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diff --git a/Gem/manual/ListObjects.html b/Gem/manual/ListObjects.html index 2708993..da6ab37 100644 --- a/Gem/manual/ListObjects.html +++ b/Gem/manual/ListObjects.html @@ -1,231 +1,231 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="Author" content="Mark Danks">
- <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]">
- <title>List of GEM objects</title>
-</head>
-<body>
-
-<center>
-<h2>
-<u>List of GEM objects</u></h2></center>
-<a href="#Controls">Controls</a>
-<br><a href="#Manips">Manipulators</a>
-<br><a href="#Geos">Geos</a>
-<br><a href="#Particles">Particles</a>
-<br><a href="#Nongeos">Nongeos</a>
-<br><a href="#Pixes">Pixes</a>
-<br><a href="#TV">TV</a>
-<br><a href="#MarkEx">MarkEx</a>
-<p>
-<hr WIDTH="100%"><a NAME="Controls"></a><i><u>Controls</u></i>
-<br>gemhead - the start of rendering chain
-<br>gemwin - the window manager
-<br>gemmouse - outputs the mouse position and buttons in the GEM window
-<br>gemkeyboard - outputs the keycode of a key pressed when you are in the GEM window (there might be different keycodes in Windows/Linux)
-<br>gemkeyname - outputs a symbolic description of a key pressed when you are in the GEM window (there might be different symbols in Windows/Linux)
-<br>gemorb - outputs the position, rotation, and buttons for a Space Orb
-<br>gemtablet - outputs the pen position, pressure, and buttons in the
-GEM window
-<p>
-<hr WIDTH="100%">
-<br><a NAME="Manips"></a><i><u>Manipulators</u></i>
-<br>accumrotate - accumulate a rotation
-<br>alpha - enable/disable alpha blending
-<br>ambient - set the ambient color with a vector
-<br>ambientRGB - set the ambient color with 3 discrete values
-<br>camera -
-<br>color - set the color with a vector
-<br>colorRGB - set the color with 3 discrete values
-<br>depth - enable/disable depth testing
-<br>diffuse - set the diffuse color with a vector
-<br>diffuseRGB - set the diffuse color with 3 discrete values
-<br>emission - set the emissive color with a vector
-<br>emissionRGB - set the emissive color with 3 discrete values
-<br>linear_path - generate a path from an array of points
-<br>ortho - change the view to orthogonal, with the viewport the size of
-the window
-<br>polygon_smooth - turn on anti-aliasing for the objects below
-<br>rotate - rotate with an angle and vector
-<br>rotateXYZ - rotate with 3 discrete values
-<br>scale - scale with a vector
-<br>scaleXYZ - scale with 3 discrete values
-<br>separator - push the OpenGL state for the rest of the chain and pop
-when done
-<br>shininess - set the shininess of an object
-<br>specular - set the specular color with a vector
-<br>specularRGB - set the specular color with 3 discrete values
-<br>spline_path - generate a spline from an array of knots
-<br>translate - translate with a vector
-<br>translateXYZ - translate with 3 discrete values
-
-<p><a NAME="Geos"></a><i><u>Geos</u></i>
-<br>circle - render a circle
-<br>colorSquare - render a colored square (evtl. with color gradients)
-<br>cone - render a cone
-<br>cube - render a cube
-<br>cuboid - render a box
-<br>curve - render a Bezier curve
-<br>curve3d - render a surface
-<br>cylinder - render a cylinder
-<br>disk - render a disk
-<br>imageVert - make pixel colors to a height field map
-<br>model - render an Alias|Wavefront model
-<br>multimodel - render a series of Alias|Wavefront models, render by number
-<br>newWave - render a wave (that is evolving over time)
-<br>polygon - render a polygon
-<br>primTri - a triangle primitive
-<br>rectangle - render a rectangle
-<br>ripple - a rectangle with distorted (over time) texture-coordinates
-<br>rubber - a grid where you can move one of the grid-points
-<br>slideSquare - render a number of sliding squares
-<br>sphere - render a sphere
-<br>square - render a square
-<br>teapot - render a teapot
-<br>text2d - render 2-D text (a bitmap)
-<br>text3d - render 3-D text (polygonal)
-<br>textextruded - render an extruded 3D-text
-<br>textoutline - render outlined text (polygonal)
-<br>triangle - render a triangle
-<p><a NAME="Particles"></a><i><u>Particles</u></i>
-<br>part_head - The start of a particle group
-<br>part_color - Set the range of colors for the new particles
-<br>part_damp - set the damping for particles
-<br>part_draw - Apply the actions and render the particles. Accepts
-a message "draw line" or "draw point" to change the drawing style.
