diff options
Diffstat (limited to 'Gem/examples/12.multi_screen_projection')
15 files changed, 1571 insertions, 0 deletions
diff --git a/Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd b/Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd new file mode 100644 index 0000000..eb5b2fc --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd @@ -0,0 +1,30 @@ +#N canvas 365 180 996 500 10; +#X obj 39 307 r render; +#X obj 39 437 pix_texture; +#X obj 110 353 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +-1 -1; +#X obj 110 373 openpanel; +#X msg 110 394 open \$1; +#X obj 39 458 square 25; +#X text 99 307 <- this object must be present in your patch to start +the gemchain like in this example.; +#X floatatom 109 462 5 0 0 0 - - -; +#X obj 39 49 flat_projection 20; +#X text 304 191 <- abstraction [flat_projection]; +#X obj 39 416 pix_image ../data/fractal.JPG; +#X msg 51 24 offset 1024 0; +#X text 176 23 other messages to the gemwin; +#X text 305 133 This define the way screen are physically connected +to the computer.; +#X text 306 93 This define the way screen are positioned in space to +create a single image.; +#X text 305 159 geometry screen and geometry computer can be diferents +\, but should define the same number of screen.; +#X connect 0 0 10 0; +#X connect 1 0 5 0; +#X connect 2 0 3 0; +#X connect 3 0 4 0; +#X connect 4 0 10 0; +#X connect 7 0 5 1; +#X connect 10 0 1 0; +#X connect 11 0 8 0; diff --git a/Gem/examples/12.multi_screen_projection/02.nfp-help.pd b/Gem/examples/12.multi_screen_projection/02.nfp-help.pd new file mode 100644 index 0000000..6a8404d --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/02.nfp-help.pd @@ -0,0 +1,46 @@ +#N canvas 321 188 996 584 10; +#X obj 27 231 gemhead; +#X obj 27 298 gemframebuffer; +#X obj 27 348 translateXYZ 0 0 -4; +#X msg 43 275 dimen 1024 768; +#X obj 43 255 loadbang; +#X obj 27 442 pix_texture; +#X obj 27 464 rectangle 5.333 4; +#X msg 42 397 thread 0 \, open grid.jpg; +#X obj 42 377 loadbang; +#X text 24 211 creation of a big framebuffer; +#X msg 171 274 rectangle 1; +#X obj 171 255 loadbang; +#X obj 27 420 pix_image; +#X obj 30 177 gemwin; +#X msg 30 129 create \, 1; +#X msg 43 149 0 \, destroy; +#X obj 122 320 s nfp_fb; +#X obj 35 61 load_save; +#X obj 86 43 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 +-1; +#X obj 35 43 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 +-1; +#X obj 280 43 nfp_flat_wall 1; +#X obj 35 19 loadbang; +#X obj 490 43 nfp_flat_wall 2; +#X obj 703 44 nfp_curved_wall 3; +#X text 52 43 load; +#X text 104 42 save; +#X connect 0 0 1 0; +#X connect 1 0 2 0; +#X connect 1 1 16 0; +#X connect 2 0 12 0; +#X connect 3 0 1 0; +#X connect 4 0 3 0; +#X connect 5 0 6 0; +#X connect 7 0 12 0; +#X connect 8 0 7 0; +#X connect 10 0 1 0; +#X connect 11 0 10 0; +#X connect 12 0 5 0; +#X connect 14 0 13 0; +#X connect 15 0 13 0; +#X connect 