,34 +0,0 @@
-// Cyrille Henry 2008
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect texture_mass_old,texture_link;
-varying vec2 coord;
-uniform float init;
-
-void main (void)
-{
- vec4 color = vec4(0.,0.,1.,1.);
- if ( (coord.x < 92.) && (coord.y < 64.) )
- {
- vec4 pos = texture2DRect(texture_mass_old, coord)-vec4(0.5);
- vec4 force = texture2DRect(texture_link, coord)-vec4(0.5);
-
- force = min(max(force,vec4(-0.5)),vec4(0.5));
- // on vire les +inf et -inf qui peuvent poser pb en cas d'instabilités
- pos += force;
- //increment de la position
-
- float reset = step(coord.x,1.);
-// reset *= step(mod(coord.y,10.),4.);
- // les point en x<1 sont tjrs reseté : ils sont dc imobiles
-
- color = mix(pos,vec4(coord.x/1000.,(coord.y-32.)/1000.,0.,0.),reset+(1.-reset)*init);
- // couleur de sortie mixé avec couleur d'initialisation
-
- color += vec4(0.5);
- color.a = 1.;
- // preparation de la sortie (ajout de l'offset + virer l'alpha)
- }
-
- gl_FragColor = color;
-}
diff --git a/Gem/examples/10.glsl/mass.vert b/Gem/examples/10.glsl/mass.vert
deleted file mode 100644
index fefc366..0000000
--- a/Gem/examples/10.glsl/mass.vert
+++ /dev/null
@@ -1,10 +0,0 @@
-varying vec2 coord;
-
-
-void main()
-{
-
- coord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
- gl_Position = ftransform();
-
-}
diff --git a/Gem/examples/10.glsl/multitexture.frag b/Gem/examples/10.glsl/multitexture.frag
deleted file mode 100644
index 9e8ed0c..0000000
--- a/Gem/examples/10.glsl/multitexture.frag
+++ /dev/null
@@ -1,13 +0,0 @@
-uniform sampler2D MyTex;
-uniform sampler2D MyTex1;
-
-varying vec2 texcoord1;
-varying vec2 texcoord2;
-
-void main (void)
-{
- vec4 color = texture2D(MyTex, texcoord1);
- vec4 color2 = texture2D(MyTex1, texcoord2);
- gl_FragColor = (color + color2) / 2.;
-}
-
diff --git a/Gem/examples/10.glsl/multitexture.vert b/Gem/examples/10.glsl/multitexture.vert
deleted file mode 100644
index 2cade19..0000000
--- a/Gem/examples/10.glsl/multitexture.vert
+++ /dev/null
@@ -1,11 +0,0 @@
-varying vec2 texcoord1;
-varying vec2 texcoord2;
-
-void main()
-{
-
- texcoord1 = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
- texcoord2 = (gl_TextureMatrix[1] * gl_MultiTexCoord1).st;
- gl_Position = ftransform();
-
-}
diff --git a/Gem/examples/10.glsl/multitexture_rect.frag b/Gem/examples/10.glsl/multitexture_rect.frag
deleted file mode 100644
index 3eb9b2b..0000000
--- a/Gem/examples/10.glsl/multitexture_rect.frag
+++ /dev/null
@@ -1,15 +0,0 @@
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect MyTex;
-uniform sampler2DRect MyTex1;
-
-varying vec2 texcoord1;
-varying vec2 texcoord2;
-
-void main (void)
-{
- vec4 color = texture2DRect(MyTex, texcoord1);
- vec4 color2 = texture2DRect(MyTex1, texcoord1); // texcoord2 does not work.
- gl_FragColor = (color + color2) / 2.;
-}
-
diff --git a/Gem/examples/10.glsl/multitexture_rect.vert b/Gem/examples/10.glsl/multitexture_rect.vert
deleted file mode 100644
index 2cade19..0000000
--- a/Gem/examples/10.glsl/multitexture_rect.vert
+++ /dev/null
@@ -1,11 +0,0 @@
-varying vec2 texcoord1;
-varying vec2 texcoord2;
-
-void main()
-{
-
- texcoord1 = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
- texcoord2 = (gl_TextureMatrix[1] * gl_MultiTexCoord1).st;
- gl_Position = ftransform();
-
-}
diff --git a/Gem/examples/10.glsl/normal.frag b/Gem/examples/10.glsl/normal.frag
deleted file mode 100644
index eef7f86..0000000
--- a/Gem/examples/10.glsl/normal.frag
+++ /dev/null
@@ -1,37 +0,0 @@
-// Cyrille Henry 2008
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect texture_mass;
-varying vec2 coord;
-
-vec2 test1(vec2 V)
-{
- return(max(min(V,vec2(91.,63.)),vec2(0.)));
-}
-
-void main (void)
-{
- vec4 color = vec4(1.,0.,0.,1.);
-
- if ( (coord.x < 91.) && (coord.y < 63.) )
- {
- vec4 posG = texture2DRect(texture_mass, test1(coord+vec2(-1., 0.))) ;
- vec4 posD = texture2DRect(texture_mass, test1(coord+vec2( 1., 0.))) ;
- vec4 posH = texture2DRect(texture_mass, test1(coord+vec2( 0.,-1.))) ;
- vec4 posB = texture2DRect(texture_mass, test1(coord+vec2( 0., 1.))) ;
-
- vec3 normal = cross((posG.xyz-posD.xyz),(posH.xyz-posB.xyz));
- color.xyz = normalize(normal);
- color.xyz = normal;
-
- vec3 DX = posG.xyz-posD.xyz;
- vec3 DY = posH.xyz-posB.xyz;
-
- color += vec4(1.);
- color *= 0.5;
-
- }
- color.a = 1.;
- gl_FragColor = color;
-
-}
diff --git a/Gem/examples/10.glsl/normal.vert b/Gem/examples/10.glsl/normal.vert
deleted file mode 100644
index fefc366..0000000
--- a/Gem/examples/10.glsl/normal.vert
+++ /dev/null
@@ -1,10 +0,0 @@
-varying vec2 coord;
-
-
-void main()
-{
-
- coord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
- gl_Position = ftransform();
-
-}
diff --git a/Gem/examples/10.glsl/panoramique.frag b/Gem/examples/10.glsl/panoramique.frag
deleted file mode 100644
index d0378b6..0000000
--- a/Gem/examples/10.glsl/panoramique.frag
+++ /dev/null
@@ -1,28 +0,0 @@
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect MyTex;
-uniform float dZ, ShadeL, ShadeR, sizeX, sizeY;
-
-void main (void)
-{
-
- vec2 pos_out;
- pos_out.x=-1.+(2.*gl_TexCoord[0].s)/sizeX;
- pos_out.y=-1.+(2.*gl_TexCoord[0].t)/sizeY;
- pos_out.y *= sqrt(pos_out.x*pos_out.x+dZ*dZ)/dZ;
-
- pos_out.x = sizeX*(pos_out.x+1.)/2.;
- pos_out.y = sizeY*(pos_out.y+1.)/2.;
-
- vec4 color = texture2DRect(MyTex, pos_out);
-
- color.a = 1.;
- float tmp = mix(0.,1.,gl_TexCoord[0].s/ShadeL);
- tmp = min(tmp,1.);
- color.a *= tmp;
- tmp = mix(0.,1.,(sizeX-gl_TexCoord[0].s)/ShadeR);
- tmp = min(tmp,1.);
- color.a *= tmp;
-
- gl_FragColor = color;
-}
diff --git a/Gem/examples/10.glsl/panoramique.vert b/Gem/examples/10.glsl/panoramique.vert
deleted file mode 100644
index 5fcb9d8..0000000
--- a/Gem/examples/10.glsl/panoramique.vert
+++ /dev/null
@@ -1,5 +0,0 @@
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
diff --git a/Gem/examples/10.glsl/single_blur.pd b/Gem/examples/10.glsl/single_blur.pd
deleted file mode 100644
index 76088b7..0000000
--- a/Gem/examples/10.glsl/single_blur.pd
+++ /dev/null
@@ -1,55 +0,0 @@
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diff --git a/Gem/examples/10.glsl/texture.frag b/Gem/examples/10.glsl/texture.frag
deleted file mode 100644
index aaee824..0000000
--- a/Gem/examples/10.glsl/texture.frag
+++ /dev/null
@@ -1,16 +0,0 @@
-// Cyrille Henry 2007
-
-//#extension GL_ARB_texture_rectangle : enable
-//uniform sampler2DRect MyTex;
-uniform sampler2D MyTex;
-uniform float B,C;
-
-void main (void)
-{
- vec4 color = texture2D(MyTex, (gl_TextureMatrix[0] * gl_TexCoord[0]).st);
-
- color *= B+1.; // brightness
- vec4 gray = vec4(dot(color.rgb,vec3(0.2125, 0.7154, 0.0721)));
- color = mix(gray, color, C+1.); // contrast
- gl_FragColor = color;
-}
diff --git a/Gem/examples/10.glsl/texture.vert b/Gem/examples/10.glsl/texture.vert
deleted file mode 100644
index bda9f47..0000000
--- a/Gem/examples/10.glsl/texture.vert
+++ /dev/null
@@ -1,8 +0,0 @@
-// Cyrille Henry 2007
-
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
-}
diff --git a/Gem/examples/10.glsl/texture_rect.frag b/Gem/examples/10.glsl/texture_rect.frag
deleted file mode 100644
index 98adc1f..0000000
--- a/Gem/examples/10.glsl/texture_rect.frag
+++ /dev/null
@@ -1,16 +0,0 @@
-// Cyrille Henry 2007
-
-#extension GL_ARB_texture_rectangle : enable
-uniform sampler2DRect MyTex;
-//uniform sampler2D MyTex;
-uniform float B,C;
-
-void main (void)
-{
- vec4 color = texture2DRect(MyTex, (gl_TextureMatrix[0] * gl_TexCoord[0]).st);
-
- color *= B+1.; // brightness
- vec4 gray = vec4(dot(color.rgb,vec3(0.2125, 0.7154, 0.0721)));
- color = mix(gray, color, C+1.); // contrast
- gl_FragColor = color;
-}
diff --git a/Gem/examples/10.glsl/tri2fan.frag b/Gem/examples/10.glsl/tri2fan.frag
deleted file mode 100644
index 391dc68..0000000
--- a/Gem/examples/10.glsl/tri2fan.frag
+++ /dev/null
@@ -1,6 +0,0 @@
-void main()
-{
- gl_FragColor = vec4(1.0,1.0,1.0,0.1);
- // set color
-}
-
diff --git a/Gem/examples/10.glsl/tri2fan.geom b/Gem/examples/10.glsl/tri2fan.geom
deleted file mode 100644
index 45961e2..0000000
--- a/Gem/examples/10.glsl/tri2fan.geom
+++ /dev/null
@@ -1,51 +0,0 @@
-// Cyrille Henry 2010
-
-#version 120
-#extension GL_EXT_geometry_shader4 : enable
-
-void main(void)
-{
-
- int i; //increment variable
- vec4 pos1,pos2, pos3, pos4, pos5; // tmp
- vec3 high;
-
- for(i=0; i< gl_VerticesIn; i += 3){ // for all triangles
- pos1 = gl_PositionIn[i];
- pos2 = gl_PositionIn[i+1];
- pos3 = gl_PositionIn[i+2];
- pos4 = (pos1 + pos2 + pos3) / 3.; // center of the triangle
-
- high = 10.*cross(pos2.xyz-pos1.xyz,pos3.xyz-pos2.xyz);
- // hight and orientation of the piramide
-
- high = normalize(high);
- high *= length(pos2-pos1);
- pos5 = pos4 ;
- pos5.xyz += high;
-
- gl_Position = gl_ModelViewProjectionMatrix * pos1;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos4;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos5;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos2;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos4;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos5;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos3;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos4;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos5;
- EmitVertex();
-
- EndPrimitive();
- // new primitive
- }
-
-}
-
diff --git a/Gem/examples/10.glsl/tri2fan.vert b/Gem/examples/10.glsl/tri2fan.vert
deleted file mode 100644
index 2d22ff2..0000000
--- a/Gem/examples/10.glsl/tri2fan.vert
+++ /dev/null
@@ -1,6 +0,0 @@
-void main()
-{
- gl_Position = gl_Vertex;
-}
-
-
diff --git a/Gem/examples/10.glsl/vague.frag b/Gem/examples/10.glsl/vague.frag
deleted file mode 100644
index 7b6a2f3..0000000
--- a/Gem/examples/10.glsl/vague.frag
+++ /dev/null
@@ -1,23 +0,0 @@
-// Cyrille Henry 2007
-
-#extension GL_ARB_texture_rectangle : enable
-
-uniform float K;
-uniform sampler2DRect texture, texture1, texture2;
-
-const float dx = 1.;
-const float dy = 1.;
-const float dp = 1.;
-
-void main (void)
-{
- float light;
- vec2 position = gl_TexCoord[0].st;
- vec4 C, C1;
- C = texture2DRect(texture2, position) ;
-
- vec4 color2 = texture2DRect(texture1, (position+K*C.rg));
-
- gl_FragColor = color2;
-
-}
diff --git a/Gem/examples/10.glsl/wave.frag b/Gem/examples/10.glsl/wave.frag
deleted file mode 100644
index d455f88..0000000
--- a/Gem/examples/10.glsl/wave.frag
+++ /dev/null
@@ -1,40 +0,0 @@
-// Cyrille Henry 2007
-
-#extension GL_ARB_texture_rectangle : enable
-
-uniform float K1,K3,D1,K;
-uniform sampler2DRect text;
-
-const float dx = 1.;
-const float dy = 1.;
-
-void main (void)
-{
- float x,y;
- vec4 C;
- vec2 texture1 = gl_TexCoord[0].st ;
-
- x=texture1.x;
- y=texture1.y;
-
- C = texture2DRect(text, vec2(x, y));
-
- vec4 color_cote = texture2DRect(text, vec2(x-dx, y-dy));
- color_cote += texture2DRect(text, vec2(x+dx, y-dy));
- color_cote += texture2DRect(text, vec2(x-dx, y+dy));
- color_cote += texture2DRect(text, vec2(x+dx, y+dy));
- color_cote += texture2DRect(text, vec2(x, y-dy));
- color_cote += texture2DRect(text, vec2(x-dx, y));
- color_cote += texture2DRect(text, vec2(x+dx, y));
- color_cote += texture2DRect(text, vec2(x, y+dy));
-
-
- float K = K1 * color_cote.r + K3 * 0.5 - (8. * K1 + K3) * C.r;
- float D = D1 * (C.r - C.g);
-
- C.b = C.g;
- C.g = C.r;
- C.r = (2.* C.g) - C.b + K - D ;
-
- gl_FragColor = vec4(C.rgb,1.);
-}
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deleted file mode 100644
index d874dc6..0000000
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-#X connect 22 0 8 0;
-#X connect 23 0 21 0;
-#X connect 24 0 29 0;
-#X connect 24 4 37 0;
-#X connect 25 0 26 1;
-#X connect 26 0 24 0;
-#X connect 27 0 25 0;
-#X connect 28 0 49 0;
-#X connect 28 4 38 0;
-#X connect 29 0 28 0;
-#X connect 30 0 33 0;
-#X connect 31 0 3 0;
-#X connect 31 1 44 0;
-#X connect 33 0 29 2;
-#X connect 34 0 40 0;
-#X connect 34 0 41 0;
-#X connect 35 0 7 0;
-#X connect 36 0 7 0;
-#X connect 37 0 7 0;
-#X connect 38 0 7 0;
-#X connect 39 0 45 1;
-#X connect 40 0 67 0;
-#X connect 41 0 68 0;
-#X connect 42 0 41 1;
-#X connect 42 0 43 0;
-#X connect 43 0 40 1;
-#X connect 44 0 7 0;
-#X connect 45 0 18 0;
-#X connect 46 0 51 0;
-#X connect 46 4 61 0;
-#X connect 47 0 55 0;
-#X connect 47 4 62 0;
