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-rw-r--r--Gem/examples/10.glsl/T_distord.frag31
1 files changed, 0 insertions, 31 deletions
diff --git a/Gem/examples/10.glsl/T_distord.frag b/Gem/examples/10.glsl/T_distord.frag
deleted file mode 100644
index 385f427..0000000
--- a/Gem/examples/10.glsl/T_distord.frag
+++ /dev/null
@@ -1,31 +0,0 @@
-// Cyrille Henry 2007
-
-uniform float K1, seed;
-uniform sampler2D tex0;
-
-void main()
-{
-
- vec2 C = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
-
- float xs1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.));
- float xs2 = sin(xs1*533.);
- float xs3 = sin(xs2*1013.);
-
- float ys1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.));
- float ys2 = sin(ys1*5313.);
- float ys3 = sin(ys2*10113.);
-
- gl_FragColor = texture2D(tex0, C + K1 * 0.01 *vec2(xs3,ys3)) ;
-
-}
-
-
-
-
-
-
-
-
-
-