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-rw-r--r--Gem/examples/data/Toon.frag122
1 files changed, 61 insertions, 61 deletions
diff --git a/Gem/examples/data/Toon.frag b/Gem/examples/data/Toon.frag
index 268bdab..d806cbe 100644
--- a/Gem/examples/data/Toon.frag
+++ b/Gem/examples/data/Toon.frag
@@ -1,61 +1,61 @@
-//
-// Fragment shader for cartoon-style shading
-//
-// Author: Philip Rideout
-//
-// Copyright (c) 2005 3Dlabs Inc. Ltd.
-//
-/************************************************************************
-* *
-* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. *
-* *
-* All rights reserved. *
-* *
-* Redistribution and use in source and binary forms, with or without *
-* modification, are permitted provided that the following conditions *
-* are met: *
-* *
-* Redistributions of source code must retain the above copyright *
-* notice, this list of conditions and the following disclaimer. *
-* *
-* Redistributions in binary form must reproduce the above *
-* copyright notice, this list of conditions and the following *
-* disclaimer in the documentation and/or other materials provided *
-* with the distribution. *
-* *
-* Neither the name of 3Dlabs Inc. Ltd. nor the names of its *
-* contributors may be used to endorse or promote products derived *
-* from this software without specific prior written permission. *
-* *
-* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
-* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
-* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS *
-* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE *
-* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, *
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, *
-* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER *
-* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT *
-* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN *
-* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE *
-* POSSIBILITY OF SUCH DAMAGE. *
-* *
-************************************************************************/
-
-const vec3 DiffuseColor= vec3( 0.1,0.1,0.1);
-const vec3 PhongColor = vec3( 0.5,0.5,0.5);
-const float Edge= 0.2;
-uniform float Phong;
-varying vec3 Normal;
-
-void main (void)
-{
- vec3 color = DiffuseColor;
- float f = dot(vec3(0,0,1),Normal);
- if (abs(f) < Edge)
- color = vec3(0);
- if (f > Phong)
- color = PhongColor;
-
- gl_FragColor = vec4(color, 1);
-}
+//
+// Fragment shader for cartoon-style shading
+//
+// Author: Philip Rideout
+//
+// Copyright (c) 2005 3Dlabs Inc. Ltd.
+//
+/************************************************************************
+* *
+* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. *
+* *
+* All rights reserved. *
+* *
+* Redistribution and use in source and binary forms, with or without *
+* modification, are permitted provided that the following conditions *
+* are met: *
+* *
+* Redistributions of source code must retain the above copyright *
+* notice, this list of conditions and the following disclaimer. *
+* *
+* Redistributions in binary form must reproduce the above *
+* copyright notice, this list of conditions and the following *
+* disclaimer in the documentation and/or other materials provided *
+* with the distribution. *
+* *
+* Neither the name of 3Dlabs Inc. Ltd. nor the names of its *
+* contributors may be used to endorse or promote products derived *
+* from this software without specific prior written permission. *
+* *
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
+* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
+* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS *
+* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE *
+* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, *
+* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, *
+* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER *
+* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT *
+* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN *
+* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE *
+* POSSIBILITY OF SUCH DAMAGE. *
+* *
+************************************************************************/
+
+const vec3 DiffuseColor= vec3( 0.1,0.1,0.1);
+const vec3 PhongColor = vec3( 0.5,0.5,0.5);
+const float Edge= 0.2;
+uniform float Phong;
+varying vec3 Normal;
+
+void main (void)
+{
+ vec3 color = DiffuseColor;
+ float f = dot(vec3(0,0,1),Normal);
+ if (abs(f) < Edge)
+ color = vec3(0);
+ if (f > Phong)
+ color = PhongColor;
+
+ gl_FragColor = vec4(color, 1);
+}