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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-16 01:49:14 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-09-16 01:49:14 +0000
commit6fe48e255c895f2b86f5f1fce23196bcadbe0556 (patch)
tree849e7e2590872e9ee978328eb1951d8d70e89e99 /Gem/pix_write-help.pd
parent14f6826903a2ff566d145b1976afdead79166a82 (diff)
Gem fe8d7345a0bd357673f1d5943c871bf938deafac osx/x86_64
built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for osx/x86_64
Diffstat (limited to 'Gem/pix_write-help.pd')
-rw-r--r--Gem/pix_write-help.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/pix_write-help.pd b/Gem/pix_write-help.pd
index 802b4ca..5fb3ded 100644
--- a/Gem/pix_write-help.pd
+++ b/Gem/pix_write-help.pd
@@ -96,7 +96,7 @@ to [pix_write] \, that is the moment that something is captured from
the current frame buffer. When grabbing \, be sure that something is
in the rendering-buffer \, else you will get a black texture. color_mode
let you grab 1 (only red channel) \, 3 (RGB) or 4 (RGBA) byte per pixel.
-RGBA mode is usefull with framebufer.;
+RGBA mode is useful with framebuffer.;
#X msg 480 182 color_format 4;
#X connect 15 0 16 0;
#X connect 16 0 15 0;