18 0 17 1; +#X connect 19 0 17 0; +#X connect 21 0 19 0; diff --git a/Gem/examples/12.multi_screen_projection/config.txt b/Gem/examples/12.multi_screen_projection/config.txt new file mode 100644 index 0000000..8e10bbb --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/config.txt @@ -0,0 +1,70 @@ +VP_CR_Y-3 2.34; +VP_CR_X-3 1.79; +VP_CC_Y-3 -0.34; +VP_CC_X-3 0.55; +VP_CL_Y-3 0.76; +VP_CL_X-3 -0.730001; +VP_BC_Y-3 -4.01001; +VP_BC_X-3 0.2; +VP_TC_Y-3 3.7; +VP_TC_X-3 0.00999991; +Shade_B-3 0; +Shade_T-3 0; +Shade_R-3 0.0829032; +Shade_L-3 0.0693548; +TP_BR_Y-3 265; +TP_BR_X-3 416; +TP_TR_Y-3 0; +TP_TR_X-3 367; +TP_BL_Y-3 227; +TP_BL_X-3 0; +TP_TL_Y-3 13; +TP_TL_X-3 105; +VP_BR_Y-3 -3.37; +VP_BR_X-3 1.52; +VP_TR_Y-3 3.95; +VP_TR_X-3 1.31; +VP_BL_Y-3 -2.83; +VP_BL_X-3 -1.21; +VP_TL_Y-3 3.35; +VP_TL_X-3 -1.16; +Shade_B-2 0; +Shade_T-2 0; +Shade_R-2 0; +Shade_L-2 0; +TP_BR_Y-2 538; +TP_BR_X-2 975; +TP_TR_Y-2 0; +TP_TR_X-2 889; +TP_BL_Y-2 449; +TP_BL_X-2 625; +TP_TL_Y-2 117; +TP_TL_X-2 605; +VP_BR_Y-2 -3.53; +VP_BR_X-2 3.44; +VP_TR_Y-2 2.64; +VP_TR_X-2 3; +VP_BL_Y-2 -2.53; +VP_BL_X-2 1.33; +VP_TL_Y-2 1.18; +VP_TL_X-2 1.17; +Shade_B-1 0; +Shade_T-1 0; +Shade_R-1 0; +Shade_L-1 0; +TP_BR_Y-1 448; +TP_BR_X-1 453; +TP_TR_Y-1 110; +TP_TR_X-1 543; +TP_BL_Y-1 484; +TP_BL_X-1 95; +TP_TL_Y-1 0; +TP_TL_X-1 0; +VP_BR_Y-1 -3.01999; +VP_BR_X-1 -0.18; +VP_TR_Y-1 1.94; +VP_TR_X-1 0.54; +VP_BL_Y-1 -3.75; +VP_BL_X-1 -2.9; +VP_TL_Y-1 3.84; +VP_TL_X-1 -3.66001; diff --git a/Gem/examples/12.multi_screen_projection/flat_projection.pd b/Gem/examples/12.multi_screen_projection/flat_projection.pd new file mode 100644 index 0000000..9f81653 --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/flat_projection.pd @@ -0,0 +1,454 @@ +#N canvas 75 144 1376 699 10; +#X obj 263 277 gemhead; +#X obj 263 351 gemframebuffer; +#X obj 263 402 s render; +#X msg 285 326 rectangle 0; +#X obj 285 307 loadbang; +#X obj 263 376 translateXYZ 0 0 -4; +#N canvas 190 83 1090 559 size 0; +#X obj 29 20 inlet; +#X obj 29 91 unpack f f; +#X obj 142 91 unpack f f; +#X obj 336 91 unpack f f; +#X obj 142 122 - 1; +#X obj 199 124 - 1; +#X obj 142 187 *; +#X obj 155 163 t b f; +#X obj 199 187 *; +#X obj 212 163 t b f; +#X obj 42 233 t b f; +#X obj 126 233 t b f; +#X obj 29 330 pack f f; +#X obj 441 160 t b b f; +#X obj 29 494 outlet; +#X obj 29 147 *; +#X obj 42 123 t b f; +#X obj 86 147 *; +#X obj 99 123 t b f; +#X obj 257 329 pack f f; +#X obj 257 407 outlet; +#X obj 29 257 -; +#X obj 113 257 -; +#X obj 113 285 f; +#X obj 29 285 f; +#N canvas 260 83 450 300 change2 0; +#X obj 41 24 inlet; +#X obj 41 47 unpack f f; +#X obj 80 176 pack f f; +#X obj 98 132 t b f; +#X obj 80 201 outlet; +#X obj 41 149 moses 2; +#X obj 41 89 change; +#X obj 98 89 change; +#X connect 0 0 1 0; +#X connect 1 0 6 0; +#X connect 1 1 7 0; +#X connect 2 0 4 0; +#X connect 3 0 6 0; +#X connect 3 1 2 1; +#X connect 