-<br>part_follow - Particles will follow each other like a snake
-<br>part_gravity - Have the particles accelerate in a direction
-<br>part_info - get the information (position, color, size,...) of each particle
-<br>part_killold - Remove particles past a certain age
-<br>part_killslow - Remove particles below a certain speed
-<br>part_orbitpoint - Orbit the particles around a specified point
-<br>part_render - render the remaining gem-tree as particles.
-<br>part_size - Set the size of new particles
-<br>part_source - Generate particles
-<br>part_targetcolor - Change color of the particles toward the specified
-color
-<br>part_targetsize - Change size of the particles toward the specified
-size
-<br>part_velocity - Set the velocity domain
-(distribution like CONE and the appropriate arguments)
-<br>part_vertex - emit a single particle
-
-<p><a NAME="Nongeos"></a><i><u>Nongeos</u></i>
-<br>light - make a point light
-<br>world_light - make a light at infinity
-<p><a NAME="Pixes"></a><i><u>Pixes</u></i>
-<br>pix_2grey - convert rgb pixels to grey (still an RGBA image)
-<br>pix_a_2grey - convert rgb pixels to grey based on alpha channel
-<br>pix_add - add two pixes together
-<br>pix_aging - super8-like aging effect
-<br>pix_alpha - set the alpha value of a pix
-<br>pix_background - let through only pixels that differ from a static "background" image
-<br>pix_backlight - a backlight photo effect
-<br>pix_biquad - 2p2z-filter for subsequent images
-<br>pix_bitmask - apply a bitmask to a pix
-<br>pix_blob - get center of gravity
-<br>pix_buf - buffer a pix
-<br>pix_buffer - storage room for pixes (like [table] for floats)
-<br>pix_buffer_read/pix_buffer_write - put/get pixes into/from a pix_buffer
-<br>pix_chroma_key - color keying (like "blue-box")
-<br>pix_coloralpha - set the alpha-channel of a pix as a mean-value of the color-components
-<br>pix_colormatrix - recombine the RGBA-channels with matrix-operation
-<br>pix_color - set the color of a pix (leaving alpha alone)
-<br>pix_colorreduce - reduce the number of colors (statistically)
-<br>pix_composite - composite two pixes together
-<br>pix_convolve - convolve a pix with a kernal
-<br>pix_coordinate - set the texture coordinates
-<br>pix_crop - get a sub-image of a pix
-<br>pix_curve - apply color-curves onto a pix
-<br>pix_data - get pixel data information
-<br>pix_delay - frame-wise delay
-<br>pix_diff - get absolute difference of two pixes
-<br>pix_dot - rasterize a pix with big dots
-<br>pix_draw - draw a pix
-<br>pix_dump - dump the pixel-data as a long list of floats
-<br>pix_duotone - reduce the number of colors by thresholding
-<br>pix_film - use a movie file as a pix source for image-processing
-<br>pix_flip - flip the pixels of a pix
-<br>pix_gain - apply a gain to a pix
-<br>pix_grey - convert any pix into greyscale colorspace
-<br>pix_halftone - rasterize a pix like it was printed in a newspaper
-<br>pix_histo - get the histogram of a pix
-<br>pix_hsv2rgb - transform a pix from HSV-colorspace into RGB-colorspace
-<br>pix_image - load in an image file
-<br>pix_imageInPlace - load a series of image files directly into texture-buffer, display by number
-<br>pix_info - get information about the pix (like dimension, colorspace,...)
