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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
commit095b7e513f736567848173f2572d8b329ad75af9 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Gem/gemvertexbuffer-help.pd
parent15b30fe20b401d079c2b3c6a8e77eee827813de3 (diff)
Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64
built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64
Diffstat (limited to 'Gem/gemvertexbuffer-help.pd')
-rw-r--r--Gem/gemvertexbuffer-help.pd931
1 files changed, 0 insertions, 931 deletions
diff --git a/Gem/gemvertexbuffer-help.pd b/Gem/gemvertexbuffer-help.pd
deleted file mode 100644
index fe1f6ad..0000000
--- a/Gem/gemvertexbuffer-help.pd
+++ /dev/null
@@ -1,931 +0,0 @@
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-#X obj 43 63 gemhead;
-#X obj 61 306 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X obj 61 346 t b;
-#X msg 106 572 resize 60000;
-#X msg 94 495 draw triangle;
-#X msg 57 102 auto 1;
-#X obj 61 325 gemhead 20;
-#X obj 43 285 GEMglShadeModel GL_SMOOTH;
-#X obj 94 474 loadbang;
-#X obj 43 256 rotateXYZ -65 0 35;
-#X obj 57 82 loadbang;
-#X obj 43 12 inlet;
-#X obj 298 68 sel 1;
-#X obj 61 366 i \$0;
-#X obj 61 386 t f f;
-#X msg 61 416 position \$1blablax3 \$1blablay3 \$1blablaz3;
-#X msg 77 438 color \$1colorr3 \$1colorg3 \$1colorb3 \$1colora3;
-#X obj 148 18 loadbang;
-#X msg 148 40 0;
-#X connect 0 0 25 1;
-#X connect 1 0 25 2;
-#X connect 2 0 25 3;
-#X connect 3 0 13 1;
-#X connect 4 0 13 2;
-#X connect 5 0 13 3;
-#X connect 6 0 15 1;
-#X connect 7 0 15 2;
-#X connect 8 0 15 3;
-#X connect 11 0 15 0;
-#X connect 12 0 9 0;
-#X connect 13 0 25 0;
-#X connect 14 0 19 0;
-#X connect 15 0 13 0;
-#X connect 16 0 11 0;
-#X connect 17 0 22 0;
-#X connect 18 0 29 0;
-#X connect 19 0 9 0;
-#X connect 20 0 9 0;
-#X connect 21 0 11 0;
-#X connect 22 0 18 0;
-#X connect 23 0 9 0;
-#X connect 24 0 20 0;
-#X connect 25 0 23 0;
-#X connect 26 0 21 0;
-#X connect 27 0 16 0;
-#X connect 27 0 28 0;
-#X connect 28 0 10 0;
-#X connect 29 0 30 0;
-#X connect 30 0 31 0;
-#X connect 30 1 32 0;
-#X connect 31 0 9 0;
-#X connect 32 0 9 0;
-#X connect 33 0 34 0;
-#X connect 34 0 16 0;
-#X restore 849 184 pd wave;
-#X obj 849 162 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#N canvas 786 231 654 435 oscillo~ 0;
-#X obj 47 78 gemhead;
-#X obj 122 116 adc~;
-#X obj 218 63 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
-1;
-#X obj 218 41 loadbang;
-#X obj 47 5 inlet;
-#X obj 123 152 *~ 3;
-#X obj 47 279 t a b;
-#X obj 47 406 gemvertexbuffer 8192;
-#X obj 218 82 metro 200;
-#X obj 298 167 until;
-#X obj 298 191 f;
-#X obj 329 192 + 1;
-#X msg 348 163 0;
-#X obj 298 213 t f f;
-#X obj 298 277 * 7;
-#X obj 298 256 - 0.5;
-#X msg 82 384 draw linestrip;
-#X obj 82 363 loadbang;
-#X obj 63 30 loadbang;
-#X msg 63 52 0;
-#X obj 155 55 osc~ 10;
-#X obj 155 75 *~ 0.1;
-#X obj 122 178 tabwrite~ \$0sound;
-#X obj 121 199 table \$0sound 8192;
-#X obj 298 298 tabwrite \$0phasor;
-#X obj 118 231 table \$0phasor 8192;
-#X obj 79 306 i \$0;
-#X msg 79 342 posX \$1phasor \, posY \$1sound;
-#X floatatom 155 34 5 0 0 0 - - -, f 5;
-#X obj 15 157 scale 1;
-#X floatatom 52 115 5 0 0 0 - - -, f 5;
-#X msg 227 395 draw points;
-#X msg 298 73 8192;
-#X floatatom 298 95 5 0 0 0 - - -, f 5;
-#X obj 298 234 /;
-#X obj 298 118 t f b f f;
-#X msg 414 154 resize \$1;
-#X obj 414 176 t a a a;
-#X obj 437 216 s \$0sound;
-#X obj 460 196 s \$0phasor;
