diff options
Diffstat (limited to 'Gem/examples/99.games')
-rw-r--r-- | Gem/examples/99.games/puzzle.pd | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/Gem/examples/99.games/puzzle.pd b/Gem/examples/99.games/puzzle.pd new file mode 100644 index 0000000..d02322c --- /dev/null +++ b/Gem/examples/99.games/puzzle.pd @@ -0,0 +1,158 @@ +#N canvas 14 64 584 223 12; +#X obj 171 14 cnv 15 200 130 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 258 30 bng 30 250 50 0 up y up 8 -8 192 12 -261681 -1 -1; +#X obj 258 90 bng 30 250 50 0 down y down -5 38 192 12 -261681 -1 -1 +; +#X obj 288 60 bng 30 250 50 0 right y right 33 15 192 12 -261681 -1 +-1; +#X obj 228 60 bng 30 250 50 0 left y left -53 15 192 12 -261681 -1 +-1; +#N canvas 133 127 818 527 code 0; +#X obj 128 45 gemkeyname; +#X obj 128 77 select 1; +#X obj 128 104 symbol; +#X msg 128 131 \$1 0; +#X obj 411 229 r reset; +#X obj 411 255 t b b; +#X msg 505 229 bang; +#X obj 418 194 gemwin; +#X msg 415 132 create; +#X msg 422 157 destroy; +#X obj 501 147 tgl 30 0 empty empty empty 20 8 0 8 -262144 -1 -1 1 +1; +#X obj 342 79 del 100; +#X msg 342 130 1; +#X obj 342 17 r start; +#X msg 509 113 reset; +#X obj 584 204 gemmouse; +#X obj 617 239 s help; +#X obj 342 45 t b b b; +#X obj 342 103 t b b b; +#N canvas 81 93 600 400 original 0; +#X obj 86 109 gemhead; +#X obj 86 345 square 4; +#X obj 86 30 r help; +#X obj 86 73 != 0; +#X obj 173 45 loadbang; +#X msg 173 68 0; +#X obj 86 143 pix_image ../data/fractal.JPG; +#X obj 86 272 pix_texture; +#X connect 0 0 6 0; +#X connect 2 0 3 0; +#X connect 3 0 0 0; +#X connect 4 0 5 0; +#X connect 5 0 3 0; +#X connect 6 0 7 0; +#X connect 7 0 1 0; +#X restore 445 390 pd original image; +#N canvas 4 20 450 300 control 0; +#X obj 149 48 route Left Right Up Down; +#X msg 191 206 move \$1; +#X msg 191 138 5; +#X msg 149 138 4; +#X msg 231 138 6; +#X msg 192 111 8; +#X msg 193 165 2; +#X obj 48 98 r up; +#X obj 47 167 r down; +#X obj 0 129 r left; +#X obj 71 131 r right; +#X obj 194 256 outlet; +#X obj 146 18 inlet; +#X obj 295 109 inlet; +#X connect 0 0 3 0; +#X connect 0 1 4 0; +#X connect 0 2 5 0; +#X connect 0 3 6 0; +#X connect 1 0 11 0; +#X connect 2 0 1 0; +#X connect 3 0 1 0; +#X connect 4 0 1 0; +#X connect 5 0 1 0; +#X connect 6 0 1 0; +#X connect 7 0 5 0; +#X connect 8 0 6 0; +#X connect 9 0 3 0; +#X connect 10 0 4 0; +#X connect 12 0 0 0; +#X connect 13 0 2 0; +#X restore 128 276 pd control; +#N canvas 113 141 600 498 puzzled 0; +#X obj 120 110 gemhead; +#X obj 120 415 square 4; +#X floatatom 179 389 5 0 0 0 - - -; +#X obj 120 309 pix_puzzle 4 4; +#X msg 221 203 size 4 4; +#X obj 120 213 pix_image; +#X msg 153 175 open ../data/fractal.JPG; +#X obj 204 97 loadbang; +#X obj 204 125 t b b; +#X obj 221 48 t b a; +#X obj 341 56 t b b; +#X obj 117 40 r help; +#X obj 120 79 == 0; +#X obj 37 27 loadbang; +#X msg 38 52 0; +#X obj 120 342 pix_texture; +#X obj 343 27 inlet scramble!; +#X obj 222 18 inlet move!; +#X connect 0 0 5 0; +#X connect 2 0 1 1; +#X connect 3 0 15 0; +#X connect 4 0 3 0; +#X connect 5 0 3 0; +#X connect 6 0 5 0; +#X connect 7 0 8 0; +#X connect 8 0 4 0; +#X connect 8 1 6 0; +#X connect 9 0 6 0; +#X connect 9 1 3 0; +#X connect 10 0 6 0; +#X connect 10 1 3 0; +#X connect 11 0 12 0; +#X connect 12 0 0 0; +#X connect 13 0 14 0; +#X connect 14 0 12 0; +#X connect 15 0 1 0; +#X connect 16 0 10 0; +#X connect 17 0 9 0; +#X restore 128 390 pd puzzled image; +#X obj 213 249 loadbang; +#X text 116 439 we use [pix_puzzle] to scramble the image. this is +not very effective (as we could use openGL-texture coordinates too). +anyhow it is just simple; +#X connect 0 0 1 0; +#X connect 0 1 2 1; +#X connect 1 0 2 0; +#X connect 2 0 3 0; +#X connect 3 0 20 0; +#X connect 4 0 5 0; +#X connect 5 0 20 1; +#X connect 5 1 21 1; +#X connect 6 0 5 0; +#X connect 8 0 7 0; +#X connect 9 0 7 0; +#X connect 10 0 7 0; +#X connect 11 0 18 0; +#X connect 12 0 7 0; +#X connect 13 0 17 0; +#X connect 14 0 7 0; +#X connect 15 2 16 0; +#X connect 17 0 11 0; +#X connect 17 1 14 0; +#X connect 17 2 9 0; +#X connect 18 0 12 0; +#X connect 18 1 8 0; +#X connect 18 2 6 0; +#X connect 20 0 21 0; +#X connect 22 0 20 1; +#X restore 420 99 pd code; +#X obj 435 39 bng 50 250 50 0 reset empty RESET 0 -8 128 12 -258699 +-1 -1; +#X obj 50 38 bng 50 250 50 0 start empty start 0 -8 128 12 -24198 -1 +-1; +#X obj 257 60 tgl 30 0 help help ? 7 15 192 24 -262144 -258699 -1 0 +1; +#X text 61 168 on linux you can use the arrow-keys too...; +#X text 46 187 first mouse-button toggles between help/game; |