-<br>pix_invert - invert a pix
-<br>pix_kaleidoscope - as if you were looking at the pix through a kaleidoscope
-<br>pix_levels - level adjustment
-<br>pix_lumaoffset - y-offset pixels depending on their luminance
-<br>pix_mask - mask a pix based on another pix
-<br>pix_metaimage - recompose an image out of smaller versions of itself
-<br>pix_mix - mix to pixes together
-<br>pix_motionblur - motionblur an image
-<br>pix_movie - use a movie file as a pix source and load it immediately into the texture-buffer
-<br>pix_movement - set the alpha-channel with respect to the change between two frames
-<br>pix_multiply - multiply two pixes
-<br>pix_multiimage - load in a series of image files, display by number
-<br>pix_normalize - normalize a pix
-<br>pix_offset - add an offset to a pix (wrapping instead of clipping)
-<br>pix_pix2sig~ - interpret a pix as 4 (RGBA) audio-signals
-<br>pix_posterize - posterization photo effect
-<br>pix_puzzle - shuffle an image
-<br>pix_rds - generate a Random Dot Stereogram out of the image (aka: Magic Eye (tm))
-<br>pix_rectangle - generate a rectangle in a pix buffer
-<br>pix_refraction - break up an image into coloured "glass-bricks"
-<br>pix_resize - resize a pix to next power of 2
-<br>pix_rgb2hsv - transform a pix from RGB-colorspace into HSV-colorspace
-<br>pix_rgba - transform a pix of any format into RGBA
-<br>pix_roll - (sc)roll through an image (wrapping)
-<br>pix_rtx - swap time-axis and x-axis
-<br>pix_scanline - take every nth line of the original image
-<br>pix_set - set the pixel-data with a long list of floats
-<br>pix_sig2pix~ - interpret 4 audio-signals as (RGBA) image-data
-<br>pix_snap - capture the render window into a pix
-<br>pix_snap2tex - capture the render window directly as a texture
-<br>pix_subtract - subtract two pixes
-<br>pix_tIIR - time-base Infinite-Impulse-Response filter (for motion-bluring,...) with settable number of poles/zeros
-<br>pix_takealpha - take the alpha channel of one pix and put it into another pix
-<br>pix_texture - use a pix as a texture map
-<br>pix_threshold - apply a threshold to a pix
-<br>pix_video - use a video camera as a pix source
-<br>pix_write - capture the render window to disk
-<br>pix_zoom - zoom into a pix (using OpenGL)
-
-<p><a NAME="openGL"></a><i><u>openGL</u></i>
-there are more than 250 objects that
-form a complete wrapper around the openGL set of functions
-(as defined in the openGL-1.2 standard).<br>
-each openGL-function is prefixed with "GEM", eg:
-<i>[GEMglVertex3f]</i> is wrapped around <i>glVertex3f</i>.
