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diff --git a/Gem/manual/index.html b/Gem/manual/index.html index 6d67068..c6739d5 100644 --- a/Gem/manual/index.html +++ b/Gem/manual/index.html @@ -1,67 +1,67 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="Author" content="Mark Danks; IOhannes m zmönig">
- <title>Gem Manual</title>
-</head>
-<body>
-
-<center>
-<h2>
-<u>GEM Manual</u></h2></center>
-
-<center><img SRC="redSquare.jpg" ALT="a simple patch" BORDER=2 height=138 width=91></center>
-
-<p>This is the first attempt at a manual for GEM, so bear with me.
-Any comments are appreciated. Send them to <a href="mailto:mark@danks.org">Mark Danks</a>
-<hr>
-In fact, this ought to be the second attempt at such a manual. There will not be much now.
-But send any comments to <a href="mailto:zmoelnig@iem.at">IOhannes m zmölnig</a> instead.
-<p><img SRC="tribar.gif" height=13 width=561>
-<p><a href="Intro.html">Introduction</a>
-<br> An introduction to GEM and what you can do with
-it. The general system requirements are also described here.
-<p><a href="GemWPd.html">Using GEM with Pd</a>
-<br> How to use GEM with Pd. This includes how
-to start Pd so that the GEM library is loaded and working properly.
-<p><a href="BasicObj.html">Basic objects</a>
-<br> The basic objects that GEM has. This section
-shows you how to create a simple patch.
-<p><a href="Images.html">Images</a>
-<br> Using images is an important part of GEM. Here you
-will load in images and learn the basics of dealing with images.
-<p><a href="Texture.html">Texture mapping</a>
-<br> Loading in images is only one part. Applying
-those images to 3-D shapes is called texture mapping.
-<p><a href="Pixes.html">Pixes (image processing)</a>
-<br> Once you have texture mapped the images, you will
-probably want to process and change them in response to user interaction.
-The <i>pix</i> objects provide this functionality.
-<p><a href="Lighting.html">Lighting</a>
-<br> Shading and lighting are easy with the lighting
-objects.
-<p>Particles
-<br> Particle systems can create effects such as smoke,
-fire, and water.
-<p><a href="Utility.html">Utility objects</a>
-<br> To help you deal with the data which GEM uses, there
-are a number of utility objects.
-<p>Input devices
-<br> GEM provides interaction with the mouse and other
-input devices.
-<p>Advanced
-<br> Now that you know all about the other objects, here
-are a few of the more advanced ones.
-<p><a href="WriteCode.html">Writing new objects</a>
-<br> How to write new objects for GEM.
-<p><a href="GemFaq.html">FAQ</a>
-<br> Frequently asked questions about GEM.
-<p><a href="ListObjects.html">List of Objects</a>
-<br> All of the objects in GEM with a very brief description..
-<p><a href="Gloss.html">Glossary/Index</a>
-<br> A collection of definitions and links to explanations.
-<p><img SRC="tribar.gif" height=13 width=561>
-<br>
-</body>
-</html>
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <meta name="Author" content="Mark Danks; IOhannes m zmönig"> + <title>Gem Manual</title> +</head> +<body> + +<center> +<h2> +<u>GEM Manual</u></h2></center> + +<center><img SRC="redSquare.jpg" ALT="a simple patch" BORDER=2 height=138 width=91></center> + +<p>This is the first attempt at a manual for GEM, so bear with me. +Any comments are appreciated. Send them to <a href="mailto:mark@danks.org">Mark Danks</a> +<hr> +In fact, this ought to be the second attempt at such a manual. There will not be much now. +But send any comments to <a href="mailto:zmoelnig@iem.at">IOhannes m zmölnig</a> instead. +<p><img SRC="tribar.gif" height=13 width=561> +<p><a href="Intro.html">Introduction</a> +<br> An introduction to GEM and what you can do with +it. The general system requirements are also described here. +<p><a href="GemWPd.html">Using GEM with Pd</a> +<br> How to use GEM with Pd. This includes how +to start Pd so that the GEM library is loaded and working properly. +<p><a href="BasicObj.html">Basic objects</a> +<br> The basic objects that GEM has. This section +shows you how to create a simple patch. +<p><a href="Images.html">Images</a> +<br> Using images is an important part of GEM. Here you +will load in images and learn the basics of dealing with images. +<p><a href="Texture.html">Texture mapping</a> +<br> Loading in images is only one part. Applying +those images to 3-D shapes is called texture mapping. +<p><a href="Pixes.html">Pixes (image processing)</a> +<br> Once you have texture mapped the images, you will +probably want to process and change them in response to user interaction. +The <i>pix</i> objects provide this functionality. +<p><a href="Lighting.html">Lighting</a> +<br> Shading and lighting are easy with the lighting +objects. +<p>Particles +<br> Particle systems can create effects such as smoke, +fire, and water. +<p><a href="Utility.html">Utility objects</a> +<br> To help you deal with the data which GEM uses, there +are a number of utility objects. +<p>Input devices +<br> GEM provides interaction with the mouse and other +input devices. +<p>Advanced +<br> Now that you know all about the other objects, here +are a few of the more advanced ones. +<p><a href="WriteCode.html">Writing new objects</a> +<br> How to write new objects for GEM. +<p><a href="GemFaq.html">FAQ</a> +<br> Frequently asked questions about GEM. +<p><a href="ListObjects.html">List of Objects</a> +<br> All of the objects in GEM with a very brief description.. +<p><a href="Gloss.html">Glossary/Index</a> +<br> A collection of definitions and links to explanations. +<p><img SRC="tribar.gif" height=13 width=561> +<br> +</body> +</html> |