-#X connect 48 0 65 0;
-#X connect 48 0 66 0;
-#X connect 49 0 46 0;
-#X connect 50 0 51 2;
-#X connect 51 0 47 0;
-#X connect 52 0 50 0;
-#X connect 53 0 58 0;
-#X connect 53 4 63 0;
-#X connect 54 0 55 1;
-#X connect 55 0 53 0;
-#X connect 56 0 54 0;
-#X connect 57 0 4 0;
-#X connect 57 4 64 0;
-#X connect 58 0 57 0;
-#X connect 59 0 60 0;
-#X connect 60 0 58 2;
-#X connect 61 0 7 0;
-#X connect 62 0 7 0;
-#X connect 63 0 7 0;
-#X connect 64 0 7 0;
-#X connect 65 0 49 3;
-#X connect 66 0 49 1;
-#X connect 67 0 7 0;
-#X connect 68 0 7 0;
diff --git a/Gem/examples/11.obj-exporter/obj_exporter-help.pd b/Gem/examples/11.obj-exporter/obj_exporter-help.pd
deleted file mode 100644
index 543a2b2..0000000
--- a/Gem/examples/11.obj-exporter/obj_exporter-help.pd
+++ /dev/null
@@ -1,87 +0,0 @@
-#N canvas 58 106 645 381 12;
-#X obj 35 90 gemhead;
-#X obj 35 175 translateXYZ 0 0 0.1;
-#X obj 35 153 rotateXYZ 1 5 9;
-#X obj 35 197 scaleXYZ 1 1.1 1;
-#X obj 35 219 obj_square 0.2;
-#X obj 242 205 obj_exporter;
-#X msg 242 95 save test1.obj;
-#N canvas 428 179 450 300 repeat 0;
-#X obj 36 22 inlet;
-#X obj 36 44 t a a;
-#X obj 111 170 gemlist;
-#X obj 36 227 outlet;
-#X obj 111 149 until;
-#X msg 111 128 30;
-#X obj 36 65 route gem_state;
-#X obj 36 86 route float;
-#X msg 36 107 gem_state \$1;
-#X connect 0 0 1 0;
-#X connect 1 0 6 0;
-#X connect 1 1 2 1;
-#X connect 2 0 3 0;
-#X connect 4 0 2 0;
-#X connect 5 0 4 0;
-#X connect 6 0 7 0;
-#X connect 7 0 8 0;
-#X connect 7 1 5 0;
-#X connect 8 0 3 0;
-#X restore 35 112 pd repeat 30;
-#X msg 35 15 create \, 1;
-#X msg 46 36 destroy;
-#X floatatom 69 133 5 0 0 0 - - -;
-#X floatatom 109 133 5 0 0 0 - - -;
-#X floatatom 149 133 5 0 0 0 - - -;
-#X msg 256 142 goupe \$1;
-#X obj 256 123 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X text 276 122 grouping or not the various primitives;
-#X text 325 144 default = 0;
-#X msg 270 181 triangulate \$1;
-#X obj 270 164 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X text 379 182 triangulate quads (default = 0);
-#X obj 35 324 obj_primTri;
-#X msg 47 261 0.1 0.3 0.5;
-#X msg 59 282 0.2 0.4 0.5;
-#X obj 47 240 loadbang;
-#X obj 241 261 gemhead;
-#X obj 401 261 gemhead;
-#X obj 401 324 obj_rectangle 0.5 1;
-#X obj 401 282 translateXYZ -1 -1 2;
-#X obj 401 303 rotateXYZ 30 -20 10;
-#X msg 72 303 0.2 0.4 0.4;
-#X obj 241 324 obj_cube 0.5;
-#X obj 241 303 rotateXYZ 30 30 30;
-#X obj 241 282 translateXYZ 2 1 2;
-#X obj 35 59 gemwin;
-#X text 236 16 Here is a way to create obj file in Gem.;
-#X obj 307 64 model;
-#X connect 0 0 7 0;
-#X connect 1 0 3 0;
-#X connect 2 0 1 0;
-#X connect 3 0 4 0;
-#X connect 4 0 20 0;
-#X connect 6 0 5 0;
-#X connect 7 0 2 0;
-#X connect 8 0 33 0;
-#X connect 9 0 33 0;
-#X connect 10 0 2 1;
-#X connect 11 0 2 2;
-#X connect 12 0 2 3;
-#X connect 13 0 5 0;
-#X connect 14 0 13 0;
-#X connect 17 0 5 0;
-#X connect 18 0 17 0;
-#X connect 21 0 20 1;
-#X connect 22 0 20 2;
-#X connect 23 0 21 0;
-#X connect 23 0 22 0;
-#X connect 23 0 29 0;
-#X connect 24 0 32 0;
-#X connect 25 0 27 0;
-#X connect 27 0 28 0;
-#X connect 28 0 26 0;
-#X connect 29 0 20 3;
-#X connect 31 0 30 0;
-#X connect 32 0 31 0;
diff --git a/Gem/examples/11.obj-exporter/obj_exporter.pd b/Gem/examples/11.obj-exporter/obj_exporter.pd
deleted file mode 100644
index 5a4b08f..0000000
--- a/Gem/examples/11.obj-exporter/obj_exporter.pd
+++ /dev/null
@@ -1,96 +0,0 @@
-#N canvas 166 167 375 605 12;
-#X obj 90 9 inlet;
-#X obj 51 108 gemhead;
-#X obj 51 150 delay 0;
-#X obj 83 234 s global_snap_obj;
-#X msg 113 74 1;
-#X obj 51 129 t b;
-#X obj 51 171 spigot 0;
-#X msg 83 213 0;
-#X obj 51 598 textfile;
-#X msg 146 74 rewind \, clear;
-#X msg 51 314 write \$1 cr;
-#X obj 66 338 r global_obj_creator;
-#X obj 66 359 route g v f;
-#X msg 90 401 add v \$1 \$2 \$3;
-#X obj 115 422 list prepend add f;
-#X obj 90 51 t a b b;
-#X obj 51 291 symbol;
-#X obj 115 443 list trim;
-#X obj 51 192 t b b;
-#X obj 90 269 symbol;
-#X obj 98 506 f;
-#X obj 121 529 + 1;
-#X msg 116 485 0;
-#X obj 66 556 pack s f;
-#X msg 66 577 add g \$1_\$2;
-#X obj 66 485 t a b;
-#X obj 148 51 == 0;
-#X obj 66 464 spigot 1;
-#N canvas 1 82 450 300 remove_cam_offset 0;
-#X obj 213 32 gemhead 1;
-#X obj 213 53 gemlist_info;
-#X obj 294 74 unpack f f f;
-#X obj 23 28 inlet;
-#X obj 23 244 outlet;
-#X obj 23 76 unpack f f f;
-#X obj 23 217 pack f f f;
-#X obj 23 167 -;
-#X obj 63 167 -;
-#X obj 104 167 -;
-#X connect 0 0 1 0;
-#X connect 1 4 2 0;
-#X connect 2 0 7 1;
-#X connect 2 1 8 1;
-#X connect 2 2 9 1;
-#X connect 3 0 5 0;
-#X connect 5 0 7 0;
-#X connect 5 1 8 0;
-#X connect 5 2 9 0;
-#X connect 6 0 4 0;
-#X connect 7 0 6 0;
-#X connect 8 0 6 1;
-#X connect 9 0 6 2;
-#X restore 90 380 pd remove_cam_offset;
-#X obj 90 30 route save groupe triangulate;
-#X obj 223 51 s global_obj_triangulate;
-#X connect 0 0 29 0;
-#X connect 1 0 5 0;
-#X connect 2 0 6 0;
-#X connect 4 0 6 1;
-#X connect 4 0 3 0;
-#X connect 5 0 2 0;
-#X connect 6 0 18 0;
-#X connect 7 0 3 0;
-#X connect 7 0 6 1;
-#X connect 9 0 8 0;
-#X connect 10 0 8 0;
-#X connect 11 0 12 0;
-#X connect 12 0 27 0;
-#X connect 12 1 28 0;
-#X connect 12 2 14 0;
-#X connect 13 0 8 0;
-#X connect 14 0 17 0;
-#X connect 15 0 19 0;
-#X connect 15 1 4 0;
-#X connect 15 2 9 0;
-#X connect 15 2 22 0;
-#X connect 16 0 10 0;
-#X connect 17 0 8 0;
-#X connect 18 0 16 0;
-#X connect 18 1 7 0;
-#X connect 19 0 16 1;
-#X connect 20 0 21 0;
-#X connect 20 0 23 1;
-#X connect 21 0 20 1;
-#X connect 22 0 20 1;
-#X connect 23 0 24 0;
-#X connect 24 0 8 0;
-#X connect 25 0 23 0;
-#X connect 25 1 20 0;
-#X connect 26 0 27 1;
-#X connect 27 0 25 0;
-#X connect 28 0 13 0;
-#X connect 29 0 15 0;
-#X connect 29 1 26 0;
-#X connect 29 2 30 0;
diff --git a/Gem/examples/11.obj-exporter/obj_primTri.pd b/Gem/examples/11.obj-exporter/obj_primTri.pd
deleted file mode 100644
index 2607197..0000000
--- a/Gem/examples/11.obj-exporter/obj_primTri.pd
+++ /dev/null
@@ -1,87 +0,0 @@
-#N canvas 418 99 489 673 12;
-#X obj 23 26 inlet;
-#X obj 137 19 inlet;
-#X obj 183 19 inlet;
-#X obj 233 19 inlet;
-#X obj 304 19 inlet;
-#X obj 350 19 inlet;
-#X obj 400 19 inlet;
-#X obj 23 47 t a a;
-#X obj 23 89 outlet;
-#X obj 23 68 primTri 0 0 0;
-#X obj 55 110 spigot 0;
-#X obj 55 173 GEMglPushMatrix;
-#X obj 55 542 GEMglPopMatrix;
-#X obj 55 236 gemlist_info;
-#X obj 108 89 r global_snap_obj;
-#X obj 178 602 s global_obj_creator;
-#X text 217 241 get it's position;
-#X text 227 260 send it to the global abstraction;
-#X obj 55 362 gemlist_info;
-#X obj 55 215 translateXYZ;
-#X obj 55 341 translateXYZ;
-#X obj 55 488 gemlist_info;
-#X obj 55 467 translateXYZ;
-#X obj 55 131 t a b;
-#X text 171 155 create new groupe;
-#X msg 136 257 v \$1 \$2 \$3;
-#X msg 136 383 v \$1 \$2 \$3;
-#X msg 136 509 v \$1 \$2 \$3;
-#X msg 87 152 g triangle;
-#X obj 55 278 GEMglPopMatrix;
-#X obj 55 299 GEMglPushMatrix;
-#X obj 55 404 GEMglPopMatrix;
-#X obj 55 425 GEMglPushMatrix;
-#X obj 82 194 unpack f f f;
-#X text 217 223 1st vertex of the triangle;
-#X obj 82 320 unpack f f f;
-#X text 220 340 2nd vertex of the triangle;
-#X obj 82 446 unpack f f f;
-#X text 152 465 3rd vertex of the triangle;
-#X msg 55 563 f -3 -2 -1;
-#X connect 0 0 7 0;
-#X connect 1 0 9 1;
-#X connect 1 0 33 0;
-#X connect 2 0 9 2;
-#X connect 2 0 35 0;
-#X connect 3 0 9 3;
-#X connect 3 0 37 0;
-#X connect 4 0 9 4;
-#X connect 5 0 9 5;
-#X connect 6 0 9 6;
-#X connect 7 0 9 0;
-#X connect 7 1 10 0;
-#X connect 9 0 8 0;
-#X connect 10 0 23 0;
-#X connect 11 0 19 0;
-#X connect 12 0 39 0;
-#X connect 13 0 29 0;
-#X connect 13 4 25 0;
-#X connect 14 0 10 1;
-#X connect 18 0 31 0;
-#X connect 18 4 26 0;
-#X connect 19 0 13 0;
-#X connect 20 0 18 0;
-#X connect 21 0 12 0;
-#X connect 21 4 27 0;
-#X connect 22 0 21 0;
-#X connect 23 0 11 0;
-#X connect 23 1 28 0;
-#X connect 25 0 15 0;
-#X connect 26 0 15 0;
-#X connect 27 0 15 0;
-#X connect 28 0 15 0;
-#X connect 29 0 30 0;
-#X connect 30 0 20 0;
-#X connect 31 0 32 0;
-#X connect 32 0 22 0;
-#X connect 33 0 19 1;
-#X connect 33 1 19 2;
-#X connect 33 2 19 3;
-#X connect 35 0 20 1;
-#X connect 35 1 20 2;
-#X connect 35 2 20 3;
-#X connect 37 0 22 1;
-#X connect 37 1 22 2;
-#X connect 37 2 22 3;
-#X connect 39 0 15 0;
diff --git a/Gem/examples/11.obj-exporter/obj_rectangle.pd b/Gem/examples/11.obj-exporter/obj_rectangle.pd
deleted file mode 100644
index 648eddf..0000000
--- a/Gem/examples/11.obj-exporter/obj_rectangle.pd
+++ /dev/null
@@ -1,123 +0,0 @@
-#N canvas 571 83 666 689 12;
-#X obj 18 24 inlet;
-#X obj 18 45 t a a;
-#X obj 50 108 spigot 0;
-#X obj 50 179 GEMglPushMatrix;
-#X obj 50 583 GEMglPopMatrix;
-#X obj 50 221 gemlist_info;
-#X obj 103 87 r global_snap_obj;
-#X obj 387 591 s global_obj_creator;
-#X text 212 203 1st vertex of the square;
-#X text 212 221 get it's position;
-#X text 252 241 send it to the global abstraction;
-#X obj 50 327 gemlist_info;
-#X text 152 326 get it's position;
-#X text 257 348 send it to the global abstraction;
-#X obj 342 18 loadbang;
-#X obj 342 39 \$1;
-#X obj 342 60 sel 0;
-#X msg 342 82 1;
-#X obj 342 104 f;
-#X obj 422 16 inlet;
-#X obj 18 87 outlet;
-#X obj 50 200 translateXYZ;
-#X obj 104 285 * -2;
-#X obj 50 306 translateXYZ;
-#X text 147 304 2nd vertex of the square;
-#X obj 50 434 gemlist_info;
-#X obj 77 392 * -2;
-#X obj 50 413 translateXYZ;
-#X obj 50 540 gemlist_info;
-#X obj 50 519 translateXYZ;
-#X obj 50 131 t a b;
-#X text 170 153 create new groupe;
-#X text 147 411 3rd vertex of the square;
-#X obj 104 498 * 2;
-#X obj 50 604 t b;
-#X msg 131 242 v \$1 \$2 \$3;
-#X msg 131 349 v \$1 \$2 \$3;
-#X msg 131 455 v \$1 \$2 \$3;
-#X msg 131 562 v \$1 \$2 \$3;
-#X obj 50 646 spigot 1;
-#X obj 160 646 spigot 0;
-#X obj 103 604 r global_obj_triangulate;
-#X obj 103 625 == 0;
-#X obj 342 125 s \$0-sizeX;
-#X obj 472 18 loadbang;
-#X obj 472 60 sel 0;
-#X msg 472 82 1;
-#X obj 472 104 f;
-#X obj 552 16 inlet;
-#X obj 472 39 \$2;
-#X obj 472 125 s \$0-sizeY;
-#X msg 82 152 g rectangle;
-#X obj 164 178 r \$0-sizeX;
-#X obj 240 178 r \$0-sizeY;
-#X obj 104 263 r \$0-sizeY;
-#X obj 77 370 r \$0-sizeX;
-#X obj 104 477 r \$0-sizeY;
-#X obj 18 66 rectangle;
-#X obj 59 45 r \$0-sizeX;
-#X obj 139 45 r \$0-sizeY;
-#X msg 50 667 f -1 -2 -3 -4;
-#X msg 160 667 f -2 -3 -4 \, f -4 -1 -2;
-#X connect 0 0 1 0;
-#X connect 1 0 57 0;
-#X connect 1 1 2 0;
-#X connect 2 0 30 0;
-#X connect 3 0 21 0;
-#X connect 4 0 34 0;
-#X connect 5 0 23 0;
-#X connect 5 4 35 0;
-#X connect 6 0 2 1;
-#X connect 11 0 27 0;
-#X connect 11 4 36 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 17 0;
-#X connect 16 1 18 0;
-#X connect 17 0 18 0;
-#X connect 18 0 43 0;
-#X connect 19 0 18 0;
-#X connect 21 0 5 0;
-#X connect 22 0 23 2;
-#X connect 23 0 11 0;
-#X connect 25 0 29 0;
-#X connect 25 4 37 0;
-#X connect 26 0 27 1;
-#X connect 27 0 25 0;
-#X connect 28 0 4 0;
-#X connect 28 4 38 0;
-#X connect 29 0 28 0;
-#X connect 30 0 3 0;
-#X connect 30 1 51 0;
-#X connect 33 0 29 2;
-#X connect 34 0 39 0;
-#X connect 34 0 40 0;
-#X connect 35 0 7 0;
-#X connect 36 0 7 0;
-#X connect 37 0 7 0;
-#X connect 38 0 7 0;
-#X connect 39 0 60 0;
-#X connect 40 0 61 0;
-#X connect 41 0 40 1;
-#X connect 41 0 42 0;
-#X connect 42 0 39 1;
-#X connect 44 0 49 0;
-#X connect 45 0 46 0;
-#X connect 45 1 47 0;
-#X connect 46 0 47 0;
-#X connect 47 0 50 0;
-#X connect 48 0 47 0;
-#X connect 49 0 45 0;
-#X connect 51 0 7 0;
-#X connect 52 0 21 1;
-#X connect 53 0 21 2;
-#X connect 54 0 22 0;
-#X connect 55 0 26 0;
-#X connect 56 0 33 0;
-#X connect 57 0 20 0;
-#X connect 58 0 57 1;
-#X connect 59 0 57 2;
-#X connect 60 0 7 0;
-#X connect 61 0 7 0;
diff --git a/Gem/examples/11.obj-exporter/obj_square.pd b/Gem/examples/11.obj-exporter/obj_square.pd
deleted file mode 100644
index c9a18f0..0000000
--- a/Gem/examples/11.obj-exporter/obj_square.pd
+++ /dev/null
@@ -1,108 +0,0 @@
-#N canvas 573 83 666 689 12;
-#X obj 18 24 inlet;
-#X obj 18 45 t a a;
-#X obj 50 108 spigot 0;
-#X obj 50 179 GEMglPushMatrix;
-#X obj 50 583 GEMglPopMatrix;
-#X obj 50 221 gemlist_info;
-#X obj 103 87 r global_snap_obj;
-#X obj 387 591 s global_obj_creator;
-#X text 212 203 1st vertex of the square;
-#X text 212 221 get it's position;
