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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
commit095b7e513f736567848173f2572d8b329ad75af9 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Gem/gemwin-help.pd
parent15b30fe20b401d079c2b3c6a8e77eee827813de3 (diff)
Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64
built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64
Diffstat (limited to 'Gem/gemwin-help.pd')
-rw-r--r--Gem/gemwin-help.pd802
1 files changed, 0 insertions, 802 deletions
diff --git a/Gem/gemwin-help.pd b/Gem/gemwin-help.pd
deleted file mode 100644
index 2355f99..0000000
--- a/Gem/gemwin-help.pd
+++ /dev/null
@@ -1,802 +0,0 @@
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-#X text 452 8 GEM object;
-#X obj 7 193 cnv 15 430 480 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X obj 7 149 cnv 15 430 40 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#X text 16 153 Arguments:;
-#X obj 7 43 cnv 15 430 100 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X obj 449 54 cnv 15 210 350 empty empty empty 20 12 0 14 -228992 -66577
-0;
-#X text 451 28 Example:;
-#X obj 454 286 cnv 15 160 60 empty empty empty 20 12 0 14 -24198 -66577
-0;
-#X text 50 2 Synopsis: [gemwin];
-#X text 17 46 Description: access to the window manager;
-#X obj 458 320 gemwin;
-#X msg 458 103 reset \, dimen 640 480 \, create \, 1;
-#X msg 486 195 0 \, destroy;
-#X text 16 196 Inlet 1:;
-#X text 30 225 reset : reset the graphics manager to the default values
-;
-#X text 29 432 create : create the graphics window;
-#X text 29 446 destroy : destroy the graphics window;
-#X text 30 479 float (1/0) : turn on/off rendering;
-#X text 30 493 print : show some information on the stderr;
-#X text 71 21 Class: window handling;
-#N canvas 361 97 456 455 FSAA 0;
-#X msg 48 222 0;
-#X msg 79 222 2;
-#X msg 108 222 4;
-#X text 54 129 2 - double resolution (4 times the pixel data);
-#X text 43 324 Full-scene anti-aliasing by supersampling usually means
-that each full frame is rendered at double (2x) or quadruple (4x) the
-display resolution \, and then down-sampled to match the display resolution.
-So a 4x FSAA would render 16 supersampled pixels for each single pixel
-of each frame.;
-#X text 54 189 8 - eight-times resolution (64 times the pixel data)
-;
-#X text 54 149 4 - quadruple resolution (16 times the pixel data);
-#X text 54 109 0 - turn off super sampling for anti-aliasing;
-#X text 43 405 http://en.wikipedia.org/wiki/Anti-aliasing#Full-scene_anti-aliasing
-;
-#X text 200 220 <-- destroy gemwin between clicking these;
-#X obj 90 299 s \$0-gemwin-in;
-#X text 54 168 5 - quadruple resolution (16 times the pixel data);
-#X text 33 6 Gem provides Full Scene Anti-Aliasing for smoothing out
-the edges of all things drawn in the OpenGL scene. To enable it \,
-send the "FSAA" message to the [gemwin] before creating it.;
-#X text 33 61 FSAA might or might not work depending on your graphic
-card \, the value of the parameter may also vary.;
-#X msg 169 222 8;
-#X msg 139 222 5;
-#X msg 90 272 destroy \, FSAA \$1 \, create \, 1;
-#X connect 0 0 16 0;
-#X connect 1 0 16 0;
-#X connect 2 0 16 0;
-#X connect 14 0 16 0;
-#X connect 15 0 16 0;
-#X connect 16 0 10 0;
-#X restore 356 269 pd FSAA;
-#X obj 471 294 r \$0-gemwin-in;
-#X text 29 285 fullscreen 0|1 : make fullscreen-window;
-#X text 57 302 (if possible with the dimensions passed via "dimen")
-;
-#N canvas 430 50 405 382 fullscreen 0;
