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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2017-12-05 19:53:02 +0000
commitb84d4cc6b9c97874a958bc28ae2d6fd0da9bd833 (patch)
tree51fb2a639e51af9aa38fc694ae9b41ba123a096f /Gem/world_light-help.pd
parent48351101d6169c18542224f9efa8d26f0af4201a (diff)
Gem ff2a6654059bb2881be49407cfaaee188a9aec42 osx/i386
built 'master:ff2a6654059bb2881be49407cfaaee188a9aec42' for osx/i386
Diffstat (limited to 'Gem/world_light-help.pd')
-rw-r--r--Gem/world_light-help.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/world_light-help.pd b/Gem/world_light-help.pd
index 7c5566b..8a803ae 100644
--- a/Gem/world_light-help.pd
+++ b/Gem/world_light-help.pd
@@ -52,7 +52,7 @@
#X msg 495 178 debug \$1;
#X text 19 189 Keep in mind that the attributes have to be set before
rendering the vertices \, so if you are trying for frame accurate rendering
-\, you will want to set the gemhead order to a low nuber so that all
+\, you will want to set the gemhead order to a low number so that all
of the values of the light get set first.;
#X obj 480 264 sphere;
#X floatatom 561 88 5 0 0 0 - - -;