-#X text 252 241 send it to the global abstraction;
-#X obj 50 327 gemlist_info;
-#X text 152 326 get it's position;
-#X text 257 348 send it to the global abstraction;
-#X obj 18 66 square;
-#X obj 342 18 loadbang;
-#X obj 342 39 \$1;
-#X obj 342 60 sel 0;
-#X msg 342 82 1;
-#X obj 342 104 f;
-#X text 365 123 or primitive apothema for matju;
-#X text 366 107 primitive size;
-#X obj 342 141 s \$0-size;
-#X obj 422 16 inlet;
-#X obj 18 87 outlet;
-#X obj 168 180 r \$0-size;
-#X obj 50 200 translateXYZ;
-#X obj 104 285 * -2;
-#X obj 50 306 translateXYZ;
-#X obj 104 263 r \$0-size;
-#X text 147 304 2nd vertex of the square;
-#X obj 50 434 gemlist_info;
-#X obj 77 392 * -2;
-#X obj 50 413 translateXYZ;
-#X obj 77 370 r \$0-size;
-#X obj 50 540 gemlist_info;
-#X obj 50 519 translateXYZ;
-#X obj 104 477 r \$0-size;
-#X obj 50 131 t a b;
-#X text 150 152 create new groupe;
-#X text 147 411 3rd vertex of the square;
-#X obj 104 498 * 2;
-#X obj 50 604 t b;
-#X msg 131 242 v \$1 \$2 \$3;
-#X msg 131 349 v \$1 \$2 \$3;
-#X msg 131 455 v \$1 \$2 \$3;
-#X msg 131 562 v \$1 \$2 \$3;
-#X obj 59 45 r \$0-size;
-#X msg 82 152 g square;
-#X obj 50 646 spigot 1;
-#X obj 160 646 spigot 0;
-#X obj 103 604 r global_obj_triangulate;
-#X obj 103 625 == 0;
-#X msg 50 667 f -1 -2 -3 -4;
-#X msg 160 667 f -2 -3 -4 \, f -4 -1 -2;
-#X connect 0 0 1 0;
-#X connect 1 0 14 0;
-#X connect 1 1 2 0;
-#X connect 2 0 38 0;
-#X connect 3 0 26 0;
-#X connect 4 0 42 0;
-#X connect 5 0 28 0;
-#X connect 5 4 43 0;
-#X connect 6 0 2 1;
-#X connect 11 0 33 0;
-#X connect 11 4 44 0;
-#X connect 14 0 24 0;
-#X connect 15 0 16 0;
-#X connect 16 0 17 0;
-#X connect 17 0 18 0;
-#X connect 17 1 19 0;
-#X connect 18 0 19 0;
-#X connect 19 0 22 0;
-#X connect 23 0 19 0;
-#X connect 25 0 26 1;
-#X connect 25 0 26 2;
-#X connect 26 0 5 0;
-#X connect 27 0 28 2;
-#X connect 28 0 11 0;
-#X connect 29 0 27 0;
-#X connect 31 0 36 0;
-#X connect 31 4 45 0;
-#X connect 32 0 33 1;
-#X connect 33 0 31 0;
-#X connect 34 0 32 0;
-#X connect 35 0 4 0;
-#X connect 35 4 46 0;
-#X connect 36 0 35 0;
-#X connect 37 0 41 0;
-#X connect 38 0 3 0;
-#X connect 38 1 48 0;
-#X connect 41 0 36 2;
-#X connect 42 0 49 0;
-#X connect 42 0 50 0;
-#X connect 43 0 7 0;
-#X connect 44 0 7 0;
-#X connect 45 0 7 0;
-#X connect 46 0 7 0;
-#X connect 47 0 14 1;
-#X connect 48 0 7 0;
-#X connect 49 0 53 0;
-#X connect 50 0 54 0;
-#X connect 51 0 50 1;
-#X connect 51 0 52 0;
-#X connect 52 0 49 1;
-#X connect 53 0 7 0;
-#X connect 54 0 7 0;
diff --git a/Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd b/Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd
deleted file mode 100644
index eb5b2fc..0000000
--- a/Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd
+++ /dev/null
@@ -1,30 +0,0 @@
-#N canvas 365 180 996 500 10;
-#X obj 39 307 r render;
-#X obj 39 437 pix_texture;
-#X obj 110 353 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
--1 -1;
-#X obj 110 373 openpanel;
-#X msg 110 394 open \$1;
-#X obj 39 458 square 25;
-#X text 99 307 <- this object must be present in your patch to start
-the gemchain like in this example.;
-#X floatatom 109 462 5 0 0 0 - - -;
-#X obj 39 49 flat_projection 20;
-#X text 304 191 <- abstraction [flat_projection];
-#X obj 39 416 pix_image ../data/fractal.JPG;
-#X msg 51 24 offset 1024 0;
-#X text 176 23 other messages to the gemwin;
-#X text 305 133 This define the way screen are physically connected
-to the computer.;
-#X text 306 93 This define the way screen are positioned in space to
-create a single image.;
-#X text 305 159 geometry screen and geometry computer can be diferents
-\, but should define the same number of screen.;
-#X connect 0 0 10 0;
-#X connect 1 0 5 0;
-#X connect 2 0 3 0;
-#X connect 3 0 4 0;
-#X connect 4 0 10 0;
-#X connect 7 0 5 1;
-#X connect 10 0 1 0;
-#X connect 11 0 8 0;
diff --git a/Gem/examples/12.multi_screen_projection/02.nfp-help.pd b/Gem/examples/12.multi_screen_projection/02.nfp-help.pd
deleted file mode 100644
index 6a8404d..0000000
--- a/Gem/examples/12.multi_screen_projection/02.nfp-help.pd
+++ /dev/null
@@ -1,46 +0,0 @@
-#N canvas 321 188 996 584 10;
-#X obj 27 231 gemhead;
-#X obj 27 298 gemframebuffer;
-#X obj 27 348 translateXYZ 0 0 -4;
-#X msg 43 275 dimen 1024 768;
-#X obj 43 255 loadbang;
-#X obj 27 442 pix_texture;
-#X obj 27 464 rectangle 5.333 4;
-#X msg 42 397 thread 0 \, open grid.jpg;
-#X obj 42 377 loadbang;
-#X text 24 211 creation of a big framebuffer;
-#X msg 171 274 rectangle 1;
-#X obj 171 255 loadbang;
-#X obj 27 420 pix_image;
-#X obj 30 177 gemwin;
-#X msg 30 129 create \, 1;
-#X msg 43 149 0 \, destroy;
-#X obj 122 320 s nfp_fb;
-#X obj 35 61 load_save;
-#X obj 86 43 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
--1;
-#X obj 35 43 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
--1;
-#X obj 280 43 nfp_flat_wall 1;
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diff --git a/Gem/examples/12.multi_screen_projection/config.txt b/Gem/examples/12.multi_screen_projection/config.txt
deleted file mode 100644
index 8e10bbb..0000000
--- a/Gem/examples/12.multi_screen_projection/config.txt
+++ /dev/null
@@ -1,70 +0,0 @@
-VP_CR_Y-3 2.34;
-VP_CR_X-3 1.79;
-VP_CC_Y-3 -0.34;
-VP_CC_X-3 0.55;
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-VP_CL_X-3 -0.730001;
-VP_BC_Y-3 -4.01001;
-VP_BC_X-3 0.2;
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-Shade_B-3 0;
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-VP_BL_Y-3 -2.83;
-VP_BL_X-3 -1.21;
-VP_TL_Y-3 3.35;
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-Shade_B-2 0;
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-Shade_L-2 0;
-TP_BR_Y-2 538;
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-VP_BR_Y-2 -3.53;
-VP_BR_X-2 3.44;
-VP_TR_Y-2 2.64;
-VP_TR_X-2 3;
-VP_BL_Y-2 -2.53;
-VP_BL_X-2 1.33;
-VP_TL_Y-2 1.18;
-VP_TL_X-2 1.17;
-Shade_B-1 0;
-Shade_T-1 0;
-Shade_R-1 0;
-Shade_L-1 0;
-TP_BR_Y-1 448;
-TP_BR_X-1 453;
-TP_TR_Y-1 110;
-TP_TR_X-1 543;
-TP_BL_Y-1 484;
-TP_BL_X-1 95;
-TP_TL_Y-1 0;
-TP_TL_X-1 0;
-VP_BR_Y-1 -3.01999;
-VP_BR_X-1 -0.18;
-VP_TR_Y-1 1.94;
-VP_TR_X-1 0.54;
-VP_BL_Y-1 -3.75;
-VP_BL_X-1 -2.9;
-VP_TL_Y-1 3.84;
-VP_TL_X-1 -3.66001;
diff --git a/Gem/examples/12.multi_screen_projection/flat_projection.pd b/Gem/examples/12.multi_screen_projection/flat_projection.pd
deleted file mode 100644
index 9f81653..0000000
--- a/Gem/examples/12.multi_screen_projection/flat_projection.pd
+++ /dev/null
@@ -1,454 +0,0 @@
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diff --git a/Gem/examples/12.multi_screen_projection/grid.jpg b/Gem/examples/12.multi_screen_projection/grid.jpg
deleted file mode 100644
index 3f84359..0000000
--- a/Gem/examples/12.multi_screen_projection/grid.jpg
+++ /dev/null
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diff --git a/Gem/examples/12.multi_screen_projection/load_save.pd b/Gem/examples/12.multi_screen_projection/load_save.pd
deleted file mode 100644
index 8037857..0000000
--- a/Gem/examples/12.multi_screen_projection/load_save.pd
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diff --git a/Gem/examples/12.multi_screen_projection/nfp_22.frag b/Gem/examples/12.multi_screen_projection/nfp_22.frag
deleted file mode 100644
index e3ce36c..0000000
--- a/Gem/examples/12.multi_screen_projection/nfp_22.frag
+++ /dev/null
@@ -1,18 +0,0 @@
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect MyTex;
-uniform float Sl,Sr,St,Sb; // shade size
-varying vec2 pos;
-
-
-void main (void)
-{
- vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st);
-
- color.a *=min(1.,pos.x/Sl);
- color.a *=min(1.,(1.-pos.x)/Sr);
- color.a *=min(1.,pos.y/St);
- color.a *=min(1.,(1.-pos.y)/Sb);
-
- gl_FragColor = color;
-}
diff --git a/Gem/examples/12.multi_screen_projection/nfp_22.vert b/Gem/examples/12.multi_screen_projection/nfp_22.vert
deleted file mode 100644
index ab8f107..0000000
--- a/Gem/examples/12.multi_screen_projection/nfp_22.vert
+++ /dev/null
@@ -1,26 +0,0 @@
-uniform vec2 Vtl,Vbl,Vtr,Vbr; // Vertex position
-uniform vec2 Ttl,Tbl,Ttr,Tbr; // texture coordinate
-uniform vec2 center;
-
-varying vec2 pos;
-
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
-
- vec4 position = gl_Vertex;
- position.xy += 1.;
- position.xy /= 2.;
- pos = position.xy;
- position.xy = pow(position.xy,center);
-
- vec2 tex_top = mix(Ttl,Ttr,pos.x);
- vec2 tex_bottom = mix(Tbl,Tbr,pos.x);
- gl_TexCoord[0].st = mix(tex_top,tex_bottom, pos.y);
-
- vec2 pos_top = mix(Vtl,Vtr,position.x);
- vec2 pos_bottom = mix(Vbl,Vbr,position.x);
- position.xy = mix(pos_top,pos_bottom, position.y);
-
- gl_Position = gl_ModelViewProjectionMatrix * position;
-}
diff --git a/Gem/examples/12.multi_screen_projection/nfp_33.frag b/Gem/examples/12.multi_screen_projection/nfp_33.frag
deleted file mode 100644
index e3ce36c..0000000
--- a/Gem/examples/12.multi_screen_projection/nfp_33.frag
+++ /dev/null
@@ -1,18 +0,0 @@
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect MyTex;
-uniform float Sl,Sr,St,Sb; // shade size
-varying vec2 pos;
-
-
-void main (void)
-{
- vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st);
-
- color.a *=min(1.,pos.x/Sl);
- color.a *=min(1.,(1.-pos.x)/Sr);
- color.a *=min(1.,pos.y/St);
- color.a *=min(1.,(1.-pos.y)/Sb);
-
- gl_FragColor = color;
-}
diff --git a/Gem/examples/12.multi_screen_projection/nfp_33.vert b/Gem/examples/12.multi_screen_projection/nfp_33.vert
deleted file mode 100644
index 68066b0..0000000
--- a/Gem/examples/12.multi_screen_projection/nfp_33.vert
+++ /dev/null
@@ -1,37 +0,0 @@
-uniform vec2 Vtl,Vbl,Vtr,Vbr,Vtc,Vbc,Vcl,Vcr,Vcc; // Vertex position
-uniform vec2 Ttl,Tbl,Ttr,Tbr; // texture coordinate
-uniform vec2 center;
-
-varying vec2 pos;
-
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
-
- vec4 position = gl_Vertex;
- position.xy += 1.;
- position.xy /= 2.;
- pos = position.xy;
-
- vec2 tex_top = mix(Ttl,Ttr,pos.x);
- vec2 tex_bottom = mix(Tbl,Tbr,pos.x);
- gl_TexCoord[0].st = mix(tex_top,tex_bottom, pos.y);
-
- vec2 pos_top1 = mix(Vtl,Vtc,position.x);
- vec2 pos_top2 = mix(Vtc,Vtr,position.x);
- vec2 pos_top = mix(pos_top1,pos_top2,position.x);
-
- vec2 pos_center1 = mix(Vcl,Vcc,position.x);
- vec2 pos_center2 = mix(Vcc,Vcr,position.x);
- vec2 pos_center = mix(pos_center1,pos_center2,position.x);
-
- vec2 pos_bottom1 = mix(Vbl,Vbc,position.x);
- vec2 pos_bottom2 = mix(Vbc,Vbr,position.x);
- vec2 pos_bottom = mix(pos_bottom1,pos_bottom2,position.x);
-
- vec2 position1 = mix(pos_top,pos_center,position.y);
- vec2 position2 = mix(pos_center,pos_bottom,position.y);
- position.xy = mix(position1,position2, position.y);
-
- gl_Position = gl_ModelViewProjectionMatrix * position;
-}
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-#X obj 204 539 s \$0-glsl;
-#X obj 120 182 r nfp_fb;
-#X obj 706 61 saved VP_TL_X-\$1;
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-#X obj 709 394 saved Shade_R-\$1;
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diff --git a/Gem/examples/12.multi_screen_projection/save_system-help.pd b/Gem/examples/12.multi_screen_projection/save_system-help.pd
deleted file mode 100644
index 9345cbe..0000000
--- a/Gem/examples/12.multi_screen_projection/save_system-help.pd
+++ /dev/null
@@ -1,20 +0,0 @@
-#N canvas 219 286 450 300 10;
-#X obj 19 67 load_save;
-#X obj 19 9 loadbang;
-#X obj 27 47 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
--1;
-#X obj 84 47 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
--1;
-#X floatatom 277 88 5 0 0 0 - - -;
-#X floatatom 277 108 5 0 0 0 - - -;
-#X obj 171 86 saved data1;
-#X obj 171 106 saved data2;
-#X text 103 48 save;
-#X text 43 49 load;
-#X connect 1 0 0 0;
-#X connect 2 0 0 0;
-#X connect 3 0 0 1;
-#X connect 4 0 6 0;
-#X connect 5 0 7 0;
-#X connect 6 0 4 0;
-#X connect 7 0 5 0;
diff --git a/Gem/examples/12.multi_screen_projection/saved.pd b/Gem/examples/12.multi_screen_projection/saved.pd
deleted file mode 100644
index 499c0bd..0000000
--- a/Gem/examples/12.multi_screen_projection/saved.pd
+++ /dev/null
@@ -1,24 +0,0 @@
-#N canvas 545 325 474 372 10;
-#X obj 268 0 t b;
-#X obj 53 124 f;
-#X obj 268 220 f;
-#X obj 53 -21 inlet;
-#X obj 53 284 outlet;
-#X obj 268 266 list trim;
-#X obj 268 247 list prepend \$1;
-#X obj 268 285 s save_system_data;