-#X connect 0 0 29 0;
-#X connect 1 0 5 0;
-#X connect 1 1 5 0;
-#X connect 2 0 8 0;
-#X connect 3 0 2 0;
-#X connect 3 0 32 0;
-#X connect 4 0 0 0;
-#X connect 5 0 22 0;
-#X connect 6 0 7 0;
-#X connect 6 1 26 0;
-#X connect 8 0 22 0;
-#X connect 9 0 10 0;
-#X connect 10 0 11 0;
-#X connect 10 0 13 0;
-#X connect 11 0 10 1;
-#X connect 12 0 10 1;
-#X connect 13 0 34 0;
-#X connect 13 1 24 1;
-#X connect 14 0 24 0;
-#X connect 15 0 14 0;
-#X connect 16 0 7 0;
-#X connect 17 0 16 0;
-#X connect 18 0 19 0;
-#X connect 19 0 0 0;
-#X connect 20 0 21 0;
-#X connect 21 0 5 0;
-#X connect 26 0 27 0;
-#X connect 27 0 7 0;
-#X connect 28 0 20 0;
-#X connect 29 0 6 0;
-#X connect 30 0 29 1;
-#X connect 31 0 7 0;
-#X connect 32 0 33 0;
-#X connect 33 0 35 0;
-#X connect 34 0 15 0;
-#X connect 35 0 9 0;
-#X connect 35 1 12 0;
-#X connect 35 2 34 1;
-#X connect 35 3 36 0;
-#X connect 36 0 37 0;
-#X connect 37 0 7 0;
-#X connect 37 1 38 0;
-#X connect 37 2 39 0;
-#X restore 849 141 pd oscillo~;
-#X obj 849 121 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X text 846 60 other examples;
-#X text 27 327 Inlet 1: message: texture / textureU / textureV: update
-vertex texcoords from tables;
-#X text 27 357 Inlet 1: message: normal / normalX / normalY / normalZ:
-update vertex normals from tables;
-#X text 27 297 Inlet 1: message: color / colorR / colorG / colorB /
-colorA: update vertex colors from tables;
-#X text 27 267 Inlet 1: message: position / posX / posY / posZ: update
-vertex positions from tables;
-#N canvas 428 155 679 574 tabledata 0;
-#X text 65 43 applying table data as vertex data;
-#X msg 30 100 position tabX tabY tabZ 0;
-#X msg 30 130 position tabXYZ 0;
-#X text 200 102 will read X \, Y & Z values from the 3 tables as position
-data \, starting at offset=0 (offset can be omitted);
-#X text 200 132 will read interleaved X \, Y & Z values from the table
-tabXYZ \, starting at offset=0 (offset can be omitted);
-#X text 200 172 will update only X values from given table (starting
-at offset=10);
-#X msg 31 169 posX tabX 10;
-#X msg 31 209 posY tabY;
-#X text 200 212 will update only Y values from given table (starting
-at default offset=0);
-#X text 39 290 the same applies to the other vertex data types:;
-#X msg 234 346 colorR r;
-#X msg 294 346 colorG g;
-#X msg 354 346 colorB b;
-#X msg 415 346 colorA a;
-#X msg 36 376 texture U V;
-#X msg 140 376 texture UV;
-#X msg 234 376 textureU U;
-#X msg 304 376 textureV V;
-#X msg 36 406 normal x y z;
-#X msg 36 346 color r g b a;
-#X msg 141 346 color rgba;
-#X msg 140 406 normal xyz;
-#X msg 234 406 normalX x;
-#X msg 304 406 normalY y;
-#X msg 374 406 normalZ z;
-#X msg 36 316 position X Y Z;
-#X msg 140 316 position XYZ;
-#X msg 234 316 positionX X;
-#X msg 314 316 positionY Y;
-#X msg 394 316 positionZ Z;
-#X text 51 453 offset is always optional (default=0) \, and comes after
-the table names;
-#X text 50 507 unset table data is initialized to 0.f;
-#X restore 464 333 pd tabledata;
-#X text 27 384 Inlet 1: message: resize float : change the number of
-vertex to use;
-#X text 23 98 Vertex position \, color etc can be copy from pd table
-to the vertex buffer (VBO = Vertex Buffer Object). This object can
-draw lot's of points very efficiently.;
-#X obj 696 191 t b b b;
-#N canvas 990 92 450 459 load_tables 0;
-#X obj 31 71 noise~;
-#X obj 32 94 tabwrite~ colorr;
-#X obj 32 114 noise~;
-#X obj 33 158 noise~;
-#X obj 33 137 tabwrite~ colorg;
