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-rw-r--r--Gem/pix_texture-help.pd35
1 files changed, 18 insertions, 17 deletions
diff --git a/Gem/pix_texture-help.pd b/Gem/pix_texture-help.pd
index 5304b22..89f466b 100644
--- a/Gem/pix_texture-help.pd
+++ b/Gem/pix_texture-help.pd
@@ -1,4 +1,4 @@
-#N canvas 43 49 647 715 10;
+#N canvas 43 51 647 715 10;
#X text 452 8 GEM object;
#X obj 8 392 cnv 15 430 360 empty empty empty 20 12 0 14 -233017 -66577
0;
@@ -64,7 +64,7 @@
#X obj 454 547 pix_texture;
#X text 63 362 <none>;
#X text 57 682 Outlet 1: gemlist;
-#X text 33 408 Inlet 1: gemlist;
+#X text 29 408 Inlet 1: gemlist;
#X obj 452 571 square 3;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
@@ -76,8 +76,8 @@ after the pix_texture will not have any effect).;
#X msg 461 451 quality \$1;
#X obj 461 432 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
-#X text 33 423 Inlet 1: 0|1 turn texturing On/off;
-#X text 33 437 Inlet 1: quality 0|1 : GL_NEAREST | GL_LINEAR(default)
+#X text 29 423 Inlet 1: 0|1 turn texturing On/off;
+#X text 29 437 Inlet 1: quality 0|1 : GL_NEAREST | GL_LINEAR(default)
;
#X text 15 122 Send a quality message to change the quality of the
texture mapping. GL_LINEAR is better than GL_NEAREST (but also more
@@ -94,12 +94,12 @@ SGIs) \, there is no speed difference.;
1;
#X msg 469 516 client_storage \$1;
#X msg 542 451 repeat \$1;
-#X text 33 453 Inlet 1: repeat 0|1 : CLAMP_TO_EDGE or REPEAT(default)
+#X text 29 453 Inlet 1: repeat 0|1 : CLAMP_TO_EDGE or REPEAT(default)
;
-#X text 32 470 Inlet 1: rectangle 0|1 : use rectangle-texturing if
-available (default=1);
-#X text 32 498 Inlet 1: client_storage 0|1 : use client-storage if
-available (default=1);
+#X text 28 470 Inlet 1: rectangle 0|1 : use rectangle-texturing if
+available (default:1);
+#X text 28 498 Inlet 1: client_storage 0|1 : use client-storage if
+available (default:1);
#X msg 493 407 env \$1;
#X obj 493 387 hradio 15 1 0 6 empty empty empty 0 -6 0 8 -262144 -1
-1 0;
@@ -118,11 +118,11 @@ pix onto a texture. This implies using "rectangle"-texturing if available.
This \, in turn \, can lead to some problems with several geos. Try
using "rectangle 0" if you experience problems. Rectangle textures
cannot be REPEATed (they are always clamped-to-edge);
-#X text 32 526 Inlet 1: env 0|1|2|3|4|5 : texture environment mode
+#X text 28 526 Inlet 1: env 0|1|2|3|4|5 : texture environment mode
;
-#X text 57 541 0=GL_REPLACE \, 1=GL_DECAL \, 2=GL_BLEND \, 3=GL_ADD
+#X text 53 541 0=GL_REPLACE \, 1=GL_DECAL \, 2=GL_BLEND \, 3=GL_ADD
\,;
-#X text 57 556 4=GL_COMBINE \, >4=GL_MODULATE (default);
+#X text 53 556 4=GL_COMBINE \, >4=GL_MODULATE (default);
#X text 16 176 - env message changes the texture environment mode.
Some modes allow mixing with fragment colors (BLEND \, ADD \, COMBINE
\, MODULATE) \, while REPLACE and DECAL ignore the current fragment/texture
@@ -130,19 +130,20 @@ color.;
#X text 457 149 set base fragment color;
#X text 57 700 Outlet 2: texture info : <id> <width> <height> <type>
<upsidedown flag>;
-#X text 32 576 Inlet 1: message: texunit <f>;
-#X text 112 611 (useful only with shader);
-#X text 112 594 (change texunit of the texture);
+#X text 28 576 Inlet 1: message: texunit <f>;
+#X text 108 611 (useful only with shader);
+#X text 108 594 (change texunit of the texture);
#X floatatom 463 286 5 0 0 0 - - -;
#X msg 463 305 texunit \$1;
#X obj 473 331 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 473 351 yuv \$1;
-#X text 32 646 Inlet 1: message: pbo : change pixel buffer object number
+#X text 28 646 Inlet 1: message: pbo : change pixel buffer object number
;
#X floatatom 537 332 5 0 0 0 - - -;
#X msg 537 351 pbo \$1;
-#X text 32 626 Inlet 1: message: yuv : use native YUV-mode if available (default: 1);
+#X text 28 626 Inlet 1: message: yuv : use native YUV-mode if available
+(default:1), f 69;
#X connect 10 0 11 0;
#X connect 11 0 10 0;
#X connect 14 0 17 0;