5 1 2 0; +#X connect 6 0 5 0; +#X connect 7 0 3 0; +#X restore 257 366 pd change2; +#N canvas 260 83 450 300 change2 0; +#X obj 41 24 inlet; +#X obj 41 47 unpack f f; +#X obj 80 176 pack f f; +#X obj 98 132 t b f; +#X obj 80 201 outlet; +#X obj 41 149 moses 2; +#X obj 41 89 change; +#X obj 98 89 change; +#X connect 0 0 1 0; +#X connect 1 0 6 0; +#X connect 1 1 7 0; +#X connect 2 0 4 0; +#X connect 3 0 6 0; +#X connect 3 1 2 1; +#X connect 5 1 2 0; +#X connect 6 0 5 0; +#X connect 7 0 3 0; +#X restore 29 350 pd change2; +#X obj 581 311 pack f f; +#X obj 594 265 t b f; +#X obj 651 265 t b f; +#X obj 581 289 /; +#X obj 638 289 /; +#X obj 579 171 pack f f; +#X obj 305 428 /; +#X obj 305 448 * 4; +#X msg 305 468 \$1 4; +#X msg 29 369 dimen \$1 \$2; +#X obj 57 392 /; +#X msg 57 472 perspec \$1 \$2 -1 1 1 20; +#X obj 57 452 pack f f; +#X obj 57 411 t f f; +#X obj 57 431 * -1; +#X obj 441 91 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 +1; +#X text 467 90 basic FSAA; +#X obj 29 46 route screen_size geometry_screen geometry_computer overlap +FSAA; +#X obj 239 91 unpack f f; +#X obj 239 137 *; +#X obj 252 113 t b f; +#X obj 296 137 *; +#X obj 309 113 t b f; +#X obj 579 191 s \$0-glsl_geometry_screen; +#X obj 578 224 s \$0-glsl_geometry_computer; +#X obj 581 331 s \$0-glsl_overlap; +#X obj 305 490 s \$0-size_gemwin; +#X obj 388 255 r \$0-altern; +#X obj 407 311 list; +#X obj 388 276 sel 0 1; +#X obj 388 341 list; +#X obj 29 307 + 0; +#X obj 113 308 + 0; +#X text 480 108 not full implemented yet!; +#X connect 0 0 44 0; +#X connect 1 0 15 0; +#X connect 1 0 28 0; +#X connect 1 0 46 0; +#X connect 1 1 17 0; +#X connect 1 1 29 0; +#X connect 1 1 48 0; +#X connect 2 0 4 0; +#X connect 2 0 16 0; +#X connect 2 0 32 0; +#X connect 2 1 5 0; +#X connect 2 1 18 0; +#X connect 2 1 32 1; +#X connect 3 0 7 0; +#X connect 3 0 30 0; +#X connect 3 1 9 0; +#X connect 3 1 31 0; +#X connect 4 0 6 0; +#X connect 5 0 8 0; +#X connect 6 0 10 0; +#X connect 7 0 6 0; +#X connect 7 1 6 1; +#X connect 8 0 11 0; +#X connect 9 0 8 0; +#X connect 9 1 8 1; +#X connect 10 0 21 0; +#X connect 10 1 21 1; +#X connect 11 0 22 0; +#X connect 11 1 22 1; +#X connect 12 0 26 0; +#X connect 12 0 37 0; +#X connect 13 0 24 0; +#X connect 13 1 23 0; +#X connect 13 2 58 1; +#X connect 13 2 59 1; +#X connect 15 0 21 0; +#X connect 16 0 15 0; +#X connect 16 1 15 1; +#X connect 17 0 22 0; +#X connect 18 0 17 0; +#X connect 18 1 17 1; +#X connect 19 0 25 0; +#X connect 21 0 24 0; +#X connect 22 0 23 0; +#X connect 23 0 59 0; +#X connect 24 0 58 0; +#X connect 25 0 20 0; +#X connect 25 0 33 0; +#X connect 26 0 36 0; +#X connect 27 0 52 0; +#X connect 28 0 30 0; +#X connect 28 1 30 1; +#X connect 29 0 31 0; +#X connect 29 1 31 1; +#X connect 30 0 27 0; +#X connect 31 0 27 1; +#X connect 32 0 50 0; +#X connect 33 0 34 0; +#X connect 34 0 35 0; +#X connect 35 0 53 0; +#X connect 