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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="Author" content="Mark Danks; IOhannes m zm&ouml;nig">
+ <title>Gem Manual</title>
+</head>
+<body>
+
+<center>
+<h2>
+<u>GEM Manual</u></h2></center>
+
+<center><img SRC="redSquare.jpg" ALT="a simple patch" BORDER=2 height=138 width=91></center>
+
+<p>This is the first attempt at a manual for GEM, so bear with me.
+Any comments are appreciated. Send them to <a href="mailto:mark@danks.org">Mark Danks</a>
+<hr>
+In fact, this ought to be the second attempt at such a manual. There will not be much now.
+But send any comments to <a href="mailto:zmoelnig@iem.kug.ac.at">IOhannes m zm&ouml;lnig</a> instead.
+<p><img SRC="tribar.gif" height=13 width=561>
+<p><a href="Intro.html">Introduction</a>
+<br>&nbsp;&nbsp;&nbsp; An introduction to GEM and what you can do with
+it.&nbsp; The general system requirements are also described here.
+<p><a href="GemWPd.html">Using GEM with Pd</a>
+<br>&nbsp;&nbsp;&nbsp; How to use GEM with Pd.&nbsp; This includes how
+to start Pd so that the GEM library is loaded and working properly.
+<p><a href="BasicObj.html">Basic objects</a>
+<br>&nbsp;&nbsp;&nbsp; The basic objects that GEM has.&nbsp; This section
+shows you how to create a simple patch.
+<p><a href="Images.html">Images</a>
+<br>&nbsp;&nbsp;&nbsp; Using images is an important part of GEM. Here you
+will load in images and learn the basics of dealing with images.
+<p><a href="Texture.html">Texture mapping</a>
+<br>&nbsp;&nbsp;&nbsp; Loading in images is only one part.&nbsp; Applying
+those images to 3-D shapes is called texture mapping.
+<p><a href="Pixes.html">Pixes (image processing)</a>
+<br>&nbsp;&nbsp;&nbsp; Once you have texture mapped the images, you will
+probably want to process and change them in response to user interaction.&nbsp;
+The <i>pix</i> objects provide this functionality.
+<p><a href="Lighting.html">Lighting</a>
+<br>&nbsp;&nbsp;&nbsp; Shading and lighting are easy with the lighting
+objects.
+<p>Particles
+<br>&nbsp;&nbsp;&nbsp; Particle systems can create effects such as smoke,
+fire, and water.
+<p><a href="Utility.html">Utility objects</a>
+<br>&nbsp;&nbsp;&nbsp; To help you deal with the data which GEM uses, there
+are a number of utility objects.
+<p>Input devices
+<br>&nbsp;&nbsp;&nbsp; GEM provides interaction with the mouse and other
+input devices.
+<p>Advanced
+<br>&nbsp;&nbsp;&nbsp; Now that you know all about the other objects, here
+are a few of the more advanced ones.
+<p><a href="WriteCode.html">Writing new objects</a>
+<br>&nbsp;&nbsp;&nbsp; How to write new objects for GEM.
+<p><a href="GemFaq.html">FAQ</a>
+<br>&nbsp;&nbsp;&nbsp; Frequently asked questions about GEM.
+<p><a href="ListObjects.html">List of Objects</a>
+<br>&nbsp;&nbsp;&nbsp; All of the objects in GEM with a very brief description..
+<p><a href="Gloss.html">Glossary/Index</a>
+<br>&nbsp;&nbsp;&nbsp; A collection of definitions and links to explanations.
+<p><img SRC="tribar.gif" height=13 width=561>
+<br>&nbsp;
+</body>
+</html>