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-rw-r--r--Gem/pix_coordinate-help.pd6
1 files changed, 4 insertions, 2 deletions
diff --git a/Gem/pix_coordinate-help.pd b/Gem/pix_coordinate-help.pd
index 0f18a93..ad5af86 100644
--- a/Gem/pix_coordinate-help.pd
+++ b/Gem/pix_coordinate-help.pd
@@ -1,4 +1,5 @@
-#N canvas 395 396 694 458 10;
+#N canvas 395 396 626 458 10;
+#X declare -lib Gem;
#X text 452 8 GEM object;
#X obj 8 335 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577
0;
@@ -69,7 +70,7 @@ the texture S \, T values from 1 \, 1 to 2 \, 2 (See the examples).
#X text 63 367 Inlet 2: list: 8 values (4 (s \, t)-pairs);
#X obj 538 144 loadbang;
#X msg 461 237 \$1 \$1 0 \$1 0 0 \$1 0;
-#X floatatom 461 220 3 0 256 0 - - -, f 3;
+#X floatatom 461 220 3 0 256 0 - - -;
#X obj 451 136 pix_texture;
#X text 14 159 IMPORTANT NOTE-1: [pix_texture] sets the texture-coordinates
to "appropriate" values \, so you probably want to use [pix_coordinate]
@@ -84,6 +85,7 @@ powers-of-2 \, will not "repeat" properly in any case., f 60;
#X text 14 203 IMPORTANT NOTE-2: if your hardware supports it \, Gem
tries to use "rectangle-texturing"\\\, which does not support "repeat"
mode. This is an OpenGL limitation;
+#X obj 518 8 declare -lib Gem;
#X connect 10 0 11 0;
#X connect 11 0 10 0;
#X connect 14 0 17 0;