36 0 14 0; +#X connect 37 0 40 0; +#X connect 38 0 14 0; +#X connect 39 0 38 0; +#X connect 40 0 41 0; +#X connect 40 1 39 1; +#X connect 41 0 39 0; +#X connect 42 0 13 0; +#X connect 44 0 1 0; +#X connect 44 1 2 0; +#X connect 44 1 55 1; +#X connect 44 2 45 0; +#X connect 44 2 51 0; +#X connect 44 2 57 1; +#X connect 44 3 3 0; +#X connect 44 4 42 0; +#X connect 45 0 47 0; +#X connect 45 1 49 0; +#X connect 46 0 19 0; +#X connect 47 0 46 0; +#X connect 47 1 46 1; +#X connect 48 0 19 1; +#X connect 49 0 48 0; +#X connect 49 1 48 1; +#X connect 54 0 56 0; +#X connect 55 0 45 0; +#X connect 55 0 51 0; +#X connect 56 0 57 0; +#X connect 56 1 55 0; +#X connect 57 0 45 0; +#X connect 57 0 51 0; +#X connect 58 0 12 0; +#X connect 59 0 12 1; +#X restore 528 320 pd size; +#X msg 605 523 0 \, destroy; +#X obj 594 551 gemwin; +#X obj 428 489 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +-1 -1; +#X obj 281 601 rectangle; +#X obj 306 559 unpack f f; +#X floatatom 380 580 5 0 0 0 - - -; +#X floatatom 319 582 5 0 0 0 - - -; +#N canvas 0 0 743 323 init_glsl 0; +#X obj 129 184 outlet; +#X msg 129 120 overlap \$1 \$2; +#X obj 129 95 pack f f; +#X obj 249 98 pack f f; +#X obj 434 99 pack f f; +#X msg 249 119 geometry_screen \$1 \$2; +#X msg 434 120 geometry_computer \$1 \$2; +#X obj 434 76 r \$0-glsl_geometry_computer; +#X obj 249 75 r \$0-glsl_geometry_screen; +#X obj 129 72 r \$0-glsl_overlap; +#X obj 38 27 r \$0-init_glsl; +#X connect 1 0 0 0; +#X connect 2 0 1 0; +#X connect 3 0 5 0; +#X connect 4 0 6 0; +#X connect 5 0 0 0; +#X connect 6 0 0 0; +#X connect 7 0 4 0; +#X connect 8 0 3 0; +#X connect 9 0 2 0; +#X connect 10 0 3 0; +#X connect 10 0 2 0; +#X connect 10 0 4 0; +#X restore 418 467 pd init_glsl; +#X obj 292 470 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +-1 -1; +#X obj 281 509 pix_texture; +#X obj 281 448 gemhead 60; +#X obj 528 343 print framebuffer; +#X obj 604 415 print gem_window; +#N canvas 0 0 669 667 glsl_frag 0; +#X obj 78 598 glsl_program; +#X msg 35 325 print; +#X obj 172 387 change; +#X msg 34 545 print; +#X obj 78 367 glsl_fragment; +#X floatatom 172 413 2 0 0 0 ID - -; +#X obj 190 459 print linking; +#X text 97 546 after linking \, click "print" to get some info about +the compiled shader program; +#X obj 13 52 inlet; +#X obj 78 634 outlet; +#X obj 577 95 inlet; +#X obj 13 75 route bang; +#X obj 141 87 gemhead 1; +#X msg 141 109 1; +#X obj 141 133 change; +#X obj 141 157 t b; +#X obj 157 619 change; +#X obj 157 640 t b; +#X obj 157 661 outlet; +#X msg 172 438 link \$1; +#X msg 87 324 open soft_edge.frag; +#X connect 0 0 9 0; +#X connect 0 1 16 0; +#X connect 1 0 4 0; +#X connect 2 0 5 0; +#X connect 3 0 0 0; +#X connect 4 0 0 0; +#X connect 4 1 2 0; +#X connect 5 0 19 0; +#X connect 8 0 11 0; +#X connect 10 0 0 0; +#X connect 11 0 20 0; +#X connect 11 1 4 0; +#X connect 12 0 13 0; +#X connect 13 0 14 0; +#X