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-rw-r--r--Gem/examples/09.openGL/04.clearZ.pd27
1 files changed, 0 insertions, 27 deletions
diff --git a/Gem/examples/09.openGL/04.clearZ.pd b/Gem/examples/09.openGL/04.clearZ.pd
deleted file mode 100644
index e4947ff..0000000
--- a/Gem/examples/09.openGL/04.clearZ.pd
+++ /dev/null
@@ -1,27 +0,0 @@
-#N canvas 0 0 710 401 10;
-#X obj 111 162 loadbang;
-#X obj 44 209 GEMglClear;
-#X obj 111 186 GLdefine GL_DEPTH_BUFFER_BIT;
-#X obj 173 164 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 44 75 gemhead;
-#X obj 44 255 translateXYZ 0 0 -2;
-#X obj 339 129 gemwin;
-#X msg 352 101 create \, 1;
-#X obj 44 281 color 1 0 0;
-#X obj 44 126 circle 1;
-#X obj 44 310 circle 1;
-#X text 206 11 Clear Depth Buffer;
-#X text 205 352 this is related to the depth object that turn off depth
-buffer test \, but not quite the same...;
-#X text 176 213 <- clear Depth buffer \, so that you can draw anything
-even if it is behind something else;
-#X connect 0 0 2 0;
-#X connect 1 0 5 0;
-#X connect 2 0 1 1;
-#X connect 3 0 2 0;
-#X connect 4 0 9 0;
-#X connect 5 0 8 0;
-#X connect 7 0 6 0;
-#X connect 8 0 10 0;
-#X connect 9 0 1 0;