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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
commitb84d4cc6b9c97874a958bc28ae2d6fd0da9bd833 (patch)
tree51fb2a639e51af9aa38fc694ae9b41ba123a096f /Gem/pix_write-help.pd
parent48351101d6169c18542224f9efa8d26f0af4201a (diff)
Gem ff2a6654059bb2881be49407cfaaee188a9aec42 osx/i386
built 'master:ff2a6654059bb2881be49407cfaaee188a9aec42' for osx/i386
Diffstat (limited to 'Gem/pix_write-help.pd')
-rw-r--r--Gem/pix_write-help.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/pix_write-help.pd b/Gem/pix_write-help.pd
index 802b4ca..5fb3ded 100644
--- a/Gem/pix_write-help.pd
+++ b/Gem/pix_write-help.pd
@@ -96,7 +96,7 @@ to [pix_write] \, that is the moment that something is captured from
the current frame buffer. When grabbing \, be sure that something is
in the rendering-buffer \, else you will get a black texture. color_mode
let you grab 1 (only red channel) \, 3 (RGB) or 4 (RGBA) byte per pixel.
-RGBA mode is usefull with framebufer.;
+RGBA mode is useful with framebuffer.;
#X msg 480 182 color_format 4;
#X connect 15 0 16 0;
#X connect 16 0 15 0;