-#X obj 268 -26 r save_system_save;
-#X obj 105 10 r save_system_saved;
-#X obj 105 36 route \$1;
-#X msg 53 263 set \$1;
-#X connect 0 0 2 0;
-#X connect 1 0 2 1;
-#X connect 1 0 11 0;
-#X connect 2 0 6 0;
-#X connect 3 0 1 0;
-#X connect 5 0 7 0;
-#X connect 6 0 5 0;
-#X connect 8 0 0 0;
-#X connect 9 0 10 0;
-#X connect 10 0 1 0;
-#X connect 11 0 4 0;
diff --git a/Gem/examples/12.multi_screen_projection/soft_edge.frag b/Gem/examples/12.multi_screen_projection/soft_edge.frag
deleted file mode 100644
index 1c2e35f..0000000
--- a/Gem/examples/12.multi_screen_projection/soft_edge.frag
+++ /dev/null
@@ -1,62 +0,0 @@
-// Cyrille Henry 2010
-
-//#extension GL_ARB_texture_rectangle : enable
-//uniform sampler2DRect MyTex;
-uniform sampler2D MyTex;
-uniform vec2 overlap, geometry_screen, geometry_computer;
-
-void main (void)
-{
-// FSAA
-
-// change coord from computer matrix to screen matrice
- vec2 coord = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
- vec2 pos_new = coord;
- pos_new *= geometry_computer;
- float screen_num = floor(pos_new.x)+floor(pos_new.y)*geometry_computer.x; // number of the screen
- pos_new = fract(pos_new); // coord in 1 screen (from 0 to 1)
- pos_new.x += fract(screen_num/geometry_screen.x)*geometry_screen.x;
- pos_new.y += floor(screen_num/geometry_screen.x);
- pos_new /= geometry_screen;
-
-// compute position regarding to the overlap
- vec2 pos = pos_new;
- pos *= geometry_screen;
-
- vec2 pos_over = fract(pos);
- pos_over *= overlap;
- pos_over -= overlap/2.;
- pos += pos_over;
- pos += overlap/2.;
- pos /= geometry_screen + overlap;
- vec4 color = texture2D(MyTex, pos);
-
-// compute fade on Top and Right
- vec2 black = pos_new;
- black *= geometry_screen;
- black = fract(black);
- black *= 1. + (overlap/ (geometry_screen/2.));
- black -= 1.;
- black = max(black,0.);
- black *= (geometry_screen / 2.) / overlap;
- if ( ( floor(pos_new.x*geometry_screen.x) < geometry_screen.x-1. ) && (overlap.x != 0.) )
- color *= (1.-black.x);
- if ( ( floor(pos_new.y*geometry_screen.y) < geometry_screen.y-1. ) && (overlap.x != 0.) )
- color *= (1.-black.y);
-
-// compute fade on Left and bottom
- black = pos_new;
- black *= geometry_screen;
- black = fract(black);
- black = vec2(1.) - black;
- black *= 1. + (overlap/ (geometry_screen/2.));
- black -= 1.;
- black = max(black,0.);
- black *= (geometry_screen / 2.) / overlap;
- if ( ( floor(pos_new.x*geometry_screen.x) > 0. ) && (overlap.x != 0.) )
- color *= (1.-black.x);
- if ( ( floor(pos_new.y*geometry_screen.y) > 0. ) && (overlap.x != 0.) )
- color *= (1.-black.y);
-
- gl_FragColor = color;
-}
diff --git a/Gem/examples/13.recursion/01.repetition_is_futile.pd b/Gem/examples/13.recursion/01.repetition_is_futile.pd
deleted file mode 100644
index 2fe7232..0000000
--- a/Gem/examples/13.recursion/01.repetition_is_futile.pd
+++ /dev/null
@@ -1,61 +0,0 @@
-#N canvas 0 0 602 516 10;
-#X obj 14 66 gemwin;
-#X obj 14 9 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
-;
-#X msg 48 10 create;
-#X msg 55 33 destroy;
-#X obj 14 93 gemhead;
-#X obj 14 123 t a a;
-#X obj 59 123 circle;
-#X obj 14 153 separator;
-#X obj 14 213 scale 0.7;
-#X obj 14 173 rotate 45 0 0 1;
-#X obj 14 243 t a a;
-#X obj 59 243 circle;
-#X obj 14 273 separator;
-#X obj 14 333 scale 0.7;
-#X obj 14 293 rotate 45 0 0 1;
-#X obj 14 363 t a a;
-#X obj 59 363 circle;
-#X obj 14 193 translate 2 0 1 0;
-#X obj 14 313 translate 2 0 1 0;
-#X obj 14 393 separator;
-#X obj 14 453 scale 0.7;
-#X obj 14 413 rotate 45 0 0 1;
-#X obj 14 433 translate 2 0 1 0;
-#X obj 14 483 t a a;
-#X obj 59 483 circle;
-#X text 170 17 A tutorial on recursion in Gem;
-#X text 170 37 (GPL) 2007 Claude Heiland-Allen <claude@mathr.co.uk>
-;
-#X text 170 77 The simplest and most obvious way of working with Gem
-is to create all the objects statically. That is \, the Gem chain (or
-tree) is exactly what is visible in the patch.;
-#X text 170 127 Say we way we want to make a spiral of circles. Even
-with just 4 circles the repetition is painfully obvious \, and if we
-wanted more the duplication would be painfully tedious.;
-#X text 170 177 There is a powerful way to avoid this pain \, however
-\, using recursion.;
-#X connect 1 0 0 0;
-#X connect 2 0 0 0;
-#X connect 3 0 0 0;
-#X connect 4 0 5 0;
-#X connect 5 0 7 0;
-#X connect 5 1 6 0;
-#X connect 7 0 9 0;
-#X connect 8 0 10 0;
-#X connect 9 0 17 0;
-#X connect 10 0 12 0;
-#X connect 10 1 11 0;
-#X connect 12 0 14 0;
-#X connect 13 0 15 0;
-#X connect 14 0 18 0;
-#X connect 15 0 19 0;
-#X connect 15 1 16 0;
-#X connect 17 0 8 0;
-#X connect 18 0 13 0;
-#X connect 19 0 21 0;
-#X connect 20 0 23 0;
-#X connect 21 0 22 0;
-#X connect 22 0 20 0;
-#X connect 23 1 24 0;
diff --git a/Gem/examples/13.recursion/02.iteration_is_insufficient.pd b/Gem/examples/13.recursion/02.iteration_is_insufficient.pd
deleted file mode 100644
index fad24c1..0000000
--- a/Gem/examples/13.recursion/02.iteration_is_insufficient.pd
+++ /dev/null
@@ -1,33 +0,0 @@
-#N canvas 0 0 602 259 10;
-#X obj 14 66 gemwin;
-#X obj 14 9 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
-;
-#X msg 48 10 create;
-#X msg 55 33 destroy;
-#X obj 14 93 gemhead;
-#X obj 14 153 t a a;
-#X obj 59 153 circle;
-#X obj 14 223 scale 0.7;
-#X obj 14 183 rotate 45 0 0 1;
-#X obj 14 203 translate 2 0 1 0;
-#X text 170 17 A tutorial on recursion in Gem;
-#X text 170 37 (GPL) 2007 Claude Heiland-Allen <claude@mathr.co.uk>
-;
-#X text 170 77 A common idiom in Gem is to use the [repeat] object
-found in the Zexy library \, to generate multiple copies of the same
-object. Let's try using it to make our spiral.;
-#X obj 14 123 repeat 64;
-#X text 170 127 And indeed \, it works well. But a spiral is a linear
-structure \, without branches. Iteration has solved one problem \,
-only to present us with another: what if we want a branching structure?
-;
-#X text 170 187 Recursion is an elegant solution to this problem.;
-#X connect 1 0 0 0;
-#X connect 2 0 0 0;
-#X connect 3 0 0 0;
-#X connect 4 0 13 0;
-#X connect 5 0 8 0;
-#X connect 5 1 6 0;
-#X connect 8 0 9 0;
-#X connect 9 0 7 0;
-#X connect 13 0 5 0;
diff --git a/Gem/examples/13.recursion/03.recursive_spiral.pd b/Gem/examples/13.recursion/03.recursive_spiral.pd
deleted file mode 100644
index 2783fc8..0000000
--- a/Gem/examples/13.recursion/03.recursive_spiral.pd
+++ /dev/null
@@ -1,71 +0,0 @@
-#N canvas 3 2 602 516 10;
-#X obj 14 66 gemwin;
-#X obj 14 9 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
-;
-#X msg 48 10 create;
-#X msg 55 33 destroy;
-#X obj 14 93 gemhead;
-#X obj 14 213 t a a;
-#X obj 59 213 circle;
-#X obj 14 283 scale 0.7;
-#X obj 14 243 rotate 45 0 0 1;
-#X obj 14 263 translate 2 0 1 0;
-#X text 170 17 A tutorial on recursion in Gem;
-#X text 170 37 (GPL) 2007 Claude Heiland-Allen <claude@mathr.co.uk>
-;
-#X text 170 77 A common idiom in Gem is to use the [repeat] object
-found in the Zexy library \, to generate multiple copies of the same
-object. Let's try using it to make our spiral.;
-#X obj 14 183 separator;
-#X obj 24 163 r \$0-recurse;
-#X obj 68 133 v \$0-depth;
-#X obj 14 113 t a b;
-#X obj 68 113 f 16;
-#X floatatom 91 96 5 0 0 2 max-depth - -;
-#X obj 36 433 s \$0-recurse;
-#X obj 14 313 t b a b;
-#X obj 99 343 v \$0-depth;
-#X obj 99 363 - 1;
-#X obj 99 383 max 0;
-#X obj 99 403 v \$0-depth;
-#X obj 36 413 spigot;
-#X obj 14 343 v \$0-depth;
-#X obj 14 383 v \$0-depth;
-#X obj 14 363 + 1;
-#X text 170 127 First \, we need to limit the depth of the recursion
-\, to avoid the dreaded "stack overflow" errors from both Pd and OpenGL.
-We set the maximum depth before doing anything else in the Gem chain.
-;
-#X text 170 187 Next \, we draw the circle and set up the transformations
-for the recursive call.;
-#X text 170 227 Finally \, we check that we are within the allowed
-depth \, and recurse (after decrementing the maximum depth).;
-#X text 170 267 At first glance \, this recursive solution is much
-less elegant than the iterative solution with [repeat] \, and it is
--- for non-branching structures. The power of recursion comes from
-the ease with which branching structures can be created.;
-#X connect 1 0 0 0;
-#X connect 2 0 0 0;
-#X connect 3 0 0 0;
-#X connect 4 0 16 0;
-#X connect 5 0 8 0;
-#X connect 5 1 6 0;
-#X connect 7 0 20 0;
-#X connect 8 0 9 0;
-#X connect 9 0 7 0;
-#X connect 13 0 5 0;
-#X connect 14 0 13 0;
-#X connect 16 0 13 0;
-#X connect 16 1 17 0;
-#X connect 17 0 15 0;
-#X connect 18 0 17 1;
-#X connect 20 0 26 0;
-#X connect 20 1 25 0;
-#X connect 20 2 21 0;
-#X connect 21 0 22 0;
-#X connect 22 0 23 0;
-#X connect 23 0 24 0;
-#X connect 23 0 25 1;
-#X connect 25 0 19 0;
-#X connect 26 0 28 0;
-#X connect 28 0 27 0;
diff --git a/Gem/examples/13.recursion/04.binary_tree.pd b/Gem/examples/13.recursion/04.binary_tree.pd
deleted file mode 100644
index ef8f69f..0000000
--- a/Gem/examples/13.recursion/04.binary_tree.pd
+++ /dev/null
@@ -1,98 +0,0 @@
-#N canvas 3 2 602 516 10;
-#X obj 14 66 gemwin;
-#X obj 14 9 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
-;
-#X msg 48 10 create;
-#X msg 55 33 destroy;
-#X obj 14 93 gemhead;
-#X text 170 17 A tutorial on recursion in Gem;
-#X text 170 37 (GPL) 2007 Claude Heiland-Allen <claude@mathr.co.uk>
-;
-#X obj 24 163 r \$0-recurse;
-#X obj 68 133 v \$0-depth;
-#X obj 14 113 t a b;
-#X floatatom 91 96 5 0 0 2 max-depth - -;
-#X obj 14 253 t a a;
-#X obj 59 253 circle;
-#X obj 14 223 separator;
-#X obj 36 473 s \$0-recurse;
-#X obj 14 353 t b a b;
-#X obj 99 383 v \$0-depth;
-#X obj 99 403 - 1;
-#X obj 99 423 max 0;
-#X obj 99 443 v \$0-depth;
-#X obj 36 453 spigot;
-#X obj 14 383 v \$0-depth;
-#X obj 14 423 v \$0-depth;
-#X obj 14 403 + 1;
-#X obj 184 253 t a a;
-#X obj 229 253 circle;
-#X obj 206 473 s \$0-recurse;
-#X obj 184 353 t b a b;
-#X obj 269 383 v \$0-depth;
-#X obj 269 403 - 1;
-#X obj 269 423 max 0;
-#X obj 269 443 v \$0-depth;
-#X obj 206 453 spigot;
-#X obj 184 383 v \$0-depth;
-#X obj 184 423 v \$0-depth;
-#X obj 184 403 + 1;
-#X obj 184 223 separator;
-#X obj 14 183 t a a;
-#X obj 184 303 translate 1.5 0 1 0;
-#X obj 184 323 scale 0.5;
-#X obj 14 323 scale 0.5;
-#X obj 14 303 translate 1.5 0 1 0;
-#X obj 14 283 rotate -30 0 0 1;
-#X obj 184 283 rotate 30 0 0 1;
-#X obj 68 113 f 4;
-#X text 170 77 The simplest recursive branching structure is one that
-splits into two at each branch. Essentially what we are creating is
-a circle \, plus two transformed copies of the whole structure \, limited
-to a maximums depth of recursion.;
-#X text 170 137 Be careful not to increase the max-depth too much:
-the splitting at each recursion leads to an exponential increase in
-the number of circles to be drawn.;
-#X connect 1 0 0 0;
-#X connect 2 0 0 0;
-#X connect 3 0 0 0;
-#X connect 4 0 9 0;
-#X connect 7 0 37 0;
-#X connect 9 0 37 0;
-#X connect 9 1 44 0;
-#X connect 10 0 44 1;
-#X connect 11 0 42 0;
-#X connect 11 1 12 0;
-#X connect 13 0 11 0;
-#X connect 15 0 21 0;
-#X connect 15 1 20 0;
-#X connect 15 2 16 0;
-#X connect 16 0 17 0;
-#X connect 17 0 18 0;
-#X connect 18 0 19 0;
-#X connect 18 0 20 1;
-#X connect 20 0 14 0;
-#X connect 21 0 23 0;
-#X connect 23 0 22 0;
-#X connect 24 0 43 0;
-#X connect 24 1 25 0;
-#X connect 27 0 33 0;
-#X connect 27 1 32 0;
-#X connect 27 2 28 0;
-#X connect 28 0 29 0;
-#X connect 29 0 30 0;
-#X connect 30 0 31 0;
-#X connect 30 0 32 1;
-#X connect 32 0 26 0;
-#X connect 33 0 35 0;
-#X connect 35 0 34 0;
-#X connect 36 0 24 0;
-#X connect 37 0 13 0;
-#X connect 37 1 36 0;
-#X connect 38 0 39 0;
-#X connect 39 0 27 0;
-#X connect 40 0 15 0;
-#X connect 41 0 40 0;
-#X connect 42 0 41 0;
-#X connect 43 0 38 0;
-#X connect 44 0 8 0;
diff --git a/Gem/examples/13.recursion/05.n-ary_tree.pd b/Gem/examples/13.recursion/05.n-ary_tree.pd
deleted file mode 100644
index 91d0565..0000000
--- a/Gem/examples/13.recursion/05.n-ary_tree.pd
+++ /dev/null
@@ -1,81 +0,0 @@
-#N canvas 3 2 600 605 10;
-#X obj 14 66 gemwin;
-#X obj 14 9 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
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-#X msg 48 10 create;
-#X msg 55 33 destroy;
-#X obj 14 93 gemhead;
-#X text 170 17 A tutorial on recursion in Gem;
