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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
commit095b7e513f736567848173f2572d8b329ad75af9 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Gem/gem.todo.txt
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-GEM ONLINE DOCUMENTATION CHAPTER 7: TODO
-----------------------------------------
-
- This is a list of future improvements and changes.
-No importance should be given to the order...it is just
-when I thought of things.
- - Mark D.
- - IOhannes m z
-
----------------------------- TODO -----------------------------
-
-GENERAL
--------
-only connect to tablet if gem_tablet exists
-make a separate Gem-thread (to do parallel audio/video-processing)
-enable output to other "devices": like files, video-editing-cards,...
-
-PARTICLE
---------
-
-
-OBJECTS
--------
-triangle_fan
-stereoscopic display with hardware glasses
-NURBS/bezier patches
-3DstudioMax file loader
-CAL3d (character animation library): (not sure anymore. maybe quake2-files would be better ?)
-Alias|Wavefront file data
- - articulation hierarchies in Wavefront's Kinemation
- - read Preview's .mov files (an ascii list of x, y, and/or z values)
-morphing between alias|wavefront models
- - assume same number of points in each model
-
-PIXES
------
-pix_dv (under linux this still needs a lot of testing)
-motion and image analysis
-some way to fragment an image so that it can be used as multiple
- texture maps (hopefully arbitrary shapes, but possibly only rectangular)
-pix_erosion
-pix_dilation
-pix_median/min/max filter
-pix_lowpass
-pix_highpass
-video external keyer
- - three inputs - the matte and two image inputs
-increased control of the Threshold object.
- - upper and lower levels adjustable
-stereoscopic texture loader
-pix_circle
-pix_triangle
-test pix_video - espec offset message
-
-OPENGL
-------
-be able to switch between single and double buffering on the fly
-have multiple graphics windows
-increased control of view port, etc.
-be able to use multiple pipes (MCO)
-try out glMatrixMode(GL_TEXTURE) to deal with nonstandard texture mapping
-render to a pixblock (use pbuffers or offscreen renderer)
-on systems that run in console mode only (like linux with(out) XFree86), render to the console with beautiful ASCII-art
-multipass rendering
-multitexturing