diff options
Diffstat (limited to 'Gem/examples/data/Toon.vert')
-rw-r--r-- | Gem/examples/data/Toon.vert | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/Gem/examples/data/Toon.vert b/Gem/examples/data/Toon.vert index 2f7d51c..d2f6dbe 100644 --- a/Gem/examples/data/Toon.vert +++ b/Gem/examples/data/Toon.vert @@ -1,54 +1,54 @@ -//
-// Vertex shader for cartoon-style shading
-//
-// Author: Philip Rideout
-//
-// Copyright (c) 2005 3Dlabs Inc. Ltd.
-//
-//
-//
-/************************************************************************
-* *
-* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. *
-* *
-* All rights reserved. *
-* *
-* Redistribution and use in source and binary forms, with or without *
-* modification, are permitted provided that the following conditions *
-* are met: *
-* *
-* Redistributions of source code must retain the above copyright *
-* notice, this list of conditions and the following disclaimer. *
-* *
-* Redistributions in binary form must reproduce the above *
-* copyright notice, this list of conditions and the following *
-* disclaimer in the documentation and/or other materials provided *
-* with the distribution. *
-* *
-* Neither the name of 3Dlabs Inc. Ltd. nor the names of its *
-* contributors may be used to endorse or promote products derived *
-* from this software without specific prior written permission. *
-* *
-* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
-* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
-* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS *
-* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE *
-* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, *
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, *
-* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER *
-* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT *
-* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN *
-* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE *
-* POSSIBILITY OF SUCH DAMAGE. *
-* *
-************************************************************************/
-
-
-varying vec3 Normal;
-
-void main(void)
-{
- Normal = normalize(gl_NormalMatrix * gl_Normal);
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
+// +// Vertex shader for cartoon-style shading +// +// Author: Philip Rideout +// +// Copyright (c) 2005 3Dlabs Inc. Ltd. +// +// +// +/************************************************************************ +* * +* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. * +* * +* All rights reserved. * +* * +* Redistribution and use in source and binary forms, with or without * +* modification, are permitted provided that the following conditions * +* are met: * +* * +* Redistributions of source code must retain the above copyright * +* notice, this list of conditions and the following disclaimer. * +* * +* Redistributions in binary form must reproduce the above * +* copyright notice, this list of conditions and the following * +* disclaimer in the documentation and/or other materials provided * +* with the distribution. * +* * +* Neither the name of 3Dlabs Inc. Ltd. nor the names of its * +* contributors may be used to endorse or promote products derived * +* from this software without specific prior written permission. * +* * +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * +* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * +* POSSIBILITY OF SUCH DAMAGE. * +* * +************************************************************************/ + + +varying vec3 Normal; + +void main(void) +{ + Normal = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} |