-#X text 170 37 (GPL) 2007 Claude Heiland-Allen <claude@mathr.co.uk>
-;
-#X obj 30 159 r \$0-recurse;
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-#X obj 68 113 f 4;
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-#X obj 119 236 t f f;
-#X floatatom 118 196 5 0 0 2 count - -;
-#X obj 149 259 swap 360;
-#X obj 149 282 /;
-#X obj 118 215 clip 1 16;
-#X obj 84 89 clip 1 6;
-#X text 170 77 Recursion can be combined with iteration to make complex
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-Trying to use it with an external counter leads to re-entrancy bugs
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-#X connect 1 0 0 0;
-#X connect 2 0 0 0;
-#X connect 3 0 0 0;
-#X connect 4 0 9 0;
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-#X connect 9 1 24 0;
-#X connect 10 0 35 0;
-#X connect 11 0 29 0;
-#X connect 11 1 12 0;
-#X connect 13 0 25 0;
-#X connect 15 0 21 0;
-#X connect 15 1 20 0;
-#X connect 15 2 16 0;
-#X connect 16 0 17 0;
-#X connect 17 0 18 0;
-#X connect 18 0 19 0;
-#X connect 18 0 20 1;
-#X connect 20 0 14 0;
-#X connect 21 0 23 0;
-#X connect 23 0 22 0;
-#X connect 24 0 8 0;
-#X connect 25 0 27 0;
-#X connect 26 0 25 1;
-#X connect 27 0 28 0;
-#X connect 28 0 15 0;
-#X connect 29 0 13 0;
-#X connect 29 1 26 0;
-#X connect 30 0 29 1;
-#X connect 30 1 32 0;
-#X connect 31 0 34 0;
-#X connect 32 0 33 0;
-#X connect 32 1 33 1;
-#X connect 33 0 26 1;
-#X connect 34 0 30 0;
-#X connect 35 0 24 1;
diff --git a/Gem/examples/13.recursion/06.breaking_symmetry.pd b/Gem/examples/13.recursion/06.breaking_symmetry.pd
deleted file mode 100644
index c409aaf..0000000
--- a/Gem/examples/13.recursion/06.breaking_symmetry.pd
+++ /dev/null
@@ -1,384 +0,0 @@
-#N canvas 4 2 673 560 10;
-#X obj 14 66 gemwin;
-#X obj 14 9 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
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-#X msg 55 33 destroy;
-#X obj 14 92 gemhead;
-#X text 220 17 A tutorial on recursion in Gem;
-#X text 220 37 (GPL) 2007 Claude Heiland-Allen <claude@mathr.co.uk>
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-#X obj 30 273 r \$0-recurse;
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-#X floatatom 72 360 5 0 0 2 count - -;
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-#X obj 36 254 tabread \$0-scale-X;
-#X obj 53 274 tabread \$0-scale-Y;
-#X obj 70 294 tabread \$0-scale-Z;
-#X text 135 230 Transform the recursion branch \,;
-#X connect 0 0 6 0;
-#X connect 1 0 10 0;
-#X connect 1 0 11 0;
-#X connect 1 0 12 0;
-#X connect 1 0 13 0;
-#X connect 1 0 14 0;
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-#X connect 14 0 8 2;
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-#X connect 16 0 7 1;
-#X connect 17 0 7 2;
-#X connect 18 0 7 3;
-#X restore 63 442 pd \$0-transformations;
-#N canvas 0 0 679 337 \$0-colourize-and-limit-depth 0;
-#X obj 297 19 inlet;
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-#X obj 352 171 v \$0-depth;
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-#X text 442 248 Transform colours.;
-#X text 251 271 Limit recursion depth.;
-#X obj 536 209 + 1;
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-#X obj 297 52 t b a b;
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-#X text 52 252 Untransform colours.;
-#X obj 45 209 - 1;
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-#X connect 0 0 28 0;
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-#X connect 28 1 10 0;
-#X connect 28 2 6 0;
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-#X connect 45 1 49 1;
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-#X connect 49 0 38 0;
-#X restore 14 479 pd \$0-colourize-and-limit-depth;
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-#X obj 14 223 t a b;
-#N canvas 22 26 435 181 \$0-initialize 0;
-#X obj 23 20 inlet;
-#X text 68 19 bang;
-#X obj 23 122 v \$0-depth;
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-#X obj 153 122 v \$0-G;
-#X obj 203 122 v \$0-B;
-#X obj 160 21 inlet;
-#X text 205 20 max depth;
-#X text 18 146 Initialize the variables: recursion depth and object
-colours.;
-#X obj 203 98 f 0;
-#X obj 153 99 f 0;
-#X obj 103 98 f 0;
-#X connect 0 0 3 0;
-#X connect 0 0 10 0;
-#X connect 0 0 11 0;
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-#X connect 3 0 2 0;
-#X connect 7 0 3 1;
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-#X connect 12 0 4 0;
-#X restore 44 243 pd \$0-initialize;
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-#X obj 23 14 inlet;
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-#X obj 23 67 t a b b b;
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-#X obj 42 106 v \$0-R;
-#X obj 120 104 v \$0-G;
-#X obj 198 104 v \$0-B;
-#X text 125 76 Normalize the colour range.;
-#X obj 23 41 separator;
-#X obj 42 253 expr $f1/$f4 \; $f2/$f4 \; $f3/$f4;
-#X obj 42 128 expr $f1 \; $f2 \; $f3 \; max(max(max($f1 \, $f2) \,
-$f3) \, 1);
-#X connect 0 0 11 0;
-#X connect 2 0 3 0;
-#X connect 2 1 7 0;
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-#X connect 3 0 4 0;
-#X connect 5 0 3 4;
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-#X connect 11 0 2 0;
-#X connect 12 0 3 1;
-#X connect 12 1 3 2;
-#X connect 12 2 3 3;
-#X connect 13 0 12 0;
-#X connect 13 1 12 1;
-#X connect 13 2 12 2;
-#X connect 13 3 12 3;
-#X restore 44 321 pd \$0-draw-object;
-#X floatatom 158 279 5 0 0 2 alpha - -;
-#X obj 158 299 / 100;
-#N canvas 0 0 650 615 \$0-gui 0;
-#X obj 11 11 xform-gui 0;
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-#X msg 167 293 \$3 \$1 \$2;
-#X obj 167 329 unpack f f s;
-#X obj 246 355 select cR cG cB rX rY rZ tX tY tZ sX sY sZ;
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-#X obj 374 552 list prepend set;
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-#X connect 0 0 1 0;
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-#X connect 3 2 4 0;
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-#X connect 11 0 18 0;
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-#X connect 14 0 18 0;
-#X connect 15 0 18 0;
-#X connect 16 0 18 0;
-#X connect 17 0 18 0;
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-#X connect 19 0 5 0;
-#X connect 20 0 0 0;
-#X connect 20 0 21 0;
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-#X connect 21 0 1 0;
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-#X coords 0 -1 1 1 362 212 2 10 10;
-#X restore 275 286 pd \$0-gui;
-#X text 460 263 transformation parameters;
-#N canvas 0 0 360 364 \$0-transformation-parameters 0;
-#X obj 21 318 table \$0-scale-Z 6;
-#X obj 21 298 table \$0-scale-Y 6;
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-#X obj 21 138 table \$0-rotate-X 6;
-#X obj 21 68 table \$0-colour-R 6;
-#X obj 21 88 table \$0-colour-G 6;
-#X obj 21 108 table \$0-colour-B 6;
-#X text 21 29 Tables to store transformation parameters.;
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-#X obj 14 191 alpha;
-#X msg 37 164 auto \$1;
-#X obj 38 139 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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-#X obj 20 20 inlet;
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-#X obj 20 149 rotateXYZ;
-#X obj 50 67 f 0;
-#X obj 88 67 + 1;
-#X obj 62 98 / 1.618;
-#X obj 82 122 / 1.618;
-#X obj 20 217 scale 0.05;
-#X obj 53 191 inlet;
-#X obj 20 252 outlet;
-#X text 152 215 Scale the whole scene.;
-#X text 158 67 Rotate the whole scene continuously.;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X connect 1 1 3 0;
-#X connect 2 0 7 0;
-#X connect 3 0 4 0;
-#X connect 3 0 2 1;
-#X connect 3 0 5 0;
-#X connect 4 0 3 1;
-#X connect 5 0 2 2;
-#X connect 5 0 6 0;
-#X connect 6 0 2 3;
-#X connect 7 0 9 0;
-#X connect 8 0 7 1;
-#X restore 14 115 pd \$0-scene-transformation;
-#X floatatom 158 69 5 0 0 2 scale - -;
-#X obj 158 89 / 100;
-#X obj 151 221 clip 0 6;
-#X text 219 182 Subpatches are used to hide the implementation details
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-#X obj 275 260 bng 15 250 50 1 empty empty randomize 17 7 0 10 -262144
--1 -1;
-#X obj 14 404 nnrepeat 5;
-#X text 220 77 Another new object is necessary for full effect: [nnrepeat]
-which outputs the repeat count both before and after the repeated value
-\, thus we can do and undo actions before and after \, such as colourizing
-the geos according to the transformations. Allowing different parameters
-for each transformation means we can create non-symmetric structures
-with some sort of self-similarity.;
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-#X connect 2 0 0 0;
-#X connect 3 0 25 0;
-#X connect 6 0 7 0;
-#X connect 7 0 31 0;
-#X connect 7 1 16 0;
-#X connect 8 0 9 0;
-#X connect 9 0 31 1;
-#X connect 10 0 11 1;
-#X connect 11 0 12 0;
-#X connect 13 0 7 0;
-#X connect 13 1 14 0;
-#X connect 15 0 28 0;
-#X connect 17 0 18 0;
-#X connect 18 0 16 1;
-#X connect 22 0 13 0;
-#X connect 23 0 22 0;
-#X connect 24 0 23 0;
-#X connect 25 0 22 0;
-#X connect 26 0 27 0;
-#X connect 27 0 25 1;
-#X connect 28 0 14 1;
-#X connect 30 0 19 0;
-#X connect 31 0 11 0;
-#X connect 31 1 10 0;
-#X connect 31 2 10 1;
-#X connect 31 2 11 2;
-#X connect 33 0 0 0;
diff --git a/Gem/examples/13.recursion/README b/Gem/examples/13.recursion/README
deleted file mode 100644
index 90b5cf4..0000000
--- a/Gem/examples/13.recursion/README
+++ /dev/null
@@ -1,23 +0,0 @@
-gem-recursion -- a tutorial on using recursion with Gem
-Copyright (C) 2007 Claude Heiland-Allen <claude@mathr.co.uk>
-
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-
-
-Requirements:
-(*) pd-0.40-2 or greater
-(*) Gem for pd
-(*) Zexy for pd
diff --git a/Gem/examples/13.recursion/nnrepeat-help.pd b/Gem/examples/13.recursion/nnrepeat-help.pd
deleted file mode 100644
index b23304e..0000000
--- a/Gem/examples/13.recursion/nnrepeat-help.pd
+++ /dev/null
@@ -1,28 +0,0 @@
-#N canvas 0 0 506 325 10;
-#X floatatom 87 195 5 0 0 0 - - -;
-#X text 94 11 - repeat a message several times with counter;
-#X obj 54 273 print repeat;
-#X msg 22 110 bang;
-#X msg 49 136 1 1 2 3 5 8 13 21 44 fibonacchi;
-#X text 63 111 repeat bangs;
-#X text 282 138 repeat a list;
-#X msg 69 166 set 5;
-#X text 117 167 repeat anything;
-#X text 127 194 reset the number of repetitions;
-#X text 100 220 creation argument initializes the number of repeats
-;
-#X obj 19 12 nnrepeat 1;
-#X obj 22 219 nnrepeat 3;
-#X obj 87 250 print n1;
-#X obj 22 297 print n2;
-#X text 19 44 Similar to [repeat] from Zexy but outputs the repetition
-count from the right-hand outlet then outputs the repeated input from
-the middle outlet \, then outputs the repetition count again from the
-left-hand outlet.;
-#X connect 0 0 12 1;
-#X connect 3 0 12 0;
-#X connect 4 0 12 0;
-#X connect 7 0 12 0;
-#X connect 12 0 14 0;
-#X connect 12 1 2 0;
-#X connect 12 2 13 0;
diff --git a/Gem/examples/13.recursion/nnrepeat-test.pd b/Gem/examples/13.recursion/nnrepeat-test.pd
deleted file mode 100644
index 91b5c94..0000000
--- a/Gem/examples/13.recursion/nnrepeat-test.pd
+++ /dev/null
@@ -1,55 +0,0 @@
-#N canvas 0 0 481 517 10;
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-#X obj 71 380 s \$0-recurse;
-#X obj 140 270 t b a b;
-#X obj 224 290 v \$0-depth;
-#X obj 224 310 - 1;
-#X obj 224 330 max 0;
-#X obj 162 350 spigot;
-#X obj 224 350 v \$0-depth;
-#X obj 185 160 t b f;
-#X obj 185 183 v \$0-depth;
-#X obj 185 208 pack f f;
-#X obj 140 290 v \$0-depth;
-#X obj 140 330 v \$0-depth;
-#X obj 140 310 + 1;
-#X obj 108 50 t a b;
-#X msg 108 21 nrepeat test;
-#X obj 285 108 v \$0-depth;
-#X floatatom 262 77 5 0 0 2 max-depth - -;
-#X floatatom 261 38 5 0 0 2 repetitions - -;
-#X obj 246 108 f 3;
-#X obj 185 235 print ->;
-#X obj 98 160 t b f;
-#X obj 98 183 v \$0-depth;
-#X obj 98 208 pack f f;
-#X obj 98 235 print <-;
-#X obj 108 135 nnrepeat 2;
-#X connect 0 0 25 0;
-#X connect 2 0 11 0;
-#X connect 2 1 6 0;
-#X connect 2 2 3 0;
-#X connect 3 0 4 0;
-#X connect 4 0 5 0;
-#X connect 5 0 6 1;
-#X connect 5 0 7 0;
-#X connect 6 0 1 0;
-#X connect 8 0 9 0;
-#X connect 8 1 10 1;
-#X connect 9 0 10 0;
-#X connect 10 0 20 0;
-#X connect 11 0 13 0;
-#X connect 13 0 12 0;
-#X connect 14 0 25 0;
-#X connect 14 1 19 0;
-#X connect 15 0 14 0;
-#X connect 17 0 19 1;
-#X connect 18 0 25 1;
-#X connect 19 0 16 0;