-
-<p><a NAME="MarkEx"></a><i><u>MarkEx</u></i>
-<br>alternate - alternate between two outlets
-<br>average - average a sequence of numbers
-<br>change - only output on change
-<br>counter - count bangs
-<br>invert - non-zero numbers to zero, zero to 1
-<br>multiselect/multisel - a select object which accepts a list in the
-right inlet
-<br>oneshot - send a bang, then block until reset
-<br>randomF / randF - floating point random numbers
-<br>strcat - string concatentation
-<br>tripleLine - do a line with three numbers
-<br>tripleRand - random with three numbers
-<br>vector+ / v+ - add a scalar to a vector
-<br>vector- / v- - subtract a scalar from a vector
-<br>vector* / v* - multiply a vector by a scalar
-<br>vector/ / v/ - divide a vector by a scalar
-<br>vectorpack / vpack - attach a scalar to the end of a vector
-<br>rgb2hsv - convert a list of three floats from RGB to an HSV value
-<br>hsv2rgb - convert a list of three floats from HSV to an RGB value
-<br>abs~ - absolute value of a signal
-<br>reson~ - resonant filter
-<p><a href="index.html">[return]</a>
-<br>
-<br>
-</body>
-</html>
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <meta name="Author" content="Mark Danks"> + <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]"> + <title>List of GEM objects</title> +</head> +<body> + +<center> +<h2> +<u>List of GEM objects</u></h2></center> +<a href="#Controls">Controls</a> +<br><a href="#Manips">Manipulators</a> +<br><a href="#Geos">Geos</a> +<br><a href="#Particles">Particles</a> +<br><a href="#Nongeos">Nongeos</a> +<br><a href="#Pixes">Pixes</a> +<br><a href="#TV">TV</a> +<br><a href="#MarkEx">MarkEx</a> +<p> +<hr WIDTH="100%"><a NAME="Controls"></a><i><u>Controls</u></i> +<br>gemhead - the start of rendering chain +<br>gemwin - the window manager +<br>gemmouse - outputs the mouse position and buttons in the GEM window +<br>gemkeyboard - outputs the keycode of a key pressed when you are in the GEM window (there might be different keycodes in Windows/Linux) +<br>gemkeyname - outputs a symbolic description of a key pressed when you are in the GEM window (there might be different symbols in Windows/Linux) +<br>gemorb - outputs the position, rotation, and buttons for a Space Orb +<br>gemtablet - outputs the pen position, pressure, and buttons in the +GEM window +<p> +<hr WIDTH="100%"> +<br><a NAME="Manips"></a><i><u>Manipulators</u></i> +<br>accumrotate - accumulate a rotation +<br>alpha - enable/disable alpha blending +<br>ambient - set the ambient color with a vector +<br>ambientRGB - set the ambient color with 3 discrete values +<br>camera - +<br>color - set the color with a vector +<br>colorRGB - set the color with 3 discrete values +<br>depth - enable/disable depth testing +<br>diffuse - set the diffuse color with a vector +<br>diffuseRGB - set the diffuse color with 3 discrete values +<br>emission - set the emissive color with a vector +<br>emissionRGB - set the emissive color with 3 discrete values +<br>linear_path - generate a path from an array of points +<br>ortho - change the view to orthogonal, with the viewport the size of +the window +<br>polygon_smooth - turn on anti-aliasing for the objects below +<br>rotate - rotate with an angle and vector +<br>rotateXYZ - rotate with 3 discrete values +<br>scale - scale with a vector +<br>scaleXYZ - scale with 3 discrete values +<br>separator - push the OpenGL state for the rest of the chain and pop +when done +<br>shininess - set the shininess of an object +<br>specular - set the specular color with a vector +<br>specularRGB - set the specular color with 3 discrete values +<br>spline_path - generate a spline from an array of knots +<br>translate - translate with a vector +<br>translateXYZ - translate with 3 discrete values + +<p><a NAME="Geos"></a><i><u>Geos</u></i> +<br>circle - render a circle +<br>colorSquare - render a colored square (evtl. with color gradients) +<br>cone - render a cone +<br>cube - render a cube +<br>cuboid - render a box +<br>curve - render a Bezier curve +<br>curve3d - render a surface +<br>cylinder - render