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-rw-r--r--Gem/examples/10.glsl/09.vertex_texture_fetching.pd6
1 files changed, 3 insertions, 3 deletions
diff --git a/Gem/examples/10.glsl/09.vertex_texture_fetching.pd b/Gem/examples/10.glsl/09.vertex_texture_fetching.pd
index e1439c4..74542ef 100644
--- a/Gem/examples/10.glsl/09.vertex_texture_fetching.pd
+++ b/Gem/examples/10.glsl/09.vertex_texture_fetching.pd
@@ -39,15 +39,15 @@
#X obj 28 388 pix_image img1.jpg;
#X msg 46 363 open img2.jpg;
#X text 137 11 This patch need a glsl 3 compliant hardware;
-#X text 26 535 draw an image in a frambuffer;
+#X text 26 535 draw an image in a framebuffer;
#X text 49 274 this configuration is very important to have full hardware
support for vertex texture fetching;
#X text 306 603 this example uses the framebuffer image in the vertex
shader in the same way you can do in the pixel shader. This is only
possible in this specific configuration (it's a hardware limitation)
;
-#X text 137 56 (nvidia 7000 and 8000 serie should work \, ati X1000
-serie does not \, but later should);
+#X text 137 56 (nvidia 7000 and 8000 series should work \, ati X1000
+series does not \, but later should);
#X obj 504 579 mesh_square 200;
#X text 138 28 As in 2007 \, only good (and new) graphic cards are
able to run this patch.;