-#X text -88 -108 fullscreen 0/1: make fullscreen-window (if possible
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-#X text -88 -64 on platform's that support it (currently: Mac OS X)
-you can specify on which screen you want to go fullscreen (if you have
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-on Screen2;
-#X text -86 -130 FULLSCREEN SUPPORT;
-#X obj -85 -1 vradio 15 1 0 3 empty empty empty 0 -8 0 10 -262144 -1
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-#X floatatom -85 50 5 0 0 0 - - -, f 5;
-#X msg -85 71 reset \, fullscreen \$1 \, create \, 1;
-#X text -63 -4 deactivate fullscreen;
-#X text -64 13 fullscreen on screen 1;
-#X text -64 29 fullscreen on screen 2;
-#X msg -72 126 0 \, destroy;
-#X text -89 182 BE CAREFUL : when you are in fullscreen mode \, you
-have no more access to the other windows of your system.;
-#N canvas 107 50 450 300 esc 0;
-#X obj 65 20 gemkeyboard;
-#X obj 65 167 outlet;
-#X obj 89 71 keyname;
-#X obj 128 96 sel Escape;
-#X obj 65 41 sel 53;
-#X obj 189 47 sel Escape;
-#X obj 150 22 gemkeyname;
-#X connect 0 0 4 0;
-#X connect 2 1 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 1 0;
-#X connect 5 0 1 0;
-#X connect 6 1 5 0;
-#X restore -72 104 pd esc;
-#X obj -85 155 s \$0-gemwin-in;
-#X text 111 11 press ESC to quit;
-#X connect 3 0 4 0;
-#X connect 4 0 5 0;
-#X connect 5 0 12 0;
-#X connect 9 0 12 0;
-#X connect 11 0 9 0;
-#X restore 356 288 pd fullscreen;
-#X text 57 253 the x and y dimensions of the window. (default 500 500)
-;
-#X text 29 508 frame <number> : number of frames per second (default
-20);
-#X text 30 268 FSAA <number> : anti aliasing (default 0);
-#X text 30 318 border 1|0 : create a window with/out borders (default
-1);
-#X text 57 350 the x and y offset of the window. (default 0 0);
-#N canvas 641 438 406 148 offset 0;
-#X text 53 8 OFFSET SUPPORT;
-#X text 21 28 offset might not work on some window managers if the
-borders are on;
-#X text 20 55 under OSX you must take into account the number of pixel
-of the menubar \, title and eventually of your dock.;
-#X text 19 82 [offset 0 -60( with [menubar 0( is working in 10.6 to
-set the window in the top left of the screen;
-#X restore 356 334 pd offset;
-#N canvas 230 93 618 505 more 0;
-#X text 230 327 title <title_symbol>: set the title for the window
-;
-#X msg 121 327 title my_window;
-#X obj 94 187 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
-1;
-#X msg 94 205 menubar \$1;
-#X msg 117 187 -1;
-#X text 188 190 menubar -1/0/1: hide or show the Mac OS X menubar \,
-1 shows \, 0 hides \, and -1 hides by default and shows on mouseover
-;
-#X msg 44 60 cursor \$1;
-#X obj 44 41 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0 1
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-#X text 139 59 cursor 0/1: turn the cursor on/off;
-#X obj 109 247 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
-1;
-#X msg 109 266 topmost \$1;
-#X text 204 255 topmost 0/1: make the gemwin the top most window \,
-on top of everything else (Windows only?);
-#X msg 126 376 create remotehost:8.0;
-#X text 283 369 when using X-windows \, you can also create a window
-on a remote display!;
-#X obj 44 465 s \$0-gemwin-in;
-#X text 41 14 Other messages to [gemwin] regarding the window;
-#X msg 55 139 0 \, destroy;
-#X msg 110 438 create \, 1;
-#X text 188 437 ...and create it after;
-#X text 133 140 destroy window before setting window properties...
