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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-16 01:49:14 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-16 01:49:14 +0000
commit6fe48e255c895f2b86f5f1fce23196bcadbe0556 (patch)
tree849e7e2590872e9ee978328eb1951d8d70e89e99 /Gem/light-help.pd
parent14f6826903a2ff566d145b1976afdead79166a82 (diff)
Gem fe8d7345a0bd357673f1d5943c871bf938deafac osx/x86_64
built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for osx/x86_64
Diffstat (limited to 'Gem/light-help.pd')
-rw-r--r--Gem/light-help.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/light-help.pd b/Gem/light-help.pd
index c135e39..04ff855 100644
--- a/Gem/light-help.pd
+++ b/Gem/light-help.pd
@@ -58,7 +58,7 @@ if you don't mind parallel light rays.;
#X msg 527 184 debug \$1;
#X text 19 219 Keep in mind that the attributes have to be set before
rendering the vertices \, so if you are trying for frame accurate rendering
-\, you will want to set the gemhead order to a low nuber so that all
+\, you will want to set the gemhead order to a low number so that all
of the values of the light get set first.;
#X obj 472 296 sphere;
#X floatatom 563 78 5 0 0 0 - - -;