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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-15 22:01:00 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-15 22:01:00 +0000
commitbec3062f8091a6742db26a4eb047377745d3d423 (patch)
tree61601f85aa8da92b6a91ca806cf2edf42cd12e68 /Gem/pix_write-help.pd
parent96d88000113b5f05586d9f7d10978bc90ce3c035 (diff)
Gem fe8d7345a0bd357673f1d5943c871bf938deafac linux/amd64
built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for linux/amd64
Diffstat (limited to 'Gem/pix_write-help.pd')
-rw-r--r--Gem/pix_write-help.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/pix_write-help.pd b/Gem/pix_write-help.pd
index 802b4ca..5fb3ded 100644
--- a/Gem/pix_write-help.pd
+++ b/Gem/pix_write-help.pd
@@ -96,7 +96,7 @@ to [pix_write] \, that is the moment that something is captured from
the current frame buffer. When grabbing \, be sure that something is
in the rendering-buffer \, else you will get a black texture. color_mode
let you grab 1 (only red channel) \, 3 (RGB) or 4 (RGBA) byte per pixel.
-RGBA mode is usefull with framebufer.;
+RGBA mode is useful with framebuffer.;
#X msg 480 182 color_format 4;
#X connect 15 0 16 0;
#X connect 16 0 15 0;