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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2019-05-09 20:32:28 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2019-05-09 20:32:28 +0000
commit3114fb3194127af997234cd46bf97afc96fd3983 (patch)
tree61593bb1a8f5cbba23185ae5d3dc3558c59cb42a /Gem/manual/Gloss.html
parent186d5afb000918bbcc6e1bf5af987ec48c5405ea (diff)
Gem 01b1861db023a225d01a4d5a519cf54f09f631f5 osx/x86_64
built 'master:01b1861db023a225d01a4d5a519cf54f09f631f5' for osx/x86_64
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diff --git a/Gem/manual/Gloss.html b/Gem/manual/Gloss.html
index 1d42709..fcf35c9 100644
--- a/Gem/manual/Gloss.html
+++ b/Gem/manual/Gloss.html
@@ -1,41 +1,41 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="Author" content="Mark Danks">
- <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]">
- <title>Glossary/Index</title>
-</head>
-<body>
-
-<center>
-<h2>
-<u>Glossary</u></h2></center>
-<a NAME="Alpha"></a>Alpha - The amount of opacity.&nbsp; An alpha equal
-to 1.0 means completely opaque.&nbsp; An alpha equal to 0.0 means completely
-transparent.
-<p><a NAME="Controls"></a>Controls - GEM objects which access the low levels
-of GEM, such as window managers.
-<p><a NAME="Geos"></a>Geos - GEM objects which have a shape of some kind,
-such as a cube.
-<p><a NAME="Manips"></a>Manips - GEM objects which manipulate the geos.
-<p><a NAME="MarkEx"></a>MarkEx - A collection of objects which help with
-data manipulation, especially for usage in GEM.
-<p><a NAME="Nongeos"></a>Nongeos - GEM objects which do not have an explicit
-shape, yet affect the rendering in some way.
-<p><a NAME="OpenGL"></a><a href="http://www.opengl.org">OpenGL</a> - A
-graphics API which exists on many different platforms.<br>
-Gem can <i>also</i> be used as a wrapper for openGL, allowing to program openGL without having to
-compile
-<p><a NAME="Particles"></a>Particles - GEM objects which involve the particle
-system.
-<p><a NAME="Pd"></a><a href="http://pd.iem.at">Pd</a>
-- A visual programming language for audio processing.&nbsp; This is the
-host application for GEM.
-<p><a NAME="Pixes"></a>Pixes - Image processing objects in GEM
-<p><a NAME="Texture"></a>Texture mapping - Applying an image to a geometric
-object.
-<p><a href="index.html">[return]</a>
-<br>&nbsp;
-</body>
-</html>
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="Author" content="Mark Danks">
+ <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]">
+ <title>Glossary/Index</title>
+</head>
+<body>
+
+<center>
+<h2>
+<u>Glossary</u></h2></center>
+<a NAME="Alpha"></a>Alpha - The amount of opacity.&nbsp; An alpha equal
+to 1.0 means completely opaque.&nbsp; An alpha equal to 0.0 means completely
+transparent.
+<p><a NAME="Controls"></a>Controls - GEM objects which access the low levels
+of GEM, such as window managers.
+<p><a NAME="Geos"></a>Geos - GEM objects which have a shape of some kind,
+such as a cube.
+<p><a NAME="Manips"></a>Manips - GEM objects which manipulate the geos.
+<p><a NAME="MarkEx"></a>MarkEx - A collection of objects which help with
+data manipulation, especially for usage in GEM.
+<p><a NAME="Nongeos"></a>Nongeos - GEM objects which do not have an explicit
+shape, yet affect the rendering in some way.
+<p><a NAME="OpenGL"></a><a href="http://www.opengl.org">OpenGL</a> - A
+graphics API which exists on many different platforms.<br>
+Gem can <i>also</i> be used as a wrapper for openGL, allowing to program openGL without having to
+compile
+<p><a NAME="Particles"></a>Particles - GEM objects which involve the particle
+system.
+<p><a NAME="Pd"></a><a href="http://pd.iem.at">Pd</a>
+- A visual programming language for audio processing.&nbsp; This is the
+host application for GEM.
+<p><a NAME="Pixes"></a>Pixes - Image processing objects in GEM
+<p><a NAME="Texture"></a>Texture mapping - Applying an image to a geometric
+object.
+<p><a href="index.html">[return]</a>
+<br>&nbsp;
+</body>
+</html>