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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-15 22:01:00 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-15 22:01:00 +0000
commitbec3062f8091a6742db26a4eb047377745d3d423 (patch)
tree61601f85aa8da92b6a91ca806cf2edf42cd12e68 /Gem/pix_noise-help.pd
parent96d88000113b5f05586d9f7d10978bc90ce3c035 (diff)
Gem fe8d7345a0bd357673f1d5943c871bf938deafac linux/amd64
built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for linux/amd64
Diffstat (limited to 'Gem/pix_noise-help.pd')
-rw-r--r--Gem/pix_noise-help.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/pix_noise-help.pd b/Gem/pix_noise-help.pd
index ac55ef2..e5c3cbd 100644
--- a/Gem/pix_noise-help.pd
+++ b/Gem/pix_noise-help.pd
@@ -83,7 +83,7 @@ It defaults to 64*64. It can be dynamically changed by the set message.
#X text 41 163 Each time you send a bang \, a new noise is generated.
You can send an [auto 1( message to generate a noise for each render
frame.;
-#X text 42 453 seed <int> : change the initalization of the random
+#X text 42 453 seed <int> : change the initialization of the random
function;
#X connect 8 0 9 0;
#X connect 9 0 8 0;