connect 14 0 15 0; +#X connect 15 0 20 0; +#X connect 16 0 17 0; +#X connect 17 0 18 0; +#X connect 19 0 0 0; +#X connect 19 0 6 0; +#X connect 20 0 4 0; +#X restore 281 488 pd glsl_frag _______; +#X obj 605 470 sel 0 1; +#X msg 624 500 border 0 \, create \, 1; +#X obj 528 67 pack f f; +#X obj 638 48 t b f; +#X obj 831 65 pack f f; +#X obj 941 46 t b f; +#X msg 528 97 screen_size \$1 \$2; +#X msg 831 92 geometry_screen \$1 \$2; +#X obj 1151 65 pack f f; +#X obj 1281 46 t b f; +#X msg 746 93 2 2; +#X msg 746 67 set \$1 \$2; +#X obj 683 67 loadbang; +#X msg 1151 92 geometry_computer \$1 \$2; +#X msg 1066 67 set \$1 \$2; +#X obj 1003 67 loadbang; +#X msg 1066 93 4 1; +#X msg 446 67 set \$1 \$2; +#X obj 383 67 loadbang; +#X msg 446 93 160 120; +#X obj 446 114 unpack f f; +#X obj 746 114 unpack f f; +#X obj 1066 114 unpack f f; +#X obj 1003 236 loadbang; +#X msg 1066 262 0 0; +#X msg 1151 282 overlap \$1 \$1; +#X msg 567 576 0; +#X msg 594 392 dimen \$1 \$2; +#X obj 567 369 t b l; +#X obj 100 235 cnv 15 250 20 empty empty PUT_AN_OBJECT_[r_render]_IN_YOUR_PATCH +10 10 0 10 -258113 -66577 0; +#X obj 100 20 cnv 15 250 215 empty empty empty 20 12 0 14 -260097 -66577 +0; +#X obj 108 163 nbx 5 14 0 5000 0 0 \$0-overlap \$0-overlap empty 0 +-8 0 10 -99865 -1 -1 0 256; +#X obj 108 187 tgl 15 0 \$0-createDestroy \$0-createDestroy empty 17 +7 0 10 -1 -262144 -1 0 1; +#X text 128 187 Create/Destroy Gem window; +#X obj 108 29 nbx 4 12 -1e+37 1e+37 0 0 \$0-sizeScreenX \$0-sizeScreenX +empty 0 -8 0 10 -1 -262144 -1 160 256; +#X text 166 163 Overlap X and Y (pixels); +#X obj 108 45 nbx 4 12 -1e+37 1e+37 0 0 \$0-sizeScreenY \$0-sizeScreenY +empty 0 -8 0 10 -1 -262144 -1 120 256; +#X obj 108 83 nbx 4 12 -1e+37 1e+37 0 0 \$0-Geom-screenY \$0-Geom-screenY +empty 0 -8 0 10 -257985 -1 -1 2 256; +#X obj 108 67 nbx 4 12 -1e+37 1e+37 0 0 \$0-Geom-screenX \$0-Geom-screenX +empty 0 -8 0 10 -257985 -1 -1 2 256; +#X obj 108 143 tgl 10 0 \$0-altern \$0-altern empty 17 7 0 10 -1 -262144 +-1 0 1; +#X obj 108 121 nbx 4 12 -1e+37 1e+37 0 0 \$0-Geom-computerY \$0-Geom-computerY +empty 0 -8 0 10 -257985 -1 -1 1 256; +#X obj 108 105 nbx 4 12 -1e+37 1e+37 0 0 \$0-Geom-computerX \$0-Geom-computerX +empty 0 -8 0 10 -257985 -1 -1 4 256; +#X text 158 65 Geometry screen (X); +#X text 158 81 Geometry screen (Y); +#X text 158 103 Geometry computer (X); +#X text 158 119 Geometry computer (Y); +#X text 158 28 Screens size (X); +#X text 158 44 Screens size (Y); +#X obj 108 212 bng 15 250 50 0 \$0-save \$0-receiveNothing empty 17 +7 0 10 -258113 -1 -1; +#X text 128 212 Save parameters; +#X obj 446 156 s \$0-sizeScreenX; +#X obj 503 136 s \$0-sizeScreenY; +#X obj 746 155 s \$0-Geom-screenX; +#X obj 803 135 s \$0-Geom-screenY; +#X obj 1123 135 s \$0-Geom-computerY; +#X obj 1066 155 s \$0-Geom-computerX; +#X obj 1066 304 s \$0-overlap; +#X obj 605 449 r \$0-createDestroy; +#X obj 567 