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author | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2017-09-16 01:49:14 +0000 |
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committer | Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> | 2017-09-16 01:49:14 +0000 |
commit | 6fe48e255c895f2b86f5f1fce23196bcadbe0556 (patch) | |
tree | 849e7e2590872e9ee978328eb1951d8d70e89e99 /Gem/light-help.pd | |
parent | 14f6826903a2ff566d145b1976afdead79166a82 (diff) |
Gem fe8d7345a0bd357673f1d5943c871bf938deafac osx/x86_64
built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for osx/x86_64
Diffstat (limited to 'Gem/light-help.pd')
-rw-r--r-- | Gem/light-help.pd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/light-help.pd b/Gem/light-help.pd index c135e39..04ff855 100644 --- a/Gem/light-help.pd +++ b/Gem/light-help.pd @@ -58,7 +58,7 @@ if you don't mind parallel light rays.; #X msg 527 184 debug \$1; #X text 19 219 Keep in mind that the attributes have to be set before rendering the vertices \, so if you are trying for frame accurate rendering -\, you will want to set the gemhead order to a low nuber so that all +\, you will want to set the gemhead order to a low number so that all of the values of the light get set first.; #X obj 472 296 sphere; #X floatatom 563 78 5 0 0 0 - - -; |