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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
commitb84d4cc6b9c97874a958bc28ae2d6fd0da9bd833 (patch)
tree51fb2a639e51af9aa38fc694ae9b41ba123a096f /Gem/pix_noise-help.pd
parent48351101d6169c18542224f9efa8d26f0af4201a (diff)
Gem ff2a6654059bb2881be49407cfaaee188a9aec42 osx/i386
built 'master:ff2a6654059bb2881be49407cfaaee188a9aec42' for osx/i386
Diffstat (limited to 'Gem/pix_noise-help.pd')
-rw-r--r--Gem/pix_noise-help.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/pix_noise-help.pd b/Gem/pix_noise-help.pd
index ac55ef2..e5c3cbd 100644
--- a/Gem/pix_noise-help.pd
+++ b/Gem/pix_noise-help.pd
@@ -83,7 +83,7 @@ It defaults to 64*64. It can be dynamically changed by the set message.
#X text 41 163 Each time you send a bang \, a new noise is generated.
You can send an [auto 1( message to generate a noise for each render
frame.;
-#X text 42 453 seed <int> : change the initalization of the random
+#X text 42 453 seed <int> : change the initialization of the random
function;
#X connect 8 0 9 0;
#X connect 9 0 8 0;