596 s \$0-createDestroy; +#X obj 418 510 s \$0-init_glsl; +#X obj 306 539 r \$0-size_gemwin; +#X obj 528 27 r \$0-sizeScreenX; +#X obj 638 27 r \$0-sizeScreenY; +#X obj 831 25 r \$0-Geom-screenX; +#X obj 941 25 r \$0-Geom-screenY; +#X obj 1281 25 r \$0-Geom-computerY; +#X obj 1151 25 r \$0-Geom-computerX; +#X obj 1151 215 r \$0-overlap; +#X obj 100 271 r \$0-save; +#X msg 1066 236 set \$1 \$1; +#X obj 100 317 s pd-soft_edge.pd; +#X msg 100 292 menusave; +#X text 856 481 'soft-edge.pd' by Cyrille Henry (GUI by Jack/RYBN) +; +#X text 121 140 View computer(0)/screen(1); +#X obj 388 16 inlet; +#X connect 0 0 1 0; +#X connect 1 0 5 0; +#X connect 1 1 16 1; +#X connect 3 0 1 0; +#X connect 4 0 3 0; +#X connect 5 0 2 0; +#X connect 6 0 1 0; +#X connect 6 0 18 0; +#X connect 6 1 49 0; +#X connect 7 0 8 0; +#X connect 9 0 80 0; +#X connect 11 0 10 1; +#X connect 11 0 13 0; +#X connect 11 1 10 2; +#X connect 11 1 12 0; +#X connect 14 0 20 1; +#X connect 15 0 20 0; +#X connect 16 0 10 0; +#X connect 17 0 20 0; +#X connect 20 0 16 0; +#X connect 20 1 80 0; +#X connect 21 0 7 0; +#X connect 21 1 22 0; +#X connect 22 0 8 0; +#X connect 23 0 27 0; +#X connect 23 0 38 0; +#X connect 24 0 23 0; +#X connect 24 1 23 1; +#X connect 25 0 28 0; +#X connect 25 0 32 0; +#X connect 26 0 25 0; +#X connect 26 1 25 1; +#X connect 27 0 6 0; +#X connect 28 0 6 0; +#X connect 29 0 34 0; +#X connect 29 0 35 0; +#X connect 30 0 29 0; +#X connect 30 1 29 1; +#X connect 31 0 28 0; +#X connect 31 0 42 0; +#X connect 32 0 31 0; +#X connect 33 0 31 0; +#X connect 34 0 6 0; +#X connect 35 0 37 0; +#X connect 36 0 37 0; +#X connect 37 0 34 0; +#X connect 37 0 43 0; +#X connect 38 0 40 0; +#X connect 39 0 40 0; +#X connect 40 0 27 0; +#X connect 40 0 41 0; +#X connect 41 0 71 0; +#X connect 41 1 72 0; +#X connect 42 0 73 0; +#X connect 42 1 74 0; +#X connect 43 0 76 0; +#X connect 43 1 75 0; +#X connect 44 0 45 0; +#X connect 45 0 46 0; +#X connect 45 0 77 0; +#X connect 46 0 6 0; +#X connect 47 0 79 0; +#X connect 48 0 8 0; +#X connect 48 0 19 0; +#X connect 49 0 47 0; +#X connect 49 1 48 0; +#X connect 78 0 21 0; +#X connect 81 0 11 0; +#X connect 82 0 23 0; +#X connect 83 0 24 0; +#X connect 84 0 25 0; +#X connect 85 0 26 0; +#X connect 86 0 30 0; +#X connect 87 0 29 0; +#X connect 88 0 46 0; +#X connect 88 0 90 0; +#X connect 89 0 92 0; +#X connect 90 0 45 0; +#X connect 92 0 91 0; +#X connect 95 0 8 0; +#X coords 0 -1 1 1 250 235 2 100 20; diff --git a/Gem/examples/12.multi_screen_projection/grid.jpg b/Gem/examples/12.multi_screen_projection/grid.jpg Binary files differnew file mode 100644 index 0000000..3f84359 --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/grid.jpg diff --git a/Gem/examples/12.multi_screen_projection/load_save.pd b/Gem/examples/12.multi_screen_projection/load_save.pd new file mode 100644 index 0000000..8037857 --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/load_save.pd @@ -0,0 +1,40 @@ +#N canvas 140 207 521 345 10; 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diff --git a/Gem/examples/12.multi_screen_projection/nfp_22.frag b/Gem/examples/12.multi_screen_projection/nfp_22.frag new file mode 100644 index 0000000..e3ce36c --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/nfp_22.frag @@ -0,0 +1,18 @@ +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect MyTex; +uniform float Sl,Sr,St,Sb; // shade size +varying vec2 pos; + + +void main (void) +{ + vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st); + + color.a *=min(1.,pos.x/Sl); + color.a *=min(1.,(1.-pos.x)/Sr); + color.a *=min(1.,pos.y/St); + color.a *=min(1.,(1.-pos.y)/Sb); + + gl_FragColor = color; +} diff --git a/Gem/examples/12.multi_screen_projection/nfp_22.vert b/Gem/examples/12.multi_screen_projection/nfp_22.vert new file mode 100644 index 0000000..ab8f107 --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/nfp_22.vert @@ -0,0 +1,26 @@ +uniform vec2 Vtl,Vbl,Vtr,Vbr; // Vertex position +uniform vec2 Ttl,Tbl,Ttr,Tbr; // texture coordinate +uniform vec2 center; + +varying vec2 pos; + +void main() +{ + gl_TexCoord[0] = gl_MultiTexCoord0; + + vec4 position = gl_Vertex; + position.xy += 1.; + position.xy /= 2.; + pos = position.xy; + position.xy = pow(position.xy,center); + + vec2 tex_top = mix(Ttl,Ttr,pos.x); + vec2 tex_bottom = mix(Tbl,Tbr,pos.x); + gl_TexCoord[0].st = mix(tex_top,tex_bottom, pos.y); + + vec2 pos_top = mix(Vtl,Vtr,position.x); + vec2 pos_bottom = mix(Vbl,Vbr,position.x); + position.xy = mix(pos_top,pos_bottom, position.y); + + gl_Position = gl_ModelViewProjectionMatrix * position; +} diff --git a/Gem/examples/12.multi_screen_projection/nfp_33.frag b/Gem/examples/12.multi_screen_projection/nfp_33.frag new file mode 100644 index 0000000..e3ce36c --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/nfp_33.frag @@ -0,0 +1,18 @@ +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect MyTex; +uniform float Sl,Sr,St,Sb; // shade size +varying vec2 pos; + + +void main (void) +{ + vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st); + + color.a *=min(1.,pos.x/Sl); + color.a *=min(1.,(1.-pos.x)/Sr); + color.a *=min(1.,pos.y/St); + color.a *=min(1.,(1.-pos.y)/Sb); + + gl_FragColor = color; +} diff --git a/Gem/examples/12.multi_screen_projection/nfp_33.vert b/Gem/examples/12.multi_screen_projection/nfp_33.vert new file mode 100644 index 0000000..68066b0 --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/nfp_33.vert @@ -0,0 +1,37 @@ +uniform vec2 Vtl,Vbl,Vtr,Vbr,Vtc,Vbc,Vcl,Vcr,Vcc; // Vertex position +uniform vec2 Ttl,Tbl,Ttr,Tbr; // texture coordinate +uniform vec2 center; + +varying vec2 pos; + +void main() +{ + gl_TexCoord[0] = gl_MultiTexCoord0; + + vec4 position = gl_Vertex; + position.xy += 1.; + position.xy /= 2.; + pos = position.xy; + + vec2 