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+#N canvas 330 40 689 418 10;
+#X text 452 8 GEM object;
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+0;
+#X text 39 248 Inlets:;
+#X text 38 284 Outlets:;
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+0;
+#X text 17 205 Arguments:;
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+0;
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+0;
+#X text 453 60 Example:;
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+#X msg 519 264 create;
+#X text 515 243 Create window:;
+#X obj 450 135 cnv 15 160 90 empty empty empty 20 12 0 14 -24198 -66577
+0;
+#X obj 451 84 gemhead;
+#X text 71 31 Class: pix object;
+#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
+-1 -1;
+#N canvas 0 22 587 366 image 0;
+#X obj 77 48 inlet;
+#X obj 77 344 outlet;
+#X obj 77 205 pix_image examples/data/fractal.JPG;
+#X obj 223 55 inlet;
+#X msg 223 123 open \$1;
+#X obj 223 100 openpanel;
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+#X restore 451 113 pd image;
+#X text 63 216 <none>;
+#X text 56 297 Outlet 1: gemlist;
+#X text 63 262 Inlet 1: gemlist;
+#X obj 451 253 pix_draw;
+#X text 516 105 open an image;
+#X text 509 118 (JPEG \, TIFF \, ..);
+#X text 23 92 [pix_sig2pix~] will write the data it gets from images
+as signals for each color-channel.;
+#X text 22 118 [pix_sig2pix~] will try to put all the image-data into
+one audio-block. it will not spread the data of one image over more
+than one audio-block. therefore you will have to set the audio-blocksize
+with [block~ <n>].;
+#X text 21 170 Depending on the size of the images you are converting
+\, you will want to put a huge [block~ 65536 32] into your patch.;
+#X text 56 313 Outlet 2: signal~ : red-channel (or Yuv- \, or grey-)
+;
+#X text 56 343 Outlet 3: signal~ : blue-channel (or yuV- \, or 0);
+#X text 56 328 Outlet 2: signal~ : green-channel (or yUv- \, or 0)
+;
+#X text 56 358 Outlet 4: signal~ : alpha-channel (or 0);
+#X text 29 76 Description: convert images to signals;
+#X text 50 12 Synopsis: [pix_pix2sig~];
+#X obj 451 142 pix_pix2sig~;
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+#X msg 527 310 \; pd dsp 1;
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