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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2017-12-05 19:53:02 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2017-12-05 19:53:02 +0000 |
commit | b84d4cc6b9c97874a958bc28ae2d6fd0da9bd833 (patch) | |
tree | 51fb2a639e51af9aa38fc694ae9b41ba123a096f /Gem/light-help.pd | |
parent | 48351101d6169c18542224f9efa8d26f0af4201a (diff) |
Gem ff2a6654059bb2881be49407cfaaee188a9aec42 osx/i386
built 'master:ff2a6654059bb2881be49407cfaaee188a9aec42' for osx/i386
Diffstat (limited to 'Gem/light-help.pd')
-rw-r--r-- | Gem/light-help.pd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/light-help.pd b/Gem/light-help.pd index c135e39..04ff855 100644 --- a/Gem/light-help.pd +++ b/Gem/light-help.pd @@ -58,7 +58,7 @@ if you don't mind parallel light rays.; #X msg 527 184 debug \$1; #X text 19 219 Keep in mind that the attributes have to be set before rendering the vertices \, so if you are trying for frame accurate rendering -\, you will want to set the gemhead order to a low nuber so that all +\, you will want to set the gemhead order to a low number so that all of the values of the light get set first.; #X obj 472 296 sphere; #X floatatom 563 78 5 0 0 0 - - -; |