tex_top = mix(Ttl,Ttr,pos.x); + vec2 tex_bottom = mix(Tbl,Tbr,pos.x); + gl_TexCoord[0].st = mix(tex_top,tex_bottom, pos.y); + + vec2 pos_top1 = mix(Vtl,Vtc,position.x); + vec2 pos_top2 = mix(Vtc,Vtr,position.x); + vec2 pos_top = mix(pos_top1,pos_top2,position.x); 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+#X obj 105 10 r save_system_saved; +#X obj 105 36 route \$1; +#X msg 53 263 set \$1; +#X connect 0 0 2 0; +#X connect 1 0 2 1; +#X connect 1 0 11 0; +#X connect 2 0 6 0; +#X connect 3 0 1 0; +#X connect 5 0 7 0; +#X connect 6 0 5 0; +#X connect 8 0 0 0; +#X connect 9 0 10 0; +#X connect 10 0 1 0; +#X connect 11 0 4 0; diff --git a/Gem/examples/12.multi_screen_projection/soft_edge.frag b/Gem/examples/12.multi_screen_projection/soft_edge.frag new file mode 100644 index 0000000..1c2e35f --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/soft_edge.frag @@ -0,0 +1,62 @@ +// Cyrille Henry 2010 + +//#extension GL_ARB_texture_rectangle : enable +//uniform sampler2DRect MyTex; +uniform sampler2D MyTex; +uniform vec2 overlap, geometry_screen, geometry_computer; + +void main (void) +{ +// FSAA + +// change coord from computer matrix to screen matrice + vec2 coord = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; + vec2 pos_new = coord; + pos_new *= geometry_computer; + float screen_num = floor(pos_new.x)+floor(pos_new.y)*geometry_computer.x; // number of the screen + pos_new = fract(pos_new); // coord in 1 screen (from 0 to 1) + pos_new.x += fract(screen_num/geometry_screen.x)*geometry_screen.x; + pos_new.y += floor(screen_num/geometry_screen.x); + pos_new /= geometry_screen; + +// compute position regarding to the overlap + vec2 pos = pos_new; + pos *= geometry_screen; + + vec2 pos_over = fract(pos); + pos_over *= overlap; + pos_over -= overlap/2.; + pos += pos_over; + pos += overlap/2.; + pos /= geometry_screen + overlap; + vec4 color = texture2D(MyTex, pos); + +// compute fade on Top and Right + vec2 black = pos_new; + black *= geometry_screen; + black = fract(black); + black *= 1. + (overlap/ (geometry_screen/2.)); + black -= 1.; + black = max(black,0.); + black *= (geometry_screen / 2.) / overlap; + if ( ( floor(pos_new.x*geometry_screen.x) < geometry_screen.x-1. ) && (overlap.x != 0.) ) + color *= (1.-black.x); + if ( ( floor(pos_new.y*geometry_screen.y) < geometry_screen.y-1. ) && (overlap.x != 0.) ) + color *= (1.-black.y); + +// compute fade on Left and bottom + black = pos_new; + black *= geometry_screen; + black = fract(black); + black = vec2(1.) - black; + black *= 1. + (overlap/ (geometry_screen/2.)); + black -= 1.; + black = max(black,0.); + black *= (geometry_screen / 2.) / overlap; + if ( ( floor(pos_new.x*geometry_screen.x) > 0. ) && (overlap.x != 0.) ) + color *= (1.-black.x); + if ( ( floor(pos_new.y*geometry_screen.y) > 0. ) && (overlap.x != 0.) ) + color *= (1.-black.y); + + gl_FragColor = color; +} |