-;
-#X text 81 104 All of these messages must be sent to [gemwin] before
-the window is created in order to take effect:;
-#X connect 1 0 14 0;
-#X connect 2 0 3 0;
-#X connect 3 0 14 0;
-#X connect 4 0 3 0;
-#X connect 6 0 14 0;
-#X connect 7 0 6 0;
-#X connect 9 0 10 0;
-#X connect 10 0 14 0;
-#X connect 12 0 14 0;
-#X connect 16 0 14 0;
-#X connect 17 0 14 0;
-#X restore 30 367 pd more window properties;
-#X text 29 558 lighting 0|1 : turn lighting off/on (default 0);
-#N canvas 190 228 580 527 more 0;
-#X text 105 134 lighting 1/0 : turn lighting on/off;
-#X text 263 186 ambient R G B : the ambient lighting color;
-#X text 269 240 specular R G B : the specular lighting color;
-#X text 197 277 shininess num : the shininess value;
-#X text 132 326 fogmode 0/1/2/3 : set the fog mode (OFF/LINEAR/EXP/EXP^2)
-;
-#X text 298 447 fogcolor R G B : the color of the fog;
-#X text 219 367 fog num : the fog density;
-#X text 24 11 messages to the [gemwin] regarding lighting effects;
-#X obj 24 116 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
-1;
-#X msg 24 134 lighting \$1;
-#N canvas 714 134 566 458 color 0;
-#X obj 103 100 hsl 128 15 0 1 0 0 empty empty R 12 8 1 12 -261689 -1
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-#X obj 236 100 hsl 128 15 0 1 0 0 empty empty G 12 8 1 12 -225271 -1
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-#X obj 370 100 hsl 128 15 0 1 0 0 empty empty B 12 8 1 12 -228992 -1
--1 0 1;
-#X obj 100 329 outlet;
-#X obj 132 253 list;
-#X msg 132 273 set ambient \$1 \$2 \$3;
-#X obj 233 144 t b f;
-#X obj 367 144 t b f;
-#X obj 100 201 pack 0 0 0;
-#X obj 100 230 t b a;
-#X connect 0 0 8 0;
-#X connect 1 0 6 0;
-#X connect 2 0 7 0;
-#X connect 4 0 5 0;
-#X connect 5 0 3 0;
-#X connect 6 0 8 0;
-#X connect 6 1 8 1;
-#X connect 7 0 8 0;
-#X connect 7 1 8 2;
-#X connect 8 0 9 0;
-#X connect 9 0 3 0;
-#X connect 9 1 4 0;
-#X coords 0 -1 1 1 400 13 1 100 100;
-#X restore 35 165 pd color sliders;
-#X msg 35 187 ambient 0 0 0;
-#N canvas 714 134 566 366 color 0;
-#X obj 103 100 hsl 128 15 0 1 0 0 empty empty R 12 8 1 12 -261689 -1
--1 0 1;
-#X obj 236 100 hsl 128 15 0 1 0 0 empty empty G 12 8 1 12 -225271 -1
--1 0 1;
-#X obj 370 100 hsl 128 15 0 1 0 0 empty empty B 12 8 1 12 -228992 -1
--1 0 1;
-#X obj 100 299 outlet;
-#X obj 132 223 list;
-#X msg 132 242 set specular \$1 \$2 \$3;
-#X obj 233 124 t b f;
-#X obj 367 124 t b f;
-#X obj 100 171 pack 0 0 0;
-#X obj 100 199 t b a;
-#X connect 0 0 8 0;
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-#X connect 7 1 8 2;
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-#X restore 42 219 pd color sliders;
-#X msg 42 241 specular 0 0 0;
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--1 0 1;
-#X obj 236 100 hsl 128 15 0 1 0 0 empty empty G 12 8 1 12 -225271 -1
--1 0 1;
-#X obj 370 100 hsl 128 15 0 1 0 0 empty empty B 12 8 1 12 -228992 -1
--1 0 1;
-#X obj 100 299 outlet;
-#X obj 132 223 list;
-#X msg 132 242 set fogcolor \$1 \$2 \$3;
-#X obj 233 125 t b f;
-#X obj 367 125 t b f;
-#X obj 100 171 pack 0 0 0;
-#X obj 100 200 t b a;
-#X connect 0 0 8 0;
-#X connect 1 0 6 0;
-#X connect 2 0 7 0;
