diff options
Diffstat (limited to 'Gem/develop')
-rw-r--r-- | Gem/develop/include/Gem/Utils/WorkerThread.h | 2 | ||||
-rw-r--r-- | Gem/develop/include/Gem/plugins/imagesaver.h | 2 | ||||
-rw-r--r-- | Gem/develop/include/Gem/plugins/video.h | 4 |
3 files changed, 3 insertions, 5 deletions
diff --git a/Gem/develop/include/Gem/Utils/WorkerThread.h b/Gem/develop/include/Gem/Utils/WorkerThread.h index 9ab2285..36d4a4d 100644 --- a/Gem/develop/include/Gem/Utils/WorkerThread.h +++ b/Gem/develop/include/Gem/Utils/WorkerThread.h @@ -71,7 +71,7 @@ namespace gem { namespace thread { // you can use it to set a semaphore in the main thread, to fetch // the data // it get's called once after process() has been successful - // and will nott be called before dequeue has been called at least once + // and will not be called before dequeue has been called at least once // virtual void signal(void); diff --git a/Gem/develop/include/Gem/plugins/imagesaver.h b/Gem/develop/include/Gem/plugins/imagesaver.h index 4ba2515..e883669 100644 --- a/Gem/develop/include/Gem/plugins/imagesaver.h +++ b/Gem/develop/include/Gem/plugins/imagesaver.h @@ -106,7 +106,7 @@ namespace gem { namespace plugins { */ virtual void getWriteCapabilities(std::vector<std::string>&mimetypes, gem::Properties&props) = 0; - /* returns TRUE, if it is save to use this backend from multple threads + /* returns TRUE, if it is save to use this backend from multiple threads */ virtual bool isThreadable(void) = 0; }; diff --git a/Gem/develop/include/Gem/plugins/video.h b/Gem/develop/include/Gem/plugins/video.h index 4944f94..a949c86 100644 --- a/Gem/develop/include/Gem/plugins/video.h +++ b/Gem/develop/include/Gem/plugins/video.h @@ -164,8 +164,6 @@ namespace gem { namespace plugins { - - /** * returns TRUE if the object can be used in a thread or FALSE otherwise * if a backend implements threading itself, it should return FALSE @@ -177,7 +175,7 @@ namespace gem { namespace plugins { /** turn on/off "asynchronous"-grabbing * default is "true" * "asynchronous" means, that the device is constantly grabbing, and grabFrame() returns the current frame - * non-"continuous" means, that the device will only issue a new grab when a frame has read + * non-"asynchronous" means, that the device will only issue a new grab when a frame has read * (thus potentially reducing the CPU-load to what is needed, at the cost of slightly outdated images * returns: the old state */ |