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Diffstat (limited to 'Gem/develop/include/Gem/Utils/Matrix.h')
-rw-r--r-- | Gem/develop/include/Gem/Utils/Matrix.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/Gem/develop/include/Gem/Utils/Matrix.h b/Gem/develop/include/Gem/Utils/Matrix.h new file mode 100644 index 0000000..0137f89 --- /dev/null +++ b/Gem/develop/include/Gem/Utils/Matrix.h @@ -0,0 +1,78 @@ +/*----------------------------------------------------------------- +LOG + GEM - Graphics Environment for Multimedia + + Matrix class + + Copyright (c) 1997-1999 Mark Danks. mark@danks.org + Copyright (c) Günther Geiger. geiger@epy.co.at + Copyright (c) 2001-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at + For information on usage and redistribution, and for a DISCLAIMER OF ALL + WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution. + +-----------------------------------------------------------------*/ + +#ifndef _INCLUDE__GEM_UTILS_MATRIX_H_ +#define _INCLUDE__GEM_UTILS_MATRIX_H_ + +#include "Gem/ExportDef.h" + +/*----------------------------------------------------------------- +------------------------------------------------------------------- +CLASS + Matrix + + 4x4 Matrix class + +DESCRIPTION + + Post-concatenation + Column-major + +-----------------------------------------------------------------*/ +class GEM_EXTERN Matrix +{ + public: + + ////////// + // Constructor + // Sets the matrix to identity + Matrix(void); + + ////////// + // Set the matrix to the identity + void identity(void); + + ////////// + // Post mulitply the matrix + void multiply(Matrix *pMatrix); + + ////////// + void scale(float x, float y, float z); + + ////////// + void translate(float x, float y, float z); + + ////////// + void rotateX(float degrees); + + ////////// + void rotateY(float degrees); + + ////////// + void rotateZ(float degrees); + + ////////// + void transform(float srcX, float srcY, float srcZ, float *dstX, float *dstY, float *dstZ) const; + + ////////// + // The actual matrix values + float mat[4][4]; + + ////////// + // Utility functions + static void generateNormal(const float *v1, const float *v2, const float *v3, float *dst); +}; + + +#endif // for header file |