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-#X connect 5 0 3 0;
-#X connect 6 0 8 0;
-#X connect 6 1 8 1;
-#X connect 7 0 8 0;
-#X connect 7 1 8 2;
-#X connect 8 0 9 0;
-#X connect 9 0 3 0;
-#X connect 9 1 4 0;
-#X coords 0 -1 1 1 400 13 1 100 100;
-#X restore 54 426 pd color sliders;
-#X msg 54 448 fogcolor 0 0 0;
-#X msg 59 338 fogmode 0;
-#N canvas 889 134 348 479 fog 0;
-#X obj 84 239 outlet;
-#X obj 100 101 hradio 15 1 0 4 empty empty empty 0 -6 0 10 -262144
--1 -1 0;
-#X msg 207 182 set fogmode \$1;
-#X obj 84 140 trigger bang float;
-#X connect 1 0 3 0;
-#X connect 2 0 0 0;
-#X connect 3 0 0 0;
-#X connect 3 1 2 0;
-#X coords 0 -1 1 1 60 13 1 100 100;
-#X restore 59 314 pd fog;
-#X msg 50 288 shininess 0;
-#N canvas 889 134 356 487 fog 0;
-#X obj 84 239 outlet;
-#X obj 84 140 trigger bang float;
-#X msg 207 182 set shininess \$1;
-#X obj 103 101 hsl 128 15 0 1 0 0 empty empty empty -2 -6 0 10 -262144
--1 -1 0 1;
-#X connect 1 0 0 0;
-#X connect 1 1 2 0;
-#X connect 2 0 0 0;
-#X connect 3 0 1 0;
-#X coords 0 -1 1 1 133 13 1 100 100;
-#X restore 50 266 pd fog;
-#X msg 60 388 fog 0;
-#N canvas 889 134 364 495 fog 0;
-#X obj 84 239 outlet;
-#X obj 84 140 trigger bang float;
-#X obj 103 101 hsl 128 15 0 1 0 0 empty empty empty -2 -6 0 10 -262144
--1 -1 0 1;
-#X msg 207 182 set fog \$1;
-#X connect 1 0 0 0;
-#X connect 1 1 3 0;
-#X connect 2 0 1 0;
-#X connect 3 0 0 0;
-#X coords 0 -1 1 1 133 13 1 100 100;
-#X restore 60 366 pd fog;
-#X obj 24 68 gemhead;
-#X obj 24 90 world_light;
-#X obj 24 475 s \$0-gemwin-in;
-#X text 23 34 Be careful: when you activate lighting \, you must have
-some lights to see something \, such as:;
-#X connect 8 0 9 0;
-#X connect 9 0 24 0;
-#X connect 10 0 11 0;
-#X connect 11 0 24 0;
-#X connect 12 0 13 0;
-#X connect 13 0 24 0;
-#X connect 14 0 15 0;
-#X connect 15 0 24 0;
-#X connect 16 0 24 0;
-#X connect 17 0 16 0;
-#X connect 18 0 24 0;
-#X connect 19 0 18 0;
-#X connect 20 0 24 0;
-#X connect 21 0 20 0;
-#X connect 22 0 23 0;
-#X restore 30 575 pd more lighting;
-#X obj 490 242 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X msg 490 261 color \$1 \$1 \$1;
-#X text 29 635 stereo 0|1|2|3 : set 3D stereo-mode to off(0) \, 2-screen-mode(1)
-\, Red/Green-mode(2);
-#N canvas 680 259 468 458 draw_geos 0;
-#X obj 64 53 gemhead;
-#X obj 244 55 gemhead;
-#X obj 244 159 rotateXYZ;
-#X obj 398 109 f;
-#X obj 398 158 % 360;
-#X obj 398 134 + 1;
-#X obj 398 86 metro 50;
-#X obj 64 92 color 0.8 0.8 0.8;
-#X obj 244 92 color 0.8 0.8 0.8;
-#X obj 64 188 cube 0.75;
-#X obj 64 118 translateXYZ 2 2 0;
-#X obj 244 117 translateXYZ 2 -2 0;
-#X obj 64 157 rotateXYZ 45 0 0;
-#X obj 244 190 square 0.75;
-#X obj 63 220 gemhead;
-#X obj 243 222 gemhead;
-#X obj 63 259 color 0.8 0.8 0.8;
-#X obj 243 259 color 0.8 0.8 0.8;
-#X obj 63 285 translateXYZ -2 2 0;
-#X obj 63 308 sphere 0.75 30;
-#X obj 243 284 translateXYZ -2 -2 0;
-#X obj 243 310 circle 0.75;
-#X obj 398 56 inlet;
-#X connect 0 0 7 0;
-#X connect 1 0 8 0;
-#X connect 2 0 13 0;
-#X connect 3 0 5 0;
-#X connect 4 0 3 1;
-#X connect 4 0 2 3;
-#X connect 4 0 12 3;
-#X connect 5 0 4 0;
-#X connect 6 0 3 0;