-#X connect 21 0 22 0;
-#X connect 21 1 23 1;
-#X connect 22 0 23 0;
-#X connect 23 0 24 0;
-#X connect 25 0 21 0;
-#X connect 25 1 2 0;
-#X connect 25 2 8 0;
diff --git a/Gem/examples/13.recursion/nnrepeat.pd b/Gem/examples/13.recursion/nnrepeat.pd
deleted file mode 100644
index c0e89d1..0000000
--- a/Gem/examples/13.recursion/nnrepeat.pd
+++ /dev/null
@@ -1,27 +0,0 @@
-#N canvas 0 0 400 328 10;
-#X obj 61 94 nrepeat \$1;
-#X obj 136 21 inlet;
-#X text 178 21 count;
-#X obj 27 20 inlet;
-#X text 68 21 repeatee;
-#X obj 88 175 stack;
-#X obj 61 136 t b a;
-#X obj 126 137 t f f;
-#X obj 25 262 outlet;
-#X text 75 263 count;
-#X obj 132 263 outlet;
-#X text 182 264 repeated;
-#X obj 256 263 outlet;
-#X text 311 265 count;
-#X obj 132 209 print nnrepeat-internal-error;
-#X text 23 295 nnrepeat.pd (GPL) <claude@mathr.co.uk>;
-#X connect 0 0 6 0;
-#X connect 0 1 7 0;
-#X connect 1 0 0 1;
-#X connect 3 0 0 0;
-#X connect 5 0 8 0;
-#X connect 5 1 14 0;
-#X connect 6 0 5 0;
-#X connect 6 1 10 0;
-#X connect 7 0 12 0;
-#X connect 7 1 5 1;
diff --git a/Gem/examples/13.recursion/nrepeat-help.pd b/Gem/examples/13.recursion/nrepeat-help.pd
deleted file mode 100644
index 41f21de..0000000
--- a/Gem/examples/13.recursion/nrepeat-help.pd
+++ /dev/null
@@ -1,25 +0,0 @@
-#N canvas 0 0 506 325 10;
-#X floatatom 80 196 5 0 0 0 - - -;
-#X obj 19 12 nrepeat 1;
-#X text 94 11 - repeat a message several times with counter;
-#X text 19 44 Similar to [repeat] from Zexy but also outputs the repetition
-count from the right-hand outlet before it outputs the repeated input
-from the left-hand outlet.;
-#X obj 22 219 nrepeat 3;
-#X obj 22 273 print repeat;
-#X obj 80 249 print n;
-#X msg 22 110 bang;
-#X msg 49 136 1 1 2 3 5 8 13 21 44 fibonacchi;
-#X text 63 111 repeat bangs;
-#X text 282 138 repeat a list;
-#X msg 69 166 set 5;
-#X text 117 167 repeat anything;
-#X text 127 194 reset the number of repetitions;
-#X text 100 220 creation argument initializes the number of repeats
-;
-#X connect 0 0 4 1;
-#X connect 4 0 5 0;
-#X connect 4 1 6 0;
-#X connect 7 0 4 0;
-#X connect 8 0 4 0;
-#X connect 11 0 4 0;
diff --git a/Gem/examples/13.recursion/nrepeat-test.pd b/Gem/examples/13.recursion/nrepeat-test.pd
deleted file mode 100644
index 48348b3..0000000
--- a/Gem/examples/13.recursion/nrepeat-test.pd
+++ /dev/null
@@ -1,46 +0,0 @@
-#N canvas 0 0 481 517 10;
-#X obj 71 95 r \$0-recurse;
-#X obj 71 380 s \$0-recurse;
-#X obj 108 260 t b a b;
-#X obj 192 280 v \$0-depth;
-#X obj 192 300 - 1;
-#X obj 192 320 max 0;
-#X obj 130 340 spigot;
-#X obj 192 340 v \$0-depth;
-#X obj 166 160 t b f;
-#X obj 166 183 v \$0-depth;
-#X obj 166 208 pack f f;
-#X obj 165 239 print nrepeat;
-#X obj 108 280 v \$0-depth;
-#X obj 108 320 v \$0-depth;
-#X obj 108 300 + 1;
-#X obj 108 50 t a b;
-#X msg 108 21 nrepeat test;
-#X obj 285 108 v \$0-depth;
-#X floatatom 262 77 5 0 0 2 max-depth - -;
-#X floatatom 261 38 5 0 0 2 repetitions - -;
-#X obj 246 108 f 3;
-#X obj 108 135 nrepeat 2;
-#X connect 0 0 21 0;
-#X connect 2 0 12 0;
-#X connect 2 1 6 0;
-#X connect 2 2 3 0;
-#X connect 3 0 4 0;
-#X connect 4 0 5 0;
-#X connect 5 0 6 1;
-#X connect 5 0 7 0;
-#X connect 6 0 1 0;
-#X connect 8 0 9 0;
-#X connect 8 1 10 1;
-#X connect 9 0 10 0;
-#X connect 10 0 11 0;
-#X connect 12 0 14 0;
-#X connect 14 0 13 0;
-#X connect 15 0 21 0;
-#X connect 15 1 20 0;
-#X connect 16 0 15 0;
-#X connect 18 0 20 1;
-#X connect 19 0 21 1;
-#X connect 20 0 17 0;
-#X connect 21 0 2 0;
-#X connect 21 1 8 0;
diff --git a/Gem/examples/13.recursion/nrepeat.pd b/Gem/examples/13.recursion/nrepeat.pd
deleted file mode 100644
index 4d26d68..0000000
--- a/Gem/examples/13.recursion/nrepeat.pd
+++ /dev/null
@@ -1,49 +0,0 @@
-#N canvas 0 0 413 451 10;
-#X obj 78 26 inlet;
-#X obj 78 60 t b a b;
-#X obj 131 121 repeat \$1;
-#X obj 189 24 inlet;
-#X obj 92 239 stack;
-#X msg 122 192 0;
-#X msg 146 239 0;
-#X obj 78 192 t b b;
-#X obj 131 142 t a b;
-#X obj 161 193 t b b;
-#X msg 176 240 1;
-#X obj 92 267 list prepend;
-#X obj 92 295 route 0 1;
-#X text 86 312 nop;
-#X obj 121 321 t f f;
-#X obj 236 195 + 1;
-#X obj 121 361 outlet;
-#X obj 10 205 outlet;
-#X obj 187 298 print nrepeat-stack-underflow;
-#X obj 187 328 print nrepeat-internal-error;
-#X text 119 24 repeatee;
-#X text 233 23 count;
-#X text 8 225 repeated;
-#X text 119 381 counter;
-#X text 30 419 nrepeat.pd (GPL) <claude@mathr.co.uk>;
-#X connect 0 0 1 0;
-#X connect 1 0 7 0;
-#X connect 1 1 2 0;
-#X connect 1 2 5 0;
-#X connect 2 0 8 0;
-#X connect 3 0 2 1;
-#X connect 4 0 11 0;
-#X connect 4 1 18 0;
-#X connect 5 0 4 1;
-#X connect 6 0 11 1;
-#X connect 7 0 4 0;
-#X connect 7 1 6 0;
-#X connect 8 0 17 0;
-#X connect 8 1 9 0;
-#X connect 9 0 4 0;
-#X connect 9 1 10 0;
-#X connect 10 0 11 1;
-#X connect 11 0 12 0;
-#X connect 12 1 14 0;
-#X connect 12 2 19 0;
-#X connect 14 0 16 0;
-#X connect 14 1 15 0;
-#X connect 15 0 4 1;
diff --git a/Gem/examples/13.recursion/stack-help.pd b/Gem/examples/13.recursion/stack-help.pd
deleted file mode 100644
index b891067..0000000
--- a/Gem/examples/13.recursion/stack-help.pd
+++ /dev/null
@@ -1,20 +0,0 @@
-#N canvas 0 0 411 333 10;
-#X obj 43 199 stack;
-#X obj 43 269 print popped;
-#X obj 73 249 print empty;
-#X msg 130 163 list foo 2 bar;
-#X floatatom 73 108 5 0 0 1 float - -;
-#X obj 43 79 bng 15 250 50 0 empty empty pop 17 7 0 10 -262144 -1 -1
-;
-#X symbolatom 101 135 10 0 0 1 symbol - -;
-#X text 241 164 mixture of stuff;
-#X text 13 9 A stack is a "first in \, last out" structure.;
-#X text 13 48 Right inlet stores atom(s).;
-#X text 13 29 Left inlet unstores the most recently stored atom.;
-#X text 11 301 stack-help.pd (GPL) <claude@mathr.co.uk>;
-#X connect 0 0 1 0;
-#X connect 0 1 2 0;
-#X connect 3 0 0 1;
-#X connect 4 0 0 1;
-#X connect 5 0 0 0;
-#X connect 6 0 0 1;
diff --git a/Gem/examples/13.recursion/stack.pd b/Gem/examples/13.recursion/stack.pd
deleted file mode 100644
index 789ea8f..0000000
--- a/Gem/examples/13.recursion/stack.pd
+++ /dev/null
@@ -1,38 +0,0 @@
-#N canvas 0 0 351 366 10;
-#X obj 25 19 inlet;
-#X text 69 18 pop;
-#X obj 166 18 inlet;
-#X text 213 17 push;
-#X obj 25 53 t b b;
-#X obj 25 152 list prepend;
-#X msg 88 127 0;
-#X msg 121 127 1;
-#X obj 25 183 route 0 1;
-#X obj 25 251 list split 1;
-#X obj 25 298 outlet;
-#X obj 25 97 list;
-#X text 79 298 popped;
-#X obj 166 299 outlet;
-#X text 220 298 empty;
-#X obj 166 47 t b a b;
-#X obj 109 217 list prepend;
-#X obj 120 182 print stack-internal-error;
-#X text 17 330 stack.pd (GPL) <claude@mathr.co.uk>;
-#X connect 0 0 4 0;
-#X connect 2 0 15 0;
-#X connect 4 0 11 0;
-#X connect 4 1 6 0;
-#X connect 5 0 8 0;
-#X connect 6 0 5 1;
-#X connect 7 0 5 1;
-#X connect 8 0 9 0;
-#X connect 8 1 16 0;
-#X connect 8 2 17 0;
-#X connect 9 0 10 0;
-#X connect 9 1 11 1;
-#X connect 9 2 13 0;
-#X connect 11 0 5 0;
-#X connect 15 0 11 0;
-#X connect 15 1 16 1;
-#X connect 15 2 7 0;
-#X connect 16 0 11 1;
diff --git a/Gem/examples/13.recursion/xform-gui.pd b/Gem/examples/13.recursion/xform-gui.pd
deleted file mode 100644
index efe1e89..0000000
--- a/Gem/examples/13.recursion/xform-gui.pd
+++ /dev/null
@@ -1,120 +0,0 @@
-#N canvas 0 0 476 324 10;
-#X obj 340 251 list prepend \$1;
-#X obj 340 275 outlet;
-#X floatatom 220 13 5 0 0 0 cR - -;
-#X floatatom 220 29 5 0 0 0 cG - -;
-#X floatatom 220 45 5 0 0 0 cB - -;
-#X floatatom 220 66 5 0 0 0 rX - -;
-#X floatatom 220 82 5 0 0 0 rY - -;
-#X floatatom 220 98 5 0 0 0 rZ - -;
-#X floatatom 220 119 5 0 0 0 tX - -;
-#X floatatom 220 135 5 0 0 0 tY - -;
-#X floatatom 220 151 5 0 0 0 tZ - -;
-#X floatatom 220 172 5 0 0 0 sX - -;
-#X floatatom 220 188 5 0 0 0 sY - -;
-#X floatatom 220 204 5 0 0 0 sZ - -;
-#X obj 282 173 / 100;
-#X obj 282 193 / 100;
-#X obj 282 213 / 100;
-#X obj 282 111 / 10;
-#X obj 282 131 / 10;
-#X obj 282 151 / 10;
-#X obj 341 5 list prepend cR;
-#X obj 341 65 list prepend rX;
-#X obj 341 85 list prepend rY;
-#X obj 341 105 list prepend rZ;
-#X obj 341 125 list prepend tX;
-#X obj 341 145 list prepend tY;
-#X obj 341 165 list prepend tZ;
-#X obj 341 185 list prepend sX;
-#X obj 341 205 list prepend sY;
-#X obj 341 225 list prepend sZ;
-#X obj 341 25 list prepend cG;
-#X obj 341 45 list prepend cB;
-#X obj 67 70 random 360;
-#X obj 67 90 random 360;
-#X obj 67 110 random 360;
-#X obj 147 110 - 180;
-#X obj 147 90 - 180;
-#X obj 147 70 - 180;
-#X obj 67 130 random 360;
-#X obj 67 150 random 360;
-#X obj 67 170 random 360;
-#X obj 147 170 - 180;
-#X obj 147 150 - 180;
-#X obj 147 130 - 180;
-#X obj 8 6 inlet;
-#X obj 67 10 random 5;
-#X obj 67 30 random 5;
-#X obj 67 50 random 5;
-#X obj 67 190 random 50;
-#X obj 67 210 random 50;
-#X obj 67 230 random 50;
-#X obj 147 190 + 50;
-#X obj 147 210 + 50;
-#X obj 147 230 + 50;
-#X connect 0 0 1 0;
-#X connect 2 0 20 0;
-#X connect 3 0 30 0;
-#X connect 4 0 31 0;
-#X connect 5 0 21 0;
-#X connect 6 0 22 0;
-#X connect 7 0 23 0;
-#X connect 8 0 17 0;
-#X connect 9 0 18 0;
-#X connect 10 0 19 0;
-#X connect 11 0 14 0;
-#X connect 12 0 15 0;
-#X connect 13 0 16 0;
-#X connect 14 0 27 0;
-#X connect 15 0 28 0;
-#X connect 16 0 29 0;
-#X connect 17 0 24 0;
-#X connect 18 0 25 0;
-#X connect 19 0 26 0;
-#X connect 20 0 0 0;
-#X connect 21 0 0 0;
-#X connect 22 0 0 0;
-#X connect 23 0 0 0;
-#X connect 24 0 0 0;
-#X connect 25 0 0 0;
-#X connect 26 0 0 0;
-#X connect 27 0 0 0;
-#X connect 28 0 0 0;
-#X connect 29 0 0 0;
-#X connect 30 0 0 0;
-#X connect 31 0 0 0;
-#X connect 32 0 37 0;
-#X connect 33 0 36 0;
-#X connect 34 0 35 0;
-#X connect 35 0 7 0;
-#X connect 36 0 6 0;
-#X connect 37 0 5 0;
-#X connect 38 0 43 0;
-#X connect 39 0 42 0;
-#X connect 40 0 41 0;
-#X connect 41 0 10 0;
-#X connect 42 0 9 0;
-#X connect 43 0 8 0;
-#X connect 44 0 32 0;
-#X connect 44 0 33 0;
-#X connect 44 0 34 0;
-#X connect 44 0 38 0;
-#X connect 44 0 39 0;
-#X connect 44 0 40 0;
-#X connect 44 0 45 0;
-#X connect 44 0 46 0;
-#X connect 44 0 47 0;
-#X connect 44 0 48 0;
-#X connect 44 0 49 0;
-#X connect 44 0 50 0;
-#X connect 45 0 2 0;
-#X connect 46 0 3 0;
-#X connect 47 0 4 0;
-#X connect 48 0 51 0;
-#X connect 49 0 52 0;
-#X connect 50 0 53 0;
-#X connect 51 0 11 0;
-#X connect 52 0 12 0;
-#X connect 53 0 13 0;
-#X coords 0 -1 1 1 60 210 2 200 10;
diff --git a/Gem/examples/14.multiple_windows/01.basic_example.pd b/Gem/examples/14.multiple_windows/01.basic_example.pd
deleted file mode 100644
index 078ca67..0000000
--- a/Gem/examples/14.multiple_windows/01.basic_example.pd
+++ /dev/null
@@ -1,29 +0,0 @@
-#N canvas 602 711 828 296 10;
-#X obj 88 241 gemwin 20 a;
-#X obj 295 79 square;
-#X obj 295 49 color 1 0 0 1;
-#X obj 94 77 square;
-#X obj 94 47 color 0 0 1 1;
-#X obj 94 25 gemhead a;
-#X msg 88 199 title a \, create \, 1;
-#X msg 268 199 title b \, create \, 1;
-#X obj 223 158 b;
-#X obj 223 138 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
--1 -1;
-#X text 240 136 create window;
-#X text 405 85 You can have multiple window and display diffenrents
-things on each.;
-#X obj 268 241 gemwin 20 b;
-#X text 405 119 Basically \, use [gemwin fps context_name] to create
-a named context then use [gemhead context_name] to render to this context
-only.;
-#X obj 295 27 gemhead b;
-#X connect 2 0 1 0;
-#X connect 4 0 3 0;
-#X connect 5 0 4 0;
-#X connect 6 0 0 0;
-#X connect 7 0 12 0;
-#X connect 8 0 6 0;
-#X connect 8 0 7 0;
-#X connect 9 0 8 0;
-#X connect 14 0 2 0;
diff --git a/Gem/examples/14.multiple_windows/02.switch_context.pd b/Gem/examples/14.multiple_windows/02.switch_context.pd
deleted file mode 100644
index ac8f1c3..0000000
--- a/Gem/examples/14.multiple_windows/02.switch_context.pd
+++ /dev/null
@@ -1,28 +0,0 @@
-#N canvas 625 735 655 237 10;
-#X obj 33 129 gemwin 20 a;
-#X obj 396 181 square;
-#X obj 396 159 color 0 0 1 1;
-#X msg 33 87 title a \, create \, 1;
-#X obj 168 46 b;
-#X obj 168 26 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
--1;
-#X obj 168 129 gemwin 20 b;
-#X obj 396 137 gemhead a;
-#X msg 466 52 context b;
-#X msg 396 52 context a;
-#X text 185 24 1 create windows;
-#X text 411 24 2 switch between rendering context;
-#X msg 475 106 set \$1;
-#X floatatom 475 88 5 0 0 0 - - -, f 5;
-#X msg 168 87 title b \, create \, 1 \, view 1 1 6;
-#X connect 2 0 1 0;
