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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-16 01:49:14 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-16 01:49:14 +0000
commit6fe48e255c895f2b86f5f1fce23196bcadbe0556 (patch)
tree849e7e2590872e9ee978328eb1951d8d70e89e99 /Gem/pix_noise-help.pd
parent14f6826903a2ff566d145b1976afdead79166a82 (diff)
Gem fe8d7345a0bd357673f1d5943c871bf938deafac osx/x86_64
built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for osx/x86_64
Diffstat (limited to 'Gem/pix_noise-help.pd')
-rw-r--r--Gem/pix_noise-help.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/pix_noise-help.pd b/Gem/pix_noise-help.pd
index ac55ef2..e5c3cbd 100644
--- a/Gem/pix_noise-help.pd
+++ b/Gem/pix_noise-help.pd
@@ -83,7 +83,7 @@ It defaults to 64*64. It can be dynamically changed by the set message.
#X text 41 163 Each time you send a bang \, a new noise is generated.
You can send an [auto 1( message to generate a noise for each render
frame.;
-#X text 42 453 seed <int> : change the initalization of the random
+#X text 42 453 seed <int> : change the initialization of the random
function;
#X connect 8 0 9 0;
#X connect 9 0 8 0;