-#X connect 7 0 10 0;
-#X connect 8 0 11 0;
-#X connect 10 0 12 0;
-#X connect 11 0 2 0;
-#X connect 12 0 9 0;
-#X connect 14 0 16 0;
-#X connect 15 0 17 0;
-#X connect 16 0 18 0;
-#X connect 17 0 20 0;
-#X connect 18 0 19 0;
-#X connect 20 0 21 0;
-#X connect 22 0 6 0;
-#X restore 455 378 pd draw_geos;
-#X msg 472 152 create \, 1;
-#N canvas 255 86 448 630 buffering 0;
-#X msg 63 127 buffer 1;
-#X msg 78 152 buffer 2;
-#X text 134 127 single buffering;
-#X text 145 150 double buffering;
-#X msg 111 244 bang;
-#X text 152 254 swap the buffers (double buffer mode);
-#X text 151 235 clear the buffer (single buffer mode);
-#X text 30 16 messages to [gemwin] concerning the buffer rendering
-mode;
-#X msg 17 83 0 \, destroy;
-#X msg 117 198 create \, 1;
-#X text 195 197 ...and create it after;
-#X obj 33 283 s \$0-gemwin-in;
-#X text 95 84 destroy window before to set buffer mode...;
-#X text 30 323 When you are in single buffer mode \, you must bang
-the gemhead each time you want to draw. like:;
-#X obj 33 383 loadbang;
-#X msg 33 407 0;
-#X obj 33 436 gemhead;
-#X obj 149 383 metro 50;
-#X obj 149 364 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X obj 33 519 rotateXYZ;
-#X obj 176 426 f;
-#X obj 176 472 % 360;
-#X obj 33 580 square 0.75;
-#X obj 33 550 translateXYZ 2 0 0;
-#X text 172 363 toggle to draw;
-#X obj 176 448 + 1;
-#X obj 33 472 color 0.8 0.8 0.8;
-#X text 29 33 Changing the rendering mode must be done before the window
-is created in order to take effect.;
-#X obj 176 494 t f f;
-#X obj 149 405 t b b;
-#X connect 0 0 11 0;
-#X connect 1 0 11 0;
-#X connect 4 0 11 0;
-#X connect 8 0 11 0;
-#X connect 9 0 11 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 26 0;
-#X connect 17 0 29 0;
-#X connect 18 0 17 0;
-#X connect 19 0 23 0;
-#X connect 20 0 25 0;
-#X connect 21 0 28 0;
-#X connect 23 0 22 0;
-#X connect 25 0 21 0;
-#X connect 26 0 19 0;
-#X connect 28 0 19 3;
-#X connect 28 1 20 1;
-#X connect 29 0 16 0;
-#X connect 29 1 20 0;
-#X restore 355 405 pd buffering;
-#N canvas 556 191 548 430 stereo-3D 0;
-#X text 32 18 messages to [gemwin] regarding stereoscopic appearance:
-;
-#X msg 31 158 stereo \$1;
-#X obj 31 398 s \$0-gemwin-in;
-#X obj 31 60 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
--1 0;
-#X text 54 77 2 screen mode;
-#X text 53 91 Red / Green mode;
-#X text 105 158 set stereo-mode;
-#X text 54 61 off;
-#X msg 48 210 stereoSep \$1;
-#X floatatom 48 188 5 0 0 0 - - -, f 5;
-#X text 137 209 set the stereo-separation (default: -15);
-#X msg 66 258 stereoFoc \$1;
-#X text 150 259 set the stereo-focal;
-#X floatatom 66 234 5 0 0 0 - - -, f 5;
-#X obj 80 283 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X text 174 297 turn the seperation-line between the 2 screens in stereo-mode
-1 on/off;
-#X msg 79 344 0 \, destroy;
-#X msg 79 369 create \, 1;
-#X text 157 345 destroy window before to set stereo...;
-#X text 157 368 ...and create it after;
-#X text 53 106 Crystal Glasses mode (needs hardware support!);
-#X msg 80 302 stereoLine \$1;
-#X connect 1 0 2 0;
-#X connect 3 0 1 0;
-#X connect 8 0 2 0;
-#X connect 9 0 8 0;
-#X connect 11 0 2 0;
-#X connect 13 0 11 0;
