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-rw-r--r--Gem/examples/10.glsl/02.primitive_distortion.pd129
-rw-r--r--Gem/examples/10.glsl/P_distord.frag9
2 files changed, 71 insertions, 67 deletions
diff --git a/Gem/examples/10.glsl/02.primitive_distortion.pd b/Gem/examples/10.glsl/02.primitive_distortion.pd
index 9a5280a..9b93121 100644
--- a/Gem/examples/10.glsl/02.primitive_distortion.pd
+++ b/Gem/examples/10.glsl/02.primitive_distortion.pd
@@ -1,22 +1,20 @@
-#N canvas 462 82 520 667 10;
-#X obj 74 -1 gemhead;
-#X msg 29 80 print;
-#X obj 74 262 glsl_program;
-#X obj 146 121 change;
-#X msg 98 233 print;
-#X floatatom 146 144 2 0 0 0 ID - -;
-#X obj 164 212 print linking;
-#X obj 74 102 glsl_vertex;
-#X obj 74 451 pix_texture;
-#X obj 124 59 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 74 24 alpha;
-#X obj 101 397 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#N canvas 228 49 587 690 10;
+#X obj 74 19 gemhead;
+#X msg 29 100 print;
+#X obj 74 362 glsl_program;
+#X obj 215 141 change;
+#X msg 98 333 print;
+#X floatatom 215 164 2 0 0 0 ID - -, f 2;
+#X obj 164 312 print linking;
+#X obj 74 122 glsl_vertex;
+#X obj 74 551 pix_texture;
+#X obj 74 44 alpha;
+#X obj 101 497 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
-#X floatatom 292 202 5 0 0 0 - - -;
-#X msg 101 375 0;
-#X msg 292 223 K \$1;
-#X obj 74 494 sphere 2 30;
+#X floatatom 292 302 5 0 0 0 - - -, f 5;
+#X msg 101 475 0;
+#X msg 292 323 K \$1;
+#X obj 74 594 sphere 2 30;
#N canvas 0 50 450 300 load_shader 0;
#X obj 89 99 t b b;
#X msg 119 126 0;
@@ -26,7 +24,7 @@
#X connect 0 1 1 0;
#X connect 1 0 3 0;
#X connect 3 0 0 0;
-#X restore 124 38 pd load_shader;
+#X restore 166 14 pd load_shader;
#N canvas 50 82 450 300 init_shader 0;
#X obj 89 154 outlet;
#X obj 89 45 inlet;
@@ -35,16 +33,14 @@
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 0 0;
-#X restore 153 286 pd init_shader;
-#X obj 101 354 loadbang;
-#X text 347 201 <- 2;
-#X text 395 670 ch 20007;
-#X msg 103 305 open texture.jpg;
-#X obj 74 471 rotateXYZ -90 0 0;
-#X msg 292 177 0.1;
-#X obj 74 328 pix_image img3.jpg;
-#X msg 88 80 open P_distord.vert;
-#X text 69 527 this shader create a dirty pseudo random value \, and
+#X restore 153 386 pd init_shader;
+#X obj 101 454 loadbang;
+#X text 347 301 <- 2;
+#X msg 103 405 open texture.jpg;
+#X obj 74 571 rotateXYZ -90 0 0;
+#X msg 292 277 0.1;
+#X obj 74 428 pix_image img3.jpg;
+#X text 69 627 this shader create a dirty pseudo random value \, and
move all vertices separatly;
#N canvas 87 154 247 179 Gem.init 0;
#X obj 118 46 loadbang;
@@ -52,10 +48,10 @@ move all vertices separatly;
#X obj 118 113 outlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
-#X restore 389 41 pd Gem.init;
+#X restore 389 61 pd Gem.init;
#N canvas 340 107 682 322 gemwin 0;
#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 1 1;
+-1 -1 0 1;
#X obj 102 161 r \$0-gemstart;
#X obj 102 182 select 1 0;
#X msg 102 214 create \, 1;
@@ -92,34 +88,51 @@ move all vertices separatly;
#X connect 15 0 16 0;
#X connect 16 0 0 0;
#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 359 58 pd gemwin;
-#X msg 101 417 rectangle \$1;
-#X msg 146 191 link \$1;
-#X connect 0 0 10 0;
+#X restore 359 78 pd gemwin;
+#X msg 101 517 rectangle \$1;
+#X obj 74 180 glsl_fragment;
+#X obj 162 202 change;
+#X floatatom 162 225 2 0 0 0 ID - -, f 2;
+#X obj 162 244 pack 0 0;
+#X msg 162 291 link \$1 \$2;
+#X msg 198 100 open \$1.frag;
+#X msg 166 43 symbol P_distord;
+#X obj 166 63 t s s;
+#X msg 88 100 open \$1.vert;
+#X text 423 651 ch 2007;
+#X connect 0 0 9 0;
#X connect 1 0 7 0;
-#X connect 2 0 24 0;
-#X connect 2 1 17 0;
+#X connect 2 0 22 0;
+#X connect 2 1 16 0;
#X connect 3 0 5 0;
#X connect 4 0 2 0;
-#X connect 5 0 30 0;
-#X connect 7 0 2 0;
+#X connect 5 0 30 1;
+#X connect 7 0 27 0;
#X connect 7 1 3 0;
-#X connect 8 0 22 0;
-#X connect 9 0 25 0;
-#X connect 10 0 7 0;
-#X connect 11 0 29 0;
-#X connect 12 0 14 0;
-#X connect 13 0 11 0;
-#X connect 14 0 2 0;
-#X connect 16 0 9 0;
-#X connect 17 0 23 0;
-#X connect 18 0 13 0;
-#X connect 21 0 24 0;
-#X connect 22 0 15 0;
-#X connect 23 0 12 0;
-#X connect 24 0 8 0;
-#X connect 25 0 7 0;
-#X connect 27 0 28 0;
-#X connect 29 0 8 0;
-#X connect 30 0 2 0;
-#X connect 30 0 6 0;
+#X connect 8 0 20 0;
+#X connect 9 0 7 0;
+#X connect 10 0 26 0;
+#X connect 11 0 13 0;
+#X connect 12 0 10 0;
+#X connect 13 0 2 0;
+#X connect 15 0 33 0;
+#X connect 16 0 21 0;
+#X connect 17 0 12 0;
+#X connect 19 0 22 0;
+#X connect 20 0 14 0;
+#X connect 21 0 11 0;
+#X connect 22 0 8 0;
+#X connect 24 0 25 0;
+#X connect 26 0 8 0;
+#X connect 27 0 2 0;
+#X connect 27 1 28 0;
+#X connect 28 0 29 0;
+#X connect 29 0 30 0;
+#X connect 30 0 31 0;
+#X connect 31 0 2 0;
+#X connect 31 0 6 0;
+#X connect 32 0 27 0;
+#X connect 33 0 34 0;
+#X connect 34 0 35 0;
+#X connect 34 1 32 0;
+#X connect 35 0 7 0;
diff --git a/Gem/examples/10.glsl/P_distord.frag b/Gem/examples/10.glsl/P_distord.frag
index 5460d6c..29f3e63 100644
--- a/Gem/examples/10.glsl/P_distord.frag
+++ b/Gem/examples/10.glsl/P_distord.frag
@@ -8,12 +8,3 @@ void main()
gl_FragColor = texture2D(tex0, C ) ;
}
-
-
-
-
-
-
-
-
-