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-rw-r--r--Gem/glsl_program-help.pd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gem/glsl_program-help.pd b/Gem/glsl_program-help.pd
index e343cd0..6ca9c17 100644
--- a/Gem/glsl_program-help.pd
+++ b/Gem/glsl_program-help.pd
@@ -90,7 +90,7 @@ have to tell [glsl_program] about the input-type (depending on the
geometry you feed to the glsl-program) \, the output-type (that you
create by the shader) and the number of vertices generated;
#X text 31 158 Inlet 1: "geometry_intype <inputtype>": input type of
-geometry (default: GL_TRIANGLES);
+geometry (default:GL_TRIANGLES);
#X text 31 188 Inlet 1: "geometry_outtype <outputtype>": output type
of geometry (default: GL_TRIANGLE_STRIP);
#X text 31 223 Inlet 1: "geometry_type <inputtype> <outputtype>": combination