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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2018-12-12 16:18:42 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2018-12-12 16:18:42 +0000 |
commit | bc3f28d2284169cf6bcba4832830425d245b66e6 (patch) | |
tree | 11a1f9bf1b804a47256289993e3f6cd18ea8a8bd /Gem/glsl_program-help.pd | |
parent | 0d0ac03719abf1972e1062a7102f00f81e98c71a (diff) |
Gem 97fe0d368f5b9f9880d1253623f5d3e58f475002 osx/i386
built 'master:97fe0d368f5b9f9880d1253623f5d3e58f475002' for osx/i386
Diffstat (limited to 'Gem/glsl_program-help.pd')
-rw-r--r-- | Gem/glsl_program-help.pd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/glsl_program-help.pd b/Gem/glsl_program-help.pd index e343cd0..6ca9c17 100644 --- a/Gem/glsl_program-help.pd +++ b/Gem/glsl_program-help.pd @@ -90,7 +90,7 @@ have to tell [glsl_program] about the input-type (depending on the geometry you feed to the glsl-program) \, the output-type (that you create by the shader) and the number of vertices generated; #X text 31 158 Inlet 1: "geometry_intype <inputtype>": input type of -geometry (default: GL_TRIANGLES); +geometry (default:GL_TRIANGLES); #X text 31 188 Inlet 1: "geometry_outtype <outputtype>": output type of geometry (default: GL_TRIANGLE_STRIP); #X text 31 223 Inlet 1: "geometry_type <inputtype> <outputtype>": combination |