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-rw-r--r--Gem/examples/10.glsl/10.GPGPU_Physical_model.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/examples/10.glsl/10.GPGPU_Physical_model.pd b/Gem/examples/10.glsl/10.GPGPU_Physical_model.pd
index 6d44970..e5e0bfe 100644
--- a/Gem/examples/10.glsl/10.GPGPU_Physical_model.pd
+++ b/Gem/examples/10.glsl/10.GPGPU_Physical_model.pd
@@ -1228,7 +1228,7 @@ y0(0:90)(0:90) x0(0:90)(10:100) y0(0:90)(10:100) x0(0:90)(0:90) y0(0:90)(10:100)
on other OS/hardware.;
#X text 29 72 This patch is quite huge. the GPU compute the position
of 64x92 masses \, and 64x92x12 links at 50x20 Hz. (about 7e+07 links/sec
-\, so about 100 time faster than what is curently possible with MSD
+\, so about 100 time faster than what is currently possible with MSD
on a CPU) (My GPU is old \, this patch performs 10 to 50 times faster
on a good GPU);
#X obj 606 346 s qqt_noise;