-#X connect 3 0 0 0;
-#X connect 4 0 3 0;
-#X connect 4 0 14 0;
-#X connect 5 0 4 0;
-#X connect 7 0 2 0;
-#X connect 8 0 7 0;
-#X connect 9 0 7 0;
-#X connect 12 0 7 0;
-#X connect 13 0 12 0;
-#X connect 14 0 6 0;
diff --git a/Gem/examples/14.multiple_windows/03.texture_sharing.pd b/Gem/examples/14.multiple_windows/03.texture_sharing.pd
deleted file mode 100644
index 6c5fd71..0000000
--- a/Gem/examples/14.multiple_windows/03.texture_sharing.pd
+++ /dev/null
@@ -1,38 +0,0 @@
-#N canvas 224 736 1147 233 10;
-#X obj 33 169 gemwin 20 a;
-#X obj 396 181 square;
-#X msg 33 87 title a \, create \, 1;
-#X obj 168 46 b;
-#X obj 168 26 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
--1;
-#X obj 396 37 gemhead a;
-#X text 185 24 1 create windows;
-#X obj 396 104 pix_texture;
-#X obj 596 181 square;
-#X obj 596 155 pix_texture;
-#X obj 396 72 pix_image ../data/fractal.JPG;
-#X obj 596 59 translateXYZ 2 0 0;
-#X obj 596 37 gemhead b;
-#X msg 168 87 title b \, create \, 1;
-#X obj 168 169 gemwin 20 b;
-#X msg 596 4 context a;
-#X msg 669 4 context b;
-#X msg 90 118 destroy;
-#X text 729 90 on Linux \, this is only supported by [gemglxwindow]
-and [gemglutwindow].;
-#X connect 2 0 0 0;
-#X connect 3 0 2 0;
-#X connect 3 0 13 0;
-#X connect 4 0 3 0;
-#X connect 5 0 10 0;
-#X connect 7 0 1 0;
-#X connect 7 1 9 1;
-#X connect 9 0 8 0;
-#X connect 10 0 7 0;
-#X connect 11 0 9 0;
-#X connect 12 0 11 0;
-#X connect 13 0 14 0;
-#X connect 15 0 12 0;
-#X connect 16 0 12 0;
-#X connect 17 0 14 0;
-#X connect 17 0 0 0;
diff --git a/Gem/examples/99.games/puzzle.pd b/Gem/examples/99.games/puzzle.pd
deleted file mode 100644
index d02322c..0000000
--- a/Gem/examples/99.games/puzzle.pd
+++ /dev/null
@@ -1,158 +0,0 @@
-#N canvas 14 64 584 223 12;
-#X obj 171 14 cnv 15 200 130 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X obj 258 30 bng 30 250 50 0 up y up 8 -8 192 12 -261681 -1 -1;
-#X obj 258 90 bng 30 250 50 0 down y down -5 38 192 12 -261681 -1 -1
-;
-#X obj 288 60 bng 30 250 50 0 right y right 33 15 192 12 -261681 -1
--1;
-#X obj 228 60 bng 30 250 50 0 left y left -53 15 192 12 -261681 -1
--1;
-#N canvas 133 127 818 527 code 0;
-#X obj 128 45 gemkeyname;
-#X obj 128 77 select 1;
-#X obj 128 104 symbol;
-#X msg 128 131 \$1 0;
-#X obj 411 229 r reset;
-#X obj 411 255 t b b;
-#X msg 505 229 bang;
-#X obj 418 194 gemwin;
-#X msg 415 132 create;
-#X msg 422 157 destroy;
-#X obj 501 147 tgl 30 0 empty empty empty 20 8 0 8 -262144 -1 -1 1
-1;
-#X obj 342 79 del 100;
-#X msg 342 130 1;
-#X obj 342 17 r start;
-#X msg 509 113 reset;
-#X obj 584 204 gemmouse;
-#X obj 617 239 s help;
-#X obj 342 45 t b b b;
-#X obj 342 103 t b b b;
-#N canvas 81 93 600 400 original 0;
-#X obj 86 109 gemhead;
-#X obj 86 345 square 4;
-#X obj 86 30 r help;
-#X obj 86 73 != 0;
-#X obj 173 45 loadbang;
-#X msg 173 68 0;
-#X obj 86 143 pix_image ../data/fractal.JPG;
-#X obj 86 272 pix_texture;
-#X connect 0 0 6 0;
-#X connect 2 0 3 0;
-#X connect 3 0 0 0;
-#X connect 4 0 5 0;
-#X connect 5 0 3 0;
-#X connect 6 0 7 0;
-#X connect 7 0 1 0;
-#X restore 445 390 pd original image;
-#N canvas 4 20 450 300 control 0;
-#X obj 149 48 route Left Right Up Down;
-#X msg 191 206 move \$1;
-#X msg 191 138 5;
-#X msg 149 138 4;
-#X msg 231 138 6;
-#X msg 192 111 8;
-#X msg 193 165 2;
-#X obj 48 98 r up;
-#X obj 47 167 r down;
-#X obj 0 129 r left;
-#X obj 71 131 r right;
-#X obj 194 256 outlet;
-#X obj 146 18 inlet;
-#X obj 295 109 inlet;
-#X connect 0 0 3 0;
-#X connect 0 1 4 0;
-#X connect 0 2 5 0;
-#X connect 0 3 6 0;
-#X connect 1 0 11 0;
-#X connect 2 0 1 0;
-#X connect 3 0 1 0;
-#X connect 4 0 1 0;
-#X connect 5 0 1 0;
-#X connect 6 0 1 0;
-#X connect 7 0 5 0;
-#X connect 8 0 6 0;
-#X connect 9 0 3 0;
-#X connect 10 0 4 0;
-#X connect 12 0 0 0;
-#X connect 13 0 2 0;
-#X restore 128 276 pd control;
-#N canvas 113 141 600 498 puzzled 0;
-#X obj 120 110 gemhead;
-#X obj 120 415 square 4;
-#X floatatom 179 389 5 0 0 0 - - -;
-#X obj 120 309 pix_puzzle 4 4;
-#X msg 221 203 size 4 4;
-#X obj 120 213 pix_image;
-#X msg 153 175 open ../data/fractal.JPG;
-#X obj 204 97 loadbang;
-#X obj 204 125 t b b;
-#X obj 221 48 t b a;
-#X obj 341 56 t b b;
-#X obj 117 40 r help;
-#X obj 120 79 == 0;
-#X obj 37 27 loadbang;
-#X msg 38 52 0;
-#X obj 120 342 pix_texture;
-#X obj 343 27 inlet scramble!;
-#X obj 222 18 inlet move!;
-#X connect 0 0 5 0;
-#X connect 2 0 1 1;
-#X connect 3 0 15 0;
-#X connect 4 0 3 0;
-#X connect 5 0 3 0;
-#X connect 6 0 5 0;
-#X connect 7 0 8 0;
-#X connect 8 0 4 0;
-#X connect 8 1 6 0;
-#X connect 9 0 6 0;
-#X connect 9 1 3 0;
-#X connect 10 0 6 0;
-#X connect 10 1 3 0;
-#X connect 11 0 12 0;
-#X connect 12 0 0 0;
-#X connect 13 0 14 0;
-#X connect 14 0 12 0;
-#X connect 15 0 1 0;
-#X connect 16 0 10 0;
-#X connect 17 0 9 0;
-#X restore 128 390 pd puzzled image;
-#X obj 213 249 loadbang;
-#X text 116 439 we use [pix_puzzle] to scramble the image. this is
-not very effective (as we could use openGL-texture coordinates too).
-anyhow it is just simple;
-#X connect 0 0 1 0;
-#X connect 0 1 2 1;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 3 0 20 0;
-#X connect 4 0 5 0;
-#X connect 5 0 20 1;
-#X connect 5 1 21 1;
-#X connect 6 0 5 0;
-#X connect 8 0 7 0;
-#X connect 9 0 7 0;
-#X connect 10 0 7 0;
-#X connect 11 0 18 0;
-#X connect 12 0 7 0;
-#X connect 13 0 17 0;
-#X connect 14 0 7 0;
-#X connect 15 2 16 0;
-#X connect 17 0 11 0;
-#X connect 17 1 14 0;
-#X connect 17 2 9 0;
-#X connect 18 0 12 0;
-#X connect 18 1 8 0;
-#X connect 18 2 6 0;
-#X connect 20 0 21 0;
-#X connect 22 0 20 1;
-#X restore 420 99 pd code;
-#X obj 435 39 bng 50 250 50 0 reset empty RESET 0 -8 128 12 -258699
--1 -1;
-#X obj 50 38 bng 50 250 50 0 start empty start 0 -8 128 12 -24198 -1
--1;
-#X obj 257 60 tgl 30 0 help help ? 7 15 192 24 -262144 -258699 -1 0
-1;
-#X text 61 168 on linux you can use the arrow-keys too...;
-#X text 46 187 first mouse-button toggles between help/game;
diff --git a/Gem/examples/data/64shade.tif b/Gem/examples/data/64shade.tif
deleted file mode 100644
index 7091b2a..0000000
--- a/Gem/examples/data/64shade.tif
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/COPYING.txt b/Gem/examples/data/COPYING.txt
deleted file mode 100644
index a80de72..0000000
--- a/Gem/examples/data/COPYING.txt
+++ /dev/null
@@ -1,89 +0,0 @@
-COPYRIGHT issues of the examples data files
-===========================================
-
-This data is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
---------------------------------------------
-
-The contents of the examples/data folder provides data-files for
-showcase use within the pd/Gem environment.
-
-I try to only include files that are free to use (as in Free Speech
-and Free Beer).
-However, for legacy reasons some of the files here may have non-free
-clauses in their license agreements.
-These files will be removed from this package as soon as their
-problematic state is discovered.
-
-If you notice such a problematic case, please contact me
-(zmoelnig[AT]iem[DOT]at) immediately, so i can remove it and replace it
-by a free alternative.
-
-
-===========================================
-
-
-vera.ttf
---------------------------------------------
-
-Bitstream Vera Fonts Copyright
-
-The fonts have a generous copyright, allowing derivative works (as
-long as "Bitstream" or "Vera" are not in the names), and full
-redistribution (so long as they are not *sold* by themselves). They
-can be be bundled, redistributed and sold with any software.
-
-The fonts are distributed under the following copyright:
-
-Copyright
-=========
-
-Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream
-Vera is a trademark of Bitstream, Inc.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of the fonts accompanying this license ("Fonts") and associated
-documentation files (the "Font Software"), to reproduce and distribute
-the Font Software, including without limitation the rights to use,
-copy, merge, publish, distribute, and/or sell copies of the Font
-Software, and to permit persons to whom the Font Software is furnished
-to do so, subject to the following conditions:
-
-The above copyright and trademark notices and this permission notice
-shall be included in all copies of one or more of the Font Software
-typefaces.
-
-The Font Software may be modified, altered, or added to, and in
-particular the designs of glyphs or characters in the Fonts may be
-modified and additional glyphs or characters may be added to the
-Fonts, only if the fonts are renamed to names not containing either
-the words "Bitstream" or the word "Vera".
-
-This License becomes null and void to the extent applicable to Fonts
-or Font Software that has been modified and is distributed under the
-"Bitstream Vera" names.
-
-The Font Software may be sold as part of a larger software package but
-no copy of one or more of the Font Software typefaces may be sold by
-itself.
-
-THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
-OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
-BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR
-OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL,
-OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT
-SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
-
-Except as contained in this notice, the names of Gnome, the Gnome
-Foundation, and Bitstream Inc., shall not be used in advertising or
-otherwise to promote the sale, use or other dealings in this Font
-Software without prior written authorization from the Gnome Foundation
-or Bitstream Inc., respectively. For further information, contact:
-fonts at gnome dot org.
-
diff --git a/Gem/examples/data/Toon.frag b/Gem/examples/data/Toon.frag
deleted file mode 100644
index 268bdab..0000000
--- a/Gem/examples/data/Toon.frag
+++ /dev/null
@@ -1,61 +0,0 @@
-//
-// Fragment shader for cartoon-style shading
-//
-// Author: Philip Rideout
-//
-// Copyright (c) 2005 3Dlabs Inc. Ltd.
-//
-/************************************************************************
-* *
-* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. *
-* *
-* All rights reserved. *
-* *
-* Redistribution and use in source and binary forms, with or without *
-* modification, are permitted provided that the following conditions *
-* are met: *
-* *
-* Redistributions of source code must retain the above copyright *
-* notice, this list of conditions and the following disclaimer. *
-* *
-* Redistributions in binary form must reproduce the above *
-* copyright notice, this list of conditions and the following *
-* disclaimer in the documentation and/or other materials provided *
-* with the distribution. *
-* *
-* Neither the name of 3Dlabs Inc. Ltd. nor the names of its *
-* contributors may be used to endorse or promote products derived *
-* from this software without specific prior written permission. *
-* *
-* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
-* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
-* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS *
-* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE *
-* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, *
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, *
-* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER *
-* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT *
-* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN *
-* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE *
-* POSSIBILITY OF SUCH DAMAGE. *
-* *
-************************************************************************/
-
-const vec3 DiffuseColor= vec3( 0.1,0.1,0.1);
-const vec3 PhongColor = vec3( 0.5,0.5,0.5);
-const float Edge= 0.2;
-uniform float Phong;
-varying vec3 Normal;
-
-void main (void)
-{
- vec3 color = DiffuseColor;
- float f = dot(vec3(0,0,1),Normal);
- if (abs(f) < Edge)
- color = vec3(0);
- if (f > Phong)
- color = PhongColor;
-
- gl_FragColor = vec4(color, 1);
-}
diff --git a/Gem/examples/data/Toon.vert b/Gem/examples/data/Toon.vert
deleted file mode 100644
index 2f7d51c..0000000
--- a/Gem/examples/data/Toon.vert
+++ /dev/null
@@ -1,54 +0,0 @@
-//
-// Vertex shader for cartoon-style shading
-//
-// Author: Philip Rideout
-//
-// Copyright (c) 2005 3Dlabs Inc. Ltd.