a cylinder +<br>disk - render a disk +<br>imageVert - make pixel colors to a height field map +<br>model - render an Alias|Wavefront model +<br>multimodel - render a series of Alias|Wavefront models, render by number +<br>newWave - render a wave (that is evolving over time) +<br>polygon - render a polygon +<br>primTri - a triangle primitive +<br>rectangle - render a rectangle +<br>ripple - a rectangle with distorted (over time) texture-coordinates +<br>rubber - a grid where you can move one of the grid-points +<br>slideSquare - render a number of sliding squares +<br>sphere - render a sphere +<br>square - render a square +<br>teapot - render a teapot +<br>text2d - render 2-D text (a bitmap) +<br>text3d - render 3-D text (polygonal) +<br>textextruded - render an extruded 3D-text +<br>textoutline - render outlined text (polygonal) +<br>triangle - render a triangle +<p><a NAME="Particles"></a><i><u>Particles</u></i> +<br>part_head - The start of a particle group +<br>part_color - Set the range of colors for the new particles +<br>part_damp - set the damping for particles +<br>part_draw - Apply the actions and render the particles. Accepts +a message "draw line" or "draw point" to change the drawing style. +<br>part_follow - Particles will follow each other like a snake +<br>part_gravity - Have the particles accelerate in a direction +<br>part_info - get the information (position, color, size,...) of each particle +<br>part_killold - Remove particles past a certain age +<br>part_killslow - Remove particles below a certain speed +<br>part_orbitpoint - Orbit the particles around a specified point +<br>part_render - render the remaining gem-tree as particles. +<br>part_size - Set the size of new particles +<br>part_source - Generate particles +<br>part_targetcolor - Change color of the particles toward the specified +color +<br>part_targetsize - Change size of the particles toward the specified +size +<br>part_velocity - Set the velocity domain +(distribution like CONE and the appropriate arguments) +<br>part_vertex - emit a single particle + +<p><a NAME="Nongeos"></a><i><u>Nongeos</u></i> +<br>light - make a point light +<br>world_light - make a light at infinity +<p><a NAME="Pixes"></a><i><u>Pixes</u></i> +<br>pix_2grey - convert rgb pixels to grey (still an RGBA image) +<br>pix_a_2grey - convert rgb pixels to grey based on alpha channel +<br>pix_add - add two pixes together +<br>pix_aging - super8-like aging effect +<br>pix_alpha - set the alpha value of a pix +<br>pix_background - let through only pixels that differ from a static "background" image +<br>pix_backlight - a backlight photo effect +<br>pix_biquad - 2p2z-filter for subsequent images +<br>pix_bitmask - apply a bitmask to a pix +<br>pix_blob - get center of gravity +<br>pix_buf - buffer a pix +<br>pix_buffer - storage room for pixes (like [table] for floats) +<br>pix_buffer_read/pix_buffer_write - put/get pixes into/from a pix_buffer +<br>pix_chroma_key - color keying (like "blue-box") +<br>pix_coloralpha - set the alpha-channel of a pix as a mean-value of the color-components +<br>pix_colormatrix - recombine the RGBA-channels with matrix-operation +<br>pix_color - set the color of a pix (leaving alpha alone) +<br>pix_colorreduce - reduce the number of colors (statistically) +<br>pix_composite - composite two pixes together +<br>pix_convolve - convolve a pix with a kernal +<br>pix_coordinate - set the texture coordinates +<br>pix_crop - get a sub-image of a pix +<br>pix_curve - apply color-curves onto a pix +<br>pix_data - get pixel data information +<br>pix_delay - frame-wise delay +<br>pix_diff - get absolute difference of two pixes +<br>pix_dot - rasterize a pix with big dots +<br>pix_draw - draw a pix +<br>pix_dump - dump the pixel-data as a long list of floats +<br>pix_duotone - reduce the number of colors by thresholding +<br>pix_film - use a movie file as a pix source for image-processing +<br>pix_flip - flip the pixels of a pix +<br>pix_gain - apply a gain to a pix +<br>pix_grey - convert any pix into greyscale colorspace +<br>pix_halftone - rasterize a pix like it was printed in a newspaper +<br>pix_histo - get the histogram of a pix +<br>pix_hsv2rgb - transform a pix from HSV-colorspace into RGB-colorspace +<br>pix_image - load in an image file +<br>pix_imageInPlace - load a series of image files directly into texture-buffer, display by number +<br>pix_info - get information about the pix (like dimension, colorspace,...) +<br>pix_invert - invert a pix +<br>pix_kaleidoscope - as if you were looking at the pix through a kaleidoscope +<br>pix_levels - level adjustment +<br>pix_lumaoffset - y-offset pixels depending on their luminance +<br>pix_mask - mask a pix based on another pix +<br>pix_metaimage - recompose an image out of smaller versions of itself +<br>pix_mix - mix to pixes together +<br>pix_motionblur - motionblur an image +<br>pix_movie - use a movie file as a pix source and load it immediately into the texture-buffer +<br>pix_movement - set the alpha-channel with respect to the change between two frames +<br>pix_multiply - multiply two pixes +<br>pix_multiimage - load in a series of image files, display by number +<br>pix_normalize - normalize a pix +<br>pix_offset - add an offset to a pix (wrapping instead of clipping) +<br>pix_pix2sig~ - interpret a pix as 4 (RGBA) audio-signals +<br>pix_posterize - posterization photo effect +<br>pix_puzzle - shuffle an image +<br>pix_rds - generate a Random Dot Stereogram out of the image (aka: Magic Eye (tm)) +<br>pix_rectangle - generate a rectangle in a pix buffer +<br>pix_refraction - break up an image into coloured "glass-bricks" +<br>pix_resize - resize a pix to next power of 2 +<br>pix_rgb2hsv - transform a pix from RGB-colorspace into HSV-colorspace +<br>pix_rgba - transform a pix of any format into RGBA +<br>pix_roll - (sc)roll through an image (wrapping) +<br>pix_rtx - swap time-axis and x-axis +<br>pix_scanline - take every nth line of the original image +<br>pix_set - set the pixel-data with a long list of floats +<br>pix_sig2pix~ - interpret 4 audio-signals as (RGBA) image-data +<br>pix_snap - capture the render window into a pix +<br>pix_snap2tex - capture the render window directly as a texture +<br>pix_subtract - subtract two pixes +<br>pix_tIIR - time-base Infinite-Impulse-Response filter (for motion-bluring,...) with settable number of poles/zeros +<br>pix_takealpha - take the alpha channel of one pix and put it into another pix +<br>pix_texture - use a pix as a texture map +<br>pix_threshold - apply a threshold to a pix +<br>pix_video - use a video camera as a pix source +<br>pix_write - capture the render window to disk +<br>pix_zoom - zoom into a pix (using OpenGL) + +<p><a NAME="openGL"></a><i><u>openGL</u></i> +there are more than 250 objects that +form a complete wrapper around the openGL set of functions +(as defined in the openGL-1.2 standard).<br> +each openGL-function is prefixed with "GEM", eg: +<i>[GEMglVertex3f]</i> is wrapped around <i>glVertex3f</i>. + +<p><a NAME="MarkEx"></a><i><u>MarkEx</u></i> +<br>alternate - alternate between two outlets +<br>average - average a sequence of numbers +<br>change - only output on change +<br>counter - count bangs +<br>invert - non-zero numbers to zero, zero to 1 +<br>multiselect/multisel - a select object which accepts a list in the +right inlet +<br>oneshot - send a bang, then block until reset +<br>randomF / randF - floating point random numbers +<br>strcat - string concatentation +<br>tripleLine - do a line with three numbers +<br>tripleRand - random with three numbers +<br>vector+ / v+ - add a scalar to a vector +<br>vector- / v- - subtract a scalar from a vector +<br>vector* / v* - multiply a vector by a scalar +<br>vector/ / v/ - divide a vector by a scalar +<br>vectorpack / vpack - attach a scalar to the end of a vector +<br>rgb2hsv - convert a list of three floats from RGB to an HSV value +<br>hsv2rgb - convert a list of three floats from HSV to an RGB value +<br>abs~ - absolute value of a signal +<br>reson~ - resonant filter +<p><a href="index.html">[return]</a> +<br> +<br> +</body> +</html> |