-#X connect 14 0 21 0;
-#X connect 16 0 2 0;
-#X connect 17 0 2 0;
-#X connect 21 0 2 0;
-#X restore 354 641 pd stereo-3D;
-#X text 464 132 basic create and start rendering;
-#X text 513 241 change background color;
-#X text 56 538 set the background color of the window (default 0 0
-0);
-#X text 30 238 dimen <x> <y>:;
-#X text 30 333 offset <x> <y>:;
-#X text 29 593 view <x> <y> <z> : translate the camera (default 0 0
-4);
-#N canvas 124 233 762 647 more 0;
-#X text 43 11 messages to [gemwin] regarding the view-point ("camera")
-;
-#X text 312 389 perspec <left> <right> <bottom> <top> <front> <back>::
-;
-#X text 311 407 set the clipping planes of the view-point. this might
-be what you need \, if all the objects that re further away than 20
-units suddenly disappear;
-#X text 311 449 default: -1 1 -1 1 1 20;
-#X text 208 51 view <x> <y> <z>::;
-#X text 208 70 translate the camera / set the viewpoint:: the viewing-direction
-will not be changed.;
-#X text 80 119 default: 0 0 4;
-#X text 208 98 the viewing direction defaults to "0 0 1" \, with y-axis
-as "up";
-#X text 303 167 view <x> <y> <z> <azimuth>::;
-#X text 303 184 view <x> <y> <z> <azimuth> <elevation>::;
-#X text 303 201 translate/rotate camera/viewpoint \; the "up" direction
-will still be the y-axis;
-#X text 389 284 view <view_x> <view_y> <view_z> <target_x> <target_y>
-<target_z> <up_x> <up_y> <up_z>::;
-#X text 389 314 set viewpoint (view_X view_Y view_Z). the camera will
-look at the target-point (target_X \, target_Y \, target_Z). "up" is
-defined via the vector (up_X \, up_Y \, up_Z);
-#X text 301 251 default: 0 0 4 0 0;
-#X text 389 355 default: 0 0 4 0 0 0 0 1 0;
-#X obj 25 588 s \$0-gemwin-in;
-#X msg 25 101 view \$1 \$2 \$3;
-#X msg 42 190 view \$1 \$2 \$3 \$4;
-#X msg 49 250 view \$1 \$2 \$3 \$4 \$5;
-#X msg 52 330 view \$1 \$2 \$3 \$4 \$5 \$6 \$7 \$8 \$9;
-#X msg 101 452 perspec \$1 \$2 \$3 \$4 \$5 \$6;
-#X text 310 467 if you want to remove perspective \, see [ortho];
-#X msg 66 563 view 0 0 20 \, perspec -1 1 -1 1 4 50;
-#N canvas 1299 508 544 500 perspec 0;
-#X obj 90 428 outlet;
-#X obj 268 273 t f f;
-#X obj 268 298 * -1;
-#X obj 90 268 t f f;
-#X obj 90 293 * -1;
-#X obj 90 367 pack -1 1 -1 1 1 20;
-#X msg 90 389 set perspec \$1 \$2 \$3 \$4 \$5 \$6 \, bang;
-#X msg 172 453 set perspec \, adddollar 1 \, adddollar 2 \, adddollar
-3 \, adddollar 4 \, adddollar 5 \, adddollar 6;
-#X floatatom 103 117 5 0.1 5 1 x_wideness - -, f 5;
-#X floatatom 103 134 5 0.1 5 1 y_wideness - -, f 5;
-#X floatatom 103 151 5 0 0 1 z_depth - -, f 5;
-#X obj 360 196 select 1;
-#X obj 405 219 t b f f;
-#X obj 249 226 t b f f;
-#X obj 204 203 select 0;
-#X obj 360 218 f 20;
-#X obj 204 224 f 1;
-#X msg 204 246 set \$1;
-#X msg 360 240 set \$1;
-#X obj 134 216 t b f f;
-#X obj 89 193 select 0;
-#X obj 89 214 f 1;
-#X msg 89 236 set \$1;
-#X obj 328 97 loadbang;
-#X obj 328 119 t b b;
-#X obj 328 141 t b b b;
-#X connect 1 0 2 0;
-#X connect 1 1 5 3;
-#X connect 2 0 5 2;
-#X connect 3 0 4 0;
-#X connect 3 1 5 1;
-#X connect 4 0 5 0;
-#X connect 5 0 6 0;
-#X connect 6 0 0 0;
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