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-rw-r--r--Gem/examples/10.glsl/blur.frag18
1 files changed, 18 insertions, 0 deletions
diff --git a/Gem/examples/10.glsl/blur.frag b/Gem/examples/10.glsl/blur.frag
new file mode 100644
index 0000000..f54e03a
--- /dev/null
+++ b/Gem/examples/10.glsl/blur.frag
@@ -0,0 +1,18 @@
+uniform sampler2D tex0;
+uniform vec2 distance;
+uniform vec2 TX;
+
+void main (void)
+{
+
+ vec2 texcoord = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
+ vec4 sample = 0.5 * texture2D(tex0, texcoord - distance);
+ sample += texture2D(tex0, texcoord);
+ sample += 0.5 * texture2D(tex0, texcoord + distance);
+
+ sample /= 2.;
+
+ gl_FragColor = sample;
+}
+
+