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-#N canvas 314 61 654 599 12;
-#X msg 489 227 1;
-#X msg 489 259 0;
-#X obj 375 254 gemhead;
-#X msg 488 190 2;
-#X text 254 156 select one of the three images to display;
-#X obj 375 308 pix_imageInPlace;
-#X msg 121 288 download;
-#X msg 124 318 purge;
-#X obj 375 367 square;
-#X text 206 20 display images use pix_imageInPlace;
-#X text 64 389 pix_imageInPlace is slightly different than pix_multiimage.
-When you select an image to display with pix_multiimage \, it copies
-over the image data to the pix_buffer \, which is then used by pix_texture.
-;
-#X text 62 451 This is potentially slow if you are trying to change
-between a lot of images \, but it doesn't use a lot of texture ram.
-;
-#X text 62 503 pix_imageInPlace sends all of the image data to texture
-RAM when the preload message is received. This means that you cannot
-process any of the pixel data \, but it is extremely quick to change
-between the various images.;
-#X msg 119 255 preload ../data/temp*.JPG 2;
-#X obj 20 69 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#N canvas 0 22 454 304 gemwin 0;
-#X obj 132 136 gemwin;
-#X obj 67 89 outlet;
-#X obj 67 10 inlet;
-#X obj 67 41 route create;
-#X msg 67 70 set destroy;
-#X msg 182 68 set create;
-#X msg 132 112 create \, 1;
-#X msg 238 112 destroy;
-#N canvas 87 154 247 179 Gem.init 0;
-#X obj 118 46 loadbang;
-#X msg 118 81 reset;
-#X obj 118 113 outlet;
-#X connect 0 0 1 0;
-#X connect 1 0 2 0;
-#X restore 289 80 pd Gem.init;
-#X connect 2 0 3 0;
-#X connect 3 0 4 0;
-#X connect 3 0 6 0;
-#X connect 3 1 5 0;
-#X connect 3 1 7 0;
-#X connect 4 0 1 0;
-#X connect 5 0 1 0;
-#X connect 6 0 0 0;
-#X connect 7 0 0 0;
-#X connect 8 0 0 0;
-#X restore 25 113 pd gemwin;
-#X msg 25 89 create;
-#X text 21 69 Create window and render;
-#X connect 0 0 5 1;
-#X connect 1 0 5 1;
-#X connect 2 0 5 0;
-#X connect 3 0 5 1;
-#X connect 5 0 8 0;
-#X connect 6 0 5 0;
-#X connect 7 0 5 0;
-#X connect 13 0 5 0;
-#X connect 15 0 16 0;
-#X connect 16 0 15 0;