-//
-//
-//
-/************************************************************************
-* *
-* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. *
-* *
-* All rights reserved. *
-* *
-* Redistribution and use in source and binary forms, with or without *
-* modification, are permitted provided that the following conditions *
-* are met: *
-* *
-* Redistributions of source code must retain the above copyright *
-* notice, this list of conditions and the following disclaimer. *
-* *
-* Redistributions in binary form must reproduce the above *
-* copyright notice, this list of conditions and the following *
-* disclaimer in the documentation and/or other materials provided *
-* with the distribution. *
-* *
-* Neither the name of 3Dlabs Inc. Ltd. nor the names of its *
-* contributors may be used to endorse or promote products derived *
-* from this software without specific prior written permission. *
-* *
-* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
-* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
-* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS *
-* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE *
-* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, *
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, *
-* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER *
-* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT *
-* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN *
-* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE *
-* POSSIBILITY OF SUCH DAMAGE. *
-* *
-************************************************************************/
-
-
-varying vec3 Normal;
-
-void main(void)
-{
- Normal = normalize(gl_NormalMatrix * gl_Normal);
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
diff --git a/Gem/examples/data/alea.mpg b/Gem/examples/data/alea.mpg
deleted file mode 100644
index adeb521..0000000
--- a/Gem/examples/data/alea.mpg
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/anim-1.mov b/Gem/examples/data/anim-1.mov
deleted file mode 100644
index 40ebf9d..0000000
--- a/Gem/examples/data/anim-1.mov
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/bitmap_font_6x8.bmp b/Gem/examples/data/bitmap_font_6x8.bmp
deleted file mode 100644
index 3a9fc0b..0000000
--- a/Gem/examples/data/bitmap_font_6x8.bmp
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/blob0.tif b/Gem/examples/data/blob0.tif
deleted file mode 100644
index f595a3c..0000000
--- a/Gem/examples/data/blob0.tif
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/blob1.tif b/Gem/examples/data/blob1.tif
deleted file mode 100644
index 4f27652..0000000
--- a/Gem/examples/data/blob1.tif
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/blob2.tif b/Gem/examples/data/blob2.tif
deleted file mode 100644
index 57debc5..0000000
--- a/Gem/examples/data/blob2.tif
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/dancer.JPG b/Gem/examples/data/dancer.JPG
deleted file mode 100644
index ba50f1a..0000000
--- a/Gem/examples/data/dancer.JPG
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/ducks.png b/Gem/examples/data/ducks.png
deleted file mode 100644
index 1491078..0000000
--- a/Gem/examples/data/ducks.png
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/fractal.JPG b/Gem/examples/data/fractal.JPG
deleted file mode 100644
index 330b82c..0000000
--- a/Gem/examples/data/fractal.JPG
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/fractalAlpha.TIF b/Gem/examples/data/fractalAlpha.TIF
deleted file mode 100644
index 754ccdf..0000000
--- a/Gem/examples/data/fractalAlpha.TIF
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/homer.avi b/Gem/examples/data/homer.avi
deleted file mode 100644
index f27ec00..0000000
--- a/Gem/examples/data/homer.avi
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/random.fp b/Gem/examples/data/random.fp
deleted file mode 100644
index 651fdeb..0000000
--- a/Gem/examples/data/random.fp
+++ /dev/null
@@ -1,111 +0,0 @@
-!!ARBfp1.0
-# Based on an algorithm described by Francois Grieu, sci.crypt, 5th February 2004
-#ATTRIB tex0 = fragment.texcoord[0];
-ATTRIB tex0 = fragment.position;
-ATTRIB col = fragment.color;
-
-#PARAM bounds = program.local[1];
-#PARAM seed = program.local[2];
-PARAM bounds = 10.0;
-PARAM seed = 1234;
-PARAM coordsOffset = { -100, 100, 0, 0 };
-PARAM cMult = 0.0001002707309736288;
-PARAM aSubtract = 0.2727272727272727;
-PARAM coordMult0 = { 0.67676, 0.000058758, 0, 0 };
-PARAM coordMult1 = { 0.0000696596, 0.797976, 0, 0 };
-PARAM coordMult2 = { 0.587976, 0.0000233443, 0, 0 };
-
-TEMP tableCoord, a, b, c, floorA, seedCoords, res;
-
-ADD seedCoords, tex0, coordsOffset;
-
-# gFastRngA = (((currentX*multX)/(currentY*multY))+
-MUL tableCoord, seedCoords, coordMult0;
-RCP tableCoord.y, tableCoord.y;
-MUL a.x, tableCoord.x, tableCoord.y;
-
-# (((height-currentY)*multX2)/((width-currentX)*multY2))+
-SUB tableCoord, bounds, seedCoords;
-MUL tableCoord, tableCoord, coordMult1;
-RCP tableCoord.x, tableCoord.x;
-MAD a.x, tableCoord.x, tableCoord.y, a.x;
-
-# (((height-currentX)*multX3)/((width-currentY)*multY3)));
-SUB tableCoord.x, bounds.y, seedCoords.x;
-SUB tableCoord.y, bounds.x, seedCoords.y;
-MUL tableCoord, tableCoord, coordMult2;
-RCP tableCoord.y, tableCoord.y;
-MAD a.x, tableCoord.x, tableCoord.y, a.x;
-
-# gFastRngA = fmod(gFastRngA,1);
-FRC a.x, a.x;
-ADD a.x, a.x, seed;
-
-MOV c.x, 0;
-MOV b.x, 0;
-
-# (gFastRngA += gFastRngC*(1./9973)+(3./11)-floor(gFastRngA))
-FRC floorA.x, a.x;
-SUB floorA.x, a.x, floorA.x;
-SUB floorA.x, aSubtract.x, floorA.x;
-ADD floorA.x, floorA.x, a.x;
-MAD a.x, c.x, cMult.x, floorA.x;
-
-# (gFastRngB += (gFastRngA *= gFastRngA))
-MUL a.x, a.x, a.x;
-ADD b.x, b.x, a.x;
-
-# (gFastRngC += (gFastRngB -= floor(gFastRngB)))
-FRC b.x, b.x;
-ADD c.x, c.x, b.x;
-
-# (gFastRngC -= floor(gFastRngC))
-FRC c.x, c.x;
-
-# (gFastRngA += gFastRngC*(1./9973)+(3./11)-floor(gFastRngA))
-FRC floorA.x, a.x;
-SUB floorA.x, a.x, floorA.x;
-SUB floorA.x, aSubtract.x, floorA.x;
-ADD floorA.x, floorA.x, a.x;
-MAD a.x, c.x, cMult.x, floorA.x;
-
-# (gFastRngB += (gFastRngA *= gFastRngA))
-MUL a.x, a.x, a.x;
-ADD b.x, b.x, a.x;
-
-# (gFastRngC += (gFastRngB -= floor(gFastRngB)))
-FRC b.x, b.x;
-ADD c.x, c.x, b.x;
-
-# (gFastRngC -= floor(gFastRngC))
-FRC c.x, c.x;
-
-# (gFastRngA += gFastRngC*(1./9973)+(3./11)-floor(gFastRngA))
-FRC floorA.x, a.x;
-SUB floorA.x, a.x, floorA.x;
-SUB floorA.x, aSubtract.x, floorA.x;
-ADD floorA.x, floorA.x, a.x;
-MAD a.x, c.x, cMult.x, floorA.x;
-
-# (gFastRngB += (gFastRngA *= gFastRngA))
-MUL a.x, a.x, a.x;
-ADD b.x, b.x, a.x;
-
-# (gFastRngC += (gFastRngB -= floor(gFastRngB)))
-FRC b.x, b.x;
-ADD c.x, c.x, b.x;
-
-# (gFastRngC -= floor(gFastRngC))
-FRC c.x, c.x;
-
-
-MOV res, c.x;
-MOV res.a, 1;
-
-MUL res, res, -0.5;
-
-ADD res, res, col;
-
-MOV result.color, res;
-
-END
diff --git a/Gem/examples/data/temp0.JPG b/Gem/examples/data/temp0.JPG
deleted file mode 100644
index ba50f1a..0000000
--- a/Gem/examples/data/temp0.JPG
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/temp1.JPG b/Gem/examples/data/temp1.JPG
deleted file mode 100644
index 330b82c..0000000
--- a/Gem/examples/data/temp1.JPG
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/temp2.JPG b/Gem/examples/data/temp2.JPG
deleted file mode 100644
index 0152c1b..0000000
--- a/Gem/examples/data/temp2.JPG
+++ /dev/null
Binary files differ
diff --git a/Gem/examples/data/toon.vp b/Gem/examples/data/toon.vp
deleted file mode 100644
index 621670b..0000000
--- a/Gem/examples/data/toon.vp
+++ /dev/null
@@ -1,36 +0,0 @@
-!!ARBvp1.0
-
-# Toon Shader by James A. McCombe, Tue Jun 17 2003
-#
-# Implements a very crude toon shader. Basically, a simple dot product between a
-# light direction vector and the vertex normal is performed. The output of this is
-# used to set the texture coordinates to lookup inside a special texture which
-# effectively quantises the light intensity into 3 bands.
-#
-# Parameters:
-# program.env[0] - Light direction vector
-
-ATTRIB vPosition = vertex.position;
-ATTRIB vNormal = vertex.normal;
-
-PARAM lightDirection = program.env[0];
-
-TEMP t0, transVertex;
-
-DP4 result.position.x, state.matrix.mvp.row[0], vPosition;
-DP4 result.position.y, state.matrix.mvp.row[1], vPosition;
-DP4 result.position.z, state.matrix.mvp.row[2], vPosition;
-DP4 result.position.w, state.matrix.mvp.row[3], vPosition;
-
-DP3 t0.x, state.matrix.modelview[0].invtrans.row[0], vNormal;
-DP3 t0.z, state.matrix.modelview[0].invtrans.row[1], vNormal;
-DP3 t0.y, state.matrix.modelview[0].invtrans.row[2], vNormal;
-
-# Dot product of normal and light vector to do tone lookup
-DP3 t0, t0, lightDirection;
-SWZ result.texcoord[0], t0, x,1,1,1;
-
-# Write the primary vertex color
-MOV result.color, vertex.color;
-
-END
diff --git a/Gem/examples/data/valcolor.tab b/Gem/examples/data/valcolor.tab
deleted file mode 100644
index 43a8523..0000000
--- a/Gem/examples/data/valcolor.tab
+++ /dev/null
@@ -1,6 +0,0 @@
-0. 0. 0.
-1. 1. 1.
-.5 .0 1.
-0. 1. 0.
-1. 1. 1.
-0. 0. 0.
diff --git a/Gem/examples/data/valmotion.tab b/Gem/examples/data/valmotion.tab
deleted file mode 100644
index 1a3f2ac..0000000
--- a/Gem/examples/data/valmotion.tab
+++ /dev/null
@@ -1,8 +0,0 @@
-0. 0. 0.
-0. 0. 0.
-2. 2. -2.
--3. -1. .5
--2. 4. -1.
-.5 -.5 0.
-0. 0. 0.
-0. 0. 0.
diff --git a/Gem/examples/data/venus.mtl b/Gem/examples/data/venus.mtl
deleted file mode 100644
index dc43199..0000000
--- a/Gem/examples/data/venus.mtl
+++ /dev/null
@@ -1,9 +0,0 @@
-#
-# venus.mtl
-#
-
-newmtl vskin
-Ka 0.6 0.6 0.45
-Kd 0.6 0.6 0.45
-Ks 0.2 0.1 0.1
-Ns 5.0
diff --git a/Gem/examples/data/venus.obj b/Gem/examples/data/venus.obj
deleted file mode 100644
index 1dc1749..0000000
--- a/Gem/examples/data/venus.obj
+++ /dev/null
@@ -1,2147 +0,0 @@
-# Tue Oct 22 14:45:37 1991
-#
-#
-
-mtllib venus.mtl
-
-g default
-v -27.430000 147.320007 -3.300000
-v -30.480000 135.380005 -9.400000
-v -21.590000 150.619995 -15.490000
-v -26.670000 129.789993 3.300000
-v -24.129999 142.490005 13.460000
-v -15.240000 124.459999 12.450000
-v -13.970000 135.889999 19.049999
-v -18.799999 114.050003 6.350000
-v -31.500000 120.400002 -1.520000
-v -35.810001 128.020004 -13.720000
-v -27.180000 138.429993 -22.610001
-v -35.310001 130.809998 -28.959999
-v -23.879999 140.460007 -27.690001
-v -16.510000 142.240005 -28.450001
-v -13.720000 151.380005 -18.030001
-v -19.049999 134.869995 -38.860001
-v -30.990000 132.330002 -36.830002
-v -8.130000 143.000000 -26.670000
-v -4.320000 138.940002 -31.750000
-v -9.650000 150.110001 -18.799999
-v -40.889999 126.489998 -32.509998
-v -5.840000 149.610001 -15.490000
-v -0.760000 140.210007 -18.799999
-v 0.760000 138.429993 -5.590000
-v 0.250000 145.289993 -3.810000
-v 4.570000 130.050003 -7.870000
-v 0.000000 132.080002 4.830000
-v -0.510000 139.190002 8.890000
-v 2.030000 137.919998 -24.129999
-v 2.790000 135.639999 -34.040001
-v 8.640000 133.600006 -21.080000
-v 0.250000 134.369995 -39.119999
-v -6.100000 142.750000 2.540000
-v -12.190000 145.800003 -7.370000
-v -6.100000 138.940002 11.680000
-v -14.990000 143.759995 4.060000
-v -12.950000 138.679993 16.260000
-v -25.910000 147.830002 -1.020000
-v -21.590000 148.839996 -5.840000
-v -41.150002 125.980003 -25.150000
-v 9.910000 131.830002 -39.619999
-v -20.570000 129.289993 -45.209999
-v -9.910000 124.709999 -48.509998
-v 3.050000 129.289993 -45.209999
-v 18.030001 127.250000 -43.430000
-v 31.500000 124.970001 -35.560001
-v 29.209999 127.000000 -26.420000
-v 10.670000 133.860001 -30.230000
-v 41.660000 121.669998 -27.690001
-v 38.610001 123.699997 -20.070000
-v 26.420000 125.480003 -17.020000
-v 24.889999 120.139999 -9.140000
-v 35.810001 121.160004 -10.920000
-v 0.760000 121.410004 1.270000
-v -6.350000 116.330002 5.080000
-v -6.350000 126.489998 10.410000
-v -7.370000 135.380005 15.490000
-v 38.099998 114.809998 -4.830000
-v 24.889999 110.489998 -1.780000
-v 10.670000 109.220001 4.830000
-v 8.890000 100.330002 9.400000
-v -5.840000 99.059998 11.680000
-v -13.720000 105.160004 9.650000
-v -32.770000 107.190002 5.590000
-v -24.639999 103.629997 9.400000
-v -22.350000 93.980003 13.460000
-v -34.290001 98.040001 9.650000
-v -44.959999 105.160004 1.020000
-v -51.820000 111.760002 -9.140000
-v -52.070000 114.550003 -17.270000
-v -60.709999 108.709999 -16.000000
-v -51.560001 116.589996 -26.160000
-v -58.419998 111.250000 -27.180000
-v -50.040001 118.110001 -34.290001
-v -46.480000 118.110001 -43.689999
-v -55.880001 112.519997 -36.070000
-v -34.799999 117.860001 -52.320000
-v -59.180000 98.550003 0.510000
-v -63.750000 103.120003 -5.840000
-v -53.340000 91.190002 5.840000
-v -47.240002 92.459999 7.620000
-v -41.400002 92.959999 9.910000
-v -36.580002 88.650002 12.950000
-v -46.740002 87.629997 9.140000
-v -30.990000 81.029999 16.000000
-v -19.559999 80.769997 17.530001
-v -4.830000 85.849998 16.000000
-v 6.860000 90.169998 13.970000
-v 18.290001 88.900002 12.190000
-v 19.559999 100.839996 6.350000
-v 28.190001 96.010002 5.840000
-v 33.020000 103.889999 0.760000
-v 44.700001 106.169998 -4.570000
-v 37.080002 98.040001 0.510000
-v 49.279999 97.790001 -6.100000
-v 51.820000 106.930000 -14.730000
-v 46.230000 116.589996 -13.460000
-v 41.150002 120.400002 -12.700000
-v 46.480000 118.360001 -18.799999
-v 51.049999 110.739998 -21.590000
-v 43.939999 116.330002 -34.290001
-v 34.799999 118.870003 -42.419998
-v 26.670000 118.620003 -48.259998
-v 9.140000 116.839996 -55.880001
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-f 678 677 665
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-f 470 672 671
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-f 680 673 674
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-f 474 666 465
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-f 690 691 686
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-f 449 451 683
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-f 691 695 694
-f 695 691 696
-f 691 690 696
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-f 701 697 699
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-f 701 702 696
-f 702 695 696
-f 702 703 695
-f 703 694 695
-f 704 694 703
-f 693 694 704
-f 693 704 448
-f 449 693 448
-f 704 446 448
-f 446 704 705
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-f 705 442 443
-f 563 442 705
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-f 564 707 706
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-f 708 566 706
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-f 707 563 709
-f 563 705 709
-f 705 703 709
-f 703 705 704
-f 703 702 709
-f 702 710 709
-f 701 710 702
-f 701 711 710
-f 711 701 699
-f 700 711 699
-f 711 708 706
-f 710 711 706
-f 707 710 706
-f 710 707 709
-f 603 562 566
-f 610 689 627
-f 698 689 610
-f 698 610 609
-f 609 700 698
-f 711 700 609
-f 711 609 605
-f 605 708 711
-f 708 605 604
-f 604 566 708
-f 566 604 603
-f 627 689 688
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-f 628 688 681
-f 681 632 628
-f 632 681 674
-f 674 640 632
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-f 674 643 641
-f 643 674 675
-f 675 646 643
-f 669 646 675
-f 659 646 669
-# 1419 elements
diff --git a/Gem/examples/data/vera.ttf b/Gem/examples/data/vera.ttf
deleted file mode 100644
index 58cd6b5..0000000
--- a/Gem/examples/data/vera.ttf
+++ /dev/null
Binary files differ