-#X obj 34 181 tabwrite~ colorb;
-#X obj 33 209 noise~;
-#X obj 34 252 noise~;
-#X obj 35 296 noise~;
-#X obj 34 232 tabwrite~ blablax;
-#X obj 36 319 tabwrite~ blablaz;
-#X obj 35 275 tabwrite~ blablay;
-#X msg 288 48 dsp 1;
-#X obj 288 68 s pd;
-#X obj 288 28 loadbang;
-#X obj 119 34 t b;
-#X obj 119 13 loadbang;
-#X msg 152 34 bang;
-#X obj 215 10 inlet;
-#X obj 266 152 table colorr 2000;
-#X obj 266 172 table colorg 2000;
-#X obj 266 194 table colorb 2000;
-#X obj 266 216 table colora 2000;
-#X obj 267 237 table blablax 2000;
-#X obj 266 256 table blablay 2000;
-#X obj 266 276 table blablaz 2000;
-#X connect 0 0 1 0;
-#X connect 2 0 4 0;
-#X connect 3 0 5 0;
-#X connect 6 0 9 0;
-#X connect 7 0 11 0;
-#X connect 8 0 10 0;
-#X connect 12 0 13 0;
-#X connect 14 0 12 0;
-#X connect 15 0 1 0;
-#X connect 15 0 4 0;
-#X connect 15 0 5 0;
-#X connect 15 0 9 0;
-#X connect 15 0 11 0;
-#X connect 15 0 10 0;
-#X connect 16 0 15 0;
-#X connect 17 0 15 0;
-#X connect 18 0 15 0;
-#X restore 735 222 pd load_tables;
-#X obj 579 675 gemvertexbuffer;
-#X msg 728 569 draw_range \$1 \$2;
-#X obj 728 549 pack 0 0;
-#X floatatom 728 507 5 0 0 0 - - -, f 5;
-#X floatatom 774 507 5 0 0 0 - - -, f 5;
-#X obj 774 526 t b f;
-#X text 27 452 Inlet 1: message: draw_range float float : set the range
-for partial draw.;
-#X text 726 480 set start and end indexes to draw only a range of VBO
-, f 33;
-#X text 668 458 as soon as they are updated;
-#X text 598 443 default : all VBO are disabled \, but they are enabled
-;
-#X floatatom 699 135 5 1 64 0 - - -, f 5;
-#X floatatom 719 113 5 0 0 0 - - -, f 5;
-#X text 27 479 Inlet 1: message: program float : set the id for glsl
-program.;
-#X text 27 409 Inlet 1: message: postion_enable float \, color_enable
-float \, texture_enable float \, normal_enable float \, attribute_enable
-float : enable/disable the use of this data;
-#X text 27 507 Inlet 1: message: attribute name table (offset) : add
-attribute / update attribute from table;
-#X text 27 537 Inlet 1: message: reset_attributes : clear attribute
-data;
-#X text 27 552 Inlet 1: message: print_attributes : print active attributes
-;
-#X text 14 646 see examples/10.glsl/16.vertexbuffer_attributes.pd on
-how to;
-#X text 15 661 use attribute tables with the vertex buffer.;
-#X text 57 190 number of vertices to be used. if this is a power of
-two (2^n) \, you might have some performance gain.;
-#X connect 0 0 1 0;
-#X connect 9 0 10 0;
-#X connect 10 0 9 0;
-#X connect 20 0 69 0;
-#X connect 21 0 69 0;
-#X connect 22 0 69 0;
-#X connect 23 0 22 0;
-#X connect 24 0 36 0;
-#X connect 25 0 44 0;
-#X connect 26 0 46 0;
-#X connect 27 0 24 0;
-#X connect 28 0 26 0;
-#X connect 30 0 31 0;
-#X connect 31 0 69 0;
-#X connect 32 0 35 0;
-#X connect 33 0 34 0;
-#X connect 34 0 69 0;
-#X connect 35 0 69 0;
-#X connect 36 0 37 0;
-#X connect 37 0 69 0;
-#X connect 38 0 39 0;
-#X connect 39 0 40 0;
-#X connect 40 0 36 0;
-#X connect 42 0 28 0;
-#X connect 44 0 69 0;
-#X connect 45 0 46 1;
-#X connect 46 0 27 0;
-#X connect 47 0 69 0;
-#X connect 48 0 69 0;
-#X connect 49 0 69 0;
-#X connect 50 0 69 0;
-#X connect 51 0 67 0;
-#X connect 54 0 53 0;
-#X connect 56 0 55 0;
-#X connect 58 0 57 0;
-#X connect 67 0 47 0;
-#X connect 67 1 48 0;
-#X connect 67 2 68 0;
-#X connect 70 0 69 0;
-#X connect 71 0 70 0;
-#X connect 72 0 71 0;
-#X connect 73 0 74 0;
-#X connect 74 0 71 0;
-#X connect 74 1 71 1;
-#X connect 79 0 24 1;
-#X connect 80 0 27 3;