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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-17 22:54:19 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-17 22:54:19 +0000
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="Author" content="Mark Danks">
+ <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]">
+ <title>Glossary/Index</title>
+</head>
+<body>
+
+<center>
+<h2>
+<u>Glossary</u></h2></center>
+<a NAME="Alpha"></a>Alpha - The amount of opacity.&nbsp; An alpha equal
+to 1.0 means completely opaque.&nbsp; An alpha equal to 0.0 means completely
+transparent.
+<p><a NAME="Controls"></a>Controls - GEM objects which access the low levels
+of GEM, such as window managers.
+<p><a NAME="Geos"></a>Geos - GEM objects which have a shape of some kind,
+such as a cube.
+<p><a NAME="Manips"></a>Manips - GEM objects which manipulate the geos.
+<p><a NAME="MarkEx"></a>MarkEx - A collection of objects which help with
+data manipulation, especially for usage in GEM.
+<p><a NAME="Nongeos"></a>Nongeos - GEM objects which do not have an explicit
+shape, yet affect the rendering in some way.
+<p><a NAME="OpenGL"></a><a href="http://www.opengl.org">OpenGL</a> - A
+graphics API which exists on many different platforms.<br>
+Gem can <i>also</i> be used as a wrapper for openGL, allowing to program openGL without having to
+compile
+<p><a NAME="Particles"></a>Particles - GEM objects which involve the particle
+system.
+<p><a NAME="Pd"></a><a href="http://pd.iem.at">Pd</a>
+- A visual programming language for audio processing.&nbsp; This is the
+host application for GEM.
+<p><a NAME="Pixes"></a>Pixes - Image processing objects in GEM
+<p><a NAME="Texture"></a>Texture mapping - Applying an image to a geometric
+object.
+<p><a href="index.html">[return]</a>
